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5th Generation Confirmed?

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There should be an ability called

Distraction: Upon switching in the foe is Taunted.

Spinda's (hopeful) Evolution could use it, as could Sableye's (hopeful) Evolution.


I know there will be a 5th generation, since they have yet to find a conclusion to the storyline. Ash always gets farther along whenever entering the Indigo Platue/Pokemon League: Top 16, Top 8, etc. He has yet to face the Elite 4, and win the Championship.

I think they should just finale Pokemon already with a final and 5th Generation to tie in loose ends, and so the entire show can just end without it being rushed (too late to end it as is with the current generation).

Perhaps May, Misty, Dawn, Tracy, Brock, and Ash will all travel, and then Jessie, Meowth, James, Butch, and Cassidy will all work together to go after the full group.

I dunno, I just wanna see Meowth evolve and own in some battles. Team Rocket just seems like a pointless enemy, doesn't stand a chance, they need to be able to win more often (if ever) and get their Weezing/Arbok back.
 
Things I'll like to see in 5th gen:
-Additions to abilities (ie: Beedrill really should be immune to Ground attacks, they fly don't they?)
-Evolutions of things that could really use it (Farfetch'd, Jynx...)
-Special Intimidate (seriously, where is it?)
-Attacks that are more about predictions, and rewarding you for predictions. (not like Choice Band, but more like Snatch, Grudge...)
-More Re-battles (especially with Rivals)

Mind Block, Mind Break, Mental Disruption, or something like that...

seriously, anybody else than me thiks they´re gonna bring more eeveevolutions?, i mean, we still have steel, dragon, fighting, poison, ghost, flying, ground, bug and a normal evolution for eevee left...

flying evo would pretty much be like skymin, can´t think of the other ones though...

however, we probably need more fire types, D/P/Pt only brought us Infernape, Heatran and Magmortar (not counting Infer´s pre-evos)

Fire/Dragon sound cool (and also medieval)
 
I doubt there would be a flying Eevee, because it would either have to be pure Flying, or Flying/Normal. All the eeveevolutions are single typed, so Flying/Normal is out. And to date there has not been a pure Flying.

But the rest are all possible. (Pure Dragon Eeveevolution...)
 
Will you stop saying Ice sucks? It's really getting me mad.
Arael said:
Yeah, cool, but no one said Ice Beam is a horrible attack, just as no one said Muk has shitty defensive typing. But Sludge Bomb is never used for a reason; it sucks. Same with Ice-type pokémon in general defensively: They have too many weaknesses (including SR) and only one resist. There's no way they can be good that way. Why do you think the only Ice-type OU we have is Weavile?
Defensivley, yes. The point is: Ice isn't meant for defensive means! Just look at that splendid attacking coverage: Ice combines wonderfully with almost anything: Electric, beeing resisted only by Lanturn, Magnezone and Shedinja; Water, as besides Water only Grass and Dragon-types resist, and both are weak to Ice; Ground, beeing resisted onlt by Bronzong, Surskit and Shedinja; even Grass, who is, as you as and I agree, quite a crappy attacking type of it's own, giving coverage against Water, while Ice covers Dragons, other Grass-types, and Flying-types. Do you really think a type with an attacking coverage this huge won't have defensive drawbacks? The entire reason gamefreak made some changes in the type effectivness chart in G/S/C is becuase the metagame wasn't balanced; even though I don't oppose an Ice-dominated metagame :P ...
Oh, and Mamoswine is also an Ice-type OU; we also have Regice and Abomasnow in BL. Articubo was also BL, but it fell to UU :'{...
At for type effectiveness changes, I think these would be the most fit for the metageme:
~Fire-types should be neutral to Ice, while Ice-types should still be weak to Fire, as it was in generation I.
~Bugs should be weak to Poison, again, as in generaion I.
~Ice-typed do need to resist Dragon, but as to make up, Dragon should be super-effective against another type besides itself as well, which should be Normal.
~Normal-types, to make up for the added weakness, should resist Dark.
~Ghost-types should stop beeing super-effective against themselfs-that would give Dark the edge as the only super-effective type against Ghosts, making up for beeing resisted by Normal-types.
~Ice-types should also resist Grass, as after all, plants cannot grow an solid Ice. Ice-types should also be Leech Seed immune.
~Water-types should be immune to Hail together with Ice-types themselfs.
~A X1/5 SpD boost to Ice-types in the Hail.
~And, at last, Electirc-types moves should ineede be super-effective agianst Steel, it just makes sense...
New adilities should include an Ice-type version of Water/Volt absorb, For newweather, I want to see a difference between Hail and a Snowstorm, that should also give them a X1/5 Def boost.
 
