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A Fierce Battle in the Old Chateau! Galladiator vs. Fire Blast! (Ref: Ducklett)

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Casper fainted :(

It's your turn Geb!

drilbur_animated_sprite_by_devinwarriors-d382nm5.gif


Drilbur(*) [Geb] [Male]
 
Well done, Electra! You managed to stall him out! Now try a Quick Attack, followed by a Yawn! Finish up with a Sand-Attack! But if Drillbur gets close to you, replace your next action with Tickle!
 
529.png

Geb (Drillbur) (M)
HP: 100
Energy: 100
Boosts/Drops:
Others:
Actions: Earthquake - Dig - Submission
Adamant: Adds * to Attack; Subtracts * from Special Attack
Type: Ground
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Sand Strength: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. (Inate)
Sand Throw: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. (Inate)
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 68
133.png

Electra (Eevee) (F)
HP: 30
Energy: 38
Boosts/Drops:
Others: Disable (Shadow Ball, 6 more actions)
Actions: Quick Attack - Yawn - Sand-attack/Tickle
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, decreases Attack by *)
Type:
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Atk: *(-)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)

---------------------------------------------------------

Round 8!

With the recent faint of our lovely Casper, a new replacement has been ordered. Geb the Drillbur comes with a face of vengeance!

Before anything happens, Electra uses a lightning fast Quick Attack to catch Geb off-guard and get off some damage before she faints away into the inevitable darkness. Not giving the weak attack any attention, Geb stamps the ground and summons a wide Earthquake that rumbles the entire building into terror! Picture frames fall off, plant pots shatter into a messy flood of water, and floors tiles rip off into a catastrophe! And that's not the only thing effected - the Pokemon statue fell over and shattered right on Electra's soft head for a deadly blow! Now THAT has gotta hurt!

Knowing her time is near, Electra, who's on the floor, Yawns her death prayer over to the close Geb... who's not there anymore? AH, he went for a swift Dig and completely avoided hearing the slow-moving yawn sound! Afterward, something is crumpling under Electra's ground and pop goes the weasel, err, mole! Electra is struck in surprise as she's stricken, meteors across the air, and slams upon the solid wall, sliding down as she faints into demise.

Geb can only smile with his successful attack. But it's not over yet; the match must continue!

---------------------------------------------------------

529.png

Geb (Drillbur) (M)
HP: 92
Energy: 89
Boosts/Drops:
Others:
Adamant: Adds * to Attack; Subtracts * from Special Attack
Type: Ground
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Sand Strength: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. (Inate)
Sand Throw: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. (Inate)
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 68
133.png

Electra (Eevee) (F)
HP: KOed!
Energy: 0
Boosts/Drops:
Others:
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, decreases Attack by *)
Type:
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Atk: *(-)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)

Geb
A1: Earthquake > 10 + 3 + (4-2 x 1.5) = [16 Damage] [6 Energy]
A2: Dig > 8 + 3 + (4-2 x 1.5) = [14 Damage] [5 Energy]
A3: Submission > 8 + (4-2 x 1.5) x 1.5 = [17 Damage] [6 Energy]

Electra
A1: Quick Attack > 4 + 3 + 2 + (1-2 x 1.5) = [8 Damage] [2 Energy]
A2: Yawn > [6 Energy]
A3: Tickle > [5 Energy]

Galladiator send in a new Pokemon but not its actions, because it's Fire Blast time afterward!
 
Here you go:

totodile.png


Totodile (*) [Irwin] (M)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: ***
Def: ***
SpA: * (-)
SpD: **
Spe: 50 (+)

EC: 1/9
MC: 0
DC: 1/5

Moves:
Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Crunch

Aqua Jet (*)
Dragon Dance (*)
Ice Punch (*)

Waterfall (*)
Shadow Claw (*)
Return (*)
 
529.png

Geb (Drilbur) (M)
HP: 92
Energy: 89
Boosts/Drops:
Others:
Actions: Dig - Hone Claws - Rock Slide
Adamant: Adds * to Attack; Subtracts * from Special Attack
Type: Ground
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Sand Strength: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. (Inate)
Sand Throw: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. (Inate)
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 68

totodile.png

Irwin (Totodile) (M)
HP: 90
Energy: 100
Boosts/Drops:
Others:
Actions: Dragon Dance - Waterfall - Aqua Jet (evasive)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Atk: ***
Def: ***
SpA: * (-)
SpD: **
Spe: 50 (+)

(also i apologize for the quality, tired, night time, and just wanna finish this lol)
---------------------------------------------------------

Round 9!

