As we're bringing Generation 7 to a close, we need to take a hard look at CAP Updates. In this thread, I want to propose a new process for Generation 8 CAP Updates and provide a platform for discussion on CAP Updates. It's my hope that I can present a logical argument for why a new process will be beneficial for CAP as a whole. A hearty thanks goes to cbrevan for co-developing these ideas with me and allowing me to use some of his prose. I will separate this post into three parts:
Before I begin, I must say that I will be addressing Generation 7's Updates shortcomings as I develop my thoughts on Generation 8 Updates. Quite simply, CAP Updates cannot take five months again. Generation 7 CAP Updates were enacted mainly to add hidden abilities to old CAPs, but competitive updates and a loose schedule ensured that these Updates took much longer to complete than expected, while also deviating from its primary focus. While we still have a duty to ensure that CAPs have a fair shot at new moves, and while we needed to update all the CAPs to Generation 7 standards in our first CAP Updates, Generation 8 Updates must take a shorter amount of time, especially with our hiatus based on this thread and this poll. CAP's priority is to execute CAP Processes; it is not to spend half a year on tweaking our past creations, a population that will only continue to grow.
Now, to ensure that CAP Updates will take a shorter amount of time, we have to reduce the scope of the project. This will solve the other issues with CAP Updates: its scope. Though Hidden Abilities were sorely needed, Generation 7 CAP Updates had a lot of competitive updates, and most of them were honestly unnecessary. While I don't think we should revert those changes, I'm taking a hard stance not to make further competitive updates in Generation 8 CAP Updates. As for why, there's not really a basis for how we buff those CAPs. We do Updates at the beginning of the generation. The metagame is in flux as Pokemon are banned in OU, trends are being established, mechanics being understood. Competitive updates in Generation 7 Updates were based on a Pokemon's relative performance in Generation 6, but that doesn't really make any sense at all. In short, we have no way of reliably establishing a way to buff Pokemon competitively. On the other hand, if we want to nerf CAPs, we have the nerfing process as outlined in this post. Furthermore, CAP Updates can be taken advantage of by users to leave their own mark on a CAP under the guise of "balancing" them. Unless the CAP is broken and we must undergo a nerfing process for the sake of balance, trying to change a CAP's original purpose blemishes the original creation process, which our community poured a lot of time and effort into. Whatever awesome ideas we have for the old CAPs can be applied to new CAPs or flashCAPs. Thus, I openly oppose any future intentional competitive updates.
Now, this means we can cut out a lot of content from the CAP Updates process. First off, we can cut off doing movepool revamps, which don't necessarily respect the original movepool submission at the time of the CAP's creation. 28+ movepool revamps take up a significant amount of time over a process, to the point where we dedicate at least a week to movepool submissions in a normal CAP process. There's no reason to do them again in CAP Updates. Now, for new moves to be added to the movepool, I'll get to later.
Second, we can remove ability changes and maintain the ban on stat changes. There's no reason to change abilities if we a) don't want to buff CAPs, b) have an alternative process to nerf CAPs, and c) have already added Hidden Abilities to Generation 4 CAPs. The same applies to stat changes: they are unnecessary.
Finally, we can reduce the amount of new moves to add to CAPs to only the new moves from Generation 8. Every CAP has gone through a moveset and movepool process, and every pre-Generation 7 CAP has gone through the last update process. They have all had the chance to get moves from each generation, including Generation 7. This includes move tutor moves added later in the generation (think USUM tutors) - even if the move tutor moves' access is new, all those moves existed for the entirety of the generation. Furthermore, we shouldn't have to continuously check move tutor moves every time they are released. Thus, the only truly new moves are the ones added in Generation 8. If the CAP missed a move during its process, then that's sort of just too bad. We don't need to waste our time going back and adding old moves. Also, there's no need to remove moves with the Nerfing Process. Now, since we aren't doing any movepool revamps, any new moves that are added will be added to their most logical place: if it's a TM move or a move tutor move, it'll go in their respective lists. Otherwise, it'll go somewhere in egg moves or level up.
