Hello again,
I got another streak with the same team I posted before (the only changes are the ones I already noted in my previous post). I was hoping I could get 300 this time, but I ended up losing at 288 wins. However, due to uh... technical difficulties my 3ds turned off after I lost, so I guess my official streak length ends up being 285 wins.
Gardevoir-Mega (F) @ Gardevoirite
Ability: Pixilate
Level: 50
EVs: 100 HP / 76 Def / 188 SpA / 4 SpD / 140 Spe
Modest Nature
- Protect
- Thunderbolt
- Psychic
- Hyper Voice
Kartana (Kartana) @ Choice Scarf
Ability: Beast Boost
Level: 50
EVs: 228 Atk / 52 SpD / 228 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Tailwind
Incineroar (M) @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
IVs: 14 SpA
- Fake Out
- Knock Off
- Flare Blitz
- U-turn
Landorus @ Life Orb
Ability: Sheer Force
Level: 50
EVs: 20 HP / 4 Def / 228 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Bomb
- Substitute
- Protect
To make the post a bit more interesting, I'm gonna share some war stories of difficult battles I had:
If there's any plays I missed and did not point out in the writeup I'd be happy to hear about them, since I'm not a very good players chances are I probably missed something. Thank you for reading.
I got another streak with the same team I posted before (the only changes are the ones I already noted in my previous post). I was hoping I could get 300 this time, but I ended up losing at 288 wins. However, due to uh... technical difficulties my 3ds turned off after I lost, so I guess my official streak length ends up being 285 wins.
Gardevoir-Mega (F) @ Gardevoirite
Ability: Pixilate
Level: 50
EVs: 100 HP / 76 Def / 188 SpA / 4 SpD / 140 Spe
Modest Nature
- Protect
- Thunderbolt
- Psychic
- Hyper Voice
Kartana (Kartana) @ Choice Scarf
Ability: Beast Boost
Level: 50
EVs: 228 Atk / 52 SpD / 228 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Tailwind
Incineroar (M) @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
IVs: 14 SpA
- Fake Out
- Knock Off
- Flare Blitz
- U-turn
Landorus @ Life Orb
Ability: Sheer Force
Level: 50
EVs: 20 HP / 4 Def / 228 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Bomb
- Substitute
- Protect
vs. Hilario the Youth Athlete
Turn 1:
vs.

Gardevoir taces contrary from Serperior. These opponents are not huge threats in my book, but Whimsi can always disrupt my game plan by being annoying. I also notice Serperior-4 can put some pretty big chip on Gardevoir, while being likely to ignore Kartana:
252+ SpA Choice Specs Serperior Leaf Storm vs. 100 HP / 4 SpD Gardevoir-Mega: 99-117 (63.4 - 75%) -- guaranteed 2HKO
Still I decide to go for Hyper Voice + Tail Wind, since preventing Serperior from moving does not seem possible here and switches to Incineroar can get weird, as he's outsped by Serperior, even in TW and I'd have to switch out Kartana after using TW.
Gardevoir megas
Kartana sets Tail Wind
Serperior uses Leaf Storm on Gardevoir, Gardevoir faints, a critical hit
Whimsicott sets Tail Wind
252+ SpA Choice Specs Serperior Leaf Storm vs. 100 HP / 4 SpD Gardevoir-Mega on a critical hit: 148-175 (94.8 - 112.1%) -- 75% chance to OHKO
This is bad, losing Gardevoir for free, while my Tailwind is countered with an opponents Tailwind. I will have to switch Kartana into Incineroar next turn, so I replace Gardevoir with Landorus.
Turn 2:
vs.

This is tough, but far from over. Due to Serperior being Modest Lando outspeeds, however his chance of OHKOing is very low:
228 SpA Life Orb Landorus Sludge Bomb vs. 0 HP / 0 SpD Serperior: 127-151 (84.6 - 100.6%) -- 6.3% chance to OHKO
Leaf Storm into Lando is basically guaranteed here, so while Kartana switches to Incineroar, Lando protects. I have to hope Whimsi doesn't do anything weird.
Kartana switches to Incineroar
Landorus uses Protect
Serperior Leaf Storm into Landorus
Whimsicott Swagger into Landorus
Turn 3:
vs.