Geb starts the match by digging under the broken mansion in hopes of evading one of Irwin's moves. However, Irwin doesn't really attack... he actually goes for a Dragon Dance, boosting his spirits to high levels! After the dance, Geb unburrows right under Iwin for a direct hit!

Now faster and better than ever before, Irwin backs away a bit from the hole... or mole, and projects into a Waterfall attack! Splashed, wet, and disgusted, Geb tries to knock off the pressure of the waterfall by Hone Clawing up. Scratchy, eh?

Sharp as a claw, Geb looks around and grabs a few broken down arches and whatnot and uses them as rocks to slide them down upon Irwin! But Irwin was prepared for this and Aqua Jets away as fast as possible, though due to the limited spacing in the room, Irwin was barely caught in the slide! It was apparently not too much of a big deal though, thank god!

---------------------------------------------------------

529.png

Geb (Drilbur) (M)
HP: 71
Energy: 73
Boosts/Drops: +1 Attack and Accuracy
Others:
Adamant: Adds * to Attack; Subtracts * from Special Attack
Type: Ground
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Sand Strength: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. (Inate)
Sand Throw: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. (Inate)
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 68

totodile.png

Irwin (Totodile) (M)
HP: 74
Energy: 86
Boosts/Drops:
Others:
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Atk: ***
Def: ***
SpA: * (-)
SpD: **
Spe: 50 (+)

Geb
A1: Dig > 8 + 3 + (4-3 x 1.5) = [13 Damage] [5 Energy]
A2: Hone Claws > [6 Energy]
A3: Rock Slide > 8 + (4-3 x 1.5) + (1-0 x 1.5) = 11 x .25 = [3 Damage] [5 Energy]

Irwin
A1: Dragon Dance > [7 Energy]
A2: Waterfall > 8 + 3 + (3-2 x 1.5) + (1-0 x 1.5) x 1.5 = [21 Damage] [5 Energy]
A3: Aqua Jet (evasive) > [2 Energy]

Galladiator's turn!
 
EDIT: Don't feed the noob (me).

Well done, Irwin! You have the momentum now! Start with a Waterfall, followed by an Ice Punch! Then use Waterfall again!
 
RE: Dragon Dance. No, I'm sorry. You used it first action, and that means boosts do not carry over into the next round. If you used it second or third action, then it would. Just something to remember!
 
edit: edited.


529.png

Geb (Drilbur) (M)
HP: 71
Energy: 73
Boosts/Drops: +1 Attack and Accuracy
Others:
Actions: Dig - Swords Dance - Rock Slide
Adamant: Adds * to Attack; Subtracts * from Special Attack
Type: Ground
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Sand Strength: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. (Inate)
Sand Throw: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. (Inate)
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 68

totodile.png

Irwin (Totodile) (M)
HP: 74
Energy: 86
Boosts/Drops:
Others:
Actions: Waterfall - Ice Punch - Waterfall
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Atk: ***
Def: ***
SpA: * (-)
SpD: **
Spe: 50 (+)

---------------------------------------------------------

Round 10!

Both contenders are looking pretty rowdy, but who's rowdier? Irwin attempts to claim that title by projecting into a powerful Waterfall attack over the broken-down debris right at Geb, but to no avail as Geb burrows down into a hole with his Dig technique, dodges the Waterfall... but is apparently not popping out?

Sounds from underground can now be clearly heard... the sounds of a Swords Dance being performed from Geb! Confused at what to do, Irwin attempts to frost up his fist and Ice Punch the hole in which Geb has went into, since it pretty much does resemble Geb! This causes the hole to freeze! Uh-oh, how will Geb get out now?

Now wanting to Rock Slide, Geb tries to exit out of the burrow to grab some rocks as there are no available rocks underground... there's just dirt and worms! However, when he tries to butt his head out there, it's only then that he notices that it's frozen all over! Tough luck! That's no Rock Slide for you! It seems that Irwin didn't even realize how bad of a situation he made too as he attempts to Waterfall the clearly visible Geb, but he just slides through the ice hole for no clear profit!

