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Alch Vs Flame, a battle at MoonSim Inc!

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Beheeyem3Transp.gif

Alchemator (Beheeyem) (M)
HP: 78
Energy: 83
Stats: 3/4/5/3/25
Status: Burned
Ability: Analytic
Actions: Shadow Ball~Shadow Ball~Shadow Ball
Let's float!
623.png

Shadowstrike (Golurk) (X)
HP: 46
Energy: 69
Stats: 6/3/1/3/55
Status: Shadow Punch Disabled (5a)
Ability: Iron Fist
Actions: Protect~Fly~Protect

Alchemator appears in a flash of light and without missing a beat, launches a Shadow Ball at Shadowstrike. Shadowstrike was ready for it, as he quickly sets up a Protective barrier to absorb the attack. The second the barrier goes down, Alchemator sends another Shadow Ball, but Shadowstrike Flies up high and evades the attack. Shadowstrike then comes crashing down on Alchemator and quickly sets up another Protect as Alchemator launches a third Shadow Ball.

Protect = [14 Energy]
Shadow Ball - [8+2+(5-3)x1.5]x1.5 = [20 Damage (Null)] [6 Energy]
[Alchemator: -2 HP]

Fly = [11 Energy]
Shadow Ball - Miss = [10 Energy]
Fly - 9+(5-4)x1.5+(6-5)x1 = [12 Damage]
[Alchemator: -2 HP]

Protect = [14 Energy]
Shadow Ball - [8+2+(5-3)x1.5]x1.5 = [20 Damage (Null)] [14 Energy]
[Alchemator: -2 HP]

Alchemator - 100-([(18+30)/(78+83)]x100) = [70.2]
Flamestrike - 100-([(0+39)/(46+69)]x100) = [66.1]
Beheeyem3Transp.gif

Alchemator (Beheeyem) (M)
HP: 60
Energy: 53
Stats: 3/4/5/3/25
Status: Burned
Ability: Analytic
Gravity
623.png

Shadowstrike (Golurk) (X)
HP: 46
Energy: 30
Stats: 6/3/1/3/55
Status: Shadow Punch Disabled (2a)
Ability: Iron Fist
 
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"Great job, now let's set the stage for Aquastrike to clean up! Start with an Earthquake, then nail him with a second Earthquake before finishing off with a Shadow Punch! If he uses Shadow Ball action 2 then use a Protect to stall him out just a bit more!"

Summary:
Earthquake -> Earthquake -> Shadow Punch
If he uses Shadow Ball A2 replace that action with Protect
 
Beheeyem3Transp.gif

Alchemator (Beheeyem) (M)
HP: 60
Energy: 53
Stats: 3/4/5/3/25
Status: Burned
Ability: Analytic
Actions: Shadow Ball~Recover~Shadow Ball
Gravity
623.png

Shadowstrike (Golurk) (X)
HP: 46
Energy: 30
Stats: 6/3/1/3/55
Status: Shadow Punch Disabled (2a)
Ability: Iron Fist
Actions: Earthquake~Earthquake~Shadow Punch


Alchemator continues his assault as he launches a fourth consecutive Shadow Ball. But instead of blocking it, Shadowstrike takes the attack and appears to have his Special Defense lowered. Shadowstrike then slams the ground and creates a giant Earthquake that rocks the lab and knocks Alchemator off of his feet. Before the psychic mushroom thingy can get back up, Shadowstrike stomps the ground, creating a second Earthquake. Alchemator is able to climb to his feet and he still seems to be Recovering from the last blow. Shadowstrike then Punches Alchemator as a Shadowy aura engulfed his fist. It looks like Alexander's Disable has worn off. This isn't good for Alchemator, who unleashes another Shadow Ball and this one seems to lower Shadowstrike's Special Defense as well.

Earthquake - 10+3+(5-4)x1.5+(6-5)x1 = [16 Damage] [6 Energy]
Shadow Ball - [8+2+(5-3)x1.5]x1.5 = [20 Damage] [18 Energy]
[Alchemator: -2 HP]

Earthquake - 10+3+(5-4)x1.5+(6-5)x1 = [16 Damage] [10 Energy]
Recover = [12 Energy] [+20 HP]
[Alchemator: -2 HP]

Shadow Punch - [6+3+2+(5-4)x1.5+(6-5)x1]x1.5 = [20 Damage] [3 Energy]
Shadow Ball - [8+2+(5-3)x1.5]x1.5+1x1.75 = [21 Damage] [6 Energy]
[Alchemator: -2 HP]

