Hi! This is my series 6 BSS 1900+ rating team.
Sorry for the bad english :( English is not my primary language...
According to this marilli's post, this team is basically 'Cushion-First, Dynamax-Second' team. In series 5, I built the Dynamax-First Whimsicott team linked at marilli's post and although the 'Dynamax-First' win condition was not bad, I wanted a new team for series 6 that is less risky and tried to build a 'Dynamax-Second' team.
First, I wanted to use (Rapid Strike) @ Choice Scarf to control the early game with fast U-turn and Dynamax to clean up late game.
Second, I had to find 'cushions' to tank Max Moves by and , because the two were the main pokemon threatening the lategame sweep of my . So I decided to use and .
Next, I found that and are the best Offensive and Defensive pokemon, respectively, that have good matchup against (Rapid-Strike), which is the best pokemon in the meta, in my opinion. So I decided to use them too.
Finally, since my team was slightly weak at (Single-Strike) and stall teams, I decided to use with Sheer Cold.
Urshifu-Rapid-Strike @ Choice Scarf
Ability: Unseen Fist
EVs: 252 Atk / 12 SpD / 244 Spe
- Close Combat
- Surging Strikes
* I gave 244 Speed EVs to use U-turn after the opponent's move at Jolly Scarf mirror, but since the desired situation had not come, it is fine to give 252/252.
This Pokémon is really, really good, because it is both strong when it Dynamaxes or not. Close Combat hits thick mons like and , and Surging Strikes kills @ Sash. These two moves are powerful when converted to Max Moves, since their secondary effects give extra boosts to Urshifu's attack. U-turn is also good, since it can make favorable switches against the opponent's switch, and Max Flutterby is nice too. Rest is an experimental move, mainly exists for using Max Guard. Max Guard is really important at Dynamax versus Dynamax: for instance, you can win a Dynamaxed Weakness Policy by using Max Guard - Max Knuckle - Max Guard - Close Combat because you can survive one unboosted Max Lightning when Dynamaxed. So why Rest instead of other moves such as Bulk Up? Using my team, TOD (Time over death) happens a lot after I take the opponent's pokemon first: so Rest is good at drawing the timer in front of something like or .
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 212 HP / 36 Def / 4 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Sheer Cold
- Aurora Veil
* HP stat 175, 16n-1 (minimizing Stealth Rock or Sandstorm damage)
Although my team doesn't have any setup sweepers, this Pokémon does its job perfectly. In series 6 meta, there's a lot of pokemon that utilizes Calm Mind such as and so on: and my team did not have an effective check to this. Also my team only had to take Wicked Blow from @ Choice Band, so I found this pokemon using Sheer Cold and having Fairy-type was the best fit. Regarding the moveset, Moonblast and Sheer Cold is to kill pokemon I mentioned earlier. Aurora Veil is an identity move, that help my team tank few more hits. The last moveslot was initially Blizzard. However, I found that I never used Blizzard except for Max Hailstorm, so I decided to use Max Hailstorm based on Sheer Cold and replaced Blizzard to Rest. Since I need Ninetales' Sheer Cold against stall teams, I needed to preserve its HP in order to make my win condition(including TOD). So I think using Rest is quite reasonable. For the item, I couldn't find anything good, so just gave Light Clay. It was good because it could loosen the opponent's tempo.
Noivern @ Life Orb
EVs: 212 HP / 4 Def / 124 SpA / 12 SpD / 156 Spe
IVs: 0 Atk
- Draco Meteor
- Air Slash
* Outspeeds Max Speed
* When Dynamaxed: 252 Atk Hustle Outrage vs. 212 HP / 4 Def : 306-362 (81.8 - 96.7%) -- guaranteed 2HKO
* Def < SpDef for Download
Although Noivern's viability has been declined during the meta, I believe it has a potential of being a Galar version of Special Attacker , so I opted to use it. My set is quite bulky, leaving the damage output to Life Orb. Since its defensive/offensive typing is strong against (Rapid Strike) and so on, it really felt like I was using in Galar! This pokemon opened the potential of 'Dynamax-First' in my team, but I didn't do that often, instead I cycled my pokemon and Dynamaxed Noivern as a lategame sweeper. Roost is a strong move itself, and in my opinion it is better than U-turn or Solar Beam because I can also use it as Max Guard. You can use Frisk instead of Infiltrator, but I used Infiltrator in order to deal the opponent's Substitutes and .
