OU A deep look at Rain Offense

172019
A
deep look at Rain Offense
172020



(I) Introduction

Rain is one of the most meta-defining and memorable archetypes of Competitive Pokémon across generations, especially in later ones.
In ADV, however, it has never seen a lot of use, and because of the latter, it can be described as a relatively unexplored archetype.

One might think “Why use Rain in ADV? I mean, I have a lot of solid options regarding team options. What does Rain do better? Versus whom? How do I even begin to build a Rain team?”.

All of these are valid questions that I’m going to try my hardest to answer in this thread, because I don’t use Rain when I’m bored or to mess around on the ladder; I play Rain when I want to win games. I want players to consider it a viable playstyle with a place in the meta and as a force to be reckoned with.


(II) Team Structure
Rain Offense teams are divided in three main playstyles (or sub-archetypes). I will denote the main roles Pokémon have in Rain teams and then use that notation to analyze each sub-archetype more deeply.

[Special Wall Bait and/or Remover] (SpBait) (SpWRemover)

These Pokémon accomplish, arguably, the most important role in Rain Offense teams: removing Special Walls. They accomplish this either by baiting them or by checking them and threatening Explosion.

Gengar:
94.gif

Baits all special walls in the game bar waters. Super important member in Rain teams. Speed control. Offensive Presence. Utility. Valuable resistances/immunities.
Sets - https://pokepast.es/1ebfe12f7df41078

Zapdos:
145.gif

Baits all special walls in the game bar waters. Baton Pass to trapper. Speed control (Timid). Offensive Presence. Utility. Can pivot really well.
Sets - https://pokepast.es/4148c522ff654015

Dugtrio:
51.gif

Key piece of Rain teams thanks to its ability to trap and remove a extensive range of threats, especially Blissey. Revenge Killer. Speed control. Electric immunity.
Pseudo-rock resist.

Sets - https://pokepast.es/4424f0e53024f74d

Metagross:
376.gif

Offensive enabler. Really good at pressuring Blissey and Snorlax. Its objective in Rain teams as Special Wall remover is to boom on Milotic/Suicune.
Valuable resistances/immunities.

Sets - https://pokepast.es/16d344383882ef65


Niche mons that can also work as Special Wall removers:

Regice
Regice.png
:
(Special pivot + Explosion)
Jynx
172010
:
(Perish Song Trapper)
Umbreon
172011
:
(Mean Look + Taunt + BP)
Wailord
172012
:
(Special attacker + Self-destruct)
Qwilfish
172014
:
(Pseudo-rain sweeper + Self-destruct)

[Note - I’m still working on spreads; I’ll add Niche Pokémon movesets in the future.]

[Special Wall Abusers] (SpWAbuser)


This Pokémon do not try to remove Special Walls but rather use their presence and passive nature to set up on them. This is usually done with 101 HP Substitutes and Calm Mind or with Pokémon that pressure common Special Walls with powerful physical attacks.

Suicune:
245.gif

Really solid addition to any type of Rain Offense team thanks to its ability to set-up in front of Blissey and Milotic without sand.
Will almost always provide value over a match (sometimes it can even become your main win condition). Valuable resistances/bulk. Pseudo-DD check.

Sets - Substitute, Roar, HclatCune

Jirachi:
385.gif

Set-ups on most “rain counters”. Natural bulk. Rock resist. Valuable resistances/immunities.
Sets - Substitute, Wish

Snorlax:
143.gif

Checks Blissey, Milotic, Regice. Special sponge. Can boom on threats. Removes Skarm/Tar/Meta depending on set.
It can become a win condition with Curse set thanks to weather support.

Sets - BaitLax, Curse

Tyranitar:
248.gif

It can chip Suicune and Milotic. Checks Snorlax. Can pressure and set-up on Bliss thanks to Lum Berry, Sandstorm helps in stall Matchup before Rain Dance.
Secondary win condition on late-game. Valuable resistances/immunities. Helps with Zapdos and, to a lesser extend, Jolteon.

Sets - Dragon Dance

[Rain Sweepers] (RainSweeper)

Rain sweepers are what make this thread’s title “Rain Offense” and not just “Special Offense”. These Swift Swim blessed Pokémon will demolish most offensive teams, and thanks to extensive team building support, break through defensive teams as well.

