What's up everyone! I'm new to the forum and this is my first ever post! Since I got tired of shiny hunting in USUM (122 shinies in 45 days, no big deal hehe), I want to take on the Battle Tree to see how far I can get. I happened to come across this thread and saw 2 guys with over 1000 wins streak using a Trick Room team and the Lele, Mega Sharpedo team on Super Double Battle Tree (
ReptoAbysmal and Josh C. ); therefore, I set my ultimate goal to beat these guys' streaks. However, before getting to the 1000th wins, I have to reach 100 wins on Super Double Battle Tree first.
I'm currently on an ongoing streak with 450 consecutive wins on Super Battle Tree USUM; but before showing you guys the current team, I will show you the teams that I used before getting to this current streak first.
Caution: You can skip this part and go to the Battle #1 to #400 part if you don't want to read the boring part about my past teams.
The original team that I used to try to get to 100 wins:
Here is my thought process in building the team and it's really simple lol. First of all, I need to choose a strong mega pokemon for the team. I love Dragon-type mega pokemons so I was debating between Mega Charizard X and Mega Salamence. Even though Charizard X is my favorite pokemon, I don't like the fact that I have to take recoil for Flare Blitz because I think it is super important to keep your pokemons as healthy as possible in Battle Tree. Therefore, the only choice left is Mega Salamence with its huge attack stat, good speed and the Intimidate ability (Seems like a good choice for a pokemon).
Next off, I want to use a fast fairy type because I figured there would be a lot of broken dragon types running around, and I can't always expect Mega Salamence to take care of them. The Tapus came into my mind immediately, and I had to choose one of them because I tried to not have two pokemons with the same type. Tapu Bulu is just too slow, Tapu Fini is more of a bulky pokemon, Lele has massive SpA stat but its Spe stat is kind of mediocre, so Tapu Koko seems like a good choice with very high speed and an average SpA stat.
Fake Out is one of the best moves hands down in Double, and since Mega Mence and Koko are weak again Steel type, I need an Intimidate user that can break through steels. Therefore, Incineroar seems to be the best choice for me. Fake Out is the reason that make Incineroar superior to Arcanine. And the last pokemon I decided to use Chansey because Chansey + Minimize is broken LOL. However, I only use Chansey as the last resort when my team can't fight back anymore.
Now, let's go to the move sets of these pokemons:
Salamence-Mega @ Salamencite
Ability: Aerilate
Shiny: Yes
Happiness: 0
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Protect
- Dragon Dance
- Frustration
- Earthquake
I chose Earthquake instead of Dragon Claw because I already have Frustration as a better stab anyway, and Koko can always take care of dragon pokemons. If I had Frustration and Dragon Claw, I would get walled by Steel types, so I ran Earthquake instead to break through steel. Frustration is in case opposing trainer uses Ditto (which does not exist in Battle Tree lol).
Tapu Koko @ Electrium Z
Ability: Electric Surge
Shiny: No
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Thunderbolt
- Dazzling Gleam
- Grass Knot
I chose Grass Knot over HP Ice because it can hit Ground type harder and especially Steelix is a pain to deal with for the team.
Incineroar @ Figy Berry
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Protect
- Fake Out
- Flare Blitz
- Knock Off
I chose this spread to make Incineroar bulky and get a lot of recovery back with the 50% berry. This is a support pokemon to Fake Out and throw a free attack or set up a Dragon Dance. Flare Blitz and Knock Off are awesome STABS, and I don't mind using Flare Blitz because recoil can help activate my berry.
Chansey (F) @ Eviolite
Ability: Natural Cure
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Minimize
- Soft-Boiled
- Toxic
- Seismic Toss
There is not much to talk about this pokemon. Set up Minimize and stall with Toxic LOL. However, it will get completely walled by Gengar.
The lead will always be Salamence and Tapu Koko with Incineroar and Chansey in the back.
The lost:
Now, let's get to the first salty lost of this team. I managed to get to the 84th battles with this team on first try, which is pretty good for me.
Battle #84: VS Sightseer Christian:
[TKVG-WWWW-WWWZ-WA5F]
The lost against Christian is ridiculous because she hax'd me to death...That damn Vikavolt took out my whole team single-handedly.