Now, we need a basis for how to add new moves and to give us a framework for how not to buff CAPs unnecessarily. Let's define this as maintaining each CAP's general power level before and after updates. To reiterate, the logic behind this is that viability and other metagame dependent metrics require a stable metagame. However, the metagame is unreliable early in a generation because the metagame hasn't develop fully. Moreover, permanently changing how CAPs function based off such short-term trends is not something we should further condone on a large scale. While they are sometimes necessary for individual mons that are breaking the metagame in the Nerfing Process, large-scale changes just for the sake of having change in Updates and does nothing but further bury the legacy of the users who originally made the CAPs. As such, we should do our best to keep the post-update capabilities of CAPs as similiar to their pre-update capabilities as close as possible. To this end, "power level" shall be defined in a vacuum unrelated to any metagame, and based solely of what a CAP is capable of with the current tools it has. Also, "power ceiling" shall be defined as the maximum damage a Pokemon can deal with its STAB attacks. For future CAP Updates, each CAP's roles and its coverage moves, utility moves, and power ceiling should stay roughly the same. This means we should avoid adding new coverage types to CAPs or drastically more powerful coverage, avoid role defining moves such as pivoting, recovery, hazard control, status control, etc. and avoid boosting the power ceiling of Pokemon massively. An example of a good update from Generation 7 was Icicle Crash Syclant (a minor boost to a relatively weak STAB move didn't increase Syclant's power level drastically); a bad example was the dismissed Hydro Pump Krilowatt, which was considered but not allowed in the end (would have increased Krilowatt's power level considerably). This should quell large, unnecessary buffs that resulted in Phantom Force Necturna (which raised the power level too drastically) or Triage Revenankh (which drastically changed how the CAP functions). Last, moves should be added mainly based on appearance compared to real Pokemon and should fit the CAP's flavor identity. For example, Colossoil should not get Defog or other hazard removing moves just because it gets Rapid Spin, as there is no flavor connection between the moves and their similiarity comes from their mechanics. However, it rightfully earned discussion on High Horsepower in Generation 7 updates due to its access to Earthquake and the flavor association between the two, as well as not pushing the boundaries on its power level.
Part 2: How CAP Updates should operate
Again, I will refer to Generation 7 Updates' deficiencies for the sake of Generation 8 Updates' sake. This section will refer to leadership and timing. In short, Generation 7 Updates had a lot of leadership positions. First, there were Update Leaders (ULs) and Generational Leaders (GLs). ULs ran threads and polls, while GLs oversaw the progress over each generation of CAPs. In theory, this works well. However, moving forward, GLs are really not necessary, especially if ULs' work is drastically reduced to only considering the inclusion of new Generation 8 moves that maintain each CAPs power level and NOT competitive updates, ability changes, move additions and removals, and movepool revamps. Thus, leadership can just be comprised of a team of ULs, with the CAP Moderation team to ensure the process moves smoothly. Furthermore, with ULs' workload reduced so much, ULs can be opened to newer users that want a taste of a leadership position without the super high stakes of TLTing.
Now, for timing. Because we've reduced the scope of Updates as a whole, we can feasibly instate a rigid schedule for this project to ensure that this project doesn't drag on. First, there will be a few days period of UL signups, and a one-day poll to elect 7 ULs. For 4 weeks, each UL will post a thread for each CAP; the order of the CAPs will be based on chronology (e.g. the first 7 CAPs will be the first 7 threads). Within each thread, for 6 days, potential Generation 8 move additions will be considered. A hard deadline at the end of the 6 days will be maintained to ensure the project is finished without dragging on. 6 days should be sufficient time to discuss given the reduced scope of the project. The last day of the week will be dedicated to any polls required from the thread, and for the UL to write the OP of the next week's update thread. ULs will direct the CAP Moderation Team on what moves need to be polled, and the standard voting procedure will occur. Move additions will be polled if the intelligent community consensus (ICC) is split, but ULs will strike down any moves that raise the Pokemon's power level, as defined earlier. Moves that do not raise the CAP's power level can be allowed without polling if ICC is in favor of the move or dismissed if ICC is not in favor of the move.
This schedule has its advantages. It ensures that the entirety of CAP Updates will take about 5 weeks, which ensures that CAP27 can begin early in Generation 8, unlike Pajantom, which began near the end of SM and was released in USUM. It also ensures that discussion will not stall out. If there is a concrete deadline, there discussion will have to happen within that time period. Finally, the last Updates Process took so long that some ULs became tired of their position; with the shorter timeframe, the ULs and also the overall community are far less likely to experience burnout.
A bulleted summary:
- What needs to change in CAP Updates
- How CAP Updates should operate
- A bulleted summary
Before I begin, I must say that I will be addressing Generation 7's Updates shortcomings as I develop my thoughts on Generation 8 Updates. Quite simply, CAP Updates cannot take five months again. Generation 7 CAP Updates were enacted mainly to add hidden abilities to old CAPs, but competitive updates and a loose schedule ensured that these Updates took much longer to complete than expected, while also deviating from its primary focus. While we still have a duty to ensure that CAPs have a fair shot at new moves, and while we needed to update all the CAPs to Generation 7 standards in our first CAP Updates, Generation 8 Updates must take a shorter amount of time, especially with our hiatus based on this thread and this poll. CAP's priority is to execute CAP Processes; it is not to spend half a year on tweaking our past creations, a population that will only continue to grow.
