AAA Almost Any Ability

Hi everybody, first time i post here but after i read there was gonna be a voting on what to unban post dlc, AAA being one of my favourite oms i just have to voice my opinions on the matter to maybe try and play a small part in preventing the tier from becoming an unplayable mu fish fest til ~15 december.
:zacian-crowned: what the hell LOL who clicked powder snow one too many times in a single day to even suggest this, i mean on one hand i understand the "its ability is nerfed and kinda bad (not really tho) now and its item locked also any steel/fire walls both stabs and with sor being legal 150 atk doesnt even hit that hard for AAA standards" argument but the problem is super uber stats are still super uber stats, that speed paired with that much bulk and elite defensive typing would unquestionably make it top dog (pun intended) immediately, given that it has swords dance and coverage to hit literally whatever may try to wall it, :corviknight: man the charge is wild :gholdengo: wait lemme just crunch the numbers, :kingambit: not saying its got a mortal kombat fatality but close, so yea we all had a good laugh but lets carry on with the serious ideas (wait whats that i hear "but FLUFFY CORV" well if that becomes the only solid counterplay option itll just run fire fang and youll have to resort to your other non fighting weak wellbaked bulky steel to try and hold your ground, unless your ground is unaware hippowdon, man if that isnt an healthy gamestate)

:zamazenta: may as well unban slaking at this point (with a pheal suspect proposed lol) if you want a faster than barraskewda uber statline mon with a free ability and item slot to be legal and are absolutely convinced it wont be a problem at all i mean if you really wanna test an uber that much why not test the absolute crappiest like giratina-origin, that would unironically be fine as its definetly worse than zama-c

:great tusk: ah finally we start with the serious ideas, has an high chance of being on every team again as the best possible regen slot, has lots of offensive versatility but since we should be getting some more hazard control (i mean i dont even honestly know if that is the case, but if it isnt then its only an argument in beefy dumbo's favour) from the dlc entries along with many valid regen contenders, i dont believe it will be as centralizing as it was with the super limited prehome pool, just a really good option many teams will run but not necessarily every single team just to not fall behind an opponent having it while u dont (the way it was prehome)

:gholdengo: eeh this one is kind of tricky to evaluate; while it is true we'll be getting a lot more mons compared to the pre-home meta where it was broken by virtue of unquestionably being a top 5 mon and thus too good and too gold not to pick, and it likely wont be anymore with a much wider dex (same as tusk), its offensive sets (steelworker, mguard, beads/adapt) wont ever be that problematic, but the WBB/EE ones may just be. Gholdengo having an immunity to one of the 2 main widespread offensive typings that normally threaten it can create sorta uncompetitive gamestates in which you have to scout whether its EE or WBB and if you get the coinflip wrong ("bUt yOu cAn mAkE aN eDuCatEd gUeSs loOkiNg at tHe tEaM" no most of the times you cannot, also considering the opponent may very well be taking exactly that into account to lure you into guessing wrong), you gotta pull the contingency plan real fast (ideal would be u-turn into a strong dark/ghost breaker but you can see why it would be unreasonable to ask every team to pack one just in case) or the plot may get nastier and nastier as hoodra may not really threaten it at all (eq could be walled by EE, flamethrower by WBB altough yea one would ideally synergize the move with the typing of the mon ghold can potentially wall), meloetta cant do much but u-turn either unless it packs shadow ball while it takes ~45% from +2 MIR and 60-70% from +4, and yea we could go on with other such examples but point is, with access to an immunity ability, it becomes incredibly easy for ghold to find an opportunity to set up and potentially blow massive holes into teams. Overall this mon can sometimes create some unhealthy 50/50s so am not sure about how fine it could be even post dlc but hey it doesnt come even close to the craziest suggestions here so it wouldnt be the end of the world to test it maybe

:enamorus: naah girlpower genie with SFLO will always be broken, superpower smokes hoodra, while meloetta doesnt wanna take a SFLO play rough and neither does any other regenvester for that matter so its a no for me

:sneasler: honestly banning dire claw NOOOOO A COMPLEX BAN HOW DARE YOU EVEN SUGGEST IT YOU FILTHY HERETIC yea but hear me out, its no secret to anyone that doesnt see a 18+ sign at the entrance of a casino and comes back with 17 friends that this move, just like last respects, is problematic by itself and not because of the pokemon wielding it however good it may be, its essentially a foster child of nuzzle and sleep powder but with 80 BP and As One: Ragequit+Poison Touch as a bonus so yea banning this shit would be the move cause sneasler would otherwise be strong but just a redbull terrakion a fairy wouldnt wanna face without it but hey have it your way really am not gonna lose my sleep over not having sneasler in the tier so