First turn, I led with Mega Mence vs Tapu Koko vs Vikavolt and Glaceon. Since Glaceon is a threat to the team as it will 99% of the time hit both of my pokemon with Blizzard, I had to take it out immediately. Even though Gigavolt Havic takes Glaceon out 100% of the time, i doubled on Glaceon with Frustration and Gigavolt Havic anyway in case it has sash or bright powder. But she outplayed me and protected with Glaceon and threw a Z Ground to my Koko's face with Vikavolt and took it out. I switched in Incineroar and had I known Vikavolt would destroy my team, I would've Flare Blitzted it into oblivion. But it was my fault to think that I can take it out next turn with Incineroar, so I got greedy and fake out Glaceon and set up Dragon Dance. Vikavolt striked me with a Thunder and left my Incineroar with 60HP and PARALYZED. It doesn't activate my berry either. Since Glaceon can take out my Salamence, I had to Frustration and take it out first and left Incineroar vulnerable as the paralysis made it slower than Vikavolt. Vikavolt then landed another Thunder on my Incineroar and took it out. Now I have +1 Atk and Spe Mega Mence and Chansey, she has Vikavolt and Magnezone.. Vikavolt paralyzed my Chansey again with Thunder and my Mence took out her Magnezone. She brought in Chandelure. My Salamence couldn't OHKO it with +1 Atk so it died and Chansey was gonna win the game with +4 Evasion and Toxic. But no, Vikavolt has to OHKO my Chansey with fucking Guillotine. So that's how I lost at my first try to the stupid Vikavolt with the incredible hax.
Other variations of the original teams:
Learning from my last mistake, I opted to get rid of Chansey and replaced it for something that can handle Ground and Steel type pokemons better as they are threats to my team. So I chose to go for Suicine but it failed miserably with only 50 wins and lost to Blue.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
- Rest
- Sleep Talk
- Calm Mind
- Scald
Then, I tried to replace Suicune for Excadrill instead, but it still didn't do any good.
Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Protect
- Earthquake
- Iron Head
- Rock Slide
And now, here comes the main event. The current team that takes me to the 450th and still going:
So, after realizing that the Mega Mence, Koko, Incineroar core doesn't work out quite well for me, I decided to run a different team that is more hyper offense than this team.
From battle #1 to #400:
Teambuilding:
Even though Mega Salamence is OP, it doesn't OHKO threats as well as I wanted, so I had to go for another mega pokemon that hits hard and is also fast. That's why I chose Mega Metagross and build my team around it.
Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Protect
- Iron Head
- Zen Headbutt
- Ice Punch
With incredible bulk, huge attack, great speed, and a good ability before as well as after mega evolving, Mega Metagross is a monster. Its bulk allows it to live non-STAB super effective moves easily, sometimes it can even survive STAB super effective moves. If you get hit super effectively by Mega Metagross, you are gone. Period. With the Psychic and Steel, Mega Metagross is both good at offense and defense. The ability to check Psychic and Fairy is also great too.
Iron Head instead of Meteor Mash because it has higher accuracy. This is extremely important, you don't want to spam a move with 90% accuracy in Battle Tree unless you are an NPC in Battle Tree. A miss can change the game drastically in your opponent's favor so Iron Head is a good choice since it has 30% flinch, boosted by Tough Claws, and hit nearly as hard as Meteor Mash without missing.
Zen Headbutt because it is STAB and it gets rid of Poison type pokemons that are threats to Koko. However, since it only has 90 accuracy, I avoid using it as much as possible.
Ice Punch is an amazing coverage move because it OHKO menacing threats such as Landorus, Salamence, Charchomp, Dragonite. Overall, it is mostly to kill Dragons, Flying, and Ground.
However, Mega Metagross gets walled completely by Steel type and bulky Water type (even though I have Zen Headbutt for Water pokes), so I decided to build the rest to counter these types.
Therefore, I opted to go for Tapu Koko again as it is a reliable lead to get rid of Water type and Dragon type pokemons.
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Thunderbolt
- Dazzling Gleam
- Grass Knot
Even though its SpA stat is not impressive, thanks to its ability to bring electric surge, its electric attacks gain 50% power and hits pretty hard. With the powerful Z move plus Terrain, Tapu Koko 90% of the time OHKO everything that doesn't resist it. So, I almost always have a free kill every first turn.
