Hi everybody, first time i post here but after i read there was gonna be a voting on what to unban post dlc, AAA being one of my favourite oms i just have to voice my opinions on the matter to maybe try and play a small part in preventing the tier from becoming an unplayable mu fish fest til ~15 december.
what the hell LOL who clicked powder snow one too many times in a single day to even suggest this, i mean on one hand i understand the "its ability is nerfed and kinda bad (not really tho) now and its item locked also any steel/fire walls both stabs and with sor being legal 150 atk doesnt even hit that hard for AAA standards" argument but the problem is super uber stats are still super uber stats, that speed paired with that much bulk and elite defensive typing would unquestionably make it top dog (pun intended) immediately, given that it has swords dance and coverage to hit literally whatever may try to wall it, man the charge is wild wait lemme just crunch the numbers, not saying its got a mortal kombat fatality but close, so yea we all had a good laugh but lets carry on with the serious ideas (wait whats that i hear "but FLUFFY CORV" well if that becomes the only solid counterplay option itll just run fire fang and youll have to resort to your other non fighting weak wellbaked bulky steel to try and hold your ground, unless your ground is unaware hippowdon, man if that isnt an healthy gamestate)
may as well unban slaking at this point (with a pheal suspect proposed lol) if you want a faster than barraskewda uber statline mon with a free ability and item slot to be legal and are absolutely convinced it wont be a problem at all i mean if you really wanna test an uber that much why not test the absolute crappiest like giratina-origin, that would unironically be fine as its definetly worse than zama-c
ah finally we start with the serious ideas, has an high chance of being on every team again as the best possible regen slot, has lots of offensive versatility but since we should be getting some more hazard control (i mean i dont even honestly know if that is the case, but if it isnt then its only an argument in beefy dumbo's favour) from the dlc entries along with many valid regen contenders, i dont believe it will be as centralizing as it was with the super limited prehome pool, just a really good option many teams will run but not necessarily every single team just to not fall behind an opponent having it while u dont (the way it was prehome)
eeh this one is kind of tricky to evaluate; while it is true we'll be getting a lot more mons compared to the pre-home meta where it was broken by virtue of unquestionably being a top 5 mon and thus too good and too gold not to pick, and it likely wont be anymore with a much wider dex (same as tusk), its offensive sets (steelworker, mguard, beads/adapt) wont ever be that problematic, but the WBB/EE ones may just be. Gholdengo having an immunity to one of the 2 main widespread offensive typings that normally threaten it can create sorta uncompetitive gamestates in which you have to scout whether its EE or WBB and if you get the coinflip wrong ("bUt yOu cAn mAkE aN eDuCatEd gUeSs loOkiNg at tHe tEaM" no most of the times you cannot, also considering the opponent may very well be taking exactly that into account to lure you into guessing wrong), you gotta pull the contingency plan real fast (ideal would be u-turn into a strong dark/ghost breaker but you can see why it would be unreasonable to ask every team to pack one just in case) or the plot may get nastier and nastier as hoodra may not really threaten it at all (eq could be walled by EE, flamethrower by WBB altough yea one would ideally synergize the move with the typing of the mon ghold can potentially wall), meloetta cant do much but u-turn either unless it packs shadow ball while it takes ~45% from +2 MIR and 60-70% from +4, and yea we could go on with other such examples but point is, with access to an immunity ability, it becomes incredibly easy for ghold to find an opportunity to set up and potentially blow massive holes into teams. Overall this mon can sometimes create some unhealthy 50/50s so am not sure about how fine it could be even post dlc but hey it doesnt come even close to the craziest suggestions here so it wouldnt be the end of the world to test it maybe
naah girlpower genie with SFLO will always be broken, superpower smokes hoodra, while meloetta doesnt wanna take a SFLO play rough and neither does any other regenvester for that matter so its a no for me
honestly banning dire claw NOOOOO A COMPLEX BAN HOW DARE YOU EVEN SUGGEST IT YOU FILTHY HERETIC yea but hear me out, its no secret to anyone that doesnt see a 18+ sign at the entrance of a casino and comes back with 17 friends that this move, just like last respects, is problematic by itself and not because of the pokemon wielding it however good it may be, its essentially a foster child of nuzzle and sleep powder but with 80 BP and As One: Ragequit+Poison Touch as a bonus so yea banning this shit would be the move cause sneasler would otherwise be strong but just a redbull terrakion a fairy wouldnt wanna face without it but hey have it your way really am not gonna lose my sleep over not having sneasler in the tier so