So now there's a stuck mole underground due to ice covering his newly made hole and a wild alligator on the loose not knowing how to crack the ice. Hmm...

---------------------------------------------------------

529.png

Geb (Drilbur) (M)
HP: 71
Energy: 62
Boosts/Drops: +2 Attack
Others:
Adamant: Adds * to Attack; Subtracts * from Special Attack
Type: Ground
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Sand Strength: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. (Inate)
Sand Throw: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. (Inate)
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 68

totodile.png

Irwin (Totodile) (M)
HP: 74
Energy: 71
Boosts/Drops:
Others:
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Atk: ***
Def: ***
SpA: * (-)
SpD: **
Spe: 50 (+)

Geb
A1: Dig > 8 + 3 + (4-3 x 1.5) + (1-0 x 1.5) = [14 Damage] [5 Energy]
A2: Swords Dance > [6 Energy]
A3: Rock Slide > 8 + 3 (crit) + (4-3 x 1.5) + (3-0 x 1.5) = [17 Damage] [5 Energy] (nulled)
Hone Claws has wore off.

Irwin
A1: Waterfall > 8 + 3 + (3-2 x 1.5) x 1.5 = [19 Damage] [5 Energy] (dodged)
A2: Ice Punch > 8 + (3-2 x 1.5) x 1.5 = [14 Damage] [5 Energy] (nulled)
A3: Waterfall > 8 + 3 + (3-2 x 1.5) x 1.5 = [19 Damage] [5 Energy] (nulled)

Fire Blast's turn!
 
Yay, for the crit :)

Geb, try and finish Irwin off with a Earthquake. After that, fire off a Rock Slide before finishing with another Earthquake

Edit: I posted this exactly an hour after my previous move o.O
 
Ah wait, I just changed the scenario, sorry about that. Would you prefer that I disobeyed your orders and go with my original scenario or I obeyed and have what I have just edited right now?

Reference:

Round 10!

Both contenders are looking pretty rowdy, but who's rowdier? Irwin attempts to claim that title by projecting into a powerful Waterfall attack over the broken-down debris right at Geb, but to no avail as Geb burrows down into a hole with his Dig technique, dodges the Waterfall, and pops up right underneath for a smashing hit!

Irwin flies through the air toward the upper floor of the room as a consequence of the last attack, but he uses his legs to apply pressure upon the wall for safety measures and bounce off right toward Geb, who's just clashing together his claws for a Swords Dance. His fist turns into icicles and he smacks Geb's face for a frosty Ice Punch! Pieces of Geb's huge nose turn into deep blue ice, but Geb doesn't seem to mind it one bit!

Instead of trying to take care of the frost, Geb goes up toward the broken down arches, and, you know it, he's going for a Rock Slide! With swift haste, he thrashes all of the arches and burrows Irwin into deep hell! The deep suffocating noises that Irwin's desperately making is evidence that this was a solid critical hit! He's sure to make a comeback, though, as he slings off the debris off him and goes for another Waterfall assault! Geb stares at the beautiful slash of water before his eyes... until he's smacked upon the wall with Irwin on him, filled with dreadful, miserable water.

---------------------------------------------------------

529.png

Geb (Drilbur) (M)
HP: 38
Energy: 57
Boosts/Drops: +2 Attack
Others:

totodile.png

Irwin (Totodile) (M)
HP: 43
Energy: 71
Boosts/Drops:
Others:

CALCS
Geb
A1: Dig > 8 + 3 + (4-3 x 1.5) + (1-0 x 1.5) = [14 Damage] [5 Energy]
A2: Swords Dance > [6 Energy]
A3: Rock Slide >8 + 3 (crit) + (4-3 x 1.5) + (3-0 x 1.5) = [17 Damage] [5 Energy]
Hone Claws has wore off.

Irwin
A1: Waterfall > 8 + 3 + (3-2 x 1.5) x 1.5 = [19 Damage] [5 Energy] (dodged)
A2: Ice Punch > 8 + (3-2 x 1.5) x 1.5 = [14 Damage] [5 Energy]
A3: Waterfall > 8 + 3 + (3-2 x 1.5) x 1.5 = [19 Damage] [5 Energy]

edit: okay gotcha. you can edit your orders.

edit: oh crap, Totodile was supposed to retain its HP last round. That is fixed.
 
