Pokémon Aegislash

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Wether this has been stated or not defiant sucker punch bisharp can in fact be a counter. It can sucker punch into kings shield and be unfazed by the debuff. It can OHKO if banded+Adamant. I've tested it a few times.
 
Please excuse me if this was mentioned before, but I just noticed that Aegislash has access to Head Smash. Would this be a viable move in any way?
 

aVocado

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Please excuse me if this was mentioned before, but I just noticed that Aegislash has access to Head Smash. Would this be a viable move in any way?
0 Atk Life Orb Aegislash-Blade Head Smash vs. 248 HP / 252+ Def Mandibuzz: 278-328 (65.7 - 77.5%) -- guaranteed 2HKO

Huh. And Aegislash can speed-creep un-invested Mandi with 168 EVs, it might just be worth using. :P Although the recoil will be a lot.
 
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Wether this has been stated or not defiant sucker punch bisharp can in fact be a counter. It can sucker punch into kings shield and be unfazed by the debuff. It can OHKO if banded+Adamant. I've tested it a few times.
It isn't debuffed+rebuffed, nothing happens at all because Sucker Punch only makes contact if the opponent uses an attack move, which King's Shield is not.
 
EDIT: Aegislash learns Flash Cannon (it's a TM)

thereby a set like this: autotomize/shadow ball/flash cannon/HP of choice, Modest (252 SAtk/252Speed) might be viable
 

Punchshroom

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Flash Cannon targets tend to either tie in power with Shadow Ball or get hit harder by Iron Head / Sacred Sword, even without much investment in Attack.
 

alexwolf

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To further elaborate on what Punchshroom said, here are calculations against the Pokemon you would want to hit with Flash Cannon:

Tyranitar
  • 88 Atk Life Orb Aegislash-Blade Iron Head vs. 252 HP / 0 Def Tyranitar: 312-369 (77.2 - 91.3%) -- guaranteed 2HKO
  • 252+ SpA Life Orb Aegislash-Blade Flash Cannon vs. 252 HP / 252+ SpD Tyranitar in Sand: 198-237 (49 - 58.6%) -- 97.3% chance to 2HKO
Sylveon
  • 88 Atk Life Orb Aegislash-Blade Iron Head vs. 252 HP / 252+ Def Sylveon: 320-377 (81.2 - 95.6%) -- guaranteed 2HKO
  • 252+ SpA Life Orb Aegislash-Blade Flash Cannon vs. 252 HP / 0 SpD Sylveon: 330-393 (83.7 - 99.7%) -- guaranteed 2HKO
Clefable
  • 88 Atk Life Orb Aegislash-Blade Iron Head vs. 252 HP / 0 Def Clefable: 439-523 (111.4 - 132.7%) -- guaranteed OHKO
  • 252+ SpA Life Orb Aegislash-Blade Flash Cannon vs. 252 HP / 252+ SpD Clefable: 322-382 (81.7 - 96.9%) -- guaranteed 2HKO
  • 88 Atk Life Orb Aegislash-Blade Iron Head vs. 252 HP / 252+ Def Clefable: 299-354 (75.8 - 89.8%) -- guaranteed 2HKO
  • 252+ SpA Life Orb Aegislash-Blade Flash Cannon vs. 252 HP / 0 SpD Clefable: 455-538 (115.4 - 136.5%) -- guaranteed OHKO
Florges
  • 88 Atk Life Orb Aegislash-Blade Iron Head vs. 252 HP / 0 Def Florges: 463-549 (128.6 - 152.5%) -- guaranteed OHKO
  • 252+ SpA Life Orb Aegislash-Blade Flash Cannon vs. 252 HP / 252+ SpD Florges: 218-260 (60.5 - 72.2%) -- guaranteed 2HKO
Mamoswine
  • 88 Atk Life Orb Aegislash-Blade Iron Head vs. 0 HP / 0 Def Mamoswine: 408-484 (113 - 134%) -- guaranteed OHKO
  • 252+ SpA Life Orb Aegislash-Blade Flash Cannon vs. 0 HP / 0 SpD Mamoswine: 627-741 (173.6 - 205.2%) -- guaranteed OHKO
Terrakion
  • 88 Atk Life Orb Aegislash-Blade Iron Head vs. 0 HP / 0 Def Terrakion: 374-439 (115.7 - 135.9%) -- guaranteed OHKO
  • 252+ SpA Life Orb Aegislash-Blade Flash Cannon vs. 0 HP / 0 SpD Terrakion: 455-538 (140.8 - 166.5%) -- guaranteed OHKO
  • 252+ SpA Life Orb Aegislash-Blade Flash Cannon vs. 0 HP / 0 SpD Terrakion in Sand: 304-359 (94.1 - 111.1%) -- 56.3% chance to OHKO
Togekiss
  • 88 Atk Life Orb Aegislash-Blade Iron Head vs. 248 HP / 252+ Def Togekiss: 252-299 (67.5 - 80.1%) -- guaranteed 2HKO
  • 252+ SpA Life Orb Aegislash-Blade Flash Cannon vs. 248 HP / 0 SpD Togekiss: 369-437 (98.9 - 117.1%) -- 93.8% chance to OHKO
  • 88 Atk Life Orb Aegislash-Blade Iron Head vs. 248 HP / 0 Def Togekiss: 354-421 (94.9 - 112.8%) -- 75% chance to OHKO
  • 252+ SpA Life Orb Aegislash-Blade Flash Cannon vs. 248 HP / 252+ SpD Togekiss: 273-322 (73.1 - 86.3%) -- guaranteed 2HKO
So, Flash Cannon is only useful for physically defensive variants of Clefable and Togekiss, while Iron Head takes care of Tyranitar, Blissey, Goodra (to and extend), and specially defensive versions of Clefable and Togekiss.
 
