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  1. Battle Spot Singles Shuffler Offense

    Introduction Fast paced offensive teams are often difficult to manage in Battle Spot Singles given the overwhelming matchup uncertainty every frailer attacker faces whenever sent out. This team makes an attempt at alleviating this issue by taking advantage of offensive phazing measures in...
  2. Other Metagames [Balanced Hackmons]Zygarde Offense

    Introduction Simply speaking, Zygarde is one of my favorite newer pokemon design wise. It received a powerful new Forme this generation along with an impressive signature move in Core Enforcer, but unfortunately not the exact stats to back it up. This compelled me to turn to Hackmons and find a...
  3. Recoilmons

    approved by the immortal and eevee general Recoilmons OU based metagame Do you want to use hyper beam variations? Do you think things don't die fast enough in standard play? Have you wondered how a pokemon could use a move 4x SE against itself? Here, Recoilmons will account for all of these...
  4. Dragmag in UU

    Since UU is, well, UU, there are relatively few defensive pokemon who can fully cover multiple defensive functions, like ferrothorn, heatran and gliscor can in OU; this combined with the general lack of fairy, ice and steel types, UU seems like more of an ideal place to unleash a dragon...
  5. XY Pokémon Models

    In XY we can still meet almost any pokemon from previous generations at least in the Battle Maison, except for only the cover/event legendaries. Some of the new models do overthrew my previous impression of the pokemon completely. Rotom formes now finally have the correct size, and on top of...
  6. [Gimmick] All-life orb anti-switch

    Hi folks. Being tired of switching pokes all the time, I'm attempting a team to minimize this switching. My aim is that when battling this team, a switch on either side shall easily force a sac, so pokes especially those on my side switch as rarely as possible. Such a team obviously rejects any...
  7. Quiver pass based on Yanmega?

    I've been thinking for a while of a balanced (not too specialized) baton pass team based on Yanmega. I tried shell smash first but I found it difficult to pull off with either sash or white herb. Quiver pass seems a more stable alternative (although 75% sleep powder accuracy can't ever be...
  8. Team with all 4 weathers

    I did not expect this team to perform extremely well because of its many obvious weaknesses from rock all the way to dragon. But it accually exceeded my expectations and is able to let be stay above 1500 easily. It seems to generally do better against stall than against HO and the like...
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