1v1 NFE Flash between Solid Gold and Zekrom

Zekrom:

Monohm.png


Monohm [Male]
Types: Electric/Dragon
Abilities:: Shield Dust / Static / Overcoat (Hidden - Locked)
Nature: Modest
Stats:
HP: 90
Atk: Rank 1 -
Def: Rank 3
SpA: Rank 4 +
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/9
MC: 6
AC: 3/5
KOC: 1

Attacks:
Level Up
Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom

Egg Moves:

Hydro Pump
Heal Bell
Power Gem
Magnet Rise

Dragon Breath

TM/HM:
Thunderbolt
Fire Blast
Surf
Hidden Power: Grass
Torment


froakie.gif



Male

Abilities: Torrent / Protean ( Locked )

Nature: Hasty

Stats: ( + Speed, - Defense + 23 % Acc )
HP: 90
Atk: 2
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 82 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/9
MC: 4
AC: 2/5
KOC: 1


Attacks:
Level Up

Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling


Egg Moves:

Camouflage
Mud Sport
Toxic Spikes
Mind Reader
Water Sport


TM/HM

Ice Beam
Dig
Rock Tomb
Rest
Surf


252.gif


Treecko (Male)

Nature: Hasty (+15% Speed, +23% Acc, -1 Def)
Type: Grass

Abilities:
Overgrow: (Passive)
Unburden: (DW) (Passive) (Locked)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81 (+23% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up:


Pound
Leer
Absorb
Quick Attack
Mega Drain
Screech
Pursuit
Giga Drain
Agility


Egg:

Grassy Terrain
Leaf Storm
Endeavor
Dragon Breath
Leech Seed

TM:

Protect
Rock Slide
Acrobatics
Safeguard
Dig

Solid Gold
Spr_5b_533.png
Magnus (Gurdurr) (M)
Nature: Adamant
Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Guts

Sheer Force

Iron Fist (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 7/9
MC: 2
AC: 5/5
KOC: 0

Moves (31/???):

Pound (*)
Leer (*)
Focus Energy (*)
Bide (*)
Low Kick (*)
Rock Throw (*)
Wake-Up Slap (*)
Chip Away (*)
Rock Slide
Hammer Arm
Focus Punch

Counter (*)
Drain Punch (*)
Endure (*)
Foresight
Mach Punch (*)
Wide Guard (*)

Toxic (*)
Taunt (*)
Protect (*)
Dig
Double Team
Payback (*)
Poison Jab (*)
Substitute

Block
Helping Hand
Fire Punch
Ice Punch
Knock Off
Thunder Punch

MuMDIM6.png
Starman (Kadabra) (M)
Nature: Timid
Type: Psychic

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Synchronize

Inner Focus

Magic Guard (HA UNLOCKED)

Stats:

Hp: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 121 (+15% speed, +25% accuracy)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/9
MC: 0
AC: 5/5
KOC: 0

Moves (28/???):

Teleport (*)
Kinesis
Disable
Confusion
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Future Sight
Psychic
Trick

Barrier (*)
Encore (*)
Knock Off (*)
Psycho Shift (*)
Skill Swap (*)

Psyshock (*)
Taunt (*)
Shadow Ball (*)
Double Team
Torment (*)
Substitute
Dazzling Gleam (*)

Bide
Counter
Endure
Signal Beam

Spr_4d_288.png
Kong (Vigoroth) (M)
Nature: Hasty
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Vital Spirit

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 104 (+15% speed, +19% accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
AC: 4/5

Moves (31/???):

Reversal
Scratch (*)
Focus Energy
Yawn (*)
Encore (*)
Uproar
Slack Off (*)
Feint Attack (*)
Fury Swipes
Amnesia (*)
Endure
Covet
Chip Away
Slash
Counter
Play Rough
Focus Punch

Body Slam (*)
Crush Claw (*)
Curse (*)
Night Slash (*)
Pursuit (*)

Protect (*)
Return (*)
Brick Break (*)
Fire Blast (*)
Rock Tomb (*)
Aerial Ace
Shadow Claw

Gunk Shot
Low Kick

Zekrom2525
@S0L1D G0LD

less than half Zekrom first, more Solid Gold
2695/10000

Zekrom goes first.
 
Magnus @ Exp Share

[Sheer Force ON]


Ice Punch - Hammer Arm - Ice Punch
If Torment, use Focus Punch that action and push back.
If successful Dodge, use Rock Slide that action and push back.
 
Magnus the Gurdurr:
HP: 100
EN: 100
Status: None

Monohm:
HP: 90
EN: 100
Status: None

Monohm uses Growl!
Gurdurr's attack is lowered by 1 stage!
-4 EN

Gurdurr uses ice punch!
Rolling for critical hit: 9890/10000=no
(BAP:8+ARB:6-DRB:4.5+Sheer Force:3)*1.5=17.25, rounds to 17
Chance of Static: less than 30%=yes:656/10000=yes
- 6 EN!

Guts boosts Gurdurr's physical attack by 2 stages!

Round 2
Monohm uses Hydro Pump!
Rolling to HIT:5445/10000=yes.
Rolling for critical hit: 1215/10000=no.
(BAP: 11+ARB:6-DRB:3)=14.
-8 EN!