I dunno, I just wanna see Meowth evolve and own in some battles. Team Rocket just seems like a pointless enemy, doesn't stand a chance, they need to be able to win more often (if ever) and get their Weezing/Arbok back.

Team Rocket's Meowth will Never evolve. I'd rather just let them get a new pokemon (although realistically TR will never beat ash and friends).

Seconding the idea of creating a game where you get to be the bad guy? I never played colloseum...
 
seriously, anybody else than me thiks they´re gonna bring more eeveevolutions?, i mean, we still have steel, dragon, fighting, poison, ghost, flying, ground, bug and a normal evolution for eevee left...
So far, they've introduced Eevees for all the types that were "special" before the physical/special split except Dragon. I'm betting Dragon gets the next Eeveelution (Drakeon?), and I wouldn't be surprised if they made that the last one (although I wouldn't be surprised if they went and made an Eeveelution for every type either).
 
Im thinking that the games would be backwards compatible with d/p/pt but without a pal park feature. Iirc the new DS lacks an advance cartridge amirite?

I wondered about the special version of intimidate when people were busy discussing abilities in the CAP project, but is there not a reason why they haven't introduced such an obvious ability sooner?
 
Mmm. what about the Mist field? The one that lowers accuarcy. Torkoal would love that ability.

Edit:

How about harsh weather... 2 Tyranitars lead off = 2x Sand Sand Storm.. where everything takes damage. Or 2 droughts = Torrent or some bs
 
That would be overpowered, imo. Anyone who wants to run Tyranitar or Hippowdon would pretty much be forced to run a team of Groun/Rock/Steel types to avoid potentially taking 12.5% per turn if their opponent is also running SS.
 
On a completely random note, Politoed should have Damp replaced with Compoundeyes. Justified by frogs needing good vision to catch bugs, and it actually gives it some unique things over other waters. 100% accurate Hydro Pumps, 91% accurate Blizzards, and 78% accurate Hypnosis is really quite nice. Maybe Calm Mind, too. Plus, it would finally give people a reason to use the Hypnotoed...

The other generic waters should get things to set them apart, but this is the only one I've actually bothered to think about.
 
So far, they've introduced Eevees for all the types that were "special" before the physical/special split except Dragon. I'm betting Dragon gets the next Eeveelution (Drakeon?), and I wouldn't be surprised if they made that the last one (although I wouldn't be surprised if they went and made an Eeveelution for every type either).

Draeon (Dragon version)
Specteon (Ghost version)
Photeon (derived from Photon, possibly a LIGHT version If Gamefreak feel like adding new types)
Soileon (Ground version)
Insecteon (Bug version)
Radiaeon (Plasma version?...again IF Gamefreak feels like adding new types)
Mecheon (Steel version)



I'm sure you guys have better names for some of these possible Eeveelutions. It's your turn guys.
 
Why change type matchups at all?

Double weather? wtf

I don't think they'll make new types, but there probably will be new eeveelutions.

new abilities all around. My ability= determination. like guts for specials.
Have you noticed there are many slow bulky guys with great attack stats (metagross, ttar) but few special counterparts? more of them too. Magnezone is the only one i can think of.
 
I swear, if they introduce 20 million fucking baby forms like they did in DPP, I'll be ever so pissed.
I agree, it doesn't help the metagame at all, it's just there as a lame excuse to get one more Pokemon to catch and most of the baby are pretty uninteresting as a hole. Don't get me wrong I thought it was a great idea when the 2nd generation came, but now...
 