Finally there's a clear path to get back into this match. Had Whimsi swaggered Incineroar, that would've been big trouble, but the way it is my path is clear: Inci can Fake Out Serperior while Lando outspeeds and KOs pranksterless Whimsi, then during the next turn Serperior will be in range for lando aswell (15.4% are needed for Lando to KO):
252+ Atk Incineroar Fake Out vs. 0 HP / 0 Def Serperior: 25-30 (16.6 - 20%) -- possible 5HKO
Incineroar uses Fake out on Serperior
Lando Sludge Bombs Whimsicott
Whimsicott faints
Serperior flinches
Hawlucha replaces Whimsi
Turn 4:
vs.

Hawlucha after losing Gardevoir is not an easy opponent at all. I HAVE to KO Serperior with Lando here. Both Incineroar and Kartana would be hit Super Effectively by a fighting attack. I decide to keep Kartana save and simply Flare Blitz into Hawlucha with Incineroar. In retrospect switching to Kartana might not have been a bad move, since Hawlucha most likely wont ko him, it recycles Fake Out and preserving HP is much more important on Inci than Kartana.
252 Atk Hawlucha Flying Press vs. 0 HP / 0 Def Kartana: 108-128 (80.5 - 95.5%) -- guaranteed 2HKO
252 Atk Hawlucha Sky Attack vs. 0 HP / 0 Def Kartana on a critical hit: 114-135 (85 - 100.7%) -- 6.3% chance to OHKO
252+ Atk Hawlucha Flying Press vs. 0 HP / 0 Def Kartana: 120-144 (89.5 - 107.4%) -- 43.8% chance to OHKO
Hawlucha uses Sky Attack against Incineroar, a critical hit
Landorus Sludge Bombs Serperior
Serperior Faints
Incineroar flinches
Salazzle replaces Serperior
Both Tailwinds dissipate
Turn 5:
vs.

I am in trouble. The crit leaves Incineroar at 30 hp, the flinch might actually be good for me here, since he would've killed himself with the recoil from Flare Blitz, while most likely not scoring a KO:
252+ Atk Incineroar Flare Blitz vs. 0 HP / 0 Def Hawlucha: 130-154 (84.9 - 100.6%) -- 6.3% chance to OHKO
Salazzle is faster than Lando and either set is big trouble. Salazzle-4 can OHKO with a Z-Move, while Salazzle-3 can survive a hit with Sash and 2HKO:
252 SpA Salazzle Fire Blast vs. 20 HP / 4 SpD Landorus: 102-120 (61 - 71.8%) -- guaranteed 2HKO
252+ SpA Salazzle Inferno Overdrive (195 BP) vs. 20 HP / 4 SpD Landorus: 195-231 (116.7 - 138.3%) -- guaranteed OHKO
On top of that he has Fake Out, making him extra unpredictable. I have no clear path to victory at this point. If I can setup a 1v1 between Hawlucha and Lando, I would win, but there's no way to get rid of Salazzle without big losses.
228 SpA Life Orb Landorus Sludge Bomb vs. 0 HP / 0 SpD Hawlucha: 88-104 (57.5 - 67.9%) -- guaranteed 2HKO
252 Atk Hawlucha Stone Edge vs. 20 HP / 4 Def Landorus: 50-59 (29.9 - 35.3%) -- 20.4% chance to 3HKO
I decide I need to recycle Fake Out, so I switch Incineroar for Kartana, while Protecting Lando against potential Fake Out or Z-Move.
Incineroar switches to Kartana
Landorus uses Protect
Salazzle Fake Outs Landorus
Hawlucha Flying presses Kartana
Turn 6:
vs.

Kartana is low here, and there's no clear play for me. All I can do at this point is optimize my winning chances, while there is a large chance I just lose. Every move leads to possible scenarios where I lose or win. My final decision is switching Lando for Inci (so much for recycling that FO) while Tailwinding with Kartana, to outspeed salazzle next turn. Against Salazzle-3 this allows me to win if he goes for Nasty Plot (Inci survives and Fake Outs or he nasty plots while his sash gets broken) Against Salazzle-4 this is pretty much a guaranteed win, since Lando outspeeds and OHKOs. If Hawlucha is unburden, I think I lose every scenario, that does not involve extreme luck, as Kartana faints without moving.
Landorus switches for Incineroar
Kartana uses Tail Wind
Hawlucha Flying Presses Kartana
Kartana faints
Salazzle Overheats Incineroar, but it misses
Landorus replaces Kartana
Turn 7:
vs.