Yeah, the edit works for me, I guess...? (can't tell the difference either way, really)

Hang in there, Irwin! Start with a Waterfall, followed by a Crunch! After that, if Drillbur attacks for its third action, respond with an Ice Fang! If not, use Dragon Dance!
 
529.png

Geb (Drilbur) (M)
HP: 71
Energy: 62
Boosts/Drops: +2 Attack
Others:
Actions: Earthquake - Rock Slide - Earthquake
Adamant: Adds * to Attack; Subtracts * from Special Attack
Type: Ground
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Sand Strength: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. (Inate)
Sand Throw: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. (Inate)
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 68

totodile.png

Irwin (Totodile) (M)
HP: 74
Energy: 71
Boosts/Drops:
Others:
Actions: Waterfall - Crunch - Ice Fang (if attacked) / Dragon Dance (if not attacked)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Atk: ***
Def: ***
SpA: * (-)
SpD: **
Spe: 50 (+)

---------------------------------------------------------

Round 11!

Oddly enough, both Pokemon are in a complex scenario. One under the ice and one over the ice. How will they break this abnormality?

I think Geb knows. From underground, he shakes the chateau with a powerful Earthquake that rumbles everything inside! There's Irwin, shaking here and there, and eventually falling down onto a sharp piece of debris! YOUCH! And then, a chandelier falls from the top right onto the ice covering the hole, shattering it once and for all. However, the chandelier and the pieces of ice and water falls right down onto Geb's head for some unimaginable damage! Irwin figures he should go for a Waterfall attack, and he does! He jumps right into the contained mole hole and jets into a high pressured water attack that shreds the chandelier into bits and pieces and smashes upon the unaware Geb!

Geb's in big trouble now! But, he's got something coming! Rumbling the underground, he pushes Geb out of the way, claws out some dirt and mini rocks that are probably not even rocks as fast as possible, and assembles them together with the broken chandelier pieces for a weird Rock Slide assault! This buries not only Irwin, but also Geb! Both are left coughing out dirt and crap, but it seems Irwin is still breathing heavily... almost as if he's going for a delicious, but dirty, Crunch on Geb! MUNCH! Geb's getting eaten!

Despite his odd situation, Geb goes for an Earthquake and shakes up the ground tremendously! This causes Geb and Irwin to bash heads onto one another for some head damage! It must really suck being right near each other. Upon head contact, Irwin's head twists around and raises his jaw for a smashing Ice Fang assault! The fangs pierce through Geb's snout and freeze a bit of it! Frostbite anyone?

Both Pokemon are stuck together underground the chateau, with pieces of debris blocking the way outside the hole.

---------------------------------------------------------

529.png

Geb (Drilbur) (M)
HP: 20
Energy: 45
Boosts/Drops: +1 Attack
Others:
Adamant: Adds * to Attack; Subtracts * from Special Attack
Type: Ground
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Sand Strength: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. (Inate)
Sand Throw: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. (Inate)
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 68

totodile.png

Irwin (Totodile) (M)
HP: 34
Energy: 57
Boosts/Drops:
Others:
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Atk: ***
Def: ***
SpA: * (-)
SpD: **
Spe: 50 (+)

Geb
A1: Earthquake > 10 + 3 + (4-3 x 1.5) + (2-0 x 1.5) = [18 Damage] [6 Energy]
A2: Rock Slide > 8 + (4-3 x 1.5) + (2-0 x 1.5) = [13 Damage] [5 Energy]
A3: Earthquake > 10 + 3 + (4-3 x 1.5) + (2-0 x 1.5) / 2 = [9 Damage, 9 Damage to self for smacking his head with Irwin's] [6 Energy]
Swords Dance has wore off.

Irwin
A1: Waterfall > 8 + 3 + (3-2 x 1.5) x 1.5 = [19 Damage] [5 Energy]
A2: Crunch > 8 + (3-2 x 1.5) = [10 Damage] [5 Energy]
A3: Ice Fang > 7 + (3-2 x 1.5) x 1.5 = [13 Damage] [4 Energy]

Galladiator's turn!
 
