7* Raids & Other Assorted Events: Pikachu Rerun (7/12-25), Dondozo (7/26-8/8), Dragonite (8/23-9/1)

So far, I won using support: Scream Tail, Deerling, Weepinbell, Gloom, Gyarados, Meowscarada.

General trends from randos:
-You really need some damage amp to break dozo. Most boosting attackers lack acid spray etc, so they really need some ability-removal support (gastro acid/worry seed) to break dozo. The other option is acid spray. Due to debuff wipe, fake tears is not sufficient. So generally, every team should have at least one acid sprayer or form of ability removal. Helping hand is a big plus after that.

-Chilling water is good, but avalanche + other coverage makes most pokemon going for chilling water very vulnerable to getting bodied. Reflect helps tremendously.

-Dozo shields can go up at a very unpredictable time (based on how damage amp is done). I’ve had shields go up at high green health, and it’s smooth sailing. I’ve had shields go up around 50% HP, which usually leads to loss from dozo spamming 2 attacks while supports aren’t in a good position to neutralize him. You need to be mindful with damage rolls at the start if you plan to play the long game.

-Cleric support is good. Minimal boosting makes it very easy for clerics to manage doing their jobs.
 
Compared to previous raids, this one didnt seem too hard.

I can recommend Goodra personally, takes very little from Order Up or Avalanche, has access to both Breaking Swipe and Acid Spray, and even Life Dew if you feel like it.
Can somewhat easily carry your average Miraidon enjoyer.
 
Appletun does it again!

:sv/appletun:
Appletun @ Chesto Berry
Ability: Thick Fat
Tera Type: Grass
EVs: 212 Def / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Apple Acid
- Giga Drain
- Reflect
- Protect

This one is pretty straightforward; Reflect buys time for you to Terastallize, and then you just click attacks. Protect keeps Thick Fat up on the wipe turn, though it might not be super necessary because you can just reset Reflect. Giga Drain healing is super potent later into the fight when Dondozo can attack twice; that Curse-boosted Wave Crash genuinely does not mess around, and if you get caught by the scripted one, you can actually just take three attacks in a row and faint. I dropped Shell Bell for Chesto Berry so I don't have to worry about the early Yawn.
 
I do not like that this raid broke the hidden ability pattern and that they gave it TM046 Avalanche when Earthquake and Curse were right there.

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According to https://stevecooktu.github.io/sv_raid_lookup/, Dondozo lasts 550s/9 minutes 10 seconds, has the standard 50% double attack rate after 50% HP, and its shield covers 40% of its HP.

The last part can be an issue for being stuck without stat debuffs if the shield goes up on HP, other than hoping for Arboliva to proc 10% Energy Ball/Earth Powers, but I ended up just brute forcing through it anyway in this Azumarill solo clear because there's enough time to do so. An alternative strategy would be to wait and trigger the shield by time instead while HP is higher and debuffs are still present, which would let you break through the earlier parts of the shield faster but just require more idle real time. Maybe it would save more actual time overall though.

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Taking inspiration from Pikachu clears, I thought about using tera Grass with Grassy Terrain AI support from the start. I was deliberating between physical and special, since they seemed close enough:

252+ Atk Huge Power Tera Grass Azumarill Tera Blast (80 BP) vs. -6 0 HP / 0 Def Dondozo in Grassy Terrain: 1476-1736 (11.1 - 13.1% of 30x hp boss) -- possibly the worst move ever
252+ SpA Tera Grass Azumarill Tera Blast (80 BP) vs. -6 0 HP / 0 SpD Tera Water Dondozo in Grassy Terrain: 1308-1538 (9.8 - 11.6% of 30x hp boss) -- possibly the worst move ever

Until I saw Azumarill gets Grass Knot and hits 1.5x harder from 120 BP. Arboliva bringing its own SpD debuff procs is also more convenient.
252+ SpA Tera Grass Azumarill Grass Knot (120 BP) vs. -6 0 HP / 0 SpD Tera Water Dondozo in Grassy Terrain: 1958-2306 (14.7 - 17.4% of 30x hp boss) -- possible 9HKO after Grassy Terrain recovery
252+ SpA Tera Grass Azumarill Grass Knot (120 BP) vs. 0 HP / 0 SpD Tera Water Dondozo in Grassy Terrain: 486-572 (3.6 - 4.3% of 30x hp boss) -- possibly the worst move ever