Kingdra:
230.gif

Default and most consistent rain sweeper. Decent unboosted speed tier.
Good defensive typing (only one weakness) and solid special attack with good coverage makes Kingdra super dangerous in Rain.

Sets - Standard, EndPetaya

Ludicolo:
272.gif

Overall less bulky and worst typing than Kingdra (and thus, less consistent as a set up sweeper). It has Grass STAB which is really helpful vs Suicune/Milotic.
Sets - Standard

Omastar:
139.gif

Hardest hitter rain sweeper. Normal resist is nice to have but really bad typing overall. Pseudo-spiker.
Sets - Standard, Spikes

Rain Sweepers spreads and movesets: https://pokepast.es/5206843588fbf7be

Niche mons that can also work as Rain Sweepers:
Gorebyss
172015
:
(Good SpA, decent typing, really slow)
Mantine
172017
:
(Good SpD, doesn’t hit too hard)

[Special Attackers] (SpAttacker)

Most of the time, as we will see in team structure sub-sections, Rain Sweepers aren’t alone in rain’s offensive core. Special Attackers also greatly benefit from having Special Walls removed from the match. Additionally, they usually add synergies and soft-checks to threats that otherwise can be problematic to a standard Rain Offense team.
Jolteon:
135.gif

Works similar to Zapdos. Speed control. Helps with the general electric weakness that rain teams naturally have.
Thunder Wave is useful to set up a rain sweep and can clean in late-game if no special walls are present.

Starmie:
121.gif

Technically speaking Offensive Starmie can be viewed as a “worst” (deals less damage and is slower) rain sweeper that doesn’t need rain to work, which is amazing.
It can easily clean offensive teams once Snorlax/Regice is removed. Speed control. Spinner.


Alakazam:
65.gif

A “better and worse” Gengar. Better offensively; higher SpA and Speed, and access to Calm Mind. Worse in every other aspect.
Really good with no special walls/Tyranitar to stop it.


Raikou:
243.gif

A slower, bp-less, Jolteon. It can set-up on Blissey with weather support and pressures bulky waters. Endure sets become a possibility without Sand too.

[Glue] (Glue)

Lastly we have the valuable Pokémon known as “glue mons”. These kind of Pokémon fit well in the majority of variations of an archetype and patch holes offensively and defensively. The best glue Pokémon for Rain Offense are listed here:

Swampert
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: Offensive, Standard

Jirachi
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: WishTect

Metagross
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: Mixed, Bulky

Claydol
zvi6BzSUomIRfMq621SWzyViYZA2NKGekW6U8f9F_XvsevSM9DpIqC8f_pjctYfYks1vYMcrELvpwM8ScnPJLrdnjPZ9ttTzAed0fwX6P2kngj32hGSAfO2GAGbe17Weh_1aPqk7
: Offensive, Spinner

[Note - I'll probably expand this section of the thread more in the future. I'm planning to add more spreads and using Spoiler format instead of Pokepaste.]


II.a) Special Offense -
“Bait, remove, click Rain Dance”.

This kind of Rain Offense playstyle is recognizable for using more Special Wall abusers than Removers or Baiters. It usually runs 2 Rain Sweepers. It also has a similar team structure to CM Spam teams.

Structure:

(SpWBait) + 2 (SpWRemover) + 2 (SpWAbuser) + 2 (RainSweeper)

Example lineups:

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(Lycomedes)
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(thelinearcurve)


II.b) Spike Stack - “Spike up, pressure your opponent, clean”.

Second on the list we have Spike Stack + Rain. This archetype is, play-wise and structure-wise, similar to “StarJolt” teams. Its main difference from other rain teams is the presence of Spikes; these act as an additional method of pressuring special walls and limiting opponent’s options. Usually these kind of teams don’t have any defensive backbone, so they have to be played very aggressively but also have a great risk/reward ratio.

