• Smogon Premier League is here and the team collection is now available. Support your team!

5th Generation Confirmed?

Status
Not open for further replies.
Regarding Double-typed attacks:
I think, if they were to implement it, it'd have to follow the following guidelines:
1) If a Pokemon is immune to either type of the attack, they are immune to the attack entirely, even if they are 4X weak to the other type

I agree entirely with this. It would be consistent with the way type effectiveness works currently, e.g. Swampert is immune to Electric despite being half Water.

2) STAB would only apply if the Pokemon shared both types with the attack, and would be 1.5X. Alternately, STAB is +.25 for each type shared (so Vaporeon or Dugtrio using a Water/Ground attack would do 1.25X damage, but Swampert would do 1.5X).

Yeah STAB should not provide a boost greater than 1.5x, but I'd rather see STAB get nerfed in general, meaning single type moves only get a 1.25x bonus also.

3) Weakness and resistance are cumulative. Yes, this means Magcargo would be 16X weak to this hypothetical Water/Ground attack. But the same attack would be Neutral against a Water/Electric type, as Water would resist water and ground would be super against Electric. 2X*.5X = 1X. A Fighting/Electric attack would be 2X effective against Gyarados.

I agree that they should be cumulative the way you mentioned, but I think having weaknesses and resistances greater than 4x to be a little extreme. I wouldn't see too many problems with capping the effectiveness at 4x, much like how it already works with stat modifiers.

4) Dual type moves should be very limited in number (no more than 1-2 per type combination, and maybe for 10-15 total type combinations), fairly limited in availability (as in not a lot of Pokemon could learn them), and capped in power below the level of highly competitive moves. Some good examples, using existing moves:
Dragonbreath becomes Dragon/Fire
Muddy Water and/or Mudslap become Water/Ground
Elemental Punches (Fire Punch, Ice Punch, Thunder Punch, Sucker Punch maybe, Shadow Punch?) get Fighting type possibly added. This might warrant the introduction of alternate Physical options for some of these types.
Steel Wing becomes Steel/Flying

I don't see why they'd have to be so limited in number at all, nor the reduction of power. Dual type moves may sound very powerful at first, but they wouldn't be if you think about it hard enough. You're actually more likely to lose type effectiveness and get walled more easily. For example, let us take a Ghost / Fighting attack (Shadow Punch perhaps). Two types that have perfect neutral coverage and hit 7 types super-effective as a two move combo would actually be pretty garbage as a combo for one move (2 immunes, 3 resists and only 2 weaks).

I sort of agree with the limited Pokemon idea though. The biggest potential dual-type moves would have is to provide a wide variety of niche coverage on movesets. It would potentially open up a lot of opportunities for quirky (semi) exclusive moves that only very specific Pokemon learn, thus giving them another specific niche. I honestly think it would be a cool concept for Gamefreak to explore, though I still heavily doubt they would. As long as they do something equally radical next gen...

Anyway, other cool examples from existing moves:

Draco Meteor: Dragon / Rock
Seed Flare: Grass / Fire
Elemental Fangs: x / Dark
Silver Wind: Bug / Flying
Ominous Wind: Ghost / Flying
Drain Punch: Fighting / Psychic
Heat Wave: Fire / Flying
Twister: Dragon / Flying
Octazooka: Water / Poison
Ice Ball: Ice / Rock
 
I think with fruit grove that Stealth Rocks would go first, it just seems better. I mean the fruit would go around the rocks. Yeah, but I really want it.
 
I agree with Electric > Steel, because metals are generally good conductors of electricity, and most of the typings have basis on real life...

I also am jumping on the bandwagon that Ice should resist Dragon and Poison should be good against a bunch more things.



I, however, disagree with dual typed moves and other things changing the battle system dramatically...IMO, it would make things a lot more complicated than they should be. :/ Keep Pokemon simple and concrete, please.
 
However, due to metal's conductivity, the said steel Pokemon can focus the electricity to the ground in some way. Haven't you seen the episode where a Pelipper (yes, it's not Steel), used Steel Wing at the ground to block Pikachu's Thunderbolt like a lightningrod?
 