Amoonguss @ Coba Berry
EVs: 236 HP / 252 Def / 20 Spe
- Seed Bomb
- Clear Smog
* HP stat 219, 3n (maximizing Regenerator heal amount)
* Little speed investment to outspeed
The hottest 'cushion' in the meta, in my opinion. It walls (Rapid Strike) and (without Psychic) and stops Dynamax pokemon with Spore + Clear Smog. I gave it Coba Berry (Flying-type resist) because it can tank two Max Airstreams by non-Life Orb or . Although many players had measures for Spore after the rise of Amoonguss, it still could do lots of work. Seed Bomb is the main damage-dealing move that removes Substitutes from . I decided to use Impish nature instead of Bold because I wanted to preserve Seed Bomb damage, and Clear Smog is not for dealing damage.
Blissey (F) @ Leftovers
Ability: Serene Grace
EVs: 4 HP / 252 Def / 36 SpA / 4 SpD / 212 Spe
IVs: 0 Atk
- Tri Attack
- Shadow Ball
* Outspeeds 4 Speed EV and so on
Blissey walls tons of special attackers, and by using Subsitute with lots of speed investment, it takes care of many physical/special walls without Calm Mind. With Substitute, and matchups can also be in favor. When players see Blissey, they often switch into physical attackers such as or , but by using Substitute and Tri Attack, there is 40% chance of burning/freezing/paralyzing the physical attacker, which makes Blissey unbreakable. Shadow Ball also has 40% chance of lowering special defense thanks to Serene Grace, and it serves more than just attacking Ghost-types. In general, I used this Blissey the most, and it made a lot of lucky wins. One thing to remember is that it is breakable by Calm Mind users: so don't believe in it too much and make them face your or .
Mudsdale @ Sitrus Berry
EVs: 252 HP / 252 Def / 4 Spe
- Heavy Slam
- Body Press
* Little Speed investment to outspeed
With the great ability Stamina and Sitrus Berry, this Mudsdale is trained to tank many hits from and kill it with Body Press. Since it can use Max Quake and Max Steelspike and boost its already great bulk, it can easily become an unbreakable wall. Especially, when Aurora Veil support is on, it can surprise-Dynamax in front of strong special attackers and knock them out, making the game very easy to win. When using this set, using Rest in the right timing is very important. It can also be used when TOD against stall teams.
I don’t think you’ll get much as they said English is not their first language. They linked marilli’s description of “cushion first, dynamax second,” did you read that? That would imply you want to force your opponent to dynamax, outlast those turns with either Amoonguss, Blissey or Mudsdale (but not all three in the same match) and then dynamax your Noivern, Urshifu or Ninetales to win the game. Which Pokémon you chose to bring and accomplish this game plan with will depend on the Team Preview stage before the match. You’ll need to assess what the opponent might lead with or try to win with, and bring something that can check those so that they are forced to Dynamax, then make sure you have something in the back with a good matchup to be able to reverse Dynamax sweep.Hey I've been using your team, but gotta say is kinda complicated to use. Can you put more info into Gameplay?
252 SpA Life Orb Latios Aura Sphere vs. 252 HP / 0 SpD Tyranitar in Sand: 161-192 (77.7 - 92.7%) -- guaranteed 2HKO (100.00% chance to 2HKO after accuracy)I would also also like to add that Thundurus has Defiant, so Physical with Max Airstream and Lightning is the way to go.
The Eon Duo got Aura Sphere which makes Tyranitar less reliable answer.
I thought it was still worth mentioning since Tyranitar is no longer a full proof answer. I remember OHKOing Tyranitar with Aura Sphere in Doubles with Specs Latios.252 SpA Life Orb Latios Aura Sphere vs. 252 HP / 0 SpD Tyranitar in Sand: 161-192 (77.7 - 92.7%) -- guaranteed 2HKO (100.00% chance to 2HKO after accuracy)
Tyranitar is still a pretty damn good check, especially since you have to worry about 1. Focus Sash, and 2. Weakness Policy + Dynamax. I would say that Aura sphere doesnt get my moveslot, I'd prefer Draco/Psychic/MF/Recover, or 2/3 of those + calm mind recover on latios.