Thunderbolt and Dazzling Gleam are quite standard and there is nothing much to talk about really.
Grass Knot instead of
HP Ice because it hits those heavy Ground pokemons harder. And especially, it hits x4 effectively to the threat Rhyperior since Eearthquake OHKOs me and it has Lightning Rod to deny Thunderbolt/Gigavolt Havic. Plus, I have enough Ice moves from Metagross and Pokemon #3, and #4 already.
So, the common thing between Mega Metagross and Tapu Koko is that they both are weak to Ground and Steel type pokemons. Therefore, the third pokemon will be chosen to defeat Ground and Steel pokemons, which is none other than Mr. Lando - I.
Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Protect
- Earth Power
- Sludge Bomb
- Hidden Power [Ice]
Yep, you heard it right. It's Landorus Incarnate form instead of Therian. Here's why. As great as Therian's Atk stat and its ability Intimidate is, my pokemon will be affected by the its spammed STAB move Earthquake. As a result, I went for Incarnate form instead as its STAB move Earth Power hits harder for it is a single targeted move and it doesn't hit its teammate. Second of all, Landorus and Tapu Koko will be my lead, so I don't want to get Intimidated by my opponents if I'm using Therian. With Life Orb Sheer Force, Incarnate hits harder than Therian for sure.
Earth Power: The favorite STAB move that I spam most of the time. With Life Orb, Sheer Force it hits much harder than Koko's terrain boosted Thunderbolt. This stab move checks Steel type easily.
Sludge Bomb: Thanks to Life Orb and Sheer Force, Sludge Bomb is basically a STAB move now so it most of the time can easily OHKO grass type that Koko's Thunderbolt has a hard time dealing with and. Sludge Bomb can be use to kill Fairies too.
HP Ice: Again, the same reason as Ice Punch, it is to deal with threats like opposing Landorus, Garchomp, Ssalamence, etc.
It seems like the core Mega Metagross - Tapu Koko - Landorus I is pretty solid. Now I need to find the final member that can support my team even further. For example: Taking Ice moves to protect Landorus, getting rid of Ground type that kills Koko and Metagross and destroy trick room setters that are usually Ghost or Psychic type. Hmmm, I wonder what can it be...Greninja.
Greninja @ Focus Sash
Ability: Protean
EVs: 252 SpA / 252 Spe / 4 HP
Timid Nature
IVs: 0 Atk
- Protect
- Scald
- Dark Pulse
- Ice Beam
The reason I used Protean Greninja instead of Ash-Greninja is because...I don't have one LOL. If I had had one, I would've used it, but oh well. It needs Focus Sash because of its weak bulk. Greninja is a fast pokemon but its SpA is not really impressive, so sometimes it can't OHKO threats even though they are super effective hits, but this is the best pokemon that I find suitable for my team at the time.
Scald and
Dark Pulse are its main STAB. I mean, technically any move can be its STAB thanks to the ability, but you know what I mean. Scald instead of Hydro Pump because I don't want it to miss.
Ice Beam because it is too good of an attacking move, duh. Couldn't think of a better attacking move for it.
So here is the full team with the lead in the order that I lead with:
Strategy:
Contrary to the trend of using Trick Room team in this thread, I want my team to beat everything down with sheer power alone. Most of the time, these pokemons have the potential to OHKO 1 or even 2 pokemons on first turn. So, the strategy is to use Pokemon with high speed and high Atk/SpA to OHKO pokemons that are a threat to my team and leave pokemons that cannot deal much damage to my pokemon alone. With the Z move Gigavolt Havic from Tapu Koko, most pokemons will drop immediately turn 1 if they don't resist it; even if bulky pokemons survives, their attacks are not putting my pokemons in danger anyway since they have no attacking investment. So thanks to Koko, the match up is usually 4 vs 3 after turn 1, or even 4 vs 2 if Landorus can OHKO the other pokemon, which happens quite a lot actually considering Life Orb Sheer Force Earth Power hits like a truck. The mission of Metagross and Greninja in the back is to take out pokemons that the duo Lando-Koko cannot get rid of or just simply take a hit for them.