:dragonite: now speaking of "i wont lose my sleep" i certainly will to this fucking nightmare left free to roam for so long, its what almost singlehandedly made me stop playing AAA before its ban, i already had an exchange of opinions with a council member (no idea who) about it on reddit, but ill try to keep it short here: if you think having a 600 bst mon with very good typing, very good bulk, 134 base attack, reliable recovery, the best setup move for a physical attacker (DDance), a STAB FLYING 100 BP +2 PRIORITY MOVE (a stab grass type +1 91 BP was all it took to make rillaboom a top-notch pokemon, and salad hair harambe lacks all the other amazing traits dnite has) and literally all the coverage it could ever ask for along with good mixed stats to absoultely beat everything it wants is healthy for a tier then again maybe you should stop clicking powder snow. Aerilate Dnite is a literal fucking Balanced Hackmon in AAA yes its that ridicolous even if you may not realize it or have been unfortunate enough to find out the hard way, just as you could lose to baxcalibur after a single DD without an hard counter, the same applies to dnite, except THERE IS NO HARD COUNTER TO THIS THING, literally whatever you think beats it, it doesnt if it runs the wrong move. Fluffy corv? Fire punch/Tbolt Intim corv? Farms it with DDance then thunder/fire punches/tbolts it
Zapdos? Ice spinner
Fluffy Zapdos? Ice beam
Gambit/Garg/ghold/any steel? Eq or fire punch/flamethrower/low kick easy
EE gambit/garg/ghold/any steel? Low kick/fire punch/flamethrower
WB steel? Eq or low kick
The council member i discussed with told me many people didnt deem it so broken at first cause you could run stuff like EE Garg (which i never ever saw without Sand Stream or GaG before ban cause really any other set is kind of ass) or unaware scream tail to check it, only issue is, garg gets a free trip to the moon with low kick and scream tail can only check it if its at near full health cause even a little chip (>25%) will make it unable to come into espeed anymore as it does ~40% (not to mention our chonky lizard can even run something like encore if it really wants to beat it). So dragonite introduces a funny coverage lottery minigame in every game that features it, where if your "check" matches well into his coverage youre "good" (your offense will never stay in for more than 1 consecutive turn throughout the game unless it packs an ice/fairy/dragon move but yea), but if it doesnt and the opponent plays it optimally, it will eventually tear your team to shreds and therell be nothing you can do about it. So the only way to ensure you dont autolose to it if it packs the right coverage is to have at least 2 different checks in your team in case one wouldnt work, which i think should speak for itself about its unhealthiness, considering most unaware mons are a shaky check as even a small amount of chip can make them unable to check it amymore, also, niche as it may be, encore would beat them. So unless you fancy running shit like armor tail pao, this mon is unbelievably constraining in teambuilding, particularly on offense and balance and forces MU coverage lottery minigames, hence why it should never ever have been allowed (look at gen 8, "bUt iT hAd dOuBLe eDgE" yeah sure which more often than not it didnt even need, espeed+hackmons movepool is what makes this shit unbearable otherwise salamence would be broken too), nor should it ever be allowed anywhere that isnt BH with aerilate.

:gengar: and :zoroark-hisui: not too sure about em, i mean while it is true we'll have more regenvesters other than meloetta to potentially check em, their incredible versatility and ability to adapt (yes pun intended obv) to any rising check could still make them MU fish machines again with SFLO, also zoro can go mixed for a slam meloetta's body couldnt handle so really dunno, maybe test em (at the very least gengar is worth testing, zoro may not deserve it as we learned that strong mixed SFLO=trouble) and if they go full trick-or-focusblast/dazzling gleam/body slam/taunt/willo/encore/sub on the meta again we can fast forward to the 2nd of november anytime.

:walking wake: another point i discussed with the council guy, ill just say it again here, i get why it was broken prehome but really even posthome now it wouldve been totally fine, and it will sure be post dlc, i mean its just a slightly faster hydreigon with a better typing, (some could point out that 11 spe difference is a huge deal but it really isnt cause no meta relevant mon outside garchomp and stuff like gapdos which always runs scarf anyway sits in that speed tier) so if beads hydreigon isnt broken neither is she for sure, (hydro is inconsistent, surf doesnt do enough, primesea is a nuke but not more of a nuke than an inteleon with more opportunities to come in would be) we have more than enough regenvesters capable of handling wooshy hair aquasaur rn and we'll only have more post dlc

:toxic orb: how is this not among the initial banlist abilities every time only to end up there anyway like 5 days later at best? *insert gliscor with "did i ever tell you the definition on insanity?" speech bubble*

Also special thanks to *drums please* *now sitrus* my man :kommo-o: for coming back to finally ban triage and free the sumo squad+bear, i mean a now almost unanimous opinion on the fact that an ability giving you virtually infinite speed on some offensive moves can be stupid with many mons (mostly drummers cause ultimate power+ultimate speed=profit but still) regardless of whether its "fine" on drainkissers and some shitmons or not will definetly force the council to take action on either that or belly drum and not tyson dragon right? Right?
 
:zamazenta: may as well unban slaking at this point (with a pheal suspect proposed lol) if you want a faster than barraskewda uber statline mon with a free ability and item slot to be legal and are absolutely convinced it wont be a problem at all i mean if you really wanna test an uber that much why not test the absolute crappiest like giratina-origin, that would unironically be fine as its definetly worse than zama-c
Giratina-o is not ability locked
 

Tea Guzzler

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Damn i thought it was locked into levitate like xerneas into fairy aura cause of gen 9 mechanics, well nevermind that then lol
Giratina (as well as Dialga, Palkia, Arceus, Kyurem, Necrozma, and probably a couple others) are out-of-battle transformations, meaning their alternate formes can be seen out of battle and and directly sent into battle without having to transform from something first, meaning they can have whatever ability they want. Things like Zacian-C and Xerneas transform from a base forme (Zacian-H and Xerneas-Neutral) when entering battle, which overrides whatever ability the base has, and many of these types of transformations (see this post for a complete list) have the in-battle forme revert to the base one when hacked in. For these reasons, it's impossible to have a Xerneas or Zacian-C with a custom ability, but something like Adaptability Giratina-O is completely fine.
 

Isaiah

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DLC 1 Unban Voting Slate
IsaiahQTDFMTranquilityIvar57AthaLordBoxResult
:Great Tusk:UNBANBANBANUNBANUNBANUNBANUNBAN5-2 UNBAN
:Zacian-Crowned:UNBANBANUNBANBANBANBANBAN2-5 KEEP BANNED
:Enamorus:UNBANBANBANBANBANUNBANBAN2-5 KEEP BANNED
:Sneasler:UNBANBANUNBANBANBANUNBANBAN3-4 KEEP BANNED
:Gholdengo:UNBANBANBANBANUNBANUNBANBAN3-4 KEEP BANNED
:Walking Wake:UNBANUNBANUNBANBANBANUNBANBAN4-3 UNBAN
:Toxic Orb: (Poison Heal)UNBANUNBANBANBANUNBANBANBAN3-4 KEEP BANNED
:Zoroark-Hisui:UNBANBANUNBANBANBANUNBANBAN3-4 KEEP BANNED
:Gengar:UNBANBANUNBANUNBANUNBANUNBANABS5-1-1 UNBAN
:Dragonite:UNBANUNBANUNBANBANUNBANBANBAN4-3 UNBAN
:Zamazenta:UNBANUNBANBANBANBANUNBANBAN3-4 KEEP BANNED
Revival BlessingUNBANBANUNBANBANUNBANBANBAN3-4 KEEP BANNED
In essence, Great Tusk, Walking Wake, Gengar, and Dragonite will all be unbanned with DLC 1! Thanks to everyone who posted sharing thoughts, all of the ideas about potential metagame impacts definitely influenced the initial votes. Also as you may have noticed, DeepFriedMagikarp is back on council! Stay tuned, we'll probably also vote on a post-home VR update just to have a reference for post-DLC meta.
 
