Regarding hax in 1v1 metagame.
1v1 is already a "luck-based" meta as others say, or in our definition, 1v1 is "match-up based" and "prediction-reliant" metagame. However, because the whole premise of the metagame itself is a literal 1v1, this means any sort of hax is going to have enough influence to dramatically change the outcome of the game regardless of the matchup. This includes, but are not limited to, incidents where Mega Charizard Y wins against Magnezone and Rock Tomb Donphan by flinching them with Air Slash, Durant missing Iron Head against Tapu Lele, or Kyurem-B uses Fusion Bolt on bulky Primarina and it critically strikes. Despite everyone is aware hax is very prevalent and arguably one of the most influential components in the 1v1 metagame,
there are some hax that has to be removed for unique reasons:
- Jirashit / Tokekkiss (Serene Grace Flinch Hax)
Jirachi already has been known for its infamy of turning 1v1 into a game of flinch hax, thanks to its ability to flinch foes with Iron Head and Heart Stamp with 60% chance. This often allows Jirachi to bypass its otherwise-would-lose opponents including both mega's of Charizard, Tyranitar, or even Steel-types like Magearna and Magnezone. This is what I would like to point about unhealthiness of Serene Grace in current metagame. Leaving game to become a gamble of consecutive coin flips clearly defeats the purpose of 1v1 metagame; one mostly decides the outcome of the match by sending a Pokemon that it would counter the one from the other team. This is where Jirachi users say "**** it, I will just send Jirachi because I am too lazy to predict and will leave the game to RNG", goes Jirachi, proceeds to cause flinches and simply win. 60% chance to flinch and win is proves to be a very ridiculous number considering most 1v1 players that I know usually have their GXE around 70-75%. In other words, one can guarantee at least decent number of wins just by mindlessly slapping Jirachi into their team even if the rest of their team has no preparations aganist Fire / Dark / Ground types or whatsoever, without attempting to actually do a rock-paper-scissor in the team preview and play mind games.
Now, why do I argue "A gameplay that refuses to follow what other people do" is unacceptable? Why do I say ban Serene Grace that sometimes has very poor chance to ever win?
First of all, as I have explained, Serene Grace + Flinch combination proves to be very uncompetitive way of winning. When it comes to thinking about what should be removed from 1v1 metagame, what is the first thing that comes to one's mind? Overpowered pokemon? Broken items? A while ago, DEG left us with rhetorical question about "What makes Kyurem-B more broken Tapu Koko / Lele / Mimikyu / Gyarados?"
Here is how I answered a question. I have emphasized the fact that aforementioned threats could stay in 1v1 because
it is possible to make a viable counterplay against them. Now let's apply this philosophy to Serene Grace hax. No, you can't prevent a loss of hax by having a good typing or good bulk if RNG says "I will let Jirachi flinch them until Iron Head PP runs out." This strategy is not what should be considered as "broken" or "overpowered", but it is just an uncompetitive strategy that just leaves both players' ladders in a destiny where RNG will decide the outcome while neither of the players can particularly do anything to change the outcome of the russian roulette game they are in.
Togekiss is nothing different. Just because it has low Speed does not mean it is unable to abuse Air Slash + Serene Grace shenanigans. It rather has better offensive typing and stat, and actually needs less number of flinches to take down its opponent. tldr: Jirachi V.2.0
Apparently we were dividing this into two different sections:
To be brutally honest,
I don't believe Yawn is an issue for any reason. I am not saying Yawn lacks uncompetitive aspect. I will keep the reason simple. Yawn forces the user to run Yawn + Protect at the same time, and this makes the movepool very, very one-dimentional. Have you all realized Snoarlax can't even touch a Ghost because it needs Yawn to induce sleep, Protect to block Z-move or the second hit, Belly Drum to do an actual damage, and Return / Double-Edge to make an attack? Or have you all realized Mega Swampert needs Yawn and Protect for the same reason and is able to choose only 2 of Waterfall / Ice Punch / Earthquake / Rock Tomb / other utility moves. This gives Yawn users a serious issue of being very predictable. However, I won't be surprised collateral damage was dealt to Yawn users if we end up entirely banning Sleep because sleep induced from Yawn can still be uncompetitive at times.
- Other sleep-inducing factors
These 'mons are jokes to deal with if they don't hit Sleep Powder / Hypnosis. Gardevoir might be an exception but it will lose to every single Sturdy user or any physical attacker with Z-move if it misses Hypnosis or gets 1 turn sleep. I will just fold my arguments for now because I will come back later for this as the wifi is gonna shut down in 40 seconds.
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This is what I think about hax in 1v1, and probably this might lead possibly end up being a volatile or possibly toxic discussion (if uninformed users make logical fallacies) because majority of these issues were known to most players and we have very diverse perspectives on them. I hope all of us reach logical conclusion because
people decided to ignore my post about Kyurem-B being more broken than others and moved onto calc stuff if this is being discussed before Kyurem-B, it must be a serious matter.