This is it, my final gamble paid off and won me the game. Overheat reveals Salazzle-4, without Focus Sash, the path is clear from here: Fake out Hawlucha, while Lando OHKOs Salazzle and then beat Hawlucha with Lando, which is exactly what happens on Turns 7 and 8.
Victory!
Turn 1:
Gardevoir taces contrary from Serperior. These opponents are not huge threats in my book, but Whimsi can always disrupt my game plan by being annoying. I also notice Serperior-4 can put some pretty big chip on Gardevoir, while being likely to ignore Kartana:
252+ SpA Choice Specs Serperior Leaf Storm vs. 100 HP / 4 SpD Gardevoir-Mega: 99-117 (63.4 - 75%) -- guaranteed 2HKO
Still I decide to go for Hyper Voice + Tail Wind, since preventing Serperior from moving does not seem possible here and switches to Incineroar can get weird, as he's outsped by Serperior, even in TW and I'd have to switch out Kartana after using TW.
Gardevoir megas
Kartana sets Tail Wind
Serperior uses Leaf Storm on Gardevoir, Gardevoir faints, a critical hit
Whimsicott sets Tail Wind
252+ SpA Choice Specs Serperior Leaf Storm vs. 100 HP / 4 SpD Gardevoir-Mega on a critical hit: 148-175 (94.8 - 112.1%) -- 75% chance to OHKO
This is bad, losing Gardevoir for free, while my Tailwind is countered with an opponents Tailwind. I will have to switch Kartana into Incineroar next turn, so I replace Gardevoir with Landorus.
Turn 2:
This is tough, but far from over. Due to Serperior being Modest Lando outspeeds, however his chance of OHKOing is very low:
228 SpA Life Orb Landorus Sludge Bomb vs. 0 HP / 0 SpD Serperior: 127-151 (84.6 - 100.6%) -- 6.3% chance to OHKO
Leaf Storm into Lando is basically guaranteed here, so while Kartana switches to Incineroar, Lando protects. I have to hope Whimsi doesn't do anything weird.
Kartana switches to Incineroar
Landorus uses Protect
Serperior Leaf Storm into Landorus
Whimsicott Swagger into Landorus
Turn 3:
Finally there's a clear path to get back into this match. Had Whimsi swaggered Incineroar, that would've been big trouble, but the way it is my path is clear: Inci can Fake Out Serperior while Lando outspeeds and KOs pranksterless Whimsi, then during the next turn Serperior will be in range for lando aswell (15.4% are needed for Lando to KO):
252+ Atk Incineroar Fake Out vs. 0 HP / 0 Def Serperior: 25-30 (16.6 - 20%) -- possible 5HKO
Incineroar uses Fake out on Serperior
Lando Sludge Bombs Whimsicott
Whimsicott faints
Serperior flinches
Hawlucha replaces Whimsi
Turn 4:
Hawlucha after losing Gardevoir is not an easy opponent at all. I HAVE to KO Serperior with Lando here. Both Incineroar and Kartana would be hit Super Effectively by a fighting attack. I decide to keep Kartana save and simply Flare Blitz into Hawlucha with Incineroar. In retrospect switching to Kartana might not have been a bad move, since Hawlucha most likely wont ko him, it recycles Fake Out and preserving HP is much more important on Inci than Kartana.
252 Atk Hawlucha Flying Press vs. 0 HP / 0 Def Kartana: 108-128 (80.5 - 95.5%) -- guaranteed 2HKO
252 Atk Hawlucha Sky Attack vs. 0 HP / 0 Def Kartana on a critical hit: 114-135 (85 - 100.7%) -- 6.3% chance to OHKO
252+ Atk Hawlucha Flying Press vs. 0 HP / 0 Def Kartana: 120-144 (89.5 - 107.4%) -- 43.8% chance to OHKO
Hawlucha uses Sky Attack against Incineroar, a critical hit
Landorus Sludge Bombs Serperior
Serperior Faints
Incineroar flinches
Salazzle replaces Serperior
Both Tailwinds dissipate
Turn 5:
I am in trouble. The crit leaves Incineroar at 30 hp, the flinch might actually be good for me here, since he would've killed himself with the recoil from Flare Blitz, while most likely not scoring a KO:
252+ Atk Incineroar Flare Blitz vs. 0 HP / 0 Def Hawlucha: 130-154 (84.9 - 100.6%) -- 6.3% chance to OHKO
Salazzle is faster than Lando and either set is big trouble. Salazzle-4 can OHKO with a Z-Move, while Salazzle-3 can survive a hit with Sash and 2HKO:
252 SpA Salazzle Fire Blast vs. 20 HP / 4 SpD Landorus: 102-120 (61 - 71.8%) -- guaranteed 2HKO
252+ SpA Salazzle Inferno Overdrive (195 BP) vs. 20 HP / 4 SpD Landorus: 195-231 (116.7 - 138.3%) -- guaranteed OHKO
On top of that he has Fake Out, making him extra unpredictable. I have no clear path to victory at this point. If I can setup a 1v1 between Hawlucha and Lando, I would win, but there's no way to get rid of Salazzle without big losses.
228 SpA Life Orb Landorus Sludge Bomb vs. 0 HP / 0 SpD Hawlucha: 88-104 (57.5 - 67.9%) -- guaranteed 2HKO
252 Atk Hawlucha Stone Edge vs. 20 HP / 4 Def Landorus: 50-59 (29.9 - 35.3%) -- 20.4% chance to 3HKO
I decide I need to recycle Fake Out, so I switch Incineroar for Kartana, while Protecting Lando against potential Fake Out or Z-Move.
Incineroar switches to Kartana
Landorus uses Protect
Salazzle Fake Outs Landorus
Hawlucha Flying presses Kartana
Turn 6:
Kartana is low here, and there's no clear play for me. All I can do at this point is optimize my winning chances, while there is a large chance I just lose. Every move leads to possible scenarios where I lose or win. My final decision is switching Lando for Inci (so much for recycling that FO) while Tailwinding with Kartana, to outspeed salazzle next turn. Against Salazzle-3 this allows me to win if he goes for Nasty Plot (Inci survives and Fake Outs or he nasty plots while his sash gets broken) Against Salazzle-4 this is pretty much a guaranteed win, since Lando outspeeds and OHKOs. If Hawlucha is unburden, I think I lose every scenario, that does not involve extreme luck, as Kartana faints without moving.
Landorus switches for Incineroar
Kartana uses Tail Wind
Hawlucha Flying Presses Kartana
Kartana faints
Salazzle Overheats Incineroar, but it misses
Landorus replaces Kartana
Turn 7:
This is it, my final gamble paid off and won me the game. Overheat reveals Salazzle-4, without Focus Sash, the path is clear from here: Fake out Hawlucha, while Lando OHKOs Salazzle and then beat Hawlucha with Lando, which is exactly what happens on Turns 7 and 8.
Victory!
vs. one of the Sun trainers
Turn 1:
vs.

