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Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Meanwhile, getting to the most popular 1v1 OM: Super Staff Bros!
Since no one else seems to want responsibility for this, I'll manage until a better person comes along.
Without further ado, important stuff!
Super Staff Bros Brawl - 1v1!
As the title would suggest, 1v1SSB is a metagame using the 100 Staff Pokémon Sets that form the SSB! Plus, teams are random, so you don't have to even build!
a) Switching / Forcing a switch is not allowed. Because of this, the usage of items such as Red Card and moves such as Food Rush are prohibited.
b) Players are to forfeit after their first Pokémon faints.
SSB Moves: Cutie Escape (Yuki), Food Rush (biggie), fr*ck (false), Hazard Pass (Hippopotas), Pyramiding Song (nui), Rotate (Teremiare), Switch Off (Rory Mercury), Wyvern's Wail (jdarden)
Regular Moves: Any moves that can force either the user or the target to switch.
CAP 1v1 (Create-a-Pokemon 1v1) is a 1v1 submeta based on Smogon's CAP metagame which consists of all regular Pokémon as well as additional Pokémon created by the CAP project.
Rules:
Bans: 1v1 Banlist Unbans: - Added Rules: Allow CAP Clause
Krookodile @ Groundium Z
Ability: Intimidate
EVs: 244 HP / 20 Atk / 80 Def / 108 SpD / 56 Spe
Careful Nature
- Taunt
- Bulk Up
- Earthquake
- Rock Tomb
This team utilizes very powerful pokemon in the CAP 1v1 Metagame. Pajantom is the only CAP pokemon used in the team, but the other 2 Pokemon are already quite potent in 1v1, but have their viability boosted by the new editions. Pajantom uses a powerfully ghostium Z set to blow through many Pokemon with its high attack. Rock tomb allows it to take on choice scarf Sawk. This pokemon is quite powerful due to its ability to take out Tapu Lele and Naviathan which are major threats to the team. Gardevoir is used to defeat Serperior, Mega Gyarados, Dragonite, and Sturdy users, as well as a variety of other pokemon such as Jumbao, Tomohawk, and Landorus-Therian. Krookodile is a Pokemon that rounds this team out well, as it’s ground typing with Intimidate is even more appreciated in a meta of Garchomp, Magearna, Kitsunoh, and Krilowatt. All in all, this team is very well rounded, without many weaknesses. It forms a strong Dark/Ghost/Fairy Core that is able to work well both defensively and offensively.
So, uhh, usage description for Xurkitree in Electric TC. I'll make this an actual analysis later.
Xurkitree is a rare presence in the Electric metagame. Despite its seemingly-negligible bulk and speed, it can outspeed and / or tank a lot of stuff, giving it the upper hand in critical matchups such as Golem-Alola and Ampharos-Mega. However, its movepool leaves a lot to be desired, with the only reasonable options being Tail Glow, Hyper Beam, Grass Knot, and Magnet Rise. Furthermore, it is somewhat reliant on prediction in certain matchups, like Zeraora. Meanwhile, Pokémon like Rotom-Mow, Electivire, and Heliolisk completely beat Xurkitree.
This set is primarily targeted at defeating non-Groundium Z Golem-Alola, Custap abusers, and Ampharos-Mega. It can tank an Earthquake from 252+ Golem-Alola, a Dragon Pulse from 252+ Ampharos-Mega, a Z-Focus Blast from 252+ Ampharos, and an Earth Power from Stunfisk. It also beats Charjabug, defensive Eelektross, Vikavolt, and Manectric-Mega.
