[Content]
Old Gens; [Art Soon TM]
– BW
– ORAS
1v1 OMs; [Art Soon TM]
– 1v1 UU
– 1v1 Hackmons
– 1v1 Monotype
– 1v1 AG
– 1v1 STABmons
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S+ u ment?I wonder when VRs will be Up..
For AG, Obviously Rayquaza-Mega S
I hate to reply to a really good long post only to nitpick the last sentence, but Mega Scept A: can't use electrify in stabmons and B: is banned from using it in sketchmons1v1 UU Teams
A simple all offensive team capable of breaking past most bulky Pokemon like Mega Slowbro, Chansey, Primarina. Mega Heracross and Necrozma together can take on Sturdy Pokemon. Archeops provides power with more Speed.Archeops @ Choice Band
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Fly
- Outrage
- Earthquake
Necrozma @ Choice Specs
Ability: Prism Armor
EVs: 248 HP / 232 SpA / 24 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Prismatic Laser
- Photon Geyser
- Heat Wave
- Flash Cannon
Heracross-Mega @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pin Missile
- Close Combat
- Swords Dance
- Rock Blast
This is another KOmons team with powerful hitters. Volcanion can use the Firium Z set (linked later) as well but Specs provides better coverage to take out Mega Altaria with Hidden Power Ice mostly.Pheromosa @ Choice Specs
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Bug Buzz
- Ice Beam
- Hidden Power [Fire]
Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Overheat
- Sludge Wave
- Hidden Power [Ice]
Excadrill @ Groundium Z
Ability: Mold Breaker
EVs: 212 Atk / 44 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Substitute
- Magnet Rise
Excadrill takes on all Sturdy Pokemon, the 44 SpD ensures
252 SpA Diancie-Mega Earth Power vs. 0 HP / 44 SpD Excadrill: 306-360 (84.7 - 99.7%) -- guaranteed 2HKO
In this team Hoopa-Unbound and Mega Lucario are the powerhouses and Mega Swampert is a bulky offensive backup for faster powerful attackers like Victini (I don't have good EVs for Swampert so feel free to change the spread). Magnet Rise lets Mega Lucario take on Ground hits from mainly non Scarf Garchomp and Golem.Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 92 Atk / 252 Def / 164 Spe
Jolly Nature
- Hyperspace Fury
- Zen Headbutt
- Gunk Shot
- Fire Punch
Lucario-Mega @ Lucarionite
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Meteor Mash
- Substitute
- Magnet Rise
Swampert-Mega @ Swampertite
Ability: Torrent
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Waterfall
- Earthquake
- Yawn
- Protect
Hoopa-U can take hits from:
Scarf Haxrous 252+ Atk Mold Breaker Haxorus Outrage vs. 0 HP / 252 Def Hoopa-Unbound: 255-300 (84.7 - 99.6%) -- guaranteed 2HKO
252 Atk Talonflame Supersonic Skystrike (190 BP) vs. 0 HP / 252 Def Hoopa-Unbound: 244-288 (81 - 95.6%) -- guaranteed 2HKO
Banded Gunk Shot Hoopa-U and Mega Lucario can together take on all the Fairy type Pokemon.
Pretty self explanatory team with a set of physical attackers capable of taking most of the meta but notable flaws include Mega Slowbro, Scarf Garchomp, and Landorus-I.Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Zen Headbutt
- Bolt Strike
- Flame Charge
Lucario-Mega @ Lucarionite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Meteor Mash
- Substitute
- Magnet Rise
Haxorus @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Superpower
- Iron Tail
This is probably my best UU team of all time.Garchomp-Mega @ Garchompite
Ability: Rough Skin
EVs: 224 HP / 196 Def / 76 SpD / 12 Spe
Impish Nature
- Outrage
- Earthquake
- Rock Tomb
- Swords Dance
Archeops @ Choice Band
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Fly
- Outrage
- Switcheroo
Heracross-Mega (M) @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pin Missile
- Close Combat
- Swords Dance
- Bullet Seed
The Pokemon have simple roles though they can together defeat a huge portion of the UU meta.
Archeops and Mega Heracross being the powerful attackers while Mega Garchomp being the bulky survivor and hitter, occasionally setting up with Swords Dance and KOing bulky Pokemon too. Naganadel (Wasn't unbanned at the time) is the only clear threat to this team.
Serenity the Mega Garchomp is the real hero at the team preview as they can't tell if it's mega or not, mostly regular Garchomp is used so a Z Move or Band set is predicted while this bulky set can take advantage of that and defeat Pokemon that otherwise Garchomp wouldn't be able to such as Landorus-I, Sawk, Mega Diancie, bulky WaterZ Primarina and more.
Some more about 1v1 UU here
1v1 STABmons
Had made this list of moves a while ago for 1v1
I can't say much right now but Electrify Mega Sceptile can be very powerful in this meta.