I have not noted these opponents as large threats before, but still I am unsure what to do in this situation. Charizard is guaranteed Y and Heatwave + Leafblade would kill gardevoir. With a potential Quick Claw on Leafeon it will be very hard to stop him from moving, no matter what and if Kartana makes a move, he will certainly die. The plan I come up with is Protect + Tail Wind, then bring Inci for Kartana, Fake Out Leafeon while securing the kill with Hyper Voice, which then would put Charizard in range for a Thunder Bolt KO.
188+ SpA Pixilate Gardevoir-Mega Hyper Voice vs. 0 HP / 0 SpD Charizard-Mega-Y: 38-45 (24.8 - 29.4%) -- 100% chance to 4HKO
188+ SpA Gardevoir-Mega Thunderbolt vs. 0 HP / 0 SpD Charizard-Mega-Y: 116-138 (75.8 - 90.1%) -- guaranteed 2HKO
Charizard Megas into Charizard-Y
Gardevoir Megas
Gardevoir uses Protect
Kartana uses Tail Wind
Charizard-Y uses Heat Wave
Kartana Faints
Leafeon Leaf Blades Gardevoir
Incineroar replaces Kartana
Turn 2:
vs.

I continue following through with my plan
Leafeons Quick claw activates (haha I planned for this)
Leafeon uses Detect (oh NO!)
Incineroar Fake Outs Leafeon
Charizard Solar Beams Gardevoir
Gardevoir uses Hyper Voice
Turn 3:
vs.