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Isaiah

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DLC 1 Unban Voting Slate
IsaiahQTDFMTranquilityIvar57AthaLordBoxResult
:Great Tusk:UNBANBANBANUNBANUNBANUNBANUNBAN5-2 UNBAN
:Zacian-Crowned:UNBANBANUNBANBANBANBANBAN2-5 KEEP BANNED
:Enamorus:UNBANBANBANBANBANUNBANBAN2-5 KEEP BANNED
:Sneasler:UNBANBANUNBANBANBANUNBANBAN3-4 KEEP BANNED
:Gholdengo:UNBANBANBANBANUNBANUNBANBAN3-4 KEEP BANNED
:Walking Wake:UNBANUNBANUNBANBANBANUNBANBAN4-3 UNBAN
:Toxic Orb: (Poison Heal)UNBANUNBANBANBANUNBANBANBAN3-4 KEEP BANNED
:Zoroark-Hisui:UNBANBANUNBANBANBANUNBANBAN3-4 KEEP BANNED
:Gengar:UNBANBANUNBANUNBANUNBANUNBANABS5-1-1 UNBAN
:Dragonite:UNBANUNBANUNBANBANUNBANBANBAN4-3 UNBAN
:Zamazenta:UNBANUNBANBANBANBANUNBANBAN3-4 KEEP BANNED
Revival BlessingUNBANBANUNBANBANUNBANBANBAN3-4 KEEP BANNED
In essence, Great Tusk, Walking Wake, Gengar, and Dragonite will all be unbanned with DLC 1! Thanks to everyone who posted sharing thoughts, all of the ideas about potential metagame impacts definitely influenced the initial votes. Also as you may have noticed, DeepFriedMagikarp is back on council! Stay tuned, we'll probably also vote on a post-home VR update just to have a reference for post-DLC meta.
Quick fix, apparently Discord can show 3 reactions even if there are 4...anyway, Walking Wake will be unbanned too!
 
Quick fix, apparently Discord can show 3 reactions even if there are 4...anyway, Walking Wake will be unbanned too!
Nice was about to lose my shit to dragonite unbanned and wake banned, still cant possibly understand how anybody could think dragonite is not gonna be broken in the same exact way again and i would very much like to hear opinions of prodnite on the matter, just out of curiosity since i wont be touching AAA again till dragonite is legal anyway, but first hold on let me just
*Aerinite Hater used Imprison!*
But Unaware Scream Tail (8/8)
But Bulk Up Corviknight (8/8)
Skill issue just run 2 potential checks in every team if u dont wanna run one of the few specific unaware ones (16/16)
Skill issue just always keep your unaware at >80% health (16/16)
 

Don Vascus

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DLC 1 Unban Voting Slate
IsaiahQTDFMTranquilityIvar57AthaLordBoxResult
:Great Tusk:UNBANBANBANUNBANUNBANUNBANUNBAN5-2 UNBAN
:Zacian-Crowned:UNBANBANUNBANBANBANBANBAN2-5 KEEP BANNED
:Enamorus:UNBANBANBANBANBANUNBANBAN2-5 KEEP BANNED
:Sneasler:UNBANBANUNBANBANBANUNBANBAN3-4 KEEP BANNED
:Gholdengo:UNBANBANBANBANUNBANUNBANBAN3-4 KEEP BANNED
:Walking Wake:UNBANUNBANUNBANBANBANUNBANBAN4-3 UNBAN
:Toxic Orb: (Poison Heal)UNBANUNBANBANBANUNBANBANBAN3-4 KEEP BANNED
:Zoroark-Hisui:UNBANBANUNBANBANBANUNBANBAN3-4 KEEP BANNED
:Gengar:UNBANBANUNBANUNBANUNBANUNBANABS5-1-1 UNBAN
:Dragonite:UNBANUNBANUNBANBANUNBANBANBAN4-3 UNBAN
:Zamazenta:UNBANUNBANBANBANBANUNBANBAN3-4 KEEP BANNED
Revival BlessingUNBANBANUNBANBANUNBANBANBAN3-4 KEEP BANNED
In essence, Great Tusk, Walking Wake, Gengar, and Dragonite will all be unbanned with DLC 1! Thanks to everyone who posted sharing thoughts, all of the ideas about potential metagame impacts definitely influenced the initial votes. Also as you may have noticed, DeepFriedMagikarp is back on council! Stay tuned, we'll probably also vote on a post-home VR update just to have a reference for post-DLC meta.
Dnite free?

How am i supposed to run HO on week one now?
 
DLC 1 Unban Voting Slate
OMG
In essence, Great Tusk, Walking Wake, Gengar, and Dragonite will all be unbanned with DLC 1! Thanks to everyone who posted sharing thoughts, all of the ideas about potential metagame impacts definitely influenced the initial votes. Also as you may have noticed, DeepFriedMagikarp is back on council! Stay tuned, we'll probably also vote on a post-home VR update just to have a reference for post-DLC meta.
Interesting!
I think I agree on everything here.
Great Tusk might be not too centralizing, since its best set was Regenerator and now it has to compete for that.. Maybe my CB Adapt/Tough Claws/SoR sets will shine a bit... Hopefully.
Walking Wake was really strong, so let's see what happens.
Gengar and Dragonite free mean that I won't be able to try other stuff until we ban them again LMAO I love them so much.

