[SET]
name: Life Orb
move 1: Stone Edge
move 2: Earthquake
move 3: Roost 
move 4: Taunt 
item: Life Orb 
nature: Jolly 
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>With great coverage in only two attacking moves, blistering  speed, and access to Roost and Taunt to beat stall teams, Aerodactyl  finds a great niche on offensive teams outside of the lead spot. Stone  Edge is the primary STAB move and deals a lot of damage to Pokemon that  do not resist it. Earthquake completes the infamous EdgeQuake combo  which is only resisted by few Pokemon in the game. Roost alleviates his  Flying weakness, as well as healing up on weak Special Attacks, like  Blissey’s Ice Beam. With max Speed, Aerodactyl outspeeds every  non-boosted Pokemon in the metagame, bar Jolteon, Crobat, and Ninjask,  all of which are hit for super effective damage with the two moves  provided.<p>
<p>Tyranitar and Magnezone are two great partners for Aerodactyl.  Tyranitar provides Sandstorm which increases Aerodactyl’s less than stellar Special Defense and  makes it one of the best Heatran switches in the game. Tyranitar can  also lure some of Aerodactyl’s counters with a bait set, including  Gliscor, Bronzong, and Breloom. Magnezone traps pesky steels that get in  Aerodactyl’s way, like Choice Scarf Jirachi and Scizor. Pokemon that  resist the EdgeQuake combination, like Breloom, Flygon, and Bronzong are  great counters to this set. Faster Choice Scarf users can not switch in  without taking a large chunk of damage, but can easily revenge  Aerodactyl.</p>
[Additional Comments]
<p>Entry hazards and hard hitting Pokemon are extremely beneficial  when attempting to clean-up with Aerodactyl. Stealth Rocks in  particular, help Aerodactyl get the guaranteed KO on Pokemon like  Salamence and Bulky Gyarados after Intimidate. Because Aerodactyl  doesn't hit extremely hard, having powerful attackers like Mixed  Salamence help Aerodactyl break down bulky walls, such as Hippowdon,  Celebi, and Swampert.</p> 
[SPACE] (The paragraph is a bit long. The comments on team members and move options should be separated so it appeals to the competitor's eyes.) [SPACE]
<p>Fire Blast and Crunch can go over Taunt if  you want to hurt Offensive teams rather than Stall teams. Even with a  -Nature, Fire Blast OHKO's Standard Forretress 100% of the time, as  well as eliminating Scizor after Stealth Rock damage.  Crunch can be used to 2HKO Celebi after some residual damage, and provides a more accurate attack to punish Psychic and Ghost-type threats. (The reason I changed this was because, despite what you said, there really aren't that many Ghost and Psychic types hit super effectively by Crunch that poses a threat to many teams. Most Psychic types in OU are part steel type, anyways, and Rotom and Gengar are the only popular ghosts in OU)</p>
[SPACE]You should illustrate on Aerodactyl's qualities in different paragraphs, IMO, despite shortness.[SPACE]
<p>In addition, Aerodactyl can also find a niche on stall-oriented teams.  While this may not seem plausible, Aerodactyl checks common threats to  Stall teams, such as Infernape, Gliscor, Taunt Heatran, Lucario, Scarf  Tyranitar, and mixed Salamence. , and many other Pokemon that hurt Stall  teams.</p>