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The plus side is that special Azumarill can afford to run Thick Fat to cover Grass's Ice weakness, though boosted Avalanche does about the same as resisted Wave Crash anyway with tera STAB. The rest of the moveset is filled out by Fake Tears, Charm, and Mud-Slap to be self-sufficient with debilitating debuffs and tera charging. Chilling Water could also work for lack of an Intimidate user. I also have Shell Bell for safety though it could be replaced by Metronome to speed things up even more.

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As mentioned, here I just decided to see how well just brute force would go for my first try, and it was successful though almost short on time (hitting the 10%/tremendous energy mark). To start I went for Charm and 3 Fake Tears, then just went for Mud-Slaps after the shield and debuff clear for safety, and then tried to pitch into the shield breaking effort with tera power. Arcanine helped by Intimidating and eventually proccing a burn after so many turns. Arboliva ended up getting 2 SpD debuffs through the shield, and after it broke I went for Fake Tears and the finisher.

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Overall not very exciting, but it goes to show raw turns can make up for lacking damage, and this was the first time I have been able to use a Thick Fat and special Azumarill to cover a new niche. I'm glad it didn't take too much effort and was fairly safe given the right AI. Azumarill may not do much but it's still the main DPS with tera, tanks pretty well, and lands the final blow. I was also considering just Helping Hand/cheering the AI Arboliva/Bellibolt as an idea, but it didn't feel much like a solo and I wanted to at least get the boss fainted message from my end.

Other minor considerations on the physical side were things like Defense Curl Rollout. Also I just realized Tera Stellar Tera Blast has no downside with Unaware, but it's still worse than Tera Grass with Grassy Terrain backing it up.
 
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:Arceus-water:
Arceus-Water @ Splash Plate
Ability: Multitype
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Reflect
- Acid Spray
- Chilling Water
- Electric Terrain

If you have an Arceus, definitely try support Arceus Water. Reflect + Chilling Water + Water-typing makes you impenetrable vs Dondozo. Acid Spray to reduce SpDef and you can reset Electric Terrain for Miraidon and Bellibolt.

edit:

:golduck:
Golduck @ Flame Orb
Ability: Damp
Tera Type: Water
EVs: 252 HP / 252 Def
Bold Nature
- Simple Beam
- Chilling Water
- Fling
- Helping Hand

Saw someone use this set online and it’s pretty ingenious, only they used Skill Swap. I opted for Simple Beam to make Chilling Water much more effective. When the boss clears its stats, fling the flame orb at it and it’s burned permanently.
 
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Just pulled out my Arceus, switched to grass type and took it online. Got it in the first go, even with an incompetent Miraidon and a Grumpig user (Simple Beam, good play) and a good Appletun user.

Pretty handily won, no complaints there.

I caught it in a Luxury Ball. It's a 7* Sushi Chef, after all
 
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So after I got all my Herba types to 40+, I decided to go after some Soy saucy guys. Fortunately I found an AWESOME outbreak right on the edge of Cortanda.

And first Sour sandwhich I got TWO tiny shinies! No other titles on them this time unfortunately

edit: Found a 3rd tiny shiny, this time droopy!
 
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FWIW I've been using a non-optimized Toxapex as my Chilling Water / Acid Spray support with a Shuca berry to discourage Earthquake and it's been super reliable.

Things go faster if someone else is running Reflect or Chilling Water so you can focus on Acid Spray, but it works fine as the only support Mon.
 