- Physical: Giga Impact, Flail, Fake Out, Extreme Speed, Endeavor
- Special: Hyper Beam, Boomburst, Techno Blast
- Status: Swords Dance, Endure, Encore, Disable, Conversion, Conversion2, Copycat, Me First, After You, Recover, Wish, Imprison, Glare, Milk Drink, Morning Sun, Entrainment, Yawn, Psych Up
- Physical: V-Create, Sacred Fire, Fire Lash, Flame Charge
- Special: Blast Burn, Eruption, Blue Flare
- Status: Will-O-Wisp, Sunny Day
- Physical: Crabhammer, Waterfall, Aqua Jet
- Special: Hydro Cannon, Water Spout, Steam Eruption, Water Shuriken
- Status: Soak, Rain Dance, Aqua Ring, Withdraw
- Physical: Power Whip, Solar Blade, Wood Hammer, Horn Leech, Bullet Seed
- Special: Frenzy Plant, Solar Beam, Leaf Storm, Petal Dance
- Status: Spiky Shield, Spore, Cotton Guard, Leech Seed, Synthesis, Forest's Curse, Aromatherapy, Sleep Powder, Strength Sap
- Physical: Bolt Strike, Fusion Bolt, Nuzzle
- Special: Zap Cannon, Thunder, Electroball, Thunderbolt, Electroweb
- Status: Magnet Rise, Charge, Electrify, Eerie Impulse, Thunder Wave
- Physical: Outrage, Dragon Hammer, Dual Chop
- Special: Roar Of Time, Draco Meteor, Clanging Scales, Core Enforcer
- Status: Dragon Dance
- Physical: First Impression, Megahorn, Leech Life, Pin Missile
- Special: Bug Buzz
- Status: Tail Glow, Quiver Dance, Powder, Heal Order, Defend Order
- Physical: Precipice Blades, Thousand Arrows, Earthquake, Bulldoze
- Special: Earth Power
- Status: Shore Up
- Physical: Sunsteel Strike, Gear Grind, Metal Burst, Bullet Punch
- Special: Doom Desire, Flash Cannon
- Status: King's Shield, Automize, Iron Defense, Metal Sound
- Physical: Shadow Force, Spectral Thief, Shadow Sneak
- Special: Moongeist Beam, Night Shade
- Status: Trick-or-Treat, Spite, Curse?
- Physical: Darkest Lariat, Sucker Punch
- Special: Dark Pulse
- Status: Taunt, Torment, Topsy-Turvy, Switcheroo, Fake Tears, Snatch, Parting Shot, Nasty Plot, Hone Claws
- Physical: Psychic Fangs
- Special: Prismatic Laser, Psycho Boost, Psystrike, Psywave, Mirror Coat
- Status: Trick, Agility, Amnesia, Trick Room, Calm Mind, Cosmic Power, Heart Swap, Skill Swap, Magic Coat, Heal Block, Wonder Room, Hypnosis, Light Screen, Reflect, Telekinesis, Psycho Shift
- Physical: Gunk Shot
- Special: Sludge Wave
- Status: Baneful Bunker, Coil, Clear Smog, Acid Armor, Gastro Acid, Venom Drench
- Physical: Play Rough
- Special:
Light Of Ruin, Fleur Cannon, Nature's Madness- Status: Baby-Doll Eyes, Charm, Moonlight, Crafty Shield
- Physical: High Jump Kick, Close Combat, Flying Press, Reversal, Mach Punch, Seismic Toss, Low Sweep, Counter
- Special: Focus Blast, Secret Sword, Vaccum Wave
- Status: Bulk Up
- Physical: Sky Attack, Dragon Ascent, Beak Blast
- Special: Hurricane, Aeroblast, Oblivion Wing
- Status: Roost, Tailwind, Mirror Move, Feather Dance
- Physical: Freeze Shock, Ice Hammer, Icicle Crash, Icicle Spear, Ice Shard
- Special: Ice Burn, Blizzard, Ice Beam, Freeze-Dry, Icy Wind
- Status: Haze, Hail
- Physical: Head Smash, Rock Wrecker, Diamond Storm, Rock Blast, Rock Tomb, Accelerock
- Special: Power Gem
- Status: Rock Polish, Sandstorm
Banlist: Aegislash, Charizard-Mega-X, Charizard-Mega-Y, Donphan, Dragonite, Gardevoir-Mega, Genesect, Greninja, Gyarados-Mega, Landorus-Therian, Lopunny-Mega, Magearna, Magnezone, Mawile-Mega, Metagross-Mega, Mimikyu, Porygon-Z, Sableye-Mega, Tapu Lele, Venusaur-Mega, Zygarde
Additional Bans: Snorlax
We Lost:Banlist: Charizard-Mega-X, Charizard-Mega-Y, Donphan, Dragonite, Greninja, Gyarados-Mega, Landorus-Therian, Lopunny-Mega, Magearna, Magnezone, Mawile-Mega, Metagross-Mega, Mimikyu, Porygon-Z, Sableye-Mega, Tapu Koko, Venusaur-Mega, Victini, Zygarde
Additional Bans: Snorlax, Tapu Lele
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name: "[Gen 6] 1v1",
desc: [
"Bring three Pokémon to Team Preview and choose one to battle.",
],
mod: 'gen6',
teamLength: {
validate: [1, 3],
battle: 1,
},
ruleset: ['Pokemon', 'Nickname Clause', 'Moody Clause', 'OHKO Clause', 'Evasion Moves Clause', 'Swagger Clause', 'Endless Battle Clause', 'HP Percentage Mod', 'Cancel Mod', 'Team Preview'],