Alchemator - 100-([(38+36)/(60+53)]x100) = [34.5]
Flamestrike - 100-([(41+19)/(46+30)]x100) = [21.1]
Beheeyem3Transp.gif

Alchemator (Beheeyem) (M)
HP: 22
Energy: 17
Stats: 3/4/5/3/25
Status: Burned
Ability: Analytic
Gravity
623.png

Shadowstrike (Golurk) (X)
HP: 5
Energy: 11
Stats: 6/3/1/3/55
-2 SpDef
Status: N/A
Ability: Iron Fist
 
Let's end this long battle 9.9

Shadow Ball etc etc

If he uses Fly, use a combo thereof instead (though I probably don't have the energy).
 
iaza11205488733000.gif

"We need to let Aquastrike get into the action, so just use a Night Shade to put him within Aquastrike's KO range! Great job Shadowstrike!"

Summary:
Night Shade x3
 
Beheeyem3Transp.gif

Alchemator (Beheeyem) (M)
HP: 22
Energy: 17
Stats: 3/4/5/3/25
Status: Burned
Ability: Analytic
Actions: Shadow Ball~Shadow Ball~Shadow Ball
Gravity
623.png

Shadowstrike (Golurk) (X)
HP: 5
Energy: 11
Stats: 6/3/1/3/55
-2 SpDef
Status: N/A
Ability: Iron Fist
Actions: Night Shade~Night Shade~Night Shade


Boom Night Shade! Boom Shadow Ball! Dead Shadowstrike!

Night Shade = [10 Damage] [4 Energy]
Shadow Ball - [8+2+(5-3)x1.5]x1.5+2x1.75 = [23 Damage] [10 Energy]
[Alchemator: -2 HP]

Alchemator: 100-([(10+10)/(22+17)]x100) = [48.7]
Flamestrike: 100-([(5+4)/(5+11)]x100) = [43.8]
Beheeyem3Transp.gif

Alchemator (Beheeyem) (M)
HP: 10
Energy: 7
Stats: 3/4/5/3/25
Status: Burned
Ability: Analytic
Gravity
623.png

Shadowstrike (Golurk) (X)
HP: 0
Energy: 7
Stats: 6/3/1/3/55
Status: KOed
Ability: Iron Fist
503.png

Aqua Strike (Samurott) (M)
HP: 100
Energy: 100
Stats: 4/3/5/3/60
Status: N/A
Ability: ???

 
iaza11205488733000.gif

Brandon recalled Shadowstrike and sent out his final Pokemon. "Let's end this Aquastrike!" The Samurott appeared, and Brandon wasted no time in giving him his orders. "Finish this match off with a Night Slash!"

Summary:
Night Slash -> Waterfall -> Night Slash
Also somehow I don't think Alch would mind too much if you just skipped his orders and reffed this tonight, since we really just both want this over with ;)
 
For the record I wouldn't have minded.

Matrix dodge everything, then pimpslap him to death!
 
Beheeyem3Transp.gif

Alchemator (Beheeyem) (M)
HP: 10
Energy: 7
Stats: 3/4/5/3/25
Status: Burned
Ability: Analytic
Gravity
503.png

Aqua Strike (Samurott) (M)
HP: 100
Energy: 100
Stats: 4/3/5/3/60
Status: N/A
Ability: Bitch don't need no ability!

And Alchemator says the exact words that kill Aquastrike for only 2 Energy and at 6 Priority. Aquastrike then comes back as a ghost and KOes Alchemator with a Night Strike. Flamestrike Brandon wins!

Night Slash - [7+(4-4)x1.5]x1.5 = [11 Damage] [5 Energy]
Beheeyem3Transp.gif

Alchemator (Beheeyem) (M)
HP: 0
Energy: 5
Stats: 3/4/5/3/25
Status: KOed
Ability: Analytic
Gravity
503.png

Aqua Strike (Samurott) (M)
HP: 100
Energy: 95
Stats: 4/3/5/3/60
Status: Ghost
Ability: Bitch don't need no ability!

Rewards:
4 TC: Alchemator, Flamestrike
All mons get 2 MC+1 DC. If they've got full DC, they get 3 MC.
KOs: Heracross (1), Gallade (1), Metagross (1), Venusaur (2), Claydol (2), Honchkrow (1), Golurk (1), Beheeyem (1), Samurott (1).
And 14 RC for me.
 
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