Hurrrrr Aggron  strong.
Full OU Analysis.
SubPunch becomes Sub + 3 attacks (hi C_M)
http://www.smogon.com/dp/Pokémon/aggron
Status: 0/2 GPs.
[Overview]
<p>In the past, Aggron was largely ignored in favor of Rhyperior  because he was
n't neither  as bulky 
nor as powerful 
as his Rock-type cousin. However, with the  addition of Head Smash 
in to Aggron's movepool, he can be a real offensive  threat
, as. Aggron has so much raw power that many teams  will be 
hard-pressed to sacrifice 
someone to his sheer power a teammate in order to deal with him. However,Aggron is plagued  with several common weaknesses, and his slow Speed means that he will  often have to switch out before he can attack again. Nevertheless, with  his 
typing providing many resistances  and his sheer power, Aggron can easily punch holes in the opposing  team.</p>
[SET]
name: Choice Band
move 1: Head Smash
move 2: Earthquake
move 3: Aqua Tail
move 4: Ice Punch
item: Choice Band
nature: Jolly
ability: Rock Head
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>With the power of Head Smash backed by a Choice Band, Aggron is  capable of literally smashing through the opposing team 
just with Head Smash. In fact, Aggron's Choice  Band Head Smash is 9% stronger than Groudon's Choice Band Earthquake.  The remaining three moves are there 
for coverage to  hit the Pokémon who resist 
Rock-type moves Aggron's Rock-type STAB. Earthquake hits  the Steel-type Pokémon, like Metagross and Jirachi, who resist Head Smash, while Aqua Tail hits 
one  of Aggron's few switch-ins: Ground-types like Hippowdon.  Ice Punch 
helps hit
s Flygon and Breloom, both of whom can take one  Head Smash and retaliate 
with Earthquake and  Spore/Fighting-type STAB respectively.</p>
[Additional Comments]
<p>To show the sheer power of Head Smash, here are some  calculations against Pokémon who  resist Head Smash 
or and  Pokemon who are extremely defensive. These calculations  assume a Jolly nature.</p>
<ul class="damage_calculation">
<li>Head Smash vs. 12/0 Breloom: 74.2% - 87.5%</li>
<li>Head Smash vs. 0/0 Jirachi: 47.8% - 56.3%</li>
<li>Head Smash vs. 252/220+ Celebi: 59.7% - 70.5%</li>
<li>Head Smash vs. 252/4 Gliscor: 75.7% - 89.3%</li>
<li>Head Smash vs. 252/252+ Suicune: 52.7% - 62.4%</li>
<li>Head Smash vs. 252/176+ Skarmory: 58.1% - 68.9%</li>
<li>Head Smash vs. 252/0 Metagross: 35.7% - 42%</li>
</ul>
<p>The EVs of this set allow for maximum power while outspeeding  Pokémon such as 0 Speed Rotom-A, Suicune, Cresselia, and Gyarados
,. This results in which means slower stall teams 
will have having increased problems taking out Aggron. If more power  is wanted, then an Adamant nature 
may can be used with enough Speed EVs to  outspeed Skarmory. 164 Speed EVs are required 
with  an Adamant nature to outspeed minimum Speed Skarmory, though  more 
may can be  used to outspeed faster variants of Skarmory. Additionally, Toxic 
may can be used  over Ice Punch in order to cripple Pokémon like Hippowdon and Swampert  on the switch-in.</p>
<p>Due to Aggron's 
three common  weaknesses in Ground, Fighting, and Water, teammates who resist these  moves are appreciated. Celebi is a great partner for Aggron because it  resists all three of the aforementioned types and can also Thunder Wave  the opposing Pokémon, 
allowing Aggron to get off  more than one attack and compensates for Aggron's low speed. Gengar is  also a good partner because he is immune to Ground- and Fighting-type  moves and can also lure in Blissey, who
m  Aggron can easily come in on. Aggron also resists the Ghost- and  Dark-type weaknesses of the aforementioned Pokémon. Sandstorm support is  also appreciated 
so that Aggron can survive a Surf  to boost Aggron's Special Defense;  both Hippowdon and Tyranitar will work. Hippowdon can set up Stealth  Rock and tank Flygon's Earthquake, while Tyranitar can also use a Choice  Band set and help in taking down the opposing team. He can also use  Flamethrower and Ice Beam to take care of Breloom and Flygon. Because  Aggron will be switching in and out a lot, Rapid Spin support is  helpful. Starmie is a great choice because it resists Water- and  Fighting-type moves, and can break down physical walls with its STAB  Hydro Pump.</p>
<p>Aggron has trouble with defensive Pokémon 
who  can take a hit, like Hippowdon, Swampert, and Metagross.  Celebi can handle all three with Grass Knot, Leaf Storm, and Earth Power  
respectively. After Aggron KOes  someone, 