A question for all the people (not on the council) who were on the fence about banning/unbanning Goldhengo. Are we talking about the same mon who was UNIRONICALLY able to use 12-15 abilities?
lol
 
A question for all the people (not on the council) who were on the fence about banning/unbanning Goldhengo. Are we talking about the same mon who was UNIRONICALLY able to use 12-15 abilities?
lol
i'm a total beginner to this metagame, but being able to use a ton of abilities doesn't sound too bad? it just sounds versatile as all hell, doesn't necessarily mean its a negative influence initially
though i wouldn't be shocked if it is a negative influence lol, if anyone could explain why the mon is so good that'd be nice
 

Giagantic

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i'm a total beginner to this metagame, but being able to use a ton of abilities doesn't sound too bad? it just sounds versatile as all hell, doesn't necessarily mean its a negative influence initially
though i wouldn't be shocked if it is a negative influence lol, if anyone could explain why the mon is so good that'd be nice
Gholdengo is a proverbial box of surprises able to fit nearly any role you can find for it from scarf trick to Magic Guard Life Orb, to defensive Bulky Offensive sets, to Hex + Thunder Wave sets, and each role it performs exceedingly well in. It is a guessing game for many that pushes Gholdengo into a dangerous territory that adds a bit to much variability, guess wrong and it can easily cost you from getting nuked with Steel Beam to boosting a Gholdengo to +2 Defense. Great Typing, and the flexibility of virtually any ability is simply to much for many.

Edit: I wanted it free, but whatever...
 

Isaiah

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(Thanks TPP)

I yoinked TPP's cool post from SV OU forum to start discussion (added missing stuff using :Pokemon: bc I'm not crazy enough to manually change all the image heights with html) because it's pretty much the same info here anyway. Post away! Note that this is primarily based on new/returning Pokemon rather than existing ones.

Resources:

Here is a text dump with available pokemon and their stats, abilities and full move list
Here is a doc by RoiDadadou that has all the information as well
New move distribution can be found here
Move additions for existing pokemon can be found here

Unbanned Pokemon:
:sv/Great Tusk: :sv/Walking Wake: :sv/Dragonite: :sv/Gengar::sv/Darkrai:

New Pokemon:


Returning Pokemon:


Entry Hazards:

Spikes:
Stealth Rock:
Sticky Web:
Toxic Spikes:


Hazard Removal:

Defog:
Rapid Spin:
Tidy Up:

Setup Sweepers/Breakers:

Belly Drum:
Bulk Up:
Calm Mind:
Coil:
Clangorous Soul:
Dragon Dance:
Nasty Plot:
:sv/Darkrai:
Quiver Dance:
Shell Smash:
Swords Dance:
:sv/Darkrai:
Tail Glow:
Take Heart:
Tidy Up:


Limited Distribution (Only listing new additions):

Knock Off:
Scald:
Toxic:
 
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New Abilities
Mind's Eye: The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.
Supersweet Syrup: A sickly sweet scent spreads across the field the first time the Pokémon enters a battle, lowering the evasiveness of opposing Pokémon.
Hospitality: When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP.
Toxic Chain: The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move.
Embody Aspect - Teal Mask: The Pokémon's heart fills with memories, causing the Teal Mask to shine and the Pokémon's Speed stat to be boosted.
Embody Aspect - Wellspring Mask: The Pokémon's heart fills with memories, causing the Wellspring Mask to shine and the Pokémon's Sp. Def stat to be boosted.
Embody Aspect - Hearthflame Mask: The Pokémon's heart fills with memories, causing the Hearthflame Mask to shine and the Pokémon's Attack stat to be boosted.
Embody Aspect - Cornerstone Mask: The Pokémon's heart fills with memories, causing the Cornerstone Mask to shine and the Pokémon's Defense stat to be boosted.

The only thing really usable here is Toxic Chain. Mind's Eye is just Scrappy with extra effects (and no Intimidate immunity), the rest are too situational, and Embody Aspect presumably only works for Ogerpon.
 
after that room tour...

:sm/darkrai:
Darkrai @ Life Orb
Ability: Sheer Force
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Substitute
- Ice Beam / Focus Blast/ Thunder / dude whatever its a fucking darkrai
- Dark Pulse
PLEASE JUST BAN THIS I AM BEGGING YOU
this survives dnite sharp beak espeed, subs up on 80% of the tier, and then just clicks np and wins. its a darkrai. there is really not much more to say.

:the fucked up guy with the mask-hearthstone: we all agree this is broken, right? like, in what universe is pre-nerf isword balanced in aaa?
:the fucked up guy with the mask-the speed one: this is also probably broken. completely throws off all speed tiers. you think you're tough shit until volcanion switches in endgame, gets +1 speed instantly, and you're fucked ggwp
:the fucked up guy with the mask-the def and spdef ones: they're prob gonna stay around? obviously extremely good but doesnt seem *broken*, yk?
:empoleon: the new goat steel, with the spdef embody aspect it can actually switch into darkrai(that dont have focus blast lmao) and not do anything because it has sub up! gonna be super, SUPER good once the big brokens get banned
:dragonite: its broken for everything you think it is. what more is there to say
:walking-wake: hey remember when we banned this thing and everyone agreed it was broken because we had no resists to water/dragon? yeah we still dont
:manaphy: honestly its mostly teal aspect, but regen is also crazy strong. wouldnt be surprised if this was the leading cause for a teal ban
:fucked up evil ursaluna:
1694686563494.png

idk ill prob edit this more tomorrow with other broken stuff like walking wake but i just wanna sleep rn
 
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Isaiah

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New Abilities
Mind's Eye: The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.
Supersweet Syrup: A sickly sweet scent spreads across the field the first time the Pokémon enters a battle, lowering the evasiveness of opposing Pokémon.
Hospitality: When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP.
Toxic Chain: The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move.
Embody Aspect - Teal Mask: The Pokémon's heart fills with memories, causing the Teal Mask to shine and the Pokémon's Speed stat to be boosted.
Embody Aspect - Wellspring Mask: The Pokémon's heart fills with memories, causing the Wellspring Mask to shine and the Pokémon's Sp. Def stat to be boosted.
Embody Aspect - Hearthflame Mask: The Pokémon's heart fills with memories, causing the Hearthflame Mask to shine and the Pokémon's Attack stat to be boosted.
Embody Aspect - Cornerstone Mask: The Pokémon's heart fills with memories, causing the Cornerstone Mask to shine and the Pokémon's Defense stat to be boosted.