:golduck:
Golduck @ Flame Orb
Ability: Damp
Tera Type: Water
EVs: 252 HP / 252 Def
Bold Nature
- Simple Beam
- Chilling Water
- Fling
- Helping Hand

Saw someone use this set online and it’s pretty ingenious, only they used Skill Swap. I opted for Simple Beam to make Chilling Water much more effective. When the boss clears its stats, fling the flame orb at it and it’s burned permanently.
This Golduck set definitely works wonders. Personally I recommend not running Flame Orb because the reduced longevity and the damage notifications on Golduck hinder you more than Fling will help. Chilling Water works sufficiently well for damage reduction.
 
This Golduck set definitely works wonders. Personally I recommend not running Flame Orb because the reduced longevity and the damage notifications on Golduck hinder you more than Fling will help. Chilling Water works sufficiently well for damage reduction.
Fair enough. Could probably run Screech in the last slot as an alternative for any random physical attackers. All you really need are the other 3 moves anyway.
 
If you are feeling spicy you can always fling a light ball to paralyze it. Not as useful as a burn, but 25% chance to skip a turn is still pretty nice nontheless
 
Of course, there's also Grumpig as an alternative Simple Beam user. You lose the resistance to Water, but the access to Reflect and Mud-Slap will be very nice.
 
I do not like that this raid broke the hidden ability pattern and that they gave it TM046 Avalanche when Earthquake and Curse were right there.
They already did curse spam before with Meg, and they really hate to repeat a raid gimmick. They probably couldn’t figure out how to give the raid boss the effect of a tatsugiri. Changing the ability trend is kind of a dick move, but also this raid is really easy, and no one really needs to hunt down a new dozo.

If you are feeling spicy you can always fling a light ball to paralyze it. Not as useful as a burn, but 25% chance to skip a turn is still pretty nice nontheless
I used fling flame orb on Blastoise. It worked very well with randos. You just need to wait for shields + debuff clear to go for it. You are so fat, and with life dew and chilling water, you do not fear death, even when burned. Blastoise takes fling because he struggles with the 4th moveslot, but Golduck has no such problem. Golduck has no business running fling.

Of course, there's also Grumpig as an alternative Simple Beam user. You lose the resistance to Water, but the access to Reflect and Mud-Slap will be very nice.
Simple beam smeargle was very reliable. The set was Burning Bulwark, Reflect, Simple Beam, and Decorate. The only awkward part is teammates can force shields if you bulwark T1, which makes your simple beam and decorate useless. If you bulwark T1 and get off the simple beam, then smeargle is in a very safe position. But going for a straight simple beam leaves you with very low HP that requires a heal cheer to recover from. So you need to kind of gamble on what your teammates plan to do.
 
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They already did curse spam before with Meg, and they really hate to repeat a raid gimmick. They probably couldn’t figure out how to give the raid boss the effect of a tatsugiri. Changing the ability trend is kind of a dick move, but also this raid is really easy, and no one really needs to hunt down a new dozo.
I meant the choice of the TM they drop out of the moveset they already gave it. Meganium's TM was Seed Bomb, and they've repeated TMs before with the Samurotts both dropping Swords Dance and Decidueye/Blaziken sharing Brave Bird. I do still think this was a poor choice that was already done better as a boss in the actual game, and even then you still don't really fight Dondozo + Tatsugiri on the field at the same time.
 
I meant the choice of the TM they drop out of the moveset they already gave it. Meganium's TM was Seed Bomb, and they've repeated TMs before with the Samurotts both dropping Swords Dance and Decidueye/Blaziken sharing Brave Bird. I do still think this was a poor choice that was already done better as a boss in the actual game, and even then you still don't really fight Dondozo + Tatsugiri on the field at the same time.
It also would have been neat if they'd done like the Mewtwo raid and had Tatsugiri that participated get the Mightest Mark.
 
Appletun @ Chesto Berry
Ability: Thick Fat
Tera Type: Grass
EVs: 212 Def / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Apple Acid
- Giga Drain
- Reflect
- Protect

I used this set to clear the raid first try, but with Iron Defense over Reflect. It doesn’t reduce damage as much as Reflect can, but I only have to set up again only once after the stat boost wipe compared to setting up Reflect after it wears off.
 
