I played at a fun team tournament named Levi's Premier League and ended with a satisfying 5-1 record. My team didn't make it to the playoffs so I'll post the teams here with a short explanation on how the team was built in the end. I'll make another post where I'll go through some sets taken from this post, and my thoughts on how the meta has developed, etc.
Week 1 vs Gawain
- Wanted to build around Lead SpDef Diglett w Thief + CB Doduo for electric's and punishing the Physdef Porygon trapping Diglett interaction while both of them cover each other's weakness as well.
- Was in that Physdef Porygon trend and Wailmer fits because it took care of water offense besides Chinchou, which Porygon can handle.
- Elekid felt like necessary for the speed control.
Week 2 vs Mohamedall
- Was just hyped-focused on building around Screech Diglett + Atk invested Porygon in order to OHKO Porygon after it traps Diglett.
Week 3 vs Medaia
- Outdated team, take this.
- I found that Lead Clamperl can beat Wailmer leads(or has a good chance against the bulky spread after recalcing it right recently oops), and I was just hooked to build this lead right away.
- If Clamperl(and Diglett to an extent) could get rid of water types, it was like trying to build rain right after there was a perfect opportunity.
- Diglett with Rock Tomb synergizes very well with Clamperl to give it another opportunity to kill a mon.
- I forgot the reason for the EV spreads on Voltorb and Abra, but I assume it helped me tank hits from Chinchou for example. Both were used since they're the fastest rain dance users while being able to deny opportunities to the opponent.
Week 4 vs Tack
For the first team
- It's actually my third version of this trapping team. If you haven't noticed already, I'm already hell-deep into Diglett-Porygon interactions, and at some point, I found this unhinged core with Growl + Memento Ralts + Sub Sharpen Porygon.
- This version was heavily focused on CB SpDef Diglett, Ralts, and Porygon as the trapping core.
- Instead of running an obvious pursuit trapper, I ran with some lures that were built to force in those ghost types. Doduo can easily force in Duskull in t2 if I get the right MU, and Koffing can get 2hko'd by Drill Peck + Double Edge.
- Duskull and Chinchou there was mainly covered the threats that swept this team.
For the second team due to tie in match 1
- Used for pursuit trapping for this team.
- Although no Diglett trapping, I've Houndour that speaks for itself wanting to be trapped by Diglett.
- Everything else just covers were to just cover the threats that could have swept my team.
Week 5 vs Trowe
- I updated the team recently to get the EVs that I wanted to have.
- Used too much Diglett, now I want to try Spikes instead.
- Fairly a standard type of team where these mons will abuse the spikes the most in my head.
- I hated how easy it was to OHKO Bagon, so I decided to give it some bulk in order to handle against some endgame threats like Abra(mainly to set btw.
- Build this about an hour before the match due to priority to exams(and a bit too much of DPP laddering oops).
Week 7 vs TheIronPikachu(kmrt played for me due to exams on week 6)
- I really wanted to build around Anoroth and Abra after feeling like they've lowkey broken.
- I built this about an hour before the match started, so I've no idea how good it is really.
Huge thanks to BeardedDrakon and Ban Tera Squad for drafting me in. Especially kmrt and Jackewu for supporting me when I needed it, even if I wasn't that much active in the discord srry. If there was something I wish I could have done more was to prep better and play more test games, because holy moly I just autopilot sometimes when trying to build new teams.
Most builds were constructed in a way where I'm planning turns ahead like a gameplan and where I react to the next interactions accordingly. There was some defensive and offensive synergy here and there and you could be flexible with it, but overall I felt like it was like a flowchart type of way when I tried to build. It does explain when I tend to build I have the mid-game and early game planned out, but my leads feel a bit too random or out of place.
Week 1 vs Gawain
- Wanted to build around Lead SpDef Diglett w Thief + CB Doduo for electric's and punishing the Physdef Porygon trapping Diglett interaction while both of them cover each other's weakness as well.
- Was in that Physdef Porygon trend and Wailmer fits because it took care of water offense besides Chinchou, which Porygon can handle.
- Elekid felt like necessary for the speed control.