Structure:

(Spiker) + (SpWBait) + (SpWRemover) + (SpWAbuser) + (RainSweeper) + (Glue)

Example lineups:

yXncOwsV2ukpTsaoPWltczSd60E5Ng20ZYt1QSJus46sCxIcfcdrkdCmze6xmrCoKVb4XNJRrgRljpFbLw-x1Qu22tilKLwOHvTXSfLhDa3KczV8w9ck20ZfMz3EbMMO-cCFHjzW
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NHHg6kBKjY5hFVDGYtZOpsmlQdTIafaE23wFpnuzizB7hUp5Qj-Y_mGKUYvJCPOEjGlV0rNXGcd6Npbdk2xqPg3EHbjfx7mfOu9jcSEBYNEs-5ltLcqLxb7EhQXNyMsjMPmf4Ycl
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rV1_cF5TDw8AEaWFdsItdmLOvBboW5-1I75n2nG9WeFR1sDv4hJX2NpXLU_aiIU0bbex0Gke-0G1gB7opHeXPXxOvhnhEcaj0Wlx7LYHckMKyRrFjSUgWPhD0aTv0JrPtMbTl1ET
(thelinearcurve)
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(Eeveeto)


II.c) Spikeless Offense - “Attack, set up, sweep”.

Similar to Rain Special Offense but more focused in removing special walls using “brute-force” and opening windows to set up a psychical threat. It uses its rain sweeper as a sort of “last option”. Usually has 2 Removers, 1 or 2 Physical Sweepers and 1 Rain Sweeper.

Structure:

(SWBait) + 2 (SWRemover) + 2 (SWAbuser) + (RainSweeper) + (Glue)

Example lineups:

eyHnIiSMwTdwgUx88AEImer7gPTj4gC7brzPuqvrSP4eJiVOtQlyY2SrGhvc1x22kAxIRoUF9_S78sLoQ3bcaxem5Hwh6xfZRv3Be6RWtFyg8Arc-HP-sPipzzUmTbjHwY42PUQ4
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(Smurfer)

[Note - I’m still working on lineups; I’ll probably add more in the future, as well as a little team dump.]


(III) Matchup

Here I will talk briefly about matchups, mainly because they are really lineup/moveset dependent. Your rain team will have a harder time dealing with Snorlax if you don’t have Metagross or Tyranitar and a harder time versus Milotic if you don’t have Zapdos or Jolteon.

One thing worth noting about Rain Offense, matchup wise, is that it isn’t as polarizing as one might think at first glance. It has a relatively good match-up versus most archetypes.

III.a) Rain vs Offense

Standard (Mixed/Physical) Offense

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Standard Offense teams are your best matchup by far. Outside of a few specific Pokémon (such as Snorlax, Regice, and Sword Dance Celebi) your rain sweepers will OHKO everything.
Gameplan: In most matches vs Offense your game plan is trying to gain momentum and “chipping” their water switch-ins. Use Explosion’s reset turn effect to set up a Rain Dance turn more freely. Dugtrio should be played carefully because it can give Flying-type DDers free turns to boost.

CMSpam

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CMSpam is the hardest offensive matchup for Rain. Most common Pokémon used in CMSpam can soft-check Rain Sweepers and even set up on them.
Gameplan: You need to prioritize trapping Celebi. CMSpam teams usually have Porygon2 so you can’t risk using Dugtrio earlier. Pokémon like Agility Metagross, Thunder Wave Jolteon, and Snorlax can help checking CMers.

III.b) Rain vs Stall
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Stall matchup can range from favorable to almost impossible. The main variable at determining matchup difficulty when facing Stall is the quantity, and combination, of dedicated special walls.

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Suicune + Blissey/Snorlax - This is usually the most common pair of special walls in “MagDol stall” builds. Given their commonness, most Rain builds have (need to have) the amount of removal resources required to remove/pressure them.

How to break? Suicune and Blissey usually have to be “boomed” on, while Snorlax can be pressured and chipped down to the point where Hydro Pump 2HKOs (60%).

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Celebi + Blissey + Starmie/Milotic - This is the hardest defensive core to break with Rain. If the opponent is using Starmie, Spike Stack Rain is almost an impossible matchup.

How to break? Adamant Bulky Dugtrio is key to break these type of cores, as you can kill Blissey consistently and then chip Celebi super hard with HP Bug later in the game. If you are using Jolly Dugtrio, you can trap Starmie, chip Blissey/Celebi and then use one of your Substitute Special Attacker Pokémon to set up on their weakened Special Walls.

III.c) Biggest threats (Danger level)

Milotic
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- 9/10;
can check and recover-loop almost all Pokémon commonly seen in Rain teams. Opponent needs to be careful though because it is Jirachi set up bait.

Celebi
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- 8/10;
walls all Swift Swim sweepers if healthy enough, can Leech Seed or Perish Song set up sweepers too. It can be Dugtrio trapped but it needs prediction and chip.