banlist: [
'Illegal', 'Unreleased', 'Arceus', 'Blaziken', 'Darkrai', 'Deoxys-Base', 'Deoxys-Attack', 'Dialga', 'Giratina', 'Groudon', 'Ho-Oh', 'Kyogre',
'Kyurem-White', 'Lugia', 'Mewtwo', 'Palkia', 'Rayquaza', 'Reshiram', 'Shaymin-Sky', 'Xerneas', 'Yveltal', 'Zekrom',
'Perish Song', 'Focus Sash', 'Kangaskhanite', 'Salamencite', 'Chansey + Charm + Seismic Toss', 'Soul Dew',
'Flash', 'Kinesis', 'Leaf Tornado', 'Mirror Shot', 'Mud Bomb', 'Mud-Slap', 'Muddy Water', 'Night Daze', 'Octazooka', 'Sand Attack', 'Smokescreen'
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currently revamping bw 1v1 vr so stand by for that. wco1v1 is done so might as well right? got some oras vr noms.
raises
genesect b+ -> a-
this things so sick. very unique mon. you all know what it does. i will say this though, mixed with douse drive for trans is so sick. y'all know what this mon does, just as good in oras as it is in sm.
mew b -> b+
kee is so good. y'all know that. i just think this thing is a better mon than the swamperts and p2s of the b rank. offensive, while probably the worst out of bw/oras/sm, is still usable. you guys know what it does, it's solid.
sawk b -> b+
im a huge fan of this mon even though i never fucking use it, lmao. awesome for pz and meloetta (annoying ass normals), can run whatever it wants really. band/scarf/custap covers a lot. versatile moves wise too, pjab rocks for whims. rock tombs neat too. a rank or 2 ahead of pert imo.
azu b- -> b
YALL SLEEP ON AZU SO HARD. av is so cool, and with however many evs to live an ada kyub bolt, covers a ton of high rank mons. super anti meta. also, defensive sap sipper while not perfect, can do the job if played well. this typing is so fucking good in oras man. av helps for pz and melo, too. there are very few mus where azu will not be considered by both players. run aqua tail over wfall btw, better for zardx mu.
mega heracross b- -> b
this thing's a beast. spdef is sick for pz/melo (think about those mons a lot while building). owns gyara, kyub whatever. counter is also super neat, and can beat chomper or dnite if you ev it right. b- is not doing this mon justice.
landot c+ -> b/b-
Has a lot more of a defined niche than lando-i. scarf rocks for beating pz, gren, other chomps, dnite, it's solid. better than landoi, anyw. a ground type scarfer that isn't shit? count me in. sludge wave for whims is solid too. offers neat options as a scarfer that something like chomper/landoi/camel can't. here's a replay where scarf capitalizes on the ability to beat pretty much everything, when chomp there would have a neutral mu.
terrak c -> c+
this mon's a BEAST. strong as hell, cool for zards, pz, kyub, all that common shit. anti meta and hits super hard, not a c rank mon by any stretch of the imagination. scarf is fine too.
drops
aggron a- -> b+
in a vacuum, aggrons aite. great physdef, headsmash for cheesing bad zards, whatever, right. but man, this thing is so extremely outclassed. it has pretty much no defining characteristics and mawile/heatran/mgross/whatever is better 99.99% of the time. there's a reason this thing has extremely low usage in oras tours. in a wco1v1 game i had, i used dual steels and neither was aggron, lol. its a good mon on its own but so outclassed.
landoi b -> b-/c+/c
i in early sm was a huge defender of this thing. cool koko, zard, and steel check. but in oras it's outclassed really hard by garchomp. scarf pz is common, so you can't even focus blast those. has pretty much no defined niche over garchomp.
hitmonlee b- -> c/c+ if youre lame
this thing's bad as fuck. little to no reason to use over sawk, mhera, or even some shit like infernape lol. trash, outclassed. haven't seen it in an oras tour after it was main gen.
avalugg c+ -> c
not sure what this mons niche is. never gets usage, unlike in sm it doesn't actually beat steels or anything. not particuarly unique, ig it has a good garchomp/dnite matchup, but so does uh, kyub. or even haxorus or whatever.
//
discussion appreciated. also world cup set/team dump coming from me soon, prolly