I know that the strategy sounds simple but it works effectively. The strategy is basically making your team outnumber your opponent's so that you can have the advantage and the important thing is to gang up on the one threat to the team if necessary. The idea of using Koko turn 1 to use Z move to OHKO pokemons is from me getting set up by bulky Pokemons to activate Trick Room and stuff. As a result, I want to lead with something incredibly fast and can hit hard, which is Koko and Z move to OHKO setup users or threats. With said pokemons out of the way turn 1, what my teammates have to do is to simply deal damage to pressure my opponent.
Team explanation and their roles:
Initially, I wanted to lead Mega Metagross and Tapu Koko because Metagross can hit harder turn 1, which makes sense for my strategy. However, having both of them on the field means I will suffer from an Earthquake which both of them are weak to. Therefore, I had to change Mega Metagross as a lead for Landorus because it is immune to Earthquake so I don't have to worry when my opponent leads off with a Ground-type pokemon.
The duo Lando-Koko works extremely well together as a lead as they cover each other's weakness:
- Tapu Koko is weak to Ground type? Landorus is immune to it and fires off an attack to that Ground-type Pokemon while Koko protects and finish it turn 2, or Koko can simply Grass Knot/Dazzling Gleam it and let Landorus finish it off if it's a slower pokemon.
- Tapu Koko's main STAB Thunderbolt/Gigavolt Havic cannot hit Grass effectively? Landorus's Sludge Bomb can usually OHKO that grass pokemon.
- Tapu Koko's is weak to Steel type? Landorus OHKOs it.
- Tapu Koko is weak to Poison type? Landorus crushes it.
- Landorus is weak to Water type? Koko OHKOs it.
- Landorus cannot hit Flying type super well? Koko OHKOs it.
The problem is Landorus is weak to Ice type so the priority is to kill that Ice type immediately before anything; if there are two Ice types or there are a threat bigger than that Ice type pokemon, I will switch out Landorus into Metagross to take the Ice move attack or simply just protect with it. Since Ice pokemons are usually bulky, I'm not confident that Landorus can OHKO them so if there are two threats on the field, switch out Landorus or protect with it depending on the situation.
I never switched Greninja in as it is super fragile and it has a Focus Sash and I don't wanna break it. Greninja is like a bonus to the core Mega Metagross - Tapu Koko - Landorus, so I only switch it in when a pokemon faints.
Weakness of the team and threats:
Since the team is hyper offense, their investments are all in speed and power. Consequently, they are quiet fragile as there is no investment in bulk; however, their natural stat is not to be taken lightly as they can take hits too, especially the monster Metagross.
Long story short, the weakness of my team is facing faster pokemons that can hit hard first and Trick Room teams.
Here are the threats to this team and I will explain why they are dangerous to the team:
Ah yes, the pokemon that I hate facing the most as it is the biggest threat to my team. First and foremost, Mega Alakazam is ridiculous OP with 150 Speed and 175 SpA and Trace ability and Blue seems to always want to mess me up by bringing it. If it is Mega Alakazam, my pokemons are gonna drop. As it mega evolves, Trace ability usually traces my Sheer Force thus makes Psychic even more powerful that can OHKO my Landorus or Tapu Koko every single time. With that being said, when it mega evolves, 1 of my pokemon will die; what even worse is that if Koko dies, Landorus cannot revenge kill it every time with Earth Power. here is the cal to it:
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 0 HP / 0 SpD Alakazam-Mega: 220-259 (87.6 - 103.1%) -- 25% chance to OHKO
Yep, with only 25% chance of killing it, Mega Alakazam will likely take out another pokemon of mine next turn. However, if it attacks and kills Landorus, my Koko can revenge with Gigavolt Havic, but losing Landorus is a huge loss to my team. Predicting the attack and protect with either Landorus or Koko doesn't work either as it is too risky. If my prediction fails, I sure will lose.
Normal Alakazam, on the other hand, wouldn't be so bad...if it doesn't have the stupid Focus Sash. Having the ability to survive an attack from Koko and fire back with Psychic and the attack from Alakazam's partner means my opponent has a free attack against me and that is not good at all.
Switching when there is Alakazam on the field is not always a good idea either because they have a free attack as well.