That was less than ideal. However I feel Incineroar is fairly save here, so I Protect Gardevoir, while going for another attempt at knocking out Leafeon, this time with Flare Blitz.
Charizard switches to Venusaur
Gardevoir uses Protect
Incineroar uses Flare Blitz into Leafeon
Leafeon Faints
Exeggutor replaces Leafeon
Turn 4:
vs.

This aint so bad. I still have a turn of Tail Wind, so Gardevoir can KO Venusaur (who can't mega) with Psychic and Inci will knock out Exeggutor with Flare Blitz.
Venusaur uses Protect
Gardevoir Psychics Venusaur
Incineroar Flare Blitzes Exeggutor
Exeggutor faints
Charizard-Y replaces Exeggutor
The Tail Wind dissipates
Turn 5:
vs.

This is not that easy actually. Solar Beam put Gardevoir in guaranteed ko range for Venusaur:
252 SpA Charizard-Mega-Y Solar Beam vs. 100 HP / 4 SpD Gardevoir-Mega: 62-73 (39.7 - 46.7%) -- guaranteed 3HKO
252 SpA Venusaur Sludge Bomb vs. 100 HP / 4 SpD Gardevoir-Mega: 102-120 (65.3 - 76.9%) -- guaranteed 2HKO
I need to protect Gardevoir, while recycling fake out. Here I make a critical mistake though. I go for U-Turn to recycle FO, not realizing the Flare Blitz recoil has critically weakened Incineroars HP (down to 116), giving Charizard a high chance of KOing with Focus Blast:
252 SpA Charizard-Mega-Y Focus Blast vs. 252 HP / 0 SpD Assault Vest Incineroar: 116-138 (57.4 - 68.3%) -- 93.8% chance to OHKO
Gardevoir uses Protect
Charizard uses Focus Blast on Incineroar
Incineroar faints
Venusaur Sludge Bombs Gardevoir
Landorus replaces Incineroar
The Sun dissipates
Turn 6:
vs.

With correct play from the AI I am dead. Venusaur is faster than Garde and can KO her, Lando can't beat both. My last-ditch effort is trying to ko Charizard, while hoping Venusaur goes for random protects (he did earlier when he had a guaranteed KO on garde). Lando will beat Venusaur 1vs1. Sludge Bomb and Thunder Bolt into Charizard.
Landorus Sludge Bombs Charizard
Charizard uses Heat Wave
Venusaur Sludge Bombs Gardevoir
Gardevoir faints
Turn 7:
vs.