- But because I felt weak to Chinchou, I ran with Lum Berry Bagon paired up with Light Screens Elekid so after Elekid dies to Chinchou or Porygon for example, my Bagon can set up without being worried by t-wave.
Week 2 vs Mohamedall
- Was just hyped-focused on building around Screech Diglett + Atk invested Porygon in order to OHKO Porygon after it traps Diglett.
- Had to mention that the Porygon spread isn't really good since it doesn't fully OHKO fully Physdef Porygon.
- The others were mainly speed control and defensive synergy.Week 3 vs Medaia
- Outdated team, take this.
- I found that Lead Clamperl can beat Wailmer leads(or has a good chance against the bulky spread after recalcing it right recently oops), and I was just hooked to build this lead right away.
- I took notice once I found out it was able to OHKO the dex set of Porygon firsthand. Felt like better than Cubone in my eyes.
- I tried to build it around where I can use it in mid-game but ended up disliking it since it resembles my para team with Cubone.- If Clamperl(and Diglett to an extent) could get rid of water types, it was like trying to build rain right after there was a perfect opportunity.
- Diglett with Rock Tomb synergizes very well with Clamperl to give it another opportunity to kill a mon.
- I forgot the reason for the EV spreads on Voltorb and Abra, but I assume it helped me tank hits from Chinchou for example. Both were used since they're the fastest rain dance users while being able to deny opportunities to the opponent.
Week 4 vs Tack
For the first team
- It's actually my third version of this trapping team. If you haven't noticed already, I'm already hell-deep into Diglett-Porygon interactions, and at some point, I found this unhinged core with Growl + Memento Ralts + Sub Sharpen Porygon.
- This version was heavily focused on CB SpDef Diglett, Ralts, and Porygon as the trapping core.
- Instead of running an obvious pursuit trapper, I ran with some lures that were built to force in those ghost types. Doduo can easily force in Duskull in t2 if I get the right MU, and Koffing can get 2hko'd by Drill Peck + Double Edge.
- Duskull and Chinchou there was mainly covered the threats that swept this team.
- Although the CM Duskull was designed to handle vs DD mons and Abraswe at the same time in a guaranteed fashion.
- CB Diglett was on purpose; I wanted to force Porygon to trap and remove it so I could use Ralts to cripple it so my Porygon can sweep.For the second team due to tie in match 1
- Used for pursuit trapping for this team.
- Although no Diglett trapping, I've Houndour that speaks for itself wanting to be trapped by Diglett.
- Everything else just covers were to just cover the threats that could have swept my team.
Week 5 vs Trowe
- I updated the team recently to get the EVs that I wanted to have.
- Used too much Diglett, now I want to try Spikes instead.
- Fairly a standard type of team where these mons will abuse the spikes the most in my head.
- I hated how easy it was to OHKO Bagon, so I decided to give it some bulk in order to handle against some endgame threats like Abra(mainly to set btw.
- Build this about an hour before the match due to priority to exams(and a bit too much of DPP laddering oops).
Week 7 vs TheIronPikachu(kmrt played for me due to exams on week 6)
- I really wanted to build around Anoroth and Abra after feeling like they've lowkey broken.
- Figured out that both of them could work in the same team.
- Diglett, Porygon, and Wailmer were just easy defensive cores that I could just put in.- Diglett + Screens in particular synergizes well with Anoroth by giving opportunities for a free SD or Sub.
- The Lead Gastly is designed to discourage Ghosts, Koffing, and Abra switch-ins because my goal is to explode on mons that stops the momentum from them setting up.- I built this about an hour before the match started, so I've no idea how good it is really.
Huge thanks to BeardedDrakon and Ban Tera Squad for drafting me in. Especially kmrt and Jackewu for supporting me when I needed it, even if I wasn't that much active in the discord srry. If there was something I wish I could have done more was to prep better and play more test games, because holy moly I just autopilot sometimes when trying to build new teams.
Most builds were constructed in a way where I'm planning turns ahead like a gameplan and where I react to the next interactions accordingly. There was some defensive and offensive synergy here and there and you could be flexible with it, but overall I felt like it was like a flowchart type of way when I tried to build. It does explain when I tend to build I have the mid-game and early game planned out, but my leads feel a bit too random or out of place.
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