This is the second biggest threat to my whole team. As you can see, I have no fighting move or fire move, so facing Ferrothorn is such a huge pain for me. I cannot touch this pokemon at all except for Landorus's Earth Power and Greninja's Dark Pulse. The stratregy when I see this Pokemon is too double on it, hit it with Earth Power, flinch it with Zen Heabutt or Iron Head, attack neutrally with Ice Punch, or Dark Pulse with Greninja. If I had Ash-Greninja, I would've replaced protect for Low Kick to deal with this pokemon and steel types. This Pokemon is also the reason why I made a change to this team.
The pokemon that I hate just as much as Mega Alakazam - the stupid Crobat that I'm always fear facing. With its ridiculous speed, its speed ties with my fastest pokemon, Tapu Koko, which is a 50/50 battle. If Koko wins the speed tie, it can OHKO Crobat with T-Bolt, but if it loses the speed tie, Cross Poison will OHKO Koko. Of course, depending the game on luck is not a good thing, so I usually have to switch Koko out and leave Landorus there trying to attack Crobat or the other opposing pokemon. The bad thing is that Landorus cannot take care of Koko's threat as usual for Crobat is faster, Crobat is immune to Earth Power, Crobat resists Sludge Bomb, and Crobat survives a hit from HP. By switching out Koko for Metagross, my Landorus and Metagross are vulnerable to the attack coming from Crobat and from the attacker of the pokemon that Crobat pairs with (unless I predicted right and they Cross Poison into my Metagross). Therefore, Crobat is a huge threat to the team.
Again, this pokemon wouldn't be such a pain to deal with if it didn't have Focus Sash most of the time. It has Fake Out, Sludge Bomb/Wave to OHKO my Koko, Fire Blast to OHKO my (Mega) Metagross so it puts my team under so much pressure. If it didn't have Focus Sash, Landorus can take it out easily. Predicting its upcoming attacking move is not so easy because the bot plays differently everytime we play it.
With Fake Out, my pokemons will be vulnerable to its partner's attack and I can't always OHKO it. If I was gonna predict a poison attack from it and switch in Metagross for Koko, what if the bot outplayed me and used Fire Blast towards the Koko slot and took out Metagross? Because that has happened before...If I'm predicting a poison attack and protect with Koko, what if they both attack Landorus and take it out? I would be in a bad situation, too.
If I'm double protecting to prevent the Fake Out, my pokemons are still vunerable next turn anyway...
The threat here is mainly the Choice Scarf Garchomp, not Mega-Garchomp. The only trouble that Mega Garchomp gives me is to wonder if the Garchomp sent in will attack first or mega evolve. If it is Scarfed and uses Earthquake, I will lose my Koko. But if I protected with Koko and use HP ice with Landorus, what if it mega evolved and go for Sandstream which will help it survive an HP Ice and leave my Landorus vulnerable to an attack?
So my best play imo is still protect with Koko, attack it with HP Ice and hope for the best.
Again, whether or not Sceptile mega evolves heavily affects my plays. if I want to double protect to scout for its moves and see if it mega evolves or not, I will be vulnerable next turn as I can't protect anymore. If I use a Z Move or TBolt and it mega evolves, I'm in a really bad situation as Lightning Rod raises its power and it can outspeed me easily. Its Earthquake and Leaf Blade are really threatening to Koko and Landorus.
You might think that (Mega) Gyarados being a threat to my team is crazy considering I have Tapu Koko, right? Well, the thing is that Gyarados is almost always the 3rd or last pokemon to be sent out. I rarely see it being the lead. And if my Koko is dead in the first few turns and they send out Mega (Gyarados), the rest of my team are useless because they cannot touch Mega Gyarados while it can Dragon Dance up and OHKO my whole team. If Tapu Koko dies, I just have to hope it's not mega and use Zen Headbutt from Metagross, or Greninja using Ice Beam is also an option. But that is far from optimal.
Ah yes, the Rotom family that I cannot touch at all. Usually, the Rotoms will be the lead and my leads cannot really touch them. Blizzard and Hydro Pump is always a threat to Landorus while Koko cannot hit hard at these pokemons and Landorus's Sludge Bomb is not that powerful either. Rotom Wash, however, can be killed by Koko's Z move. But, if Koko dies already, I'm gonna have a bad day against Wash. Koko doesn't want to take an Overheat from Rotom Heat either, so does Metagross. Plus, it has White Herb so it can use that move as full power twice. Rotom-Frost is a threat because I cannot really touch it, and have to switch out to Metagross to deal with it and leave Koko take a ton of damage from Blizzard. The reason I did not include Rtom-Row is because Landorus's Sludge Bomb can 2HKO it and it doesn't kill my pokemon with Leaf Storm anyway.