Usage:
252 SpA Stunfisk Earth Power vs. 80 HP / 20 SpD Xurkitree: 276-326 (84.4 - 99.6%) -- guaranteed 2HKO
+3 192+ SpA Xurkitree Breakneck Blitz (200 BP) vs. 252 HP / 4 SpD Stunfisk: 719-847 (170.3 - 200.7%) -- guaranteed OHKO
Tail Glow => Breakneck Blitz
252+ Atk Golem-Alola Earthquake vs. 80 HP / 60 Def Xurkitree: 276-326 (84.4 - 99.6%) -- guaranteed 2HKO
192+ SpA Xurkitree Grass Knot (120 BP) vs. 252 HP / 0 SpD Golem-Alola: 490-578 (134.6 - 158.7%) -- guaranteed OHKO
252+ SpA Ampharos All-Out Pummeling (190 BP) vs. 80 HP / 20 SpD Xurkitree: 268-316 (81.9 - 96.6%) -- guaranteed 2HKO
252+ SpA Mold Breaker Ampharos-Mega Dragon Pulse vs. 80 HP / 20 SpD Xurkitree: 235-277 (71.8 - 84.7%) -- guaranteed 2HKO
252+ SpA Charge Mold Breaker Ampharos-Mega Thunderbolt vs. 80 HP / 20 SpD Xurkitree: 249-293 (76.1 - 89.6%) -- guaranteed 2HKO
Since you're almost guaranteed to survive a single hit, the optimal play is the following:
if Charge, Tail Glow => Breakneck Blitz
(+6 188+ SpA Xurkitree Hyper Beam vs. +2 252 HP / 252+ SpD Ampharos-Mega: 385-454 (100.2 - 118.2%) -- guaranteed OHKO)
Tail Glow => {
if Attack, Breakneck Blitz (+3 192+ SpA Xurkitree Breakneck Blitz (200 BP) vs. 252 HP / 252+ SpD Ampharos-Mega: 483-569 (125.7 - 148.1%) -- guaranteed OHKO)
}
24+ Atk Eelektross Rock Tomb vs. 80 HP / 60 Def Xurkitree: 68-80 (20.7 - 24.4%) -- guaranteed 5HKO
24+ Atk Eelektross Hydro Vortex (175 BP) vs. 80 HP / 60 Def Xurkitree: 194-229 (59.3 - 70%) -- guaranteed 2HKO
+3 192+ SpA Xurkitree Breakneck Blitz (200 BP) vs. 252 HP / 112 SpD Eelektross: 754-888 (201.6 - 237.4%) -- guaranteed OHKO
Tail Glow => Breakneck Blitz
252+ SpA Choice Specs Magnezone Hidden Power Ground vs. 80 HP / 24 SpD Xurkitree: 276-326 (84.4 - 99.6%) -- guaranteed 2HKO
192+ SpA Xurkitree Hyper Beam + Breakneck Blitz vs. 0 HP / 0 SpD Magnezone: 274-322 (97.5 - 114.5%) -- 81.3% chance to OHKO
Breakneck Blitz => Hyper Beam
However, Hyper Beam Magnezone can OHKO Xurkitree. Furthermore, Electroweb Magnezone can drop Xurkitree's Speed and proceed to OHKO with Hidden Power Ground.
188+ SpA Xurkitree Hyper Beam vs. 104 HP / 0 SpD Vikavolt: 362-427 (112.7 - 133%) -- guaranteed OHKO
Breakneck Blitz
Entry submission: Post team in the thread itself with import and explanation in hide tags. Please, when you are submitting a team, try not to slash movesets / items in the importable. The finished product should be the build you are most confident in. Unlike most other teambuilding competitions, there are no cores or Pokémon you are required to build around so feel free to build with whatever Pokémon you'd like. Joke teams will also be disqualified.
Copying: Please Don't. This ruins the concept of "competition". If your team entry has the same Pokémon and similar move sets to an earlier entry, it will be disqualified. Abusing this by reserving an early post for your entry will get you disqualified and disallow you from entering for an indefinite amount of time.
Discussions and Changes: People are free to talk about their own and other people's entries in this thread. However, this is not a RMT thread and as such, changes should be kept to a minimum. Suggestions are allowed, but should generally not be anything more than move set changes. After submitting, please avoid changing the Pokémon in your team.
Voting: You can only vote for one team. Self-voting is not allowed and will be ignored.
Update Schedule: The project is split up into a biweekly cycle. The first week allows for submissions and discussion, then closed as voting starts. The Voting will then be up for a week.
Format: Please use the format below, otherwise I have the rights to reject your submission. Putting content in hide tags saves us a lot of time.
Krookodile @ Groundium Z
Ability: Intimidate
EVs: 244 HP / 16 Atk / 80 Def / 108 SpD / 60 Spe
Careful Nature
- Taunt
- Bulk Up
- Earthquake
- Rock Tomb
This team utilizes very powerful pokemon in the CAP 1v1 Metagame. Pajantom is the only CAP pokemon used in the team, but the other 2 Pokemon are already quite potent in 1v1, but have their viability boosted by the new editions. Pajantom uses a powerfully ghostium Z set to blow through many Pokemon with its high attack. Rock tomb allows it to take on choice scarf Sawk. This pokemon is quite powerful due to its ability to take out Tapu Lele and Naviathan which are major threats to the team. Gardevoir is used to defeat Serperior, Mega Gyarados, Dragonite, and Sturdy users, as well as a variety of other pokemon such as Jumbao, Tomohawk, and Landorus-Therian. Krookodile is a Pokemon that rounds this team out well, as it’s ground typing with Intimidate is even more appreciated in a meta of Garchomp, Magearna, Kitsunoh, and Krilowatt. All in all, this team is very well rounded, without many weaknesses. It forms a strong Dark/Ghost/Fairy Core that is able to work well both defensively and offensively.