Suicune
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- 8/10;
walls all Swift Swim sweepers if healthy enough, can Roar set up sweepers too. Rest turns can be abused for set up of some kind.

Jolteon
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- 7/10;
amazing speed, and Rain teams usually don’t have a good electric switch-in. Can Thunder Wave to cripple Special Attackers too. It usually needs to be “boomed” on, or you can try to hit it with a status move.

Snorlax
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- 7/10;
it can’t take Rain boosted attacks well enough to be a reliable switch-in but it exerts a lot more offensive pressure than normal Special walls.

Zapdos
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- 6/10;
as dangerous as Jolteon is but much slower, so it can be revenge killed by Gengar or even pressured by Dugtrio.

Blissey
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- 6/10;
Rain teams usually have the tools to quickly remove Blissey from the game, but an experienced player will try to keep Blissey alive at all costs, which can cause problems in late game situations.


(IV) Final thoughts

As a short conclusion, Rain is a flexible offensive archetype, and it can be really fun to play. It has a lot of good matchups in modern ADV, and it would be really cool to see players experimenting with this type of playstyle, which is the main reason behind this thread :)

I would like to finish this thread by giving some shoutouts to important people to me in the Pokémon community and linking some amazing replays of Rain being used in tournaments/ladder games.

Replays:

https://replay.pokemonshowdown.com/smogtours-gen3ou-385578 - Lycomedes vs Dice - CALLOUS Cup 2
https://replay.pokemonshowdown.com/smogtours-gen3ou-422882 - Marcop vs VIL - SPL X
https://replay.pokemonshowdown.com/smogtours-gen3ou-390882 - thelinearcurve vs Lavos - CALLOUS Cup 2
https://replay.pokemonshowdown.com/smogtours-gen3ou-391344 - thelinearcurve vs Cowboy Dan - CALLOUS Cup 2

Feel free to sending me your Rain replays! :)

Shoutouts:

Dizno, Gacu, Lycomedes - First of all, thanks a lot for introducing me to ADV ladder and community. You guys are amazing persons and players who help a lot of people, revolutionize the meta every month and are always there for giving a tip, playing a game or just talk.

Hclat - Thanks a lot for all the advice and friendly games! You were the first person I approached when I was starting and you were always friendly. Very talented ADVer, I hope you get the deserved praise in the future. Also thanks for correcting my grammar in this thread :(

thelinearcurve - My favorite player. Thanks for inspiring me to write this thread and giving me the motivation to use Rain. You are always super friendly to me and I really appreciate that!

ADV Community Server members - You guys are awesome and the reason why ADV is the best old tier in the game. A lot of metagame discussion, advice, memes, etc. It’s super fun to be a part of this community and I’m really honored at the same time.

Thanks for reading; I really appreciate all the support/feedback :)!
 

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Last edited:
Oh my lord Sadlysius your post is a blessing to Smogon - what an amazing thread! I look forward to future additions/updates. Thanks for the shoutout too <3

some feedback:
- Disagree big time on rating Bliss as a 6/10 threat
- and conversely, I find Jolteon to be a delicious mu. It's the special 'wall', so rain usually murders it. Late game a healthy sweeper (even better with lum to shrug off status) can set up rain on it and just click hydro
- sp def AstaRachi is kinda annoying in the sense that it can wish/tect loop and also ~60% to defeat dug if its healthy. It is by no means a show stopper but you seemed to have missed this?
- a tech that can really help out rain is the adamant sp def dug (ev'ed to live Modest Bliss IB, something like 136 HP / 208 Atk / 24 SpD / 140 Spe for instance). Bliss gone = floodgates open
- EndevPert feels underrated as an opener, esp with Toxic/Swagger/Roar as 4th move to disrupt recover shenanigans. How do you feel about this?
- zf featured a nice ludi squad in his SPL team dump you may wish to include (https://www.smogon.com/forums/threads/spl-team-dump.3648142/#post-8065748 )
- this is entirely theoretical, but hera would pair nicely with rain right. It loves throwing out STAB moves against fat threats to rain, and also SalacHeras appreciate the weather reset. I couldn't quite make it work, but I feel like there is some potential there? Not sure
 
- this is entirely theoretical, but hera would pair nicely with rain right. It loves throwing out STAB moves against fat threats to rain, and also SalacHeras appreciate the weather reset. I couldn't quite make it work, but I feel like there is some potential there? Not sure

houdini (Metagross) @ Lum Berry
Ability: Clear Body
Shiny: Yes
EVs: 204 HP / 252 Atk / 52 Spe
Adamant Nature
- Meteor Mash
- Earthquake
- Explosion
- Toxic