STUPID LEVITATE ABILITY MAKES THESE POKEMONS A PAIN IN THE ASS.
These two scary icy pokemons are threats to my lead again. Earthquake OHKOs my Koko, Ice Shard/Icicle Crash kills Landorus. The fact that Koko's Grass Knot doesn't kill Mamoswine is annoying because then I would have to predict whether it uses Ice Shard to kill Landorus or Earthquake to kill my Koko. Weavile is fast and hits hard, but especially it has Focus Sash again. Focus Sash can let it survive an attack from Koko and kills my Landorus. Metagross is not a fan of Weavile either as Night Slash can crit and kill it, which is probable as its crit chance is higher.
Magnezone is usually the lead of my opponent, and with Assault Vest or Bright Power and Sturdy ability, it is super hard to get rid of if I don't have a chance to Earth Power it or Earth Power misses because of Bright Power. Usually I Dazzling Gleam to break its sturdy and Earth Power to kill it, but I have been in a lot of situations where I cannot Earth Power it because there is a bigger threat that wants to kill my Landorus or I miss with Earth Power. After that, Magnezone can use Magnet Rise and then I cannot kill for it whole 5 turns. Koko, Landorus, and Metagross cannot touch Levitate Magnezone at all. Greeninja doesn't want a Thunder in the face either.
And finally, the two bulky pokemons that everyone loves in Battle Tree. Hmmm, I don't think being bulky alone is annoying enough. Why not let it learn Double Team/Minimize and a recovery move like Soft-Boiled/Moonlight so that it will be untouchable? If they can get a few raises in evasion, the game is likely to be over...Not to mention Cresselia has Calm Mind and Trick room too. As for Blissey, I only have one physical attacker so I don't really feel happy to face this abomination.
This two are also the reason why I use a different pokemon after battle #400.
Since two of the biggest threats are poison types, I'm considering changing from Sludge Bomb to Psychic instead.
Honorable mentions: Pokemons that are super annoying but not enough to be considered super threats.
Here are a few battles of the team. They are not really special or interesting, they are just the milestones of the team.
Battle #200: VS
[9S2W-WWWW-WWWZ-WE3X]
Battle #350: VS
[NB2G-WWWW-WWWZ-WE3Y]
Battle #400: VS
[N9XW-WWWW-WWWN-JM6J]
Bonus: Here is a battle where I battled 4 pokemons that I consider a threat to my team lol. I admit that I played really terribly in this battle so you don't have to point that out again lol. Thankfully it didn't cost me the game though :^)
Battle #352: VS [4JAW-WWWW-WWWZ-WE3S]
From battle #400 onwards:
After almost 400 battles, I am no longer stubborn enough to keep using Greninja. As good as Greninja is, it does not hit pokemons hard enough to OHKO them even though it uses a super effective move. It cannot stop Oranguru, Chandelure, Starmie, Cresselia. Its Scald does not even kill some fire type pokemons either. The fact that Blissey and Ferrothorn can wall my team means that I have to replace Greninja for a physical attacker that hits harder than Greninja can.
Attempts in replacing Greninja:
After brainstorming, the best hard hitting and focus sash users that I can think of are Ultra Beasts. With great ability as Beast Boost and a Focus Sash to cover their weak bulk, Ultra Beasts have a huge potential to sweep.
The first thought that came to my mind when trying to find a fast and hard hitting physical attacker is Kartana.