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Is it me, or is the Weakness Policy Mixed attacker Aegislash a very good set?
With Shadow Ball + Iron Head + Sacred swords, it is doing loads, thnx to Aegislash's weakness to common Sucker Punch and Earthquake. Being mixed will make him catch many physical walls, such as Skarmory, off-guard, Skarmory will most likely switch into Aegislash thinking it can wall it and put 1-2 layers of Spikes, well it can't with Shadow Ball.

+2 4 SpA Aegislash-Blade Shadow Ball vs. 252 HP / 0 SpD Skarmory: 330-388 (98.8 - 116.1%) -- guaranteed OHKO after Stealth Rock
 
Is it me, or is the Weakness Policy Mixed attacker Aegislash a very good set?
With Shadow Ball + Iron Head + Sacred swords, it is doing loads, thnx to Aegislash's weakness to common Sucker Punch and Earthquake. Being mixed will make him catch many physical walls, such as Skarmory, off-guard, Skarmory will most likely switch into Aegislash thinking it can wall it and put 1-2 layers of Spikes, well it can't with Shadow Ball.

+2 4 SpA Aegislash-Blade Shadow Ball vs. 252 HP / 0 SpD Skarmory: 330-388 (98.8 - 116.1%) -- guaranteed OHKO after Stealth Rock
Provided Sturdy isn't broken, Skarmory is not letting +2/+2 Aegislash stay in while it lays down spikes. It's WWing that shit out ASAP. That's not to say WP Aegislash is bad, though I'd rather just run Mixed Wallbreaking Aegislash myself.
 
I said after stealth rock = sturdy broken, True that though, ofc Skarmory will be WW-ing, but it never outsped my Aegislash (Running 124 Speed, outspeeds Mega Scizor) so I'd do enough to OHKO Skarmory at +2 (Running 80 SpA to OHKO Mega Scizor after 2 Layers of Spikes +2 SpA, because I have klefki and Mega Scizor is a problem for the team, so making sure Aegislash can do something) and after Stealth Rock. I'm not scared of Skarmory unless running Speed EVs which I doubt.
 
I said after stealth rock = sturdy broken, True that though, ofc Skarmory will be WW-ing, but it never outsped my Aegislash (Running 124 Speed, outspeeds Mega Scizor) so I'd do enough to OHKO Skarmory at +2 (Running 80 SpA to OHKO Mega Scizor after 2 Layers of Spikes +2 SpA, because I have klefki and Mega Scizor is a problem for the team, so making sure Aegislash can do something) and after Stealth Rock. I'm not scared of Skarmory unless running Speed EVs which I doubt.
My main problem with using Skarmory as an example for WP Aegislash is that Mixed Aegislash beats Skarmory easily as well and fairs just fine against M-Scizor without having to bait an Earthquake etc. beforehand.
 
How about an Autotomize + Swords Dance set?

Aegislash @ Life Orb
Trait: Stance Change
EVS: 252 Atk / 252 Spe / 4 HP
Adamant / Jolly Nature
-Swords Dance
-Autotomize
-Shadow Claw
-Iron Head

This set is more to search a chance to sweep. Bring Aegislash on a weakened foe, and when when it switches out, use Autotomize (or Swords Dance) and let the fun begin.
Thanks to Aegislash natural bulk before changing to its Blade form, it can take a hit when it uses the double boost. Autotomize raises Aegislash speed to 438 with Adamant, which is pretty good as it outspeeds even Modest Accelgor and 80 Base Speed Choice Scarf users. However, if Choice Scarf Rotom its a problem for your team, then Jolly can be used instead of Adamant. Then, after a Swords Dance, Aegislash will reach an incredible 876 Attack if Adamant, or 798 if Jolly. Then start sweeping. Ghost and Steel provide excelent coverage. Shadow Claw its your preffered STAB, as after a Swords Dance it OHKO Bulk-Up Talonflame at +1 (its the only example I have lol). However, if a Ghost tries to switch in and destroy you with either Shadow Sneak of Sucker Punch, Iron Head will OHKO almost (if not all) Ghost types at +2, and will leave a mark if unboosted.
 

alexwolf

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There is already such a set, but you are better off running Leftovers, Sacred Sword instead of Iron Head, and just enough Speed to outrun the faster non scarfed threat at +2 (i am thinking Greninja, but i might be missing something), as Aegislash cannot outrun the common scarf users even with max Speed at +2. The extra bulk and Leftovers often help you get a second boost, not to mention that dying after attacking, because you took a strong hit (to set up) sucks.
 