now speaking of "i wont lose my sleep" i certainly will to this fucking nightmare left free to roam for so long, its what almost singlehandedly made me stop playing AAA before its ban, i already had an exchange of opinions with a council member (no idea who) about it on reddit, but ill try to keep it short here: if you think having a 600 bst mon with very good typing, very good bulk, 134 base attack, reliable recovery, the best setup move for a physical attacker (DDance), a STAB FLYING 100 BP +2 PRIORITY MOVE (a stab grass type +1 91 BP was all it took to make rillaboom a top-notch pokemon, and salad hair harambe lacks all the other amazing traits dnite has) and literally all the coverage it could ever ask for along with good mixed stats to absoultely beat everything it wants is healthy for a tier then again maybe you should stop clicking powder snow. Aerilate Dnite is a literal fucking Balanced Hackmon in AAA yes its that ridicolous even if you may not realize it or have been unfortunate enough to find out the hard way, just as you could lose to baxcalibur after a single DD without an hard counter, the same applies to dnite, except THERE IS NO HARD COUNTER TO THIS THING, literally whatever you think beats it, it doesnt if it runs the wrong move. Fluffy corv? Fire punch/Tbolt Intim corv? Farms it with DDance then thunder/fire punches/tbolts it
Zapdos? Ice spinner
Fluffy Zapdos? Ice beam
Gambit/Garg/ghold/any steel? Eq or fire punch/flamethrower/low kick easy
EE gambit/garg/ghold/any steel? Low kick/fire punch/flamethrower
WB steel? Eq or low kick
The council member i discussed with told me many people didnt deem it so broken at first cause you could run stuff like EE Garg (which i never ever saw without Sand Stream or GaG before ban cause really any other set is kind of ass) or unaware scream tail to check it, only issue is, garg gets a free trip to the moon with low kick and scream tail can only check it if its at near full health cause even a little chip (>25%) will make it unable to come into espeed anymore as it does ~40% (not to mention our chonky lizard can even run something like encore if it really wants to beat it). So dragonite introduces a funny coverage lottery minigame in every game that features it, where if your "check" matches well into his coverage youre "good" (your offense will never stay in for more than 1 consecutive turn throughout the game unless it packs an ice/fairy/dragon move but yea), but if it doesnt and the opponent plays it optimally, it will eventually tear your team to shreds and therell be nothing you can do about it. So the only way to ensure you dont autolose to it if it packs the right coverage is to have at least 2 different checks in your team in case one wouldnt work, which i think should speak for itself about its unhealthiness, considering most unaware mons are a shaky check as even a small amount of chip can make them unable to check it amymore, also, niche as it may be, encore would beat them. So unless you fancy running shit like armor tail pao, this mon is unbelievably constraining in teambuilding, particularly on offense and balance and forces MU coverage lottery minigames, hence why it should never ever have been allowed (look at gen 8, "bUt iT hAd dOuBLe eDgE" yeah sure which more often than not it didnt even need, espeed+hackmons movepool is what makes this shit unbearable otherwise salamence would be broken too), nor should it ever be allowed anywhere that isnt BH with aerilate.
and not too sure about em, i mean while it is true we'll have more regenvesters other than meloetta to potentially check em, their incredible versatility and ability to adapt (yes pun intended obv) to any rising check could still make them MU fish machines again with SFLO, also zoro can go mixed for a slam meloetta's body couldnt handle so really dunno, maybe test em (at the very least gengar is worth testing, zoro may not deserve it as we learned that strong mixed SFLO=trouble) and if they go full trick-or-focusblast/dazzling gleam/body slam/taunt/willo/encore/sub on the meta again we can fast forward to the 2nd of november anytime.
another point i discussed with the council guy, ill just say it again here, i get why it was broken prehome but really even posthome now it wouldve been totally fine, and it will sure be post dlc, i mean its just a slightly faster hydreigon with a better typing, (some could point out that 11 spe difference is a huge deal but it really isnt cause no meta relevant mon outside garchomp and stuff like gapdos which always runs scarf anyway sits in that speed tier) so if beads hydreigon isnt broken neither is she for sure, (hydro is inconsistent, surf doesnt do enough, primesea is a nuke but not more of a nuke than an inteleon with more opportunities to come in would be) we have more than enough regenvesters capable of handling wooshy hair aquasaur rn and we'll only have more post dlc
how is this not among the initial banlist abilities every time only to end up there anyway like 5 days later at best? *insert gliscor with "did i ever tell you the definition on insanity?" speech bubble*
Also special thanks to *drums please* *now sitrus* my man for coming back to finally ban triage and free the sumo squad+bear, i mean a now almost unanimous opinion on the fact that an ability giving you virtually infinite speed on some offensive moves can be stupid with many mons (mostly drummers cause ultimate power+ultimate speed=profit but still) regardless of whether its "fine" on drainkissers and some shitmons or not will definetly force the council to take action on either that or belly drum and not tyson dragon right? Right?