The only thing really usable here is Toxic Chain. Mind's Eye is just Scrappy with extra effects (and no Intimidate immunity), the rest are too situational, and Embody Aspect presumably only works for Ogerpon.
For anyone who doesn't know, all of the Embody abilities work on any Pokemon right now (and you don't need a special item for them, either).

Let's be real though, the Attack one is probably getting banned ASAP because...come on now. We weren't certain if it would work like old Intrepid Sword (and still aren't; this is just current PS important). We'll see about the others though :P
 

UT

Old habits die SCREAMING
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Appeals + C&C Lead
:sv/ceruledge:
Ceruledge @ Life Orb
Ability: Embody Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Bitter Blade
- Poltergeist
- Close Combat

:sv/manaphy:
Manaphy @ Leftovers
Ability: Embody Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Ice Beam
- Energy Ball

:sv/great-tusk:
Great Tusk @ Leftovers
Ability: Embody Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Earthquake
- Knock Off
- Close Combat

I don't know, the Speed Boost one looks pretty broken too. It's like Triage, but it works for all the moves.
 

Tranquility

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The dlc wave 1 update is here and I wanted to drop 2 teams that I used in the OM Room tour that I won as well as some quick thoughts

:mew: :kommo-o: :dragonite: :darkrai: :cresselia: :empoleon:

https://replay.pokemonshowdown.com/gen9almostanyability-1942895516 (replay of it in action)

Quick pseudo screens team I made, mainly wanted to try out the new broken set ups and dragonite with a backbone of Cresselia for opposing HO and Empoleon for special attackers. Triage Kommo-o is pretty strong, but with Dragonite around its a bit hard to find opportunities at times. Darkrai is very strong, and actually had an instance of it 2HKOing Hoodra (not in this replay). Cresselia is very good rn with all the set up mons imo, and can counter back with stored power, and emp is cool pivot especially with the new specially defense dauntless.


:Corviknight: :Barraskewda: :Azelf: :Manaphy: :Empoleon: :Chien-Pao:

https://replay.pokemonshowdown.com/gen9almostanyability-1942898972 (replay)

More straight forward balance, wanted to try some of the gen 8 staples and the new sword ability. Barraskewda and Azelf are pretty good, no surprise there. Manaphy is really really good and probs my early pick for the best mon in the tier (that or dnite), emp does the same stuff as it did previously (knock flip turn wall every special mon) and Chien-Pao is very very broken with the Attack ability. Corviknight is still pretty good, though I opted for helmet to punish flip turn / u-turn / knock (and also won vs dnite).


Quick Thoughts:


:dragonite: - Ridiculously overkill, this mon is very very hard to counter offensively and unless you're running unaware can just sweep teams of all kind, want this gone asap.

:light clay: - Honestly would be an advocate for banning this too, light clay enables a lot of broken setup right now and has even taken off lately in AAAPL pre dlc, makes HO very hard to counter unless you're hard walling them.

:manaphy: - Crazy mon, take heart is insane (even though I haven't tried it yet) especially with the speed boosting ability, though I also think it'll be very nice as a Regen mon with all the moves it gets and the fact it can actually take mixed hits (Rip Volcanion and Heatran).

:Darkrai: - I haven't found it too insane yet with how offensive and fast paced the meta is, it can be revenged by stuff, though if it can get a hit it can be very very strong, will need to test with it more before having a more articulate opinion.
 
The mons I am really excited to use:


He is back, the best ice type is real (fuck you :chien-pao: and :weavile:)


At this rate, goodra actually has good niches over its hisuian brother. Who at gamefreak decided to give this goop Scald, Knock Off, Toxic...

I am very excited to use this mon in AAA. Goofy ahh boosting move, but I'd imagine it can just simply run Mold Breaker and call it a day...

"Siri can you define Role Compression?" This mon does it ALL, and it's unfortunately it's greatest weakness; It can't fit everything it wants.
 

Kinetic

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quick day 1 team and thoughts

https://pokepast.es/ff7accf90ec49701
empoleon + mandibuzz attempts to wall as much special attackers as possible, kommo-o sets rocks and annoys skewda, ogrepon dnite and darkrai just try to kill stuff as fast as possible before your walls get overwhelmed since people be spamming random shit on day 1 ladder

embody aspect attack needs to go since it's literally just intrepid sword, embody aspect speed probably needs to go though i'm a little less sure on that. ban :dragonite: pls, really annoying without unaware. :darkrai: seems fine for now at least with how offensive the meta is rn
 

cat

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after fooling around with anything and everything and losing to stamina hatterene, ive got my day 1 thoughts.

:barraskewda: really good, you cant really send in a desoland fire since you dont like eating CCs / Drill Runs. also faster than chien so thats cool.

:chandelure: kaboom. everyone spammed the bad typhlosion-hisui on ladder, this has actual special attack but loses speed but who even needs that much speed tbh.

:conkeldurr: same stuff as last gen, BU triage works and cb embody attack are all cool

:darkrai: still dont know who legalized this. it still doesnt provide anything to the tier, clicks dumb buttons and wins games.

:dragonite: :its still dnite. yes, it provides good offensive counterplay to skewda, gappy, swing, etc, but just because broken 1 checks broken 2, 3, 4
doesnt mean broken 1 should be in the tier.

:gengar: everyones not spamming this yet fsr... when the meta calms down, i expect to see it doing its thing again but slower.

:great tusk: still a great tusk.

fezandipiti: saw one ladderer use regenvest, dont. embody spdef works since it has roost and pivot. otherwise this thing kinda mid tbh

:floatzel: mglo sets are cool, quaqua is usually better tho apart from the immediate speed floatzel has.

:infernape: this thing sounds good on paper, bad in practice (cos dnite, duh). mixed sflo sounds cool, mixed mglo too maybe?

:jirachi: when the meta settles i expect it to see use. it does normal rachi stuff as always since its a jirachi.

:kommo-o: triage fish, otherwise looks cool w/ defensive options. mixed ddance / clangsoul might pop up w/ galavanize boomburst for corv, maybe even ironpress as a cool wincon maybe?

:mamoswine: its like a chien-pao, but slower, bulkier, and trades stab crunch for stab eq and knock as coverage. also has a rocks neutrality.

