TLDR: Let tournament code interact with "no item". As of now tournaments cannot force Pokemon to have an empty item slot
I was trying to run a tournament without items, and my first thought was to use the following:
This does not work, as leaving the item slot blank on a Pokemon will cause it to fail the validator. (Listed Reason: [Pokemon]'s item is not in the list of allowed items.)
Trying to work around this, I tried:
However, this fails, with the following error message: Custom rule error: Nothing matches "noitem"
After trying a few times it seems like there's no term for "no item" or "itemless" that tournament code can interact with, which means we needed to use a workaround.
Which effectively simulates not having an item (can't be tricked, knocked, etc), but it would be nice to be able to force the item slot to be empty.
I was trying to run a tournament without items, and my first thought was to use the following:
/tour rules -allitems
This does not work, as leaving the item slot blank on a Pokemon will cause it to fail the validator. (Listed Reason: [Pokemon]'s item is not in the list of allowed items.)
Trying to work around this, I tried:
/tour rules -all items, +no item
However, this fails, with the following error message: Custom rule error: Nothing matches "noitem"
After trying a few times it seems like there's no term for "no item" or "itemless" that tournament code can interact with, which means we needed to use a workaround.
/tour rules -all items, +ultranecrozium z
Which effectively simulates not having an item (can't be tricked, knocked, etc), but it would be nice to be able to force the item slot to be empty.