what the hell LOL who clicked powder snow one too many times in a single day to even suggest this, i mean on one hand i understand the "its ability is nerfed and kinda bad (not really tho) now and its item locked also any steel/fire walls both stabs and with sor being legal 150 atk doesnt even hit that hard for AAA standards" argument but the problem is super uber stats are still super uber stats, that speed paired with that much bulk and elite defensive typing would unquestionably make it top dog (pun intended) immediately, given that it has swords dance and coverage to hit literally whatever may try to wall it, man the charge is wild wait lemme just crunch the numbers, not saying its got a mortal kombat fatality but close, so yea we all had a good laugh but lets carry on with the serious ideas (wait whats that i hear "but FLUFFY CORV" well if that becomes the only solid counterplay option itll just run fire fang and youll have to resort to your other non fighting weak wellbaked bulky steel to try and hold your ground, unless your ground is unaware hippowdon, man if that isnt an healthy gamestate)
may as well unban slaking at this point (with a pheal suspect proposed lol) if you want a faster than barraskewda uber statline mon with a free ability and item slot to be legal and are absolutely convinced it wont be a problem at all i mean if you really wanna test an uber that much why not test the absolute crappiest like giratina-origin, that would unironically be fine as its definetly worse than zama-c
ah finally we start with the serious ideas, has an high chance of being on every team again as the best possible regen slot, has lots of offensive versatility but since we should be getting some more hazard control (i mean i dont even honestly know if that is the case, but if it isnt then its only an argument in beefy dumbo's favour) from the dlc entries along with many valid regen contenders, i dont believe it will be as centralizing as it was with the super limited prehome pool, just a really good option many teams will run but not necessarily every single team just to not fall behind an opponent having it while u dont (the way it was prehome)
eeh this one is kind of tricky to evaluate; while it is true we'll be getting a lot more mons compared to the pre-home meta where it was broken by virtue of unquestionably being a top 5 mon and thus too good and too gold not to pick, and it likely wont be anymore with a much wider dex (same as tusk), its offensive sets (steelworker, mguard, beads/adapt) wont ever be that problematic, but the WBB/EE ones may just be. Gholdengo having an immunity to one of the 2 main widespread offensive typings that normally threaten it can create sorta uncompetitive gamestates in which you have to scout whether its EE or WBB and if you get the coinflip wrong ("bUt yOu cAn mAkE aN eDuCatEd gUeSs loOkiNg at tHe tEaM" no most of the times you cannot, also considering the opponent may very well be taking exactly that into account to lure you into guessing wrong), you gotta pull the contingency plan real fast (ideal would be u-turn into a strong dark/ghost breaker but you can see why it would be unreasonable to ask every team to pack one just in case) or the plot may get nastier and nastier as hoodra may not really threaten it at all (eq could be walled by EE, flamethrower by WBB altough yea one would ideally synergize the move with the typing of the mon ghold can potentially wall), meloetta cant do much but u-turn either unless it packs shadow ball while it takes ~45% from +2 MIR and 60-70% from +4, and yea we could go on with other such examples but point is, with access to an immunity ability, it becomes incredibly easy for ghold to find an opportunity to set up and potentially blow massive holes into teams. Overall this mon can sometimes create some unhealthy 50/50s so am not sure about how fine it could be even post dlc but hey it doesnt come even close to the craziest suggestions here so it wouldnt be the end of the world to test it maybe
naah girlpower genie with SFLO will always be broken, superpower smokes hoodra, while meloetta doesnt wanna take a SFLO play rough and neither does any other regenvester for that matter so its a no for me
honestly banning dire claw NOOOOO A COMPLEX BAN HOW DARE YOU EVEN SUGGEST IT YOU FILTHY HERETIC yea but hear me out, its no secret to anyone that doesnt see a 18+ sign at the entrance of a casino and comes back with 17 friends that this move, just like last respects, is problematic by itself and not because of the pokemon wielding it however good it may be, its essentially a foster child of nuzzle and sleep powder but with 80 BP and As One: Ragequit+Poison Touch as a bonus so yea banning this shit would be the move cause sneasler would otherwise be strong but just a redbull terrakion a fairy wouldnt wanna face without it but hey have it your way really am not gonna lose my sleep over not having sneasler in the tier so