November Blue

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Would using him as a wall/with a defensive or stall set be viable?
Not really. Spooky Sword doesn't have the right movepool to be a wall (WoW, Roar, Recover, Taunt, ect.). More importantly, Blade Forme has awful defenses, which means that it can't wall anything without sitting there and not attacking.

The bulky pivot set is a much better defensive choice. It has the bulk with Leftovers, can stop physical attackers just fine with King's Shield, and being a pivot with a powerful attacking presence is arguably a much better defence than sitting there and attempting to take all manner of hits.

If you want a wall, try Eviolite Doublade. Crossing swords is fun.
 
Not really. Spooky Sword doesn't have the right movepool to be a wall (WoW, Roar, Recover, Taunt, ect.). More importantly, Blade Forme has awful defenses, which means that it can't wall anything without sitting there and not attacking.

The bulky pivot set is a much better defensive choice. It has the bulk with Leftovers, can stop physical attackers just fine with King's Shield, and being a pivot with a powerful attacking presence is arguably a much better defence than sitting there and attempting to take all manner of hits.

If you want a wall, try Eviolite Doublade. Crossing swords is fun.
Can doublade take special hits though?

Could you imagine if Aegislash got cosmic power, though?
 
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November Blue

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Can doublade take special hits though?
No, but it can take physical hits while attacking, unlike Aegislash.

I posted this in the Doublade thread yesterday; With an Eviolite and 252 HP / 252 +Def Doublade has stats equivalent to 59 HP / 250 Def / 80 SpD.

It's not that bad, but not bulky. It could take a few resisted hits but doesn't have recovery to shake them off.
 

aVocado

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So I've actually been using LO and Head Smash on the thing, just to take Mandibuzz switch-ins by surprise, and it actually.. worked. I know it's terrible and the recoil is HUGE (it's nearly 70%), it does the job of killing off Mandi if hit by Head Smash followed by an Iron Head, most of the time. It's a gimmick though, and I won't be running it again, but it's worth it sometimes, just to bait in Mandi and kill it off. xD

The set I used was as follows:

Aegislash @ Life Orb
252 SpA / 40 Atk / 216 Spe
Rash
- Shadow Ball
- Shadow Sneak
- Head Smash
- Iron Head

216 Spe outspeeds uninvested Mandibuzz.
 
So I've actually been using LO and Head Smash on the thing, just to take Mandibuzz switch-ins by surprise, and it actually.. worked. I know it's terrible and the recoil is HUGE (it's nearly 70%), it does the job of killing off Mandi if hit by Head Smash followed by an Iron Head, most of the time. It's a gimmick though, and I won't be running it again, but it's worth it sometimes, just to bait in Mandi and kill it off. xD

The set I used was as follows:

Aegislash @ Life Orb
252 SpA / 40 Atk / 216 Spe
Rash
- Shadow Ball
- Shadow Sneak
- Head Smash
- Iron Head

216 Spe outspeeds uninvested Mandibuzz.
I was actually thinking of trying this on the wallbreaker set over Iron Head. o.O

Except with a Quiet Nature, and a slower EV spread:

Aegislash @ Life Orb / Leftovers / Spooky Plate
EVs: 252 Atk, 252 SAtk, 4 SDef
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- HEAD SMAAASH
 

MZ

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Why isn't Mandibuzz in the threat list? Aegislash can only hit it for supereffective damage with head smash or sacred sword after a roost. Mandibuzz deals massive damage with either foul play or knock off for a good 2-3HKO which Aegislash definitely can't do. On top of that, swords dance helps foul play and knock off might take away an item which used to increase damage like a life orb, further limiting Aegislash. Also, although I have no real calculations my Mandibuzz (physically defensive) takes somewhere in between 30-40% from a sacred swords after the roost, so a stally face-off with Mandibuzz having a lower attack from king's Shield wouldn't even work either. Oh yeah, and Mandibuzz also carries taunt to stop King's Shield, Swords Dance, and Autotomize. Seriously, Mandibuzz is a better check than Malamar or Donphan.
 

aVocado

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The OP is outdated and was written before Mandi became the tits, but yeah, I agree. Mandi hard-walls aegislash and stops it at its tracks, so does specially defensive hippowdon, taking ~35% from Shadow Ball, and not caring about the mixed attackers' weak physical moves. 0 def hippowdon can also take on SD aegislash all day.
 
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