However, due to metal's conductivity, the said steel Pokemon can focus the electricity to the ground in some way. Haven't you seen the episode where a Pelipper (yes, it's not Steel), used Steel Wing at the ground to block Pikachu's Thunderbolt like a lightningrod?
How do you know they'll be fighting at ground level, or even in a grounded environment? Think of all the places where battles have taken place: grassfields, mud fields, the bottom of the ocean, buildings with concrete floors, etc.


I haven't watched the anime since early Advanced, except for the annual theatrical movies in Japanese, so....no. xD
 
Well isn't conductivity the reason for Water being weak to Electric?
Well Water Pokemon don't seem to have a way to naturally dispose of the Electricity unlike Steel types. So the energy just bounces around in their body until it's absorbed.
 
They bug you in your concentration. Oh and to balance Psychics obv.

Well, that's not a "logical" assumption! Just like Ice resisting Dragon.


My revision to the type chart:
- Ice resists Grass, Water and POSSIBLY Electric (Electricity doesn't travel anywhere through Ice).
- Poison SE on Bugs (yay 1st gen!), and MAYBE Water.
- Steel SE against Dragon (Swords?).

I just don't like the Grass part. Eight types resisting it? EIGHT?
 
Now that I think about it, there are a lot more animals they havnt used. And the last couple of pokedex they could evolve things from second generation e.g Xatu, Girafarig, etc. just like what they did in Pokemon d/p. 5th generation is going to be good.
 
My revision to the type chart:
- Ice resists Grass, Water and POSSIBLY Electric (Electricity doesn't travel anywhere through Ice).
- Poison SE on Bugs (yay 1st gen!), and MAYBE Water.
- Steel SE against Dragon (Swords?).
Ice resisting Grass doesn't sit well with me. Grass is already such a sub-par attacking type that it doesn't need to be nerfed further, definitely. Resisting Water seems doable and doesn't really disrupt the metagame at all. Ice resisting Electric would be an odd twist, but other than trying to improve Ice as a defensive typing, where is the benefit for the metagame? Electric attacks have amazing potential, given enough power, sure, but the Ground/Grass/Dragon/Electric resistances already go a long way to keep them in check.

I've always been in favor of Ice resisting Dragon, but the reason is two-fold: Dragon-type attacks are already horribly overpowered, and Ice-types desperately need a valuable resist. Why should Ice be the type to resist Dragon over all the others, however? Since it's already a type that kills most Dragons offensively, it creates a niche for the before-now worthless Ice-types without overpowering Ice too much, as it still retains all of it's horrible weaknesses as well.

Steel being effective on Dragons is fine I suppose, except that without also adding in a second Dragon resist you completely overpower the already dominating Steel-types. Dragons are already exclusively given pause by the defensive powers of the Steel-type; giving Steel the offensive option does not in fact weaken Dragon-type offensives, but in fact just centralizes the metagame on the battle between Steel, Dragon, and "everything else."

Poison being SE on Bug is fine, and anything is better than exclusively killing Grass-types, but I'm going to give you my reasoning for hitting Water SE anyway.

Water is a dominating defensive typing, right up there with Steel for "best." A lot of that has to do with the stats of the Water types as well, but unless GameFreak decides to remove certain previous Pokemon from Gen 5 (not likely), we are ALWAYS going to have defensively powerful Water-types. Adding a weakness to Poison not only helps the stupidly weak Poisons out (who are in far worse shape than any Ice-type, imo), but also it helps to balance the power of Water-types without ruining them. Poison-type attacks would remain rare, while the ramifications don't seem to be too terrifying, i.e. Gengar & Tentacruel wouldn't own Water-types any harder than they already do.
 
I'm just going to note here that water doesn't actually conduct electricity. At least, /pure/ water doesn't conduct electricity. Water with pretty much any impurities does, though - so the ocean will conduct, but distilled water probably won't. At least, not very well.
 
fire/dragon would be da bomb

Here's another interesting thought.

