[SET]
name: Life Orb
move 1: Stone Edge
move 2: Earthquake
move 3: Roost
move 4: Taunt
item: Life Orb
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>With great coverage in only two attacking moves, blistering speed, and access to Roost and Taunt to beat stall teams, Aerodactyl finds a great niche on offensive teams outside of the lead spot. Stone Edge is the primary STAB move and deals a lot of damage to Pokemon that do not resist it. Earthquake completes the infamous EdgeQuake combo which is only resisted by few Pokemon in the game. Roost alleviates his Flying weakness, as well as healing up on weak Special Attacks, like Blissey’s Ice Beam. With max Speed, Aerodactyl outspeeds every non-boosted Pokemon in the metagame, bar Jolteon, Crobat, and Ninjask, all of which are hit for super effective damage with the two moves provided.<p>
<p>Tyranitar and Magnezone are two great partners for Aerodactyl. Tyranitar provides Sandstorm which increases Aerodactyl’s less than stellar Special Defense and makes it one of the best Heatran switches in the game. Tyranitar can also lure some of Aerodactyl’s counters with a bait set, including Gliscor, Bronzong, and Breloom. Magnezone traps pesky steels that get in Aerodactyl’s way, like Choice Scarf Jirachi and Scizor. Pokemon that resist the EdgeQuake combination, like Breloom, Flygon, and Bronzong are great counters to this set. Faster Choice Scarf users can not switch in without taking a large chunk of damage, but can easily revenge Aerodactyl.</p>
[Additional Comments]
<p>Entry hazards and hard hitting Pokemon are extremely beneficial when attempting to clean-up with Aerodactyl. Stealth Rocks in particular, help Aerodactyl get the guaranteed KO on Pokemon like Salamence and Bulky Gyarados after Intimidate. Because Aerodactyl doesn't hit extremely hard, having powerful attackers like Mixed Salamence help Aerodactyl break down bulky walls, such as Hippowdon, Celebi, and Swampert.</p>
[SPACE] (The paragraph is a bit long. The comments on team members and move options should be separated so it appeals to the competitor's eyes.) [SPACE]
<p>Fire Blast and Crunch can go over Taunt if you want to hurt Offensive teams rather than Stall teams. Even with a -Nature, Fire Blast OHKO's Standard Forretress 100% of the time, as well as eliminating Scizor after Stealth Rock damage. Crunch can be used to 2HKO Celebi after some residual damage, and provides a more accurate attack to punish Psychic and Ghost-type threats. (The reason I changed this was because, despite what you said, there really aren't that many Ghost and Psychic types hit super effectively by Crunch that poses a threat to many teams. Most Psychic types in OU are part steel type, anyways, and Rotom and Gengar are the only popular ghosts in OU)</p>
[SPACE]You should illustrate on Aerodactyl's qualities in different paragraphs, IMO, despite shortness.[SPACE]
<p>In addition, Aerodactyl can also find a niche on stall-oriented teams. While this may not seem plausible, Aerodactyl checks common threats to Stall teams, such as Infernape, Gliscor, Taunt Heatran, Lucario, Scarf Tyranitar, and mixed Salamence. , and many other Pokemon that hurt Stall teams.</p>