:manaphy: embody speed + tail glow is funny. take heart might be cool too, but it isnt as immediate and doesnt have the recovery to back it up.

:mandibuzz: another defogger wooo!! also bulkier than corv but that fairy weakness is annoying. knock and toxic (and whirlwind but yknow, 4mss) help it stand out though, i expect this to be kinda popular after everything settles maybe? choosing what 4 moves you want sucks tho

:mienshao: its like a gapdos, but it doesnt have bb, bulk, or a flying type in exchange for speed.

munkidori: np sflo / specs tlens looks like it could work in practice, its pretty eh on paper. idt np sflo is any good later on, specs tlens might last though.

(all formes) ogerpon: kinda bad im ngl. nothing apart from utility sets really stand out too much but maybe i just need to be proved wrong. offensive wise, dnite trolls you, mid speed trolls you, etc.

okidogi: i thought this had u-turn, but fsr it doesnt get it... cb and scarf sets look nice, but i feel like it desperately craves for u-turn. BU triage also exists for now, ig.

:poliwrath: its like triage kommo-o, but worse.

:ribombee: an actual webs setter! webs is bad anyways soo...

sinistcha: no smash, unviable

:torterra: dont use this lol

(bloodmoon) :ursaluna: apparently it isnt meant to be banned...? dont feel like it will be too good apart from some niche surge surfing maybe

:walking wake: really neat mon. specs is still specs, utility sets are cool too.

embody attack and speed are dumb and bad, please remove it :3

embody def and spdef on the other hand help a fuckton of mons, we also got the pre-nerf spdef dauntless we always needed

triage is as fishy as ever, now with BU triage mons like okidogi and conk in the mix

gappy is hell. knock just removes every form of cplay ever to anything and everything thinking it can switch in freely.

zarude regained glide! unfortunately its now 55bp, unviable move.

is this venti pfp good?
 

LordBox

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Summary of all the new stuff relevant to AAA (according to me, a totally objective arbiter of meta relevance) and my thoughts on a bunch of mons in the meta rn after a bit of theorymonning and playing around.

:sv/walking-wake:
+ Knock Off, Flip Turn, Scald
Yeah this is pretty obviously broken LOL. We released WWake under the assumption that our new RegenVests provide a good enough buffer to check WWake but now it just blows up Meloetta and Goodra-H hangs on by a thread without its Assault Vest. Unless you're using something like specially defensive Empoleon or coping with Goodra-H you're a goner, basically (or like WA STail LOL). Will be surprised if this lasts longer than a month in the tier once the meta has calmed down.

:sv/barraskewda:
+ Flip Turn
THE RETURN. While there's an abudance of Water resists in the tier, Barraskewda is still a god mon for its ability to threaten out slower mons and accumulate chip while pivoting. No longer will we need to cope with horrible Protean sets which break nothing and can finally click the button 10x until the opponent dies of the infinite chip.

:sv/goodra::sv/meloetta:
+ Knock Off
While the large Knock Off distribution hurts RegenVest walls as a whole, they most likely will still find themselves very popular as a simple necessity, and the Knock Off distribution goes both ways and adds some extra utility the RegenVest mons can spam to abuse themselves (Also both Goodra formes get Scald but I didn't want to seperate Melo by itself).

:sv/ceruledge:
+ Poltergeist
Major addition for Ceruledge, giving it proper Ghost STAB that allows it to break checks like Garchomp with far greater ease as well as other annoying Fire immunes like Lando/Corv/Zapdos (+2 252 Atk Life Orb Sword of Ruin Ceruledge Poltergeist vs. 252 HP / 252+ Def Garchomp: 450-530 (107.1 - 126.1%) -- guaranteed OHKO). That being said, the addition does also come at the same time as the addition insane Knock Off distribution so you'll actually have to be a bit careful with spamming it mindlessly if you do have a Ceruledge in the back. The faster initial pace of the meta also probably hurts, but after a few bans I won't be surprised if it's very strong.

:sv/roaring-moon:
+ Knock Off
While the addition of Knock Off seems like a major plus to Roaring Moon, which it admittedly is, the addition of its best check ever in Great Tusk to the meta means most likely Roaring Moon will fall in viability despite this seemingly major plus. Rare RegenVest/Scarf sets do gain from this while not caring that much about Great Tusk, though, so that's one plus at least.

:sv/weavile:
+ Icicle Spear, Knock Off
Major buff for Weavile that could potentially allow it to see usage despite competition with Chien-Pao. Knock Off enables all sets with Weavile with its extra power and utility while Icicle Spear is a major upgrade over Icicle Crash that could let Loaded Dice SD sets be potentially very deadly in combination with Beat Up (or CB/LO if you're that confident in your luck + Beat Up). For reference the damage it could potentially do: +1 252 Atk Technician Weavile Icicle Spear (5 hits) vs. 248 HP / 252+ Def Corviknight: 300-360 (75.1 - 90.2%) -- approx. 2HKO after Leftovers recovery and -1 252 Atk Choice Band Technician Weavile Icicle Spear (5 hits) vs. 248 HP / 252+ Def Corviknight: 210-245 (52.6 - 61.4%) -- approx. 99.6% chance to 2HKO after Leftovers recovery.

:sv/zapdos-galar:
+ Knock Off
While its checks remain mostly the same (Fluffy, Intim Corv, STail) the addition of Knock for Gapdos just adds to its already formerly formidable breaking prowess to make it downright terrifying. The ability to wear down checks like Intim Corv and Fluffy STail significantly with the removal of their leftovers, making it significantly easier to potentially wear them into 2HKO range (or near instantly, for Banded variants against Intim Corv) and removing Boots and hitting hard against annoying Ghosts like Skeledirge. Will probably remain given it still suffers the same issues and checks remain still mostly the same but certainly a mon to keep your eye out against.

:sv/zarude:
+ Knock Off, Grassy Glide
Adds some variety to its sets with Grassy Glide making Grassy Surge possible, potentially. That being said the nerf did significantly reduces it power which means who knows if it'll really be viable. Knock Off adds some extra utility and damage Zarude can abuse, although might be worse than Crunch in the power department given Knock Off deals less after the initial removal, still probably a good move to abuse on Zarude though.