Okay, Irwin, listen carefully! Your first priority is getting out of that hole. Try Crunching the random debris above you. If that works the first time, Aqua Jet out of the hole, then hit Drillbur, or the hole if he hasn't come up yet, with another Ice Punch. If Crunch doesn't clear up enough room the first time, Crunch at the debris again, then Aqua Jet through whatever's left!

Recap:
Crunch at debris...Aqua Jet out of hole...Ice Punch to seal hole if Drillbur hasn't come up yet, hit Drillbur if it has
If first Crunch does not break through debris to a point where Aqua Jet works, Crunch again, then Aqua Jet through rest of debris


Interesting situation here...good thing neither of our Pokemon knows Explosion!
 
Geb, use Rock Climb to get out of the hole you are in. Once you are up there prepare for Irwin by using Swords Dance again. Then attack with Earthquake to make Irwin fall into another hole.
 
Oops, Geb's supposed to keep +1 Attack due to it being -1 of a decay. That's fixed.
529.png

Geb (Drilbur) (M)
HP: 20
Energy: 45
Boosts/Drops: +1 Attack
Others:
Action: Rock Climb - Swords Dance - Earthquake
Adamant: Adds * to Attack; Subtracts * from Special Attack
Type: Ground
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Sand Strength: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. (Inate)
Sand Throw: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. (Inate)
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 68

totodile.png

Irwin (Totodile) (M)
HP: 34
Energy: 57
Boosts/Drops:
Others:
Actions: Crunch (debris) - Aqua Jet out - Ice Punch (Drilbur)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Atk: ***
Def: ***
SpA: * (-)
SpD: **
Spe: 50 (+)

---------------------------------------------------------

Round 12!

Yo sup dudes, still stuck? hHAHAHAHhaHHhahhAha!!!!!!

Well, apparently one little mole is VERY adept at the undergrounds and immediately seeks freedom by Rock Climbing through the debris and dirt. This thrashes out the pieces from the chandelier and the dirt side by side, leaving Irwin in the dust as Geb reaches the grounds at last! Poor Irwin, there he is underground, just gnawing and Crunching on some debris and breaking them apart into even smaller pieces! Don't eat them!

Noticing that freedom has already been opened, Irwin immediately goes on the Aqua Jet and slides straight up through the small pieces of debris and dirt and splashes onto the ground, finally breathing Chateau air! Upon landing, he's met by an already freed Geb who's just Swords Dancing up, ready to cut (or shake) Irwin into sizzling dinner!

Geb's not about to let that Swords Dance go to waste, as he immediately shakes the entire ground with an Earthquake and trips Irwin into a hard wall, smashing his head into deep hurt. Gladly, he was able to avoid falling into that accursed hole! After he regain consciousness, Irwin is immediately on the hunt for Geb and throws himself on him for an Ice Punch! POW! And it looks like Geb is experiencing some body freeze! It doesn't look bad at all though!

---------------------------------------------------------

529.png

Geb (Drilbur) (M)
HP: 6
Energy: 25
Boosts/Drops: +2 Attack
Others:
Adamant: Adds * to Attack; Subtracts * from Special Attack
Type: Ground
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Sand Strength: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. (Inate)
Sand Throw: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. (Inate)
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 68

totodile.png

Irwin (Totodile) (M)
HP: 15
Energy: 44
Boosts/Drops:
Others:
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Atk: ***
Def: ***
SpA: * (-)
SpD: **
Spe: 50 (+)

Geb
A1: Rock Climb > [7 Energy]
A2: Swords Dance > [7 Energy]
A3: Earthquake > 10 + 3 + (4-3 x 1.5) + (3-0 x 1.5) = [19 Damage] [6 Energy]
NOW the old Swords Dance has wore off.

Irwin
A1: Crunch > [6 Energy]
A2: Aqua Jet > [2 Energy]
A3: Ice Punch > 8 + (3-2 x 1.5) x 1.5 = [14 Damage] [5 Energy]

Fire Blast's turn!
 
Whew, good job with staying out of the hole, Irwin!

Now just use Aqua Jet three times, one to avoid the Rock Slide and attack Drillbur, then the other two in case the first one doesn't KO.
 
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