Salamence @ Leftovers
Ability: Intimidate
EVs: 92 HP / 252 SpA / 164 Spe
Modest Nature
IVs: 0 Atk
- Dragon Claw
- Fire Blast
- Toxic
- Rain Dance

Suicune @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 236 SpA / 24 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Hydro Pump
- Ice Beam
- Mirror Coat

Magneton @ Magnet
Ability: Magnet Pull
Shiny: Yes
EVs: 236 HP / 216 SpA / 56 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Thunder
- Hidden Power [Grass]
- Rain Dance
- Thunder Wave

cheat curl carlos (Snorlax) (M) @ Leftovers
Ability: Immunity
Shiny: Yes
Happiness: 0
EVs: 80 HP / 200 Atk / 44 Def / 172 SpD / 12 Spe
Adamant Nature
- Block
- Brick Break
- Shadow Ball
- Self-Destruct

Heracross (M) @ Salac Berry
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 30 HP
- Substitute
- Swords Dance
- Megahorn
- Rock Slide
 
why not use boom regice as Special Wall Bait and/or Remover?
Hi,

I think the reason Regice isn't as good as a special Wall bait/remover, in my humble opinion, has to do with one main thing:

It doesn't bait special walls in (at least, not often enough). Regice usually runs Ice Beam / Thunderbolt / Thunder Wave / Explosion. No special wall (besides Snorlax sometimes) wants to come on a Regice runing those moves, even if they are relatively weak. In the other hand, what your opponent for sure wants to do when they see Regice is take the free switch to Metagross or any other offensive pivot and gain the momentum.

That being said, I can see Regice being a decent pick on a Rain team thanks to its special bulk and support (status + boom). I will add it to the niche removal mons :)

_______________________________________________________________________________________________________________________________________________________________

I also want to use this opportunity to write a little thank-you letter. I'm super glad for all the support this thread has received, it means a lot to me.
I'll definitely update this thread (I don't have a lot of free time) at some point in the future and answer some question raised in linear's reply.
 
Last edited:
Tried making a version of one of your sample lineups for "Special Offense." Thought I'd post it.

The team has RestTalk Bulky Zapdos using HP Ice since Ludicolo has HP Grass, everyone right now expects HP Grass anyways, but mainly to deal with Salamence which otherwise threatens this team greatly.

Swampert is there to deal with the normal threats, capitalize on Rain with Hydro Pump, and also to use Toxic/Protect for a little bit of chip and stall damage to help put things in KO Range for Ludicolo.

Snorlax can deal with non-Roar Suicune, Celebi, and Gengar plus any physical threats if it can get a few curse boosts up first.

Dugtrio is there to prevent Tyranitar from being a big threat both by changing the weather during an attempted RD sweep and/or threatening Ludicolo with HP Bug.

Jirachi is a there for wish support if needed, but also serves as a second Rain Dance setter that can also bait out Dugtrio if you know or suspect they have it/if you know that CB Dugtrio's HP Bug is the only remaining threat on their team to a Ludicolo Sweep.
  • If you predict right and use Rain Dance on the Switch, that's great, but since it can't damage Dugtrio due to carrying Thunder as the only attacking move, it doesn't matter too much really, since if you don't predict Dugtrio and use RD on the switch, you can use it on the first turn Dugtrio switches in to trap you if Jirachi is at full health.
  • Full-health defensive Jirachi takes 64.6 - 76.2% from EQ from a Jolly Dugtrio and 71 - 83.6% from Adamant Dugtrio (assuming I did the calcs right).
  • Either way, if you have Ludicolo at full health in this situation, it only takes 77.4 - 91.4% from Adamant CB Dugtrio HP Bug, so as long as it can 1HKO the rest of the opponent's team, you're fine, but it's good to have a safeguard vs that IMO, especially bc this team lacks a spinner.
Ludicolo is the set you posted.