:sv/quaquaval:
+ Flip Turn, Knock Off
Bonus moves that benefit both its defensive and offensive sets. Flip Turn will most likely find some usage over U-turn on offensive PrimSea sets while Knock could be useful for both its offensive and defensive sets for its utility and ok neutral damage, removing the boots from checks like Desolate Land Iron Moth and Skeledirge which both can prove annoying. That being said, Quaq finds it hard enough to pick and choose with its 4 moveslots and these additions dont exactly lighten the burden, but still, a plus for Quaquaval.

:sv/empoleon:
+ Roost, Flip Turn, Knock Off
Empoleon returns this DLC, now able to be transferred from Home, and it returns with new useful moves up its sleeve that could possibly make it viable. Roost in combination with Flip Turn and Knock Off allows its defensive sets to shine, although it lacks Defog from what I can tell, its typing allows it to check the likes of Walking Wake with a specially defensive set while a physically defensive Fluffy set would serve as a solid Chien-Pao and Barraksewda check.

:sv/azelf:
+ Expanding Force
While I doubt Azelf is going to do much breaking even with EForce due to the omnipresence of resists and RegenVest everywhere, the addition of EForce still bolsters its usage case on Scarf sets to threaten out more and pivot more consistently. The addition of threats like Triage Drum Kommo-o and Dragonite also gives Azelf a far better use case than normal, which should increase its usage for as long as they remain.

:sv/zapdos:
+ Weather Ball

A neat little addition but ultimately I don't think matters that much for Zapdos. Allows it to stop being walled by random things like Iron Treads and Sandy Shocks and kinda kills Kilowattrel, even if its speed is much better I doubt many will stick with using it. Defensive sets like Fluffy don't really care much as they aren't using PrimSea and offensive sets haven't found too much popularity recently, especially where everything is so fast and strong (and Ceruledge can smack it hard with Poltergeist hard).

:sv/iron-moth:
+ Toxic
A neat extra option that Iron Moth can potentially abuse, able to irritate checks like Regen Chomp/Manaphy and potentially able to run a Corrosion set if you really hate checks like Goodra-H and random WBB steels. Still remains ok but addition of checks like Manaphy, extra poisons and Spin for TSpikes sets and the addition of more Water-type it fails to effectively check annoys it and budges it into competition with the likes of Moltres.

:sv/samurott-hisui:
+ Flip Turn

While Flip Turn is quite a neat addition, I don't think Samurott-Hisui benefits that much from the addition. Most of the time it actually wants to make progress by spamming Ceaseless/Knock or Hydro Pump on any Corvs/GTusk that try to Defog away its hazards. Can't utilise Flip Turn as effectively as Barraskewda as it can't force out offensive mons as effectively being weaker and far slower and gain that chip/momentum as consistently. Still neat, but this in combination with the far more offensive pace of the meta means I doubt it'll gain that much from the addition and be that good.

:sv/gengar::sv/thundurus:
+ Knock Off

The extremely fast pace of the meta as of right now means these mons will probably lurk in the background just for a little while. Still, they serve as potentially very threatening breakers once the dust truly settles and the meta (hopefully) calms down. The addition of Knock Off for both bolsters their annoying breaking potential further but I suppose we'll see in a month.

:sv/inteleon:
+ Weather Ball, Flip Turn, Scald
All mostly small neat additions that probably wont affect Inteleon place in the meta. Weather Ball provides a more consistent button to click than Hydro Miss and could potentially snipe annoying Desoland mons while Flip Turn can help accrue some extra chip against something like Meloetta and Scald could annoy answers like Goodra formes and RegenVest Manaphy to help break through with other chip.

:sv/chien-pao::sv/kingambit:
+ Lash Out

A small addition that I know Tranquility was raving about. The addition of the moves provide a possible tech for Chien-Pao to abuse to break Intimidate Corv more easily, its primary check, while not losing out on that much compared to Crunch. Could also possibly be abused on Kingambit variants, as it also works with Defiant (which I tested!) so I guess we'll see (probably not that good on Gambit outside of Defiant ones, though since it wont work with SD).
:sv/darkrai:
100% broken I had no input in freeing this thing wtf. Knock Off enables it to cripple RegenVest mons while Nasty Plot, Dark Pulse and Focus Blast allow it to demolish many teams. You have other funny coverage moves like Sludge Bomb or even Psyshock (which is valid, btw) and Thunder + Hadron Engine in the last slot to blow up stuff like Manaphy and the new Poison-Fairy if it actually gains popularity. (Also +2 Hadron Psyshock can OHKO Kanto Goodra). Worse yet it isn't the most fragile thing in this world meaning it can actually take hits from the RegenVest mons (and lives a Sharp Beak DNite ESpeed!) mostly fine and is faster than a good majority of the tier.

:sv/dragonite:
I didn't believe in it being a balanced mon originally and it receives very little in the way of any new checks so my opinion remains the same towards Dragonite. The same issues of its immense sweeping potential coupled with endless coverage make it a very toxic mon to build and account for. I suppose in such an offense-heavy metagame currently we can cope but I don't and never saw Dragonite as a healthy mon long-term unless we free like FurScales again lol.

:sv/scream-tail:
While its popularity noticeably declined towards the end of the old meta due to its passivity, Scream Tail is back again as one of the few saviours against offense for balance teams that are only barely holding on against this offensive onslaught. Calm Mind means its able to stuff many annoying special breakers if it gets in beforehand or against annoying setup mons like Manaphy and is one of the few actual consistent checks to Aerilate DNite. The reintroduction of Gengar is annoying but the fast pace of few games I've seen most likely make annoyances like MGLO Heatran less popular. (Cresselia probably also works)

:sv/great-tusk:
I doubt Great Tusk will end up banned again, at least not for a very long while. The introduction of many strong offensive threats like Wake, Gengar and Dragonite most likely push the meta at a far faster pace than Great Tusk is comfortable with and new checks like Mandibuzz and the popularity of Unaware STail compared to the old meta it dominated means it wont be winning too many games with its annoying bulky setup variants in all likelihood.