Now, to ensure that CAP Updates will take a shorter amount of time, we have to reduce the scope of the project. This will solve the other issues with CAP Updates: its scope. Though Hidden Abilities were sorely needed, Generation 7 CAP Updates had a lot of competitive updates, and most of them were honestly unnecessary. While I don't think we should revert those changes, I'm taking a hard stance not to make further competitive updates in Generation 8 CAP Updates. As for why, there's not really a basis for how we buff those CAPs. We do Updates at the beginning of the generation. The metagame is in flux as Pokemon are banned in OU, trends are being established, mechanics being understood. Competitive updates in Generation 7 Updates were based on a Pokemon's relative performance in Generation 6, but that doesn't really make any sense at all. In short, we have no way of reliably establishing a way to buff Pokemon competitively. On the other hand, if we want to nerf CAPs, we have the nerfing process as outlined in this post. Furthermore, CAP Updates can be taken advantage of by users to leave their own mark on a CAP under the guise of "balancing" them. Unless the CAP is broken and we must undergo a nerfing process for the sake of balance, trying to change a CAP's original purpose blemishes the original creation process, which our community poured a lot of time and effort into. Whatever awesome ideas we have for the old CAPs can be applied to new CAPs or flashCAPs. Thus, I openly oppose any future intentional competitive updates.
Now, this means we can cut out a lot of content from the CAP Updates process. First off, we can cut off doing movepool revamps, which don't necessarily respect the original movepool submission at the time of the CAP's creation. 28+ movepool revamps take up a significant amount of time over a process, to the point where we dedicate at least a week to movepool submissions in a normal CAP process. There's no reason to do them again in CAP Updates. Now, for new moves to be added to the movepool, I'll get to later.
Second, we can remove ability changes and maintain the ban on stat changes. There's no reason to change abilities if we a) don't want to buff CAPs, b) have an alternative process to nerf CAPs, and c) have already added Hidden Abilities to Generation 4 CAPs. The same applies to stat changes: they are unnecessary.
Finally, we can reduce the amount of new moves to add to CAPs to only the new moves from Generation 8. Every CAP has gone through a moveset and movepool process, and every pre-Generation 7 CAP has gone through the last update process. They have all had the chance to get moves from each generation, including Generation 7. This includes move tutor moves added later in the generation (think USUM tutors) - even if the move tutor moves' access is new, all those moves existed for the entirety of the generation. Furthermore, we shouldn't have to continuously check move tutor moves every time they are released. Thus, the only truly new moves are the ones added in Generation 8. If the CAP missed a move during its process, then that's sort of just too bad. We don't need to waste our time going back and adding old moves. Also, there's no need to remove moves with the Nerfing Process. Now, since we aren't doing any movepool revamps, any new moves that are added will be added to their most logical place: if it's a TM move or a move tutor move, it'll go in their respective lists. Otherwise, it'll go somewhere in egg moves or level up.
Now, we need a basis for how to add new moves and to give us a framework for how not to buff CAPs unnecessarily. Let's define this as maintaining each CAP's general power level before and after updates. To reiterate, the logic behind this is that viability and other metagame dependent metrics require a stable metagame. However, the metagame is unreliable early in a generation because the metagame hasn't develop fully. Moreover, permanently changing how CAPs function based off such short-term trends is not something we should further condone on a large scale. While they are sometimes necessary for individual mons that are breaking the metagame in the Nerfing Process, large-scale changes just for the sake of having change in Updates and does nothing but further bury the legacy of the users who originally made the CAPs. As such, we should do our best to keep the post-update capabilities of CAPs as similiar to their pre-update capabilities as close as possible. To this end, "power level" shall be defined in a vacuum unrelated to any metagame, and based solely of what a CAP is capable of with the current tools it has. Also, "power ceiling" shall be defined as the maximum damage a Pokemon can deal with its STAB attacks. For future CAP Updates, each CAP's roles and its coverage moves, utility moves, and power ceiling should stay roughly the same. This means we should avoid adding new coverage types to CAPs or drastically more powerful coverage, avoid role defining moves such as pivoting, recovery, hazard control, status control, etc. and avoid boosting the power ceiling of Pokemon massively. An example of a good update from Generation 7 was Icicle Crash Syclant (a minor boost to a relatively weak STAB move didn't increase Syclant's power level drastically); a bad example was the dismissed Hydro Pump Krilowatt, which was considered but not allowed in the end (would have increased Krilowatt's power level considerably). This should quell large, unnecessary buffs that resulted in Phantom Force Necturna (which raised the power level too drastically) or Triage Revenankh (which drastically changed how the CAP functions). Last, moves should be added mainly based on appearance compared to real Pokemon and should fit the CAP's flavor identity. For example, Colossoil should not get Defog or other hazard removing moves just because it gets Rapid Spin, as there is no flavor connection between the moves and their similiarity comes from their mechanics. However, it rightfully earned discussion on High Horsepower in Generation 7 updates due to its access to Earthquake and the flavor association between the two, as well as not pushing the boundaries on its power level.