This is the end. One lone hero still stands, but he is without hope against the overwhelming enemy force.
Landorus Sludge Bombs Charizard
Charizard faints
Venusaur Energy balls Landorus
Landorus faints
Game over.
If I switch Incineroar to Lando, instead of U-Turning, Lando takes the focus blast, is not in range for anything sludge bombs charizard, while taking heat wave, gardevoir dies to venu and then I have inci fake out on venu, while Lando outspeeds and KOs Charizard, then I beat venu 2v1 easy.
252 SpA Charizard-Mega-Y Focus Blast vs. 20 HP / 4 SpD Landorus: 47-56 (28.1 - 33.5%) -- 0.1% chance to 3HKO
228 SpA Life Orb Landorus Sludge Bomb vs. 0 HP / 0 SpD Charizard-Mega-Y: 55-65 (35.9 - 42.4%) -- guaranteed 3HKO
That aside the AI played exceptionally well here, using the perfect protects to stall out my Tailwind turns and switching Charizard out of Tailwind, when he could've gone down, so uh... kudos to the AI.
Turn 1:
I have not noted these opponents as large threats before, but still I am unsure what to do in this situation. Charizard is guaranteed Y and Heatwave + Leafblade would kill gardevoir. With a potential Quick Claw on Leafeon it will be very hard to stop him from moving, no matter what and if Kartana makes a move, he will certainly die. The plan I come up with is Protect + Tail Wind, then bring Inci for Kartana, Fake Out Leafeon while securing the kill with Hyper Voice, which then would put Charizard in range for a Thunder Bolt KO.
188+ SpA Pixilate Gardevoir-Mega Hyper Voice vs. 0 HP / 0 SpD Charizard-Mega-Y: 38-45 (24.8 - 29.4%) -- 100% chance to 4HKO
188+ SpA Gardevoir-Mega Thunderbolt vs. 0 HP / 0 SpD Charizard-Mega-Y: 116-138 (75.8 - 90.1%) -- guaranteed 2HKO
Charizard Megas into Charizard-Y
Gardevoir Megas
Gardevoir uses Protect
Kartana uses Tail Wind
Charizard-Y uses Heat Wave
Kartana Faints
Leafeon Leaf Blades Gardevoir
Incineroar replaces Kartana
Turn 2:
I continue following through with my plan
Leafeons Quick claw activates (haha I planned for this)
Leafeon uses Detect (oh NO!)
Incineroar Fake Outs Leafeon
Charizard Solar Beams Gardevoir
Gardevoir uses Hyper Voice
Turn 3:
That was less than ideal. However I feel Incineroar is fairly save here, so I Protect Gardevoir, while going for another attempt at knocking out Leafeon, this time with Flare Blitz.
Charizard switches to Venusaur
Gardevoir uses Protect
Incineroar uses Flare Blitz into Leafeon
Leafeon Faints
Exeggutor replaces Leafeon
Turn 4:
This aint so bad. I still have a turn of Tail Wind, so Gardevoir can KO Venusaur (who can't mega) with Psychic and Inci will knock out Exeggutor with Flare Blitz.
Venusaur uses Protect
Gardevoir Psychics Venusaur
Incineroar Flare Blitzes Exeggutor
Exeggutor faints
Charizard-Y replaces Exeggutor
The Tail Wind dissipates
Turn 5:
This is not that easy actually. Solar Beam put Gardevoir in guaranteed ko range for Venusaur:
252 SpA Charizard-Mega-Y Solar Beam vs. 100 HP / 4 SpD Gardevoir-Mega: 62-73 (39.7 - 46.7%) -- guaranteed 3HKO
252 SpA Venusaur Sludge Bomb vs. 100 HP / 4 SpD Gardevoir-Mega: 102-120 (65.3 - 76.9%) -- guaranteed 2HKO
I need to protect Gardevoir, while recycling fake out. Here I make a critical mistake though. I go for U-Turn to recycle FO, not realizing the Flare Blitz recoil has critically weakened Incineroars HP (down to 116), giving Charizard a high chance of KOing with Focus Blast:
252 SpA Charizard-Mega-Y Focus Blast vs. 252 HP / 0 SpD Assault Vest Incineroar: 116-138 (57.4 - 68.3%) -- 93.8% chance to OHKO
Gardevoir uses Protect
Charizard uses Focus Blast on Incineroar
Incineroar faints
Venusaur Sludge Bombs Gardevoir
Landorus replaces Incineroar
The Sun dissipates
Turn 6:
With correct play from the AI I am dead. Venusaur is faster than Garde and can KO her, Lando can't beat both. My last-ditch effort is trying to ko Charizard, while hoping Venusaur goes for random protects (he did earlier when he had a guaranteed KO on garde). Lando will beat Venusaur 1vs1. Sludge Bomb and Thunder Bolt into Charizard.
Landorus Sludge Bombs Charizard
Charizard uses Heat Wave
Venusaur Sludge Bombs Gardevoir
Gardevoir faints
Turn 7:
This is the end. One lone hero still stands, but he is without hope against the overwhelming enemy force.
Landorus Sludge Bombs Charizard
Charizard faints
Venusaur Energy balls Landorus
Landorus faints
Game over.
If I switch Incineroar to Lando, instead of U-Turning, Lando takes the focus blast, is not in range for anything sludge bombs charizard, while taking heat wave, gardevoir dies to venu and then I have inci fake out on venu, while Lando outspeeds and KOs Charizard, then I beat venu 2v1 easy.
252 SpA Charizard-Mega-Y Focus Blast vs. 20 HP / 4 SpD Landorus: 47-56 (28.1 - 33.5%) -- 0.1% chance to 3HKO
228 SpA Life Orb Landorus Sludge Bomb vs. 0 HP / 0 SpD Charizard-Mega-Y: 55-65 (35.9 - 42.4%) -- guaranteed 3HKO
That aside the AI played exceptionally well here, using the perfect protects to stall out my Tailwind turns and switching Charizard out of Tailwind, when he could've gone down, so uh... kudos to the AI.
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