Note, do not vote for this team, it is an example and not an actual submission
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 HP / 80 Atk / 28 Def / 20 SpD / 128 Spe
Impish Nature
- Thunder Punch
- Rock Tomb
- Iron Head
- Zen Headbutt
Arghonaut @ Waterium Z
Ability: Technician
EVs: 68 HP / 52 Atk / 252 Def / 136 Spe
Adamant Nature
- Rock Tomb
- Waterfall
- Close Combat
- Bulk Up
This team uses the very powerful Kartana and Mega Metagross to blow through the Fairy and Ground infested Meta of CAP 1v1. The two combined are able to easily dispatch most top threats such as Garchomp, Gardevoir, Landorus-T, Naviathan, Dragonite, Zeraora, and Mega Gyarados. Arghonaut is a solidly strong water type option that can easily blow up both Mega Charizards and the other fire type pokemon that threaten the team. This team’s main weaknesses is to special attacking electric types like Magnezone, however this doesn’t hold it back from being a strong team in the current CAP 1v1 meta
Fricking deleted my desc right as I finished heck this chromebook
* Swampert-Mega fares well against the current Ground-types in the meta with its EV spread allowing them to beat threats like Garchomp and Landorus-Therian.
* Tapu Lele acts as a Charizard winner with its EV spread designed to tank both attacks from each Charizard and OHKO back with Psychium Z boosted Psychic.
* Genesect beats the common Fairies and Steels that this team has trouble with otherwise.
Thanks to those who participated! The voting process will now begin and will be up for a week. For future weeks I think we'll be using BW Sprites instead of XY since CAP mons mostly only have BW Sprites implemented. I also think this process might be too long. If you have any thoughts on speeding the process up, please let me know. Any suggestions are appreciated.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 HP / 80 Atk / 28 Def / 20 SpD / 128 Spe
Impish Nature
- Thunder Punch
- Rock Tomb
- Iron Head
- Zen Headbutt
Arghonaut @ Waterium Z
Ability: Technician
EVs: 68 HP / 52 Atk / 252 Def / 136 Spe
Adamant Nature
- Rock Tomb
- Waterfall
- Close Combat
- Bulk Up
This team uses the very powerful Kartana and Mega Metagross to blow through the Fairy and Ground infested Meta of CAP 1v1. The two combined are able to easily dispatch most top threats such as Garchomp, Gardevoir, Landorus-T, Naviathan, Dragonite, Zeraora, and Mega Gyarados. Arghonaut is a solidly strong water type option that can easily blow up both Mega Charizards and the other fire type pokemon that threaten the team. This team’s main weaknesses is to special attacking electric types like Magnezone, however this doesn’t hold it back from being a strong team in the current CAP 1v1 meta
Fricking deleted my desc right as I finished heck this chromebook
* Swampert-Mega fares well against the current Ground-types in the meta with its EV spread allowing them to beat threats like Garchomp and Landorus-Therian.
* Tapu Lele acts as a Charizard winner with its EV spread designed to tank both attacks from each Charizard and OHKO back with Psychium Z boosted Psychic.
* Genesect beats the common Fairies and Steels that this team has trouble with otherwise.
AAA 1v1 (Almost Any Ability 1v1) is a 1v1 OM where Pokémon have access to (almost) any ability. With new abilities at Pokémons disposal, new, old and even some unexpected threats emerge from the depths of 1v1. After all, an ability can make or break a Pokemon!
1. Sturdy should be restricted/banned (it acts as a focus sash)
2. Tinted lens would be really centralizing, removing type disadvantage in favour of faster and stronger
3. Download / Terrain megas would be cool if not broke, they could also run MGuard to deny stallers from existing or other niche abilities
4. Potential unbans: Tapu Koko, Metagross-M. Electric terrain can be better abused by Manelectric. Metagross is unbanned in AAA so it may be worth unbanning here.
more technical stuff than actual analysis but this looks cool even though i haven't played aaa nor 1v1
1. Sturdy should be restricted/banned (it acts as a focus sash)
2. Tinted lens would be really centralizing, removing type disadvantage in favour of faster and stronger
3. Download / Terrain megas would be cool if not broke, they could also run MGuard to deny stallers from existing or other niche abilities
4. Potential unbans: Tapu Koko, Metagross-M. Electric terrain can be better abused by Manelectric. Metagross is unbanned in AAA so it may be worth unbanning here.
more technical stuff than actual analysis but this looks cool even though i haven't played aaa nor 1v1
1. Sturdy is banned.
2. I don't feel like Tinted lens is too centralizing as a lot of Pokemon benefit from many other abilities.
3. Some mega Pokemon do indeed benefit from Terrain / Weather abilities, Mega Charizard X is an example of this. However, I don't think these abilities are too broken for the meta.
4. Tapu Koko did have some other sets as well but may be worth for us to look into as there's other electric terrain abusers in the Meta. Mega Metagross was already unbanned in 1v1.