:sv/Manaphy:
Returning with Tail Glow, Manaphy presents interesting options defensively and offensively. With pivot and utility moves like Knock Off, Manaphy makes for a decent RegenVest candidate that stuffs like the like of mixed Volcanion and Heatran while on the other hand Tail Glow means Manaphy could potentially serve as a deadly breaker, although the previous popularity of mons like Goodra-H/Goodra make that prospect seem difficult, even if Manaphy can force the Knock and its low speed also doesn't help.

:sv/kommo-o:
BDrum Triage is annoying af but with all the other offensive menaces in the tier necessitating Unaware on most balance teams anyway, I suspect it'll take a bit before any action is taken if at all against Triage or Kommo-o. Defensive sets are also ok, if annoying to use due to 1AC while mixed Boomburst sets could also be ok although you might need Refridgerate to deal with GTusk (but I suppose it also has Clanging Scales).

:sv/mamoswine:
Most likely will have to bide its time as its incredibly slow speed relative to the meta means it most likely just gets outpaced and murdered before doing too much but in a future slower more balanced meta it could potentially be threatening. Intimidate Corv could be annoying but Tech Icicle Spear sets could do a lot and could potentially spam Ice Shard + set Stealth Rocks somewhat consistently.

:sv/mandibuzz:
Mandibuzz returns as extra relief in terms of the hazard removal department. As a wall I don't predict Mandibuzz will be that great on either side, as a physical wall suffering from its Ice weakness and lack of relevant resists. Still could annoy stuff like DNite and GTusk with Foul Play and Toxic potentially. On the special side, its Dark and Ghost resist with a lack of Fighting weakness grants it some decent options to check the likes of Gengar and Darkrai although both being able to carry Knock can be annoying with a loss of your precious boots. Defog and Knock + Pivot is always nice as well.

1694686506164.png

Seems okay as a defensive RegenVest given its typing and U-turn. Okay Walking Wake and (non-Psyshock) Darkrai check at the very least that take too much from Knock Off although is still always irritated by a removed Assault Vest. It is somewhat passive though so don't get caught clicking something that isn't U-turn.

On an ending note, I haven't talked about any of the new Embody abilities as I don't even know if they'll last as the interaction hasn't even been confirmed yet. Don't expect Teal or Hearthflame to last in any case. Meta is super offensive, which is somewhat expected because we freed a bunch of stupid stuff and people just spam braindead offense. Dragonite, Wake and Darkrai are all super dumb I hate them and want them out.
 

Isaiah

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UM/OM Leader
IsaiahAthaQTDFMLBIvar57TranquilityResult
Embody Aspect (Hearthflame)BANBANBANBANBANBANBAN7-0 BAN
Embody Aspect (Teal)BANBANBANBANBANBANBAN7-0 BAN

Embody Aspect (Hearthflame) and Embody Aspect (Teal) are now banned! Tagging Kris for implementation. Also, unban Ursaluna Blood Moon pls :]

*If researchers find out that these abilities work differently thanthe way they're currently implemented on PS, then we'll consider freeing them.
 
Last edited:

Giagantic

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First team post, tested it against some good players and for the most part it works well. I will try to cover a new thing within AAA with every team member.

Team Here

Corviknight @ Rocky Helmet
Ability: Embody Aspect (Cornerstone)
Tera Type: Flying
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Brave Bird
- Body Press
- Defog
- Roost

It's a fairly standard Corviknight that is highly reminicent of Gen 8 with Dauntless Shield, I had it previously set to Unaware for the sake of dealing with Embody Aspect users but since it is banned I reverted to Cornerstone which is a +1 Defense boost. You can optionally swap either Brave Bird or Body Press for U-Turn if you value momentum over coverage.

Fezandipiti (M) @ Black Sludge
Ability: Corrosion
Tera Type: Poison
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Play Rough / Acid Spray
- U-turn
- Toxic
- Roost

Really good special pivot and with Corrosion you can punish a lot of common "counters" such as fellow Fezandipiti's or Corviknights. It's unique Poison/Fairy typing is pretty good and the pokemon as a whole is probably gonna be a mainstay of AAA going forward.

Dragonite @ Sharp Beak
Ability: Aerilate
Tera Type: Dragon
EVs: 252 Atk / 164 SpA / 92 Spe
Lonely Nature
- Extreme Speed
- Earthquake
- Flamethrower
- Thunderbolt

Not all that original or anything, it is a mixed Sharp Beak Dnite with flamethrower and Tbolt for coverage however you could probably get away with one of the two (probably Tbolt) and sub it for DD, or Roost, or something else... It is still as strong as it was when it was banned and should definitely be prepped for if possible. This set is mixed to abuse Cornerstone Corviknights and Flamethrower + Tbolt covers for the odd Well Baked Body Corv's that you still run into here and there.

Manaphy @ Leftovers
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 224 Def / 32 Spe
Relaxed Nature
- Scald
- U-Turn
- Knock Off
- Take Heart

This Pokemon is INSANE, Take Heart is INSANE, Tail Glow sets are INSANE, it's well-rounded stats are INSANE. This set specifically takes hits and sets up to take something down then switches when low, it can be used for momentum and is unstatusable with great utility in knock off and scald burns.
Insane, is all I can say.

Weavile @ Loaded Dice
Ability: Technician
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Spear
- Ice Shard
- Beat Up

A nice side-grade to Chien-Pao, albeit probably a bit weaker then it is in the overall scheme of things it does have it's benefits with it being quite consistent in what it does. Icicle Spear and Beat Up are great at breaking Sashes, and Subs, they automatically fish for crits and Knock Off brings some good utility. I typically lead with it unless the opponent has something they are likely to lead that it doesn't handle well.

Heatran @ Life Orb
Ability: Magic Guard
Tera Type: Fire
EVs: 56 Atk / 252 SpA / 200 Spe
Hasty Nature
- Flare Blitz
- Steel Beam
- Power Gem
- Stealth Rock

Good ol MGLO is as strong as ever, mixed, results in it being very hard to handle and SR just is a nice tool to harass the opponents team.

There is a ton to explore currently and I feel like I've only touched the surface what is good and bad, so we will see as the days turn to weeks what ends up too strong.
 

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