I used this set to clear the raid first try, but with Iron Defense over Reflect. It doesn’t reduce damage as much as Reflect can, but I only have to set up again only once after the stat boost wipe compared to setting up Reflect after it wears off.
Thing is, the boss has Unaware. Your Iron Defense actually does nothing if something isn't negating the boss' ability.
Reflect on other hand does not get ignored by Unaware.
 
Thing is, the boss has Unaware. Your Iron Defense actually does nothing if something isn't negating the boss' ability.
Reflect on other hand does not get ignored by Unaware.
Then I think it's possible to replace Reflect with another move if I was able to clear it w/ essentially no Defense boosts.
 
Took me three tries to beat this and even then it was pretty close.

I don't think Miraidon is that amazing I to this raid with Don having both Avalanche (which is nearly always gonna be double damage) and Earthquake. I squeaked through supporting three Miraidons but there we a handful of deaths. Bronzong setting up Sunny day and Reflect was my game doing chip here and there.

The worst player this time around goes to the Belly Drumming Iron Hands which was using Wild Charge and Reversal (at decent HP).
 
:charjabug:
Charjabug @ Eviolite
Ability: Battery
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Lunge
- Mud-Slap
- Electric Terrain
- Discharge

Battery boosts your teammates SpA by 30%. If you click Discharge as the Miraidon or Bellibolt use Metal Sound or Acid Spray once, respectively, your Discharge should put Dondozo in range of an OHKO if Miraidon's Charged and you use an Attack Cheer. Practically guaranteed if there's two or more Charjabug.

252+ SpA Life Orb Hadron Engine Miraidon Atk Cheer with 1 Battery boost charged Electro Drift (133.3251953125 BP) vs. -2 0 HP / 0 SpD Dondozo in Electric Terrain: 12260-14423 (92.6 - 109% of 30x hp boss) -- 56.3% chance to OHKO

If you get one of those teammates that attacks early, you can play the long game with Lunge, Mud-Slap, Electric Terrain, and Discharge Paralysis.
 
One Dondozo raid I’ve done (on the first day) - one win - four of us with Miraidons. We just all spammed the standard moveset basically outlined on this thread.

I thought it was the easiest one thus far. I’ve had way worse 7 star raids. There again, when I started reading the smogon threads it all became a lot easier tbh!
 
Took me three tries to beat this and even then it was pretty close.

I don't think Miraidon is that amazing I to this raid with Don having both Avalanche (which is nearly always gonna be double damage) and Earthquake. I squeaked through supporting three Miraidons but there we a handful of deaths. Bronzong setting up Sunny day and Reflect was my game doing chip here and there.

The worst player this time around goes to the Belly Drumming Iron Hands which was using Wild Charge and Reversal (at decent HP).

I think Miraidon is specifically good for solo farming offline.

You have to hit the Electro Drift by the last turn of Electric Terrain, and have to pay attention to NCPs affect on Boss’ attack stat / health bar / Metal Sound hits to make judgement calls on turns 3-4 of cheering vs charging vs extra metal sound, letting Miraidon get knocked out or going for turn 4 electro drift… to do the most to maximize Electro Drift’s damage.

All in all, my experience is that Miraidon has

-a 30-40% chance to KO by turn 5
-a 90% overall chance to win with the alternative of getting knocked out while building Tera charge and finishing Dondozo with Terastelize
-10% chance to lose with most of those “losses” being a turn 1 reset b/c you got Arboliva
-1% chance to lose by missing both the early KO and Tera Electro Drift failing to finish Dozo off and clock running out

And considering even the “backup” win being relatively fast, you end up with a pretty good HM Farming strategy.

The overall tiering list looking like:
S: Pikachu, Dondozo, Charizard
A: Blastoise
B: Venusaur
C: Other 7 star HM events we’be had
D: standard 5-6 star grinding, needing different builds and searching for high potential ones

With Pikachu being slightly the fastest on average (maybe?) and most consistent vs boosting Grass Types, Charizard having more potential for an early Sylveon Pixilate Hyper Beam KO but on average slower than Pikachu and a guaranteed win, and Dondozo having the highest chance for the earliest possible KO but also the most variance for failure vs Miraidon.
 
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