Kartana @ Focus Sash
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Protect
- Leaf Blade
- Smart Strike
- Sacred Sword
It is a fast and heavy hitting pokemon. It can kill Ground types and Water types. It has Scared Swords so that it will not be walled by opposing Steel types, too. However, I don't like the fact that two of my pokemons are Steel types so that I will have the same weakness. After a few games testing, I unfortunately have to discard Kartana for something because I don't feel like it fits the team even though I really love Kartana :(
Naganadel @ Focus Sash
Ability: Beast Boost
EVs: 252 SpA / 252 Spe / 4 HP
Modest Nature
IVs: 0 Atk
- Protect
- Draco Meteor
- Sludge Bomb
- Flamethrower
I am in love with this cool looking and power pokemon, honestly. However, Draco Meteor having 90 accuracy and a drop after attacking is not a good option for a pokemon sitting in the back. Usually when I switch in Naganadel, it is the last pokemon in my team, so getting -2 stages drop and not being able to switch is not my cup of tea. Dragon and Poison type are not that great of an attack anyway, and I will get walled even harder by Steel type even though I have flamethrower. Adding Naganadel to the team means I have 3 pokemons that are weak to Ground. Therefore, I have to say goodbye to Naganadel.
Blacephalon @ Focus Sash
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Flamethrower
- Shadow Ball
- Psyshock
With a great typing of Fire and Ghost, it can get rid of a lot of threats for my team such as bulky Psychic pokemons, Steel pokemons, or even speacially defensive pokemons like Blissey thanks to Psyshock. This is the best option for me so far and I'm using it in the battle #400 as you can see from the replay. Yes, I replaced Blacephalon for Greninja from battle #39x. However, this also means that I'm weaker to Ground type pokemons too. I then decided to keep using Blacephalon until I can think of a better pokemon for the team than Blacephalon. And that Pokemon finally came.
THE FINAL AND BEST CANDIDATE FOR REPLACING GRENINJA THAT IS ALSO BETTER THAN BLACEPHALON IS:
Pheromosa @ Focus Sash
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Protect
- Lunge
- Low Kick
- Ice Beam
This skinny cockroach is a monster and I can't believe I never considered using it. With the monsterous stats of base 137 in Atk and SpA, 151 in Spe, this thing destroys anything in its way. Counter to Steel type? Check. Counter to bulky Physic type? Check. Counter to Blissey and Ferrothorn? Check. Resists Ground type? Check. Even though it is a mix attacker, I want to fully invest it in the physical side instead because its physical STAB moves are better than special and to balance the Physical attacker and Special attacker to the 2:2 ratio instead of 1:3. Even though its special attack power is not invested, it still has 311 points, which is higher than a fully invested Timid Greninja. Crazy right? I decided to run Naughty to boost my attack instead of Speed because I don't want Beast Boost to boost my speed since it is speedy enough already.
Lunge is a great STAB move to kill Grass, Psychic, Dark pokemons. It has 100% chance to drop the attack of that pokemon too.
Low Kick instead of High Jump Kick because I don't want it to miss. Plus, there are a lot of pokemons that have Protect in Double Super Battle Tree. Low Kick has a massive power anyway since Ground type and Steel type pokemons are usually heavy.
Ice Beam because I couldn't think of a better move for it. Additionally, Ice Beam is used to check Flying types and Ground types to hit them super effectively. Ice Beam can kill a lot of scary things that I cannot OHKO too, like Landorus, Garchomp, Salamence, Dragonite, etc. Why not exploit both side of its power since its special attack is naturally high already, right?
So my final team is:
Here is the #450 battle that I used Pheromosa in:
Battle #450: VS
I am so sorry for the lack of battle replays since I don't have a habit of saving my battles :(. If you guys want to watch more battles, I will try to save as many battles as I can.
Concluding paragraph:
I am really comfortable and satisfied with the team so far as I really have no problem with the team at all. I will try my best to make my streak from 450 to 1000 and even further. I have really enjoyed writing this, so I'm looking forward to the 1000 streak so that I can write another report on the team. Sorry for the long post and thank you so much for reading this. Any comments or recommendations and suggestions on the team are highly appreiciated and welcomed.
Before ending this, there is something that has been bugging me and I want to ask for everyone's opinions. Should I change the lead to Pheromosa and Tapu Koko, or should I keep it the way it is, Landorus and Koko? Pheromosa can take care out Steel, Grass, Ground types like Landorus can to protect Koko and with Beast Boost, it has a high chance to sweep the rest, too. Another reason for this lead change is because I don't want to lead with 2 special attackers and have 2 physical attackers in the back. But by leaving them in the back, the chance of my physical attackers being Inimidated is also lower.
So, what do you guys think? Should I lead with Landorus and Koko or Pheromosa and Koko?