now speaking of "i wont lose my sleep" i certainly will to this fucking nightmare left free to roam for so long, its what almost singlehandedly made me stop playing AAA before its ban, i already had an exchange of opinions with a council member (no idea who) about it on reddit, but ill try to keep it short here: if you think having a 600 bst mon with very good typing, very good bulk, 134 base attack, reliable recovery, the best setup move for a physical attacker (DDance), a STAB FLYING 100 BP +2 PRIORITY MOVE (a stab grass type +1 91 BP was all it took to make rillaboom a top-notch pokemon, and salad hair harambe lacks all the other amazing traits dnite has) and literally all the coverage it could ever ask for along with good mixed stats to absoultely beat everything it wants is healthy for a tier then again maybe you should stop clicking powder snow. Aerilate Dnite is a literal fucking Balanced Hackmon in AAA yes its that ridicolous even if you may not realize it or have been unfortunate enough to find out the hard way, just as you could lose to baxcalibur after a single DD without an hard counter, the same applies to dnite, except THERE IS NO HARD COUNTER TO THIS THING, literally whatever you think beats it, it doesnt if it runs the wrong move. Fluffy corv? Fire punch/Tbolt Intim corv? Farms it with DDance then thunder/fire punches/tbolts it
Zapdos? Ice spinner
Fluffy Zapdos? Ice beam
Gambit/Garg/ghold/any steel? Eq or fire punch/flamethrower/low kick easy
EE gambit/garg/ghold/any steel? Low kick/fire punch/flamethrower
WB steel? Eq or low kick
The council member i discussed with told me many people didnt deem it so broken at first cause you could run stuff like EE Garg (which i never ever saw without Sand Stream or GaG before ban cause really any other set is kind of ass) or unaware scream tail to check it, only issue is, garg gets a free trip to the moon with low kick and scream tail can only check it if its at near full health cause even a little chip (>25%) will make it unable to come into espeed anymore as it does ~40% (not to mention our chonky lizard can even run something like encore if it really wants to beat it). So dragonite introduces a funny coverage lottery minigame in every game that features it, where if your "check" matches well into his coverage youre "good" (your offense will never stay in for more than 1 consecutive turn throughout the game unless it packs an ice/fairy/dragon move but yea), but if it doesnt and the opponent plays it optimally, it will eventually tear your team to shreds and therell be nothing you can do about it. So the only way to ensure you dont autolose to it if it packs the right coverage is to have at least 2 different checks in your team in case one wouldnt work, which i think should speak for itself about its unhealthiness, considering most unaware mons are a shaky check as even a small amount of chip can make them unable to check it amymore, also, niche as it may be, encore would beat them. So unless you fancy running shit like armor tail pao, this mon is unbelievably constraining in teambuilding, particularly on offense and balance and forces MU coverage lottery minigames, hence why it should never ever have been allowed (look at gen 8, "bUt iT hAd dOuBLe eDgE" yeah sure which more often than not it didnt even need, espeed+hackmons movepool is what makes this shit unbearable otherwise salamence would be broken too), nor should it ever be allowed anywhere that isnt BH with aerilate.
and not too sure about em, i mean while it is true we'll have more regenvesters other than meloetta to potentially check em, their incredible versatility and ability to adapt (yes pun intended obv) to any rising check could still make them MU fish machines again with SFLO, also zoro can go mixed for a slam meloetta's body couldnt handle so really dunno, maybe test em (at the very least gengar is worth testing, zoro may not deserve it as we learned that strong mixed SFLO=trouble) and if they go full trick-or-focusblast/dazzling gleam/body slam/taunt/willo/encore/sub on the meta again we can fast forward to the 2nd of november anytime.
another point i discussed with the council guy, ill just say it again here, i get why it was broken prehome but really even posthome now it wouldve been totally fine, and it will sure be post dlc, i mean its just a slightly faster hydreigon with a better typing, (some could point out that 11 spe difference is a huge deal but it really isnt cause no meta relevant mon outside garchomp and stuff like gapdos which always runs scarf anyway sits in that speed tier) so if beads hydreigon isnt broken neither is she for sure, (hydro is inconsistent, surf doesnt do enough, primesea is a nuke but not more of a nuke than an inteleon with more opportunities to come in would be) we have more than enough regenvesters capable of handling wooshy hair aquasaur rn and we'll only have more post dlc
how is this not among the initial banlist abilities every time only to end up there anyway like 5 days later at best? *insert gliscor with "did i ever tell you the definition on insanity?" speech bubble*
Also special thanks to *drums please* *now sitrus* my man for coming back to finally ban triage and free the sumo squad+bear, i mean a now almost unanimous opinion on the fact that an ability giving you virtually infinite speed on some offensive moves can be stupid with many mons (mostly drummers cause ultimate power+ultimate speed=profit but still) regardless of whether its "fine" on drainkissers and some shitmons or not will definetly force the council to take action on either that or belly drum and not tyson dragon right? Right?