I'm still waiting for a Skarmory evo (it will happen eventually)
Skarmory doesn't need an evo. In fact, it'll probably get a prevo if anything.

ALSO, I agree about not changing type effectiveness. It wasn't all that noticeable [sic] from first to second Gen because there wasn't a ton of tradition behind it yet, but now you have four solid generations of precedent. If anything, GF would add new types to fix any type "imbalances" it sees, but really, there aren't any. The way I see it, things are in equilibrium; there's no Gen I Psychic type running rampant that needs to be curbed by Gen II Dark and Steel.

ETA:

I agree, it doesn't help the metagame at all, it's just there as a lame excuse to get one more Pokemon to catch and most of the baby are pretty uninteresting as a hole. Don't get me wrong I thought it was a great idea when the 2nd generation came, but now...

While I generally agree with the sentiment, the one silver lining that comes from this is that you can different breeding moves with the "incense babies."
 
~Fire-types should be neutral to Ice, while Ice-types should still be weak to Fire, as it was in generation I.
Fire-types don't need to be made worse, and Ice-type attacks certainly don't need to be made more powerful!

~Ice-typed do need to resist Dragon, but as to make up, Dragon should be super-effective against another type besides itself as well, which should be Normal.
Dragon-type attacks don't need to be made better, they're already the BEST STAB type in the game for dealing damage due to the huge base power of Draco Meteor & Outrage, which they all pretty much learn. The ENTIRE point of the "Ice resisting Dragon" proposal was to help even things out, NOT to try and change things while trying to keep the balance the same.

The fewer changes they implement to the Type Chart, the better, although I'd rather have some change over no change at all. That said:
~Normal-types, to make up for the added weakness, should resist Dark.
~Ghost-types should stop beeing super-effective against themselfs-taht would give Dark the edge as the only super-effective type against Ghosts, making up for beeing resisted by Normal-types.
Making Ghost a stronger typing is a terrible idea. It's already one of the better types. There doesn't seem to be any reason to alter Normal-types, and Dark-type attacks have such low base power it doesn't seem that adding another Dark resist is needed at all.
~Ice-types should also resist Grass, as after all, plants cannot grow an solid Ice. Ice-types should also be Leech Seed immune.
~Water-types should be immune to Hail together with Ice-types themselfs.
Terrible. Grass is already underpowered; making it weaker is ridiculous. Being immune to Leech Seed is one of the few unique advantages of Grass-types, so I'd like to see them keep it. Water-types DO NOT need to be made stronger. Hail is fine as it is, though if it was altered to boost a stat or something of an Ice-type, I wouldn't complain.

~And, at last, Electirc-types moves should ineede be super-effective agianst Steel, it just makes sense...
I don't like this, simply because Electric is a powerful yet balanced offensive type. Steel types are powerful defensively, yes, but they're neautral to Electric and I feel that's strong enough as-is. Electric-types are lacking in move pool options, not in the effectiveness of their STAB attacks.
For newweather, I want to see a difference between Hail and a Snowstorm, that should also give them a X1/5 Def boost.
Ugh whatever.
 
If Skarmory learned EQ all it would do would be to help against Magnezone. But then, what attack would you drop for EQ? If EQ was your only offensive move, you'd be opening up a major opportunity for your opponent to take the momentum of battle...
 
Skarmory doesn't need an evo. In fact, it'll probably get a prevo if anything.
I never said it needed one. But an evo is inevitable, look at magmar, electabuzz, rhydon, piloswine, tangela, etc etc they all got evos in 4th gen. almost every non legendary has evos now.
 
Dunsparce begs to differ...

Though I would like dunsparce to get a Normal/Dragon Evo with Serene Grace
with theses stats (Hp/atk/def/spatk/spdef/spd)
90/100/115/80/115/95

It's be more of a bulky dragon that has the added effect of flinching everything once it Thunder Waves it.

>_> I can dream
 
Do you really think a type with an attacking coverage won't havedefensive drawbacks?

Ground and Dragon are splendid types offensively and aren't shit like Ice defensively.

But after looking at your suggestions, I see that you're just a Ice fanboy. Guess it can't be helped anymore.
 
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