Enjoy!


https://pokepast.es/2b001f0af0d4bdd8
 
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Hello! I read this article and I decided to build a team. This thread isn't super active, so if you want to critique it, feel free to DM me, I guess? Might post this in the RMT forum as well. I'll take any likes as a go-ahead. My thoughts are in the PokePaste, but I just wanted to say how potent of a threat Ludicolo and Heracross both are in Rain. I know you talked about Ludicolo a little bit, but it's SE STAB HP Grass vs Water types is a very helpful offenseive trait. Then, my SubSalac Swarm Reversal Heracross set is probably a little too specific and I'm probably a little too optimistic about it a great late game cleaner, even if rain isn't up. It can play around Sandstorm to its advantage, putting a lot of pressure on the opponent. But it prefers rain. Anyway, here's my team! Thank you for the advice, Sadlysius! https://pokepast.es/2cfd012b1c43540b
 
Hello! I read this article and I decided to build a team. This thread isn't super active, so if you want to critique it, feel free to DM me, I guess? Might post this in the RMT forum as well. I'll take any likes as a go-ahead. My thoughts are in the PokePaste, but I just wanted to say how potent of a threat Ludicolo and Heracross both are in Rain. I know you talked about Ludicolo a little bit, but it's SE STAB HP Grass vs Water types is a very helpful offenseive trait. Then, my SubSalac Swarm Reversal Heracross set is probably a little too specific and I'm probably a little too optimistic about it a great late game cleaner, even if rain isn't up. It can play around Sandstorm to its advantage, putting a lot of pressure on the opponent. But it prefers rain. Anyway, here's my team! Thank you for the advice, Sadlysius! https://pokepast.es/2cfd012b1c43540b

I DM'd you a detailed list of suggestions for the team.
It's amazing that people still get inspired to build Rain teams after all this time, and I'm grateful for all the interest :)
 
Here's a few of my takes on rain offense:
1. CM Pass Celebi is great on rain teams. It sets up on Milotic and chips Tyranitar for the benefit of rain sweepers, Zapdos and Jirachi. It also has a great matchup vs most bulky teams, which rain tends to struggle against.
A good rain 6 with Celebi is lead TWave or Sub Zapdos, CM Pass Celebi, Dugtrio, Kingdra, SubCM or Offensive Suicune and Mixed Metagross or Offensive Jirachi. It also works with Gengar over Suicune. Pokepaste: CM Pass Rain(Grass Zap) (pokepast.es) or CM Pass Rain(Rachi) (pokepast.es)
2. SubSD Salac Heracross is pretty good on some rain teams. The rain dance support makes it a far more consistent sweeper and makes Reversal sets viable. It absolutely destroys the majority of stall teams, which rains tend to struggle against. I especially like Endure SD Reversal sets.
Here' s a good team with made by Darth Tyros: Tyros Heracross Rain (pokepast.es)
 
I was experimenting with Gorebyss a few weeks ago. It's surprisingly decent as a Kingdra (or somewhat Zapdos) replacement. Although it's Special Defense is lacking, it's still rather sturdy on the Physical side, and it gets access to Baton Pass, meaning you can Baton Pass right after switching in to bait Blissey, switching to Dug. Also, Mystic Water Hydro Pump in Rain OHKOs a lot of mons, including 252 HP / 0 SpD Metagross 81.3% of the time.

Another note is Miracle Seed Ludicolo with HP Grass can break past offensive Starmie, offensive Suicune, sometimes even defensive Suicune (especially in Sand), and rarely standard Milo (in Sand).
252+ SpA Miracle Seed Ludicolo Hidden Power Grass vs. 4 HP / 0 SpD (Offensive) Starmie: 246-290 (93.8 - 110.6%) -- 62.5% chance to OHKO
252+ SpA Miracle Seed Ludicolo Hidden Power Grass vs. 28 HP / 0 SpD (Offensive) Suicune: 193-228 (55.4 - 65.5%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Miracle Seed Ludicolo Hidden Power Grass vs. 240 HP / 0 SpD (Defensive) Suicune: 193-228 (48.1 - 56.8%) -- 89.8% chance to 2HKO after sandstorm damage and Leftovers recovery
252+ SpA Miracle Seed Ludicolo Hidden Power Grass vs. 240 HP / 0 SpD (Defensive) Suicune: 193-228 (48.1 - 56.8%) -- 37.9% chance to 2HKO after Leftovers recovery
252+ SpA Miracle Seed Ludicolo Hidden Power Grass vs. 252 HP / 0 SpD (Standard) Milotic: 178-210 (45.1 - 53.2%) -- 34.8% chance to 2HKO after sandstorm damage and Leftovers recovery
 
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