Part 2: How CAP Updates should operate
Again, I will refer to Generation 7 Updates' deficiencies for the sake of Generation 8 Updates' sake. This section will refer to leadership and timing. In short, Generation 7 Updates had a lot of leadership positions. First, there were Update Leaders (ULs) and Generational Leaders (GLs). ULs ran threads and polls, while GLs oversaw the progress over each generation of CAPs. In theory, this works well. However, moving forward, GLs are really not necessary, especially if ULs' work is drastically reduced to only considering the inclusion of new Generation 8 moves that maintain each CAPs power level and NOT competitive updates, ability changes, move additions and removals, and movepool revamps. Thus, leadership can just be comprised of a team of ULs, with the CAP Moderation team to ensure the process moves smoothly. Furthermore, with ULs' workload reduced so much, ULs can be opened to newer users that want a taste of a leadership position without the super high stakes of TLTing.
Now, for timing. Because we've reduced the scope of Updates as a whole, we can feasibly instate a rigid schedule for this project to ensure that this project doesn't drag on. First, there will be a few days period of UL signups, and a one-day poll to elect 7 ULs. For 4 weeks, each UL will post a thread for each CAP; the order of the CAPs will be based on chronology (e.g. the first 7 CAPs will be the first 7 threads). Within each thread, for 6 days, potential Generation 8 move additions will be considered. A hard deadline at the end of the 6 days will be maintained to ensure the project is finished without dragging on. 6 days should be sufficient time to discuss given the reduced scope of the project. The last day of the week will be dedicated to any polls required from the thread, and for the UL to write the OP of the next week's update thread. ULs will direct the CAP Moderation Team on what moves need to be polled, and the standard voting procedure will occur. Move additions will be polled if the intelligent community consensus (ICC) is split, but ULs will strike down any moves that raise the Pokemon's power level, as defined earlier. Moves that do not raise the CAP's power level can be allowed without polling if ICC is in favor of the move or dismissed if ICC is not in favor of the move.
This schedule has its advantages. It ensures that the entirety of CAP Updates will take about 5 weeks, which ensures that CAP27 can begin early in Generation 8, unlike Pajantom, which began near the end of SM and was released in USUM. It also ensures that discussion will not stall out. If there is a concrete deadline, there discussion will have to happen within that time period. Finally, the last Updates Process took so long that some ULs became tired of their position; with the shorter timeframe, the ULs and also the overall community are far less likely to experience burnout.
A bulleted summary:
- Generation 8 CAP Updates must take a shorter amount of time so that we may begin CAP27 in a timely manner and avoid another situation like Pajantom's
- Generation 8 CAP Updates should roughly maintain a Pokemon's power level
- This means that coverage, roles, utility moves, and power behind their stab moves should stay roughly the same
- Moves that increase a Pokemon's power level are:
- Noticeably more powerful STAB moves or coverage moves
- New coverage types
- Role defining moves such as pivoting, recovery, hazard control, status control, etc.
- Moves that increase a Pokemon's power level are:
- To this end, only new Generation 8 moves should be considered for Generation 8 Updates. Nerfs, unnecessary buffs, movepool revamps, ability changes, stat changes, and moves from previous gens should not be considered for Updates
- Any new moves will be added in the most logical place
- TM List and Tutor Moves are considered first
- Egg Moves and Level Up are considered next
- Any new moves will be added in the most logical place
- This means that coverage, roles, utility moves, and power behind their stab moves should stay roughly the same
- Leadership should be comprised of a team of ULs; there will be no GLs
- ULs are responsible for writing the OP of each Update thread and determining the ICC at the end of each thread
- The CAP Moderation team is responsible for overseeing the process, start polls using the ULs' slates, and end polls using standard CAP voting procedure
- Time Table
- Elect 7 Update Leaders
- Nominate for a few days, poll in 1 day
- For 4 weeks
- Each UL creates a thread for a CAP
- Potential move additions / balance concerns addressed in the first 6 days
- ULs should disallow moves that massively increase the Pokemon's power level
- Otherwise, ULs can allow moves that the ICC favors, disallow moves that the ICC does not, and should poll moves that the ICC is split on
- The last day is reserved for polling and for the UL to write the next CAP's OP
- Each UL will give a slate to the mods for the poll, if needed
- Total time
- About 5 weeks
- Advantages of a rigid time table
- Ensures that discussion moves along
- We don't delay CAP27 anymore than we have to
- Less burnout among ULs and in community
- Elect 7 Update Leaders
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