Rolling for Paralysis: 1299/10000=yes.
Gurdurr is Paralyzed! It can't move!

Round 3:
Monohm uses Surf!
Rolling to Crit: 4189=no
(BAP: 9 +ARB:6-DRB:3)=12.
-7 en!

Rolling for Paralysis: 7624/10000=no.
Gurdurr uses ice punch!
Rolling for critical hit: 6195=no.
(BAP:8+ARB:6-DRB:4.5+Sheer Force:3+Guts:3)*1.5=23.25, rounds to 23.
-6 EN!

Monohm uses Growl!
Gurdurr's attack is lowered!
-4 EN

Gurdurr uses ice punch!
Rolling for critical hit: 9890/10000=no
((BAP:8+ARB:7.5-DRB:4.5+Sheer Force:2)*1.5)- Growl:1=18.5
Chance of Static: less than 30%=yes:656/10000=yes
- 6 EN!

Guts boosts Gurdurr's physical attack!

Round 2
Monohm uses Hydro Pump!
Rolling to HIT:5445/10000=yes.
Rolling for critical hit: 1215/10000=no.
(BAP: 11+ARB:6-DRB:3)=14.
-8 EN!

Rolling for Paralysis: 1299/10000=no.
Gurdurr uses Hammer Arm!
Roll to Hit: 3939/10000=yes
Rolling to Crit:9553=no
(BAP:10+ARB:7.5-DRB:4.5+Sheer Force:2+Guts:2)-Growl: 1=16
-7 EN!
Gurdurr's speed is lowered by one stage!

Round 3:
Monohm uses Surf!
Rolling to Crit: 4189=no
(BAP: 9 +ARB:6-DRB:3)=12.
-7 en!

Rolling for Paralysis: 7624/10000=no.
Gurdurr uses ice punch!
Rolling for critical hit: 6195=no.
((BAP:8+ARB:7.5-DRB:4.5+Sheer Force:2+Guts:2)*1.5)-Growl:1=21.5
-6 EN!

Monohm uses Growl!
Gurdurr's attack is lowered!
-4 EN

Gurdurr uses ice punch!
Rolling for critical hit: 9890/10000=no
((BAP:8+ARB:7.5-DRB:4.5+Sheer Force:2+Iron Fist:2)*1.5)- Growl:1=21.5
Chance of Static: less than 30%=yes:656/10000=yes
- 6 EN!

Guts boosts Gurdurr's physical attack!

Round 2
Monohm uses Hydro Pump!
Rolling to HIT:5445/10000=yes.
Rolling for critical hit: 1215/10000=no.
(BAP: 11+ARB:6-DRB:3)=14.
-8 EN!

Rolling for Paralysis: 1299/10000=no.
Gurdurr uses Hammer Arm!
Roll to Hit: 3939/10000=yes
Rolling to Crit:9553=no
(BAP:10+ARB:7.5-DRB:4.5+Sheer Force:2+Guts:2+Iron Fist:2)-Growl: 1=18
-7 EN!
Gurdurr's speed is lowered by one stage!

Round 3:
Monohm uses Surf!
Rolling to Crit: 4189=no
(BAP: 9 +ARB:6-DRB:3)=12.
-7 en!

Rolling for Paralysis: 7624/10000=no.
Gurdurr uses ice punch!
Rolling for critical hit: 6195=no.
((BAP:8+ARB:7.5-DRB:4.5+Sheer Force:2+Guts:2+Iron Fist:2)*1.5)-Growl:1=24.5
-6 EN!

Magnus the Gurdurr:
HP: 74
EN:81
Status: Growl lowers attack by 1 stage, paralyzed.

Monohm:
HP: 36
EN: 81
Status: None.
Zekrom2525 is up.
 
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Magnus the Gurdurr:
HP: 74
EN:81
Status: Growl lowers attack by 1 stage, paralyzed.

Monohm:
HP: 36
EN: 81
Status: None.

Round 1
Monohm uses Fire Blast!
RNG to Hit: 8039/10000=yes
RNG to Crit:3579=no.
(BAP:11+ARB:6-DRB:3)=14
-8 EN!

Gurdurr uses Drain Punch!
RNG to Crit: 8568=no.
RNG to paralyze: 8349=no.
(BAP:8+ARB:7.5-DRB:4.5+Sheer Force:2+Guts:2+Iron Fist:2)-Growl:1=16
Gurdurr heals 8 HP!
-12 EN!

Round 2
Monohm uses Dragon Breath!
RNG to Crit:1564=no.
(BAP:6+ARB:6-DRB:3)=9
-5 EN!

Gurdurr uses ice punch!
RNG to paralyze: 1966=no.
RNG to crit: 1781=no.
((BAP:8+ARB:7.5-DRB:4.5+Sheer Force:2+Guts:2+Iron Fist:2)*1.5)-Growl:1=24.5
-6 EN!

Monohm is KOed.

Magnus the Gurdurr:
HP: 59
EN: 63

Monohm:
HP: 0
EN: 68

Monohm:
1 EC
1 AC
2 MC

Magnus the Gurdurr:
1 EC
Maxed AC
3 MC
1 KOC

Ref: 3 UC
 
Last edited:
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