Super Doubles Streak of 92.
Really frustrating because I knew I should have never even tried with this team. The natures of two team members are just bad because I used the Tapu Fini and Kartana that I caught during my playthrough when I wasn't thinking of ever using them competitively. Anyway, I did break 90 so I thought I'd share. I won't try this team again until I replay the game and get optimal nature Tapu Fini and Kartana, though.
Tapu Fini @ Choice Scarf
Naive Nature (yep...)
Ability: Misty Surge
EVs: 252 Spd/252 SpA/4 HP
-Moonblast
-Scald
-Grass Knot
-Ice Beam
I know, I know. But I didn't want to have to constantly Protect during Surfs, and Scald does burn levitaters and flying types in Misty Surge. Next time I may consider Shadow Ball over Grass Knot because Cresselia gets mildly annoying with this team.
Kartana @ Focus Sash
Careful Nature (again...lol)
Ability: Beast Boost
EVs: 252 Atk/252 Spd/4 HP
-Protect
-Leaf Blade
-Sacred Sword
-Smart Strike
Get the second hit after Scarf Tapu Fini for an immediate Beast Boost; bait hits whilst protecting; profit.
Arcanine @ Firium Z
Modest Nature
Ability: Intimidate
EVs: 252 HP/126 SpA/126 Spd
-Protect
-Snarl
-Wild Charge
-Burn Up
Double nuke with the z-move and Burn Up. Sometimes Burn Up immediately to lose fire typing. Wild Charge so I'm not defenseless against waters and so Gyarados can't set up on me. Intimidate and Snarl for Garchomp longevity. There really didn't come a time when I wish I had Extremespeed. I know some people like Toxic, but I prefer hyper offense and hate long battles.
Garchomp @ Life Orb
Adamant Nature
Ability: Rough Skin
EVs: 252 Atk/252 Spd/4 HP
-Protect
-Outrage
-Earthquake
-Poison Jab
Yes Outrage sucks in doubles because you can't choose who you hit, but I really wanted the Z move on my Arcanine and Dragon Claw is too weak. Over 92 matches I can say that it really was 50-50 when I got screwed/saved by using Outrage.
Strategy/Threats: Basically just opportunistic use of Protect makes this team go. The team has great coverage up front and swept more than half the battles without a switch. Naive Tapu is naturally scared of Electric types, however, but that's where Garchomp comes in. This team hates hates hates Rotom-Fan, Zapdos, and Thundurus starters because they force a Tapu Fini switch and Kartana can't touch them. Also, if the team leads with one of these guys and the partner is spamming blizzards I'm screwed unless I luck out. In fact, that's how I lost.
Proof: I think versioning up screwed up my videos, or at least for some reaosn I can't get a code right now. Anyway, here is a pic of the streak next to this exact post that I am typing right now.
Really frustrating because I knew I should have never even tried with this team. The natures of two team members are just bad because I used the Tapu Fini and Kartana that I caught during my playthrough when I wasn't thinking of ever using them competitively. Anyway, I did break 90 so I thought I'd share. I won't try this team again until I replay the game and get optimal nature Tapu Fini and Kartana, though.
Tapu Fini @ Choice Scarf
Naive Nature (yep...)
Ability: Misty Surge
EVs: 252 Spd/252 SpA/4 HP
-Moonblast
-Scald
-Grass Knot
-Ice Beam
I know, I know. But I didn't want to have to constantly Protect during Surfs, and Scald does burn levitaters and flying types in Misty Surge. Next time I may consider Shadow Ball over Grass Knot because Cresselia gets mildly annoying with this team.
Kartana @ Focus Sash
Careful Nature (again...lol)
Ability: Beast Boost
EVs: 252 Atk/252 Spd/4 HP
-Protect
-Leaf Blade
-Sacred Sword
-Smart Strike
Get the second hit after Scarf Tapu Fini for an immediate Beast Boost; bait hits whilst protecting; profit.
Arcanine @ Firium Z
Modest Nature
Ability: Intimidate
EVs: 252 HP/126 SpA/126 Spd
-Protect
-Snarl
-Wild Charge
-Burn Up
Double nuke with the z-move and Burn Up. Sometimes Burn Up immediately to lose fire typing. Wild Charge so I'm not defenseless against waters and so Gyarados can't set up on me. Intimidate and Snarl for Garchomp longevity. There really didn't come a time when I wish I had Extremespeed. I know some people like Toxic, but I prefer hyper offense and hate long battles.
Garchomp @ Life Orb
Adamant Nature
Ability: Rough Skin
EVs: 252 Atk/252 Spd/4 HP
-Protect
-Outrage
-Earthquake
-Poison Jab
Yes Outrage sucks in doubles because you can't choose who you hit, but I really wanted the Z move on my Arcanine and Dragon Claw is too weak. Over 92 matches I can say that it really was 50-50 when I got screwed/saved by using Outrage.
Strategy/Threats: Basically just opportunistic use of Protect makes this team go. The team has great coverage up front and swept more than half the battles without a switch. Naive Tapu is naturally scared of Electric types, however, but that's where Garchomp comes in. This team hates hates hates Rotom-Fan, Zapdos, and Thundurus starters because they force a Tapu Fini switch and Kartana can't touch them. Also, if the team leads with one of these guys and the partner is spamming blizzards I'm screwed unless I luck out. In fact, that's how I lost.
Proof: I think versioning up screwed up my videos, or at least for some reaosn I can't get a code right now. Anyway, here is a pic of the streak next to this exact post that I am typing right now.