Agree with the points on Thundurus, it may just get outclassed by other airstream sweeper, I can see a high of B rank if things go its way (Regular Zapdos in my head is better right now, it may be on par with galar-dos)
I'm very interested to hear why you put Tyrantrum in Niche rather than Nah tier!1TP's way too early viability guesses (so preliminary I'm not gonna even post in the VR thread that isnt up!)
Good-ish bulk, hits pretty hard, has two nice complementary max moves, and has dragon dance. C ranks or lower is not a very high praise, it basically means it has some potentially available niche where it won't strictly be outclassed all the time, I personally won't be messing with any of them in those ranks myself.I'm very interested to hear why you put Tyrantrum in Niche rather than Nah tier!
Anyway, I think Regidraco is a little underrated at the moment. For anyone doubting its raw power, with Choice Specs a max health Dragon Energy oneshots no investment Nihilego 100% of the time. While that is very situational, the much less situational Specs Draco Meteor still oneshots 4HP/4SpD Nihilego 87.5% percent of the time. Considering Nihilego has whopping 109/131 defenses, this is a little ridiculous. Obviously still a very memey mon though, thanks to its pathetic movepool.
And here's a replay of Specs Dragon Energy oneshotting Nihilego.
The ones Ive seen are weakness policy, fast subseed, and power herb. I assume AV will work fine too, didnt notice it though if it was usedDoes anyone have a good celesteela set. Ive been experimenting with this set and it am still deciding on whether it should be a physical or special attacker.
Celesteela @ Assault Vest
Ability: Beast Boost
EVs: 252 HP / 252 SpA / 4 Spe
IVs: 0 Atk
- Steel Beam
- Air Slash
- Meteor Beam
My uncle works at Game Freak and I showed him RV Koko and EF Lele damage calcs and he said he'll talk to the dev team to not give them those moves.Also, can someone tell me why the Alolan auto terrain setters don’t get any of the new terrain moves, or even Terrain Pulse? I was really looking forward to using stuff like Rising Voltage Tapu Koko, but I guess that’s out the window now lol
|Speed Stat||252+||252||0||0- [0 IVs]|
|334||Zapdos (+2), , Zapdos-G (+2), Salamence (+2), Pheromosa (+1)|
|304||Zapdos (+2), Zapdos-G (+2), Salamence (+2)|
|290||Dragonite (+2), Blaziken (+2)|
|286||Naganadel (+1)||Landorus-T (+2)|
|267||Latios (+1), Latias (+1)|
|264||Dragonite (+2), Blaziken (+2)|
|250||Zapdos (+1), Zapdos-G (+1), Salamence (+1)|
|241||Tapu Lele (+1), Articuno-G (+1)|
|228||Zapdos (+1), Zapdos-G (+1), Salamence (+1)|
|225||Tapu Fini (+1)|
|220||Tapu Lele (+1)||Regieleki|
|217||Dragonite (+1) Blaziken (+1)|
|200||Tapu Koko, Spectrier|
|198||Dragonite (+1), Blaziken (+1)|
|167||Zapdos, Zapdos-G, Salamence, Entei||Raikou|
|161||Tapu Lele, Uxie, Articuno-G|
|152||Zapdos, Zapdos-G, Salamence, Entei|
|150||Tapu Fini, Cresselia, Suicune|
|137||Tapu Fini, Cresselia, Suicune|
|105||Tapu Fini, Cresselia, Suicune|
I think hyper beam is usable but not great for pheromosa, but for cinderace it is a waste of a moveslot (at least in singles), I'd much rather get a STAB move that can potentially hit something super effectively and doesnt have an immunity. I recommend checking pikalytics for a simple question like this, neither move makes the top 10 common moves listI've seen Giga Impact on 1 or 2 Cinderace and Hyper Beam on Pheromosa. Are those seemingly silly recharge moves gaining traction?
The only real meta Pokémon I use is Tapu Fini so take this with a grain of salt butI've seen Giga Impact on 1 or 2 Cinderace and Hyper Beam on Pheromosa. Are those seemingly silly recharge moves gaining traction?