faster Pokémon will threaten him with a KO  he can easily be revenge killed by faster Pokemon. Flygon can be handled  with Gengar, who is immune to Earthquake, and by Hippowdon, who can  tank any hit that Flygon throws at him. Hippowdon can also tank Bronzong  and Metagross's hits 
as well as provide Sandstorm  to boost Aggron's Special Defense. Starmie, Heatran, and  Shaymin can all be taken care of by specially defensive Zapdos, who can  tank their hits and 
threaten them with STAB  Thunderbolt and non-STAB Heatwave.  Zapdos also  has good 
defensive synergy with Aggron
, which is another reason to include him as a partner.</p>
[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Head Smash
move 3: Earthquake
move 4: Ice Punch / Aqua Tail
item: Life Orb
nature: Jolly
ability: Rock Head
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>
In order to make up for his mediocre  Speed, Aggron can run a Rock Polish set. Aggron can run a Rock Polish set in order to make up for  his mediocre speed.  Unlike Rhyperior, Aggron
, after a Rock Polish
, can outspeed Choice Scarf Heatran and hit him
 for  the quick KO with Earthquake 
and OHKO. Head Smash still does 
large  obscene amounts of damage even with  only a Life Orb boost, while Earthquake can hit 
the  Steel-type Pokémon 
such as Metagross,  Jirachi, and the aforementioned Heatran who  threaten him for Super Effective damage.  Ice Punch is used to 
get the OHKO 
on Gliscor and Breloom, 
and  can also be used to as well as take taking down 
Scarfed Flygon should you get more than one  Rock Polish boost 
and out-speed him.  Aqua Tail still hits Hippowdon and can 2HKO him if he's below 75%  health.</p>
[Additional Comments]
<p>Aggron can also run an Adamant nature with the same EVs for  more power, but will fail to outspeed Choice Scarf Heatran after a Rock  Polish. Jolly Rhyperior fails to outspeed positive natured base 130s  after a Rock Polish, which 
gives Aggron his niche is another reason to use Aggron.</p>
<p>As with the previous Choice Band moveset, Pokémon who resist Aggron's  weaknesses are good choices as partners. Celebi is a good partner as  always, and can take out bulky Water-type Pokémon who can take a Head  Smash, while Gengar also resists Aggron's weaknesses. Because Aggron is  fulfilling a setup sweeping role,  sandstorm support is more necessary more of a necessity to help Aggron take a hit  when he has to. Hippowdon is a good partner because he can take Choice  Scarf Flygon's Earthquakes and KO with Ice Fang,  while Tyranitar can lure in and KO Flygon with Ice Beam. Because of  Aggron's lesser decreased  damage output, entry hazard support is helpful to assist in  his sweep. Roserade is a good partner because he resists Aggron's  Fighting- and Water-type weakness and can scare away bulky Water-type  Pokémon with Grass Knot or Leaf Storm while  setting up Spikes in the process. Skarmory is immune to  Aggron's Ground-type weakness and can Roost off any damage that it takes, while setting up Stealth Rock  and Spikes simultaneously.</p>
 
<p>Aggron has trouble with Hippowdon, Swampert, and Metagross.  Furthermore, he is still outsped by base 100 Choice Scarf users and up 
at +2 speed. Hippowdon and Swampert can be  taken care of by Roserade and Celebi, while Metagross can be KOed by  Celebi's Earth Power. Flygon can be lured in and KOed by 
a Shuca Berry Tyranitar with Ice Beam, while Choice  Scarf Gengar and Starmie can both be Pursuited by either Scizor or  Tyranitar.</p>
[SET]
name: Substitute
move 1: Substitute
move 2: Head Smash
move 3: Earthquake
move 4: Ice Punch / Magnet Rise / Aqua Tail
item: Leftovers
nature: Adamant
ability: Rock Head
evs: 252 HP / 252 Atk / 4 SpD
[SET COMMENTS]
<p>Because Aggron can force many switches  with his multiple resistances and strong attacks, he can run a  Substitute set to ease prediction and to avoid taking heavy hits. Head Smash is still  as powerful asalways, although but despite this an Adamant nature is still suggested because he  is not using an item that boosts his power. Earthquake is included to hits Steel-type  Pokemon;because  without it, Aggron cannot smash his way get through their defenses. Ice  Punch can KO Flygon and Gliscor, while Magnet Rise prevents  Flygon and others from revenge killing Aggron with nullifies  most of his checks by creating an immunity to Earthquake.  Aqua Tail is there to hit Hippowdon.</p>
 
[Additional Comments]