What will or generational "Dragon" be?

1st Gen gave us Dragonite.

2nd Gen gave us Tyranitar.

3rd Gen kinda gave us two, Metagross (even though it's not a Dragon, it's a very powerful Pokemon) and Salamance.

4th Gen gave us Garchomp.
Hey, I've always noticed that too.
I think they should make a total base 600 (like all these) that's fire/dragon.
It would totally slay scizor.
Plus, it would be totally awesome. But they better not give it levitate or everyone and their mother would ban it to Uber. Then garchomp can ask it "how does it feel"
 
Then garchomp can ask it "how does it feel"
Actually, Garchomp would be like "o hai welkum 2 00bers. we has cheezburgers" and Fire/Dragon would has a happy.

All joking aside, another thing I'd like to see the starters Grass/Fire/Water but then their final evolutions be Grass/Dark, Fire/Psychic and Water/Fighting, just to have a twist on tradition. That, and I think there should be a Fire/Psychic type. And a Fire/Ghost. And Fighting/Flying. And mono-Dragon final evo.
 
But they better not give it levitate or everyone and their mother would ban it to Uber.

One weakness dragon?

Why isn't Kindra uber?

Also waste ability on it, while it could have poentially better ability.

I think the trend will go on, and have the dragons x4 weakness.

I'm rooting for Grass/Dragon as it hurts bulky waters with stab.
It is neutral to fire, x2 resistance to ground, x4 resistance to electric, x4 resistance to water
 
When they do a 5th gen I would love to see:

1) 3 Starters that are not Water / Fire / Grass.
2) Attacking Combo "Physics" - if a pokemon is hit with a water attack then electricity it would do more damage.
3) Maybe a new type or two that resist dragon, fighting and ground attacks but are immune to normal, psychic, and Steel.
4) No running legends ( this is just annoying ).
 
- Water/Fire/Grass combo won't change;
- They won't make a BST 600 Fire/Dragon. Yeah, I know, "lol Garchomp", but I think Game Freak still know perfect coverage except for Empoleon and Heatran - is nuts;
- I think running legends are a tradition now. Yeah, it sucks;
- They could do a BST 600 Normal/Poison, just for a change of pace.
 
My revision to the type chart:
- Poison SE on Bugs (yay 1st gen!), and MAYBE Water.

Agree on Poison SE on Water. It would make sense for poison being SE on water. (since water gets polluted easily) That and the fact that it makes it so Waters won't be such a powerful defensive type. Poison SE on Bugs is meh, since alot of Bugs are poisonous after all, so it won't make much sense if some Bugs are weak to poison.

Things I'll like to see in 5th gen:
-Additions to abilities (ie: Beedrill really should be immune to Ground attacks, they fly don't they?)
-Evolutions of things that could really use it (Farfetch'd, Jynx...)
-Special Intimidate (seriously, where is it?)
-Attacks that are more about predictions, and rewarding you for predictions. (not like Choice Band, but more like Snatch, Grudge...)
-More Re-battles (especially with Rivals)
 
Agree on Poison SE on Water. It would make sense for poison being SE on water. (since water gets polluted easily) That and the fact that it makes it so Waters won't be such a powerful defensive type. Poison SE on Bugs is meh, since alot of Bugs are poisonous after all, so it won't make much sense if some Bugs are weak to poison.
Having poison stored in a sac in your body and having poison forcefully injected into your blood are totally different things. Even venomous bugs would not like getting stung by something or breathing poisonous fumes.
Things I'll like to see in 5th gen:
-Additions to abilities (ie: Beedrill really should be immune to Ground attacks, they fly don't they?)
Agree, Beedrill needs some serious love.
-Evolutions of things that could really use it (Farfetch'd, Jynx...)
It's bound to happen.
-Special Intimidate (seriously, where is it?)
It could be called....Suppress. (Mentally suppressing the opponent)
 
Status
Not open for further replies.
Back
Top