<p>The given EVs allow Aggron to have 
the  maximum bulk
 while retaining maximum power,  but you may choose 
to take EVs out of HP in order  to run enough Speed EVs to outspeed Skarmory. 164 Speed EVs  will outspeed minimum Speed Skarmory, 
though more  is suggested to outspeed Skarmory who invest in Speed EVs.(Speed creep)</p>
<p>Aggron appreciates the partners mentioned in the two previous  sets, namely Celebi and Gengar for 
their useful  defensive synergy, Hippowdon and Tyranitarfor  sandstorm support, and Roserade and Skarmoryfor  Spikes support. Furthermore, Celebi can help take down Pokémon who can  survive a hit 
from Aggron, such as  Hippowdon, Swampert, and Metagross.</p>
[Team Options]
<p>Aggron really appreciates sandstorm support, as it allows him  to be able to survive a Surf from bulky Water-type Pokémon such as  Vaporeon and Suicune. Both Hippowdon and Tyranitar are good choices for  providing this. Hippowdon can tank the Ground- and Fighting-type moves  that Aggron is weak to and can also set up Stealth Rock to ensure  several of Aggron's KOs. Tyranitar can run Ice Beam to easily take down  Flygon and Gliscor, 
or however it can 
also attack  with Stone Edge, 
as to take advantage of the fact that many teams  don't carry very many Rock-type resistances.</p>
<p>Aggron also appreciates special attackers who can break through  the physical tanks who
m Aggron cannot  harm as much, such as Swampert and Hippowdon. Celebi is a great choice  to check both of them because 
it he  can scare them off with Grass Knot or Leaf Storm, resists Ground-,  Fighting-, and Water-type moves, and 
can  spread Thunder Wave on the opposing team 
so that Aggron can potentially get off two Head Smashes before  the opposing Pokémon can make a move to  help with Aggron's low speed. Gengar is 
also  another good choice as he resists Ground- and Fighting-type moves and  can strike the opposing Pokemon with 
a Shadow  Ball. Aggron also appreciates Spikes support, as with Spikes the  opposing team will have a harder time checking Aggron. Roserade is a  good choice as he resists Fighting- and Water-type moves and can scare  away Water-type Pokémon with the threat of his powerful Leaf Storm,  while 
Specially Defensive Skarmory can  easily tank Surfs
, and is immune to Ground-type moves
, and has the option to set up Stealth Rock as well as Spikes.</p>
<p>Pokémon who outspeed Aggron after he has KOed someone are 
problematic also good counters to him,  such as Flygon, Starmie, 
and Gengar
, and many others. Hippowdon and Gengar  can easily take care of Flygon, as neither takes too much damage from  Earthquake and U-turn, while specially defensive Zapdos and Blissey can  check Starmie and Gengar. Zapdos can also threaten with a STAB  Thunderbolt to scare away the likes of Suicune and Vaporeon, and can use  Hidden Power Grass to scare away Swampert. Finally, with all the  switching in and out that Aggron does, Rapid Spin support is helpful.  Starmie is a great choice as 
it he resists Water- and Fighting-type moves,  while Aggron resists 
Starmie's his Ghost- and Dark-type  weaknesses.</p>
[Optional Changes]
<p>Aggron has the capability of running a defensive set if given  sandstorm support, as he can set up Stealth Rock and tank hits due to  his many resistances. However, his three weaknesses are extremely common  and his low HP means that he won't be as capable of tanking hits as  other Pokémon. Metal Burst is a possible choice, as Aggron has the  defenses to be able to survive a hit, but usually outright attacking is  more reliable and lets Aggron live for a longer time.</p>
<p>Iron Tail is an option because it runs off of Aggron's  secondary STAB, but the accuracy is a letdown. Thunder Wave can be  helpful for team support, but Aggron can usually KO the opposing Pokémon  with Head Smash and the Ground-type Pokémon who resist Head Smash are  also immune to Thunder Wave.</p>
[Counters]
<p>Few Pokemon can switch into a Choice Band Head Smash.  Hippowdon, Swampert, Metagross, and Bronzong are all examples of Pokémon  who can take a Head Smash and retaliate with an Earthquake. 
As for after a kill After Aggron has KO'd  something, bulky Water-type Pokémon like Suicune and  Vaporeon can take a hit and KO Aggron with their super effective Surfs.  Gliscor, Flygon, Gengar, and Starmie all don't like taking Head Smashes,  but they can all outspeed Aggron and KO him with their super effective  moves.</p>