somebody beat me with a table stall with iron defense avalugg, my zapdos was weak and regardless wasn't really an answerSample submission.
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The Table Stall
No team is more iconic (besides The Flagship) in AAA imo than The Table Stall. This team has singlehandedly ruined the mentals of many a suspect test ladderer, seen mild tournament success when brought, and carried me personally to at least 3 different suspect tests throughout various metas. For months I have toiled away, attempting to find the perfect version of stall, and I believe I have finally struck a gold mine.
Avalugg is the main cornerstone of this team, with its titanic physical bulk allowing it to switch into various physical breakers such as ZyDog, Barraskewda, Tapu Bulu, Zarude, Salamence, Golisopod, and even stuff like Terrakion from full if it wants to scout. It never really dies unless I want it to, and with strong support moves like Rapid Spin, Toxic, and Icicle Spear to fuck over Sub ZyGod, it is undisputedly a valuable member of the team. Dhelmise is the secondary hazards removal, mainly used for those annoying Excadrill builds, but also for its status immunity and nifty Ground resist, adding even more counterplay to ZyDog and Garchomp. Suffice to say, with these two alive, they are nothing but fleas. Heatran is the obligatory Steel-type Rocker that deals with mons like Corviknight and Tapu Koko, getting Rocks up almost always in a meta without Magic Bounce. Volcarona was a nuisance for past renditions of this team, but fear not! With your trusty Rock Slide Heatran and some smart EVs, you always live a hit from full from +1 MGLO Volcarona and always KO with Rock Slide (unless it misses, then you cry), with the added bonus of outspeeding min Speed Tapu Fini. Chansey is your special wall, mainly there to fuck over Volcanion along with most other special attackers like Heatran and Zapdos, although U-turn chip is annoying to say the least. Pex is standard, you click Haze on setup sweepers and somehow never die. Gastro Acid means that MG mons like Gapdos and Volcarona can't just sit on your forever, especially if they come on a Chansey Toxic or something. Finally, Mew is the role compression mon, putting all of Spikes + Knock + Unaware + Galvanize Kommo-O switch-in + random bullshit denier all in one.
This team is nearly perfect but does have a few issues. Hydreigon wins the moment Chansey gets flinched, DesoLand Taunt + Court Change Cinderace is a major pain in the ass if it has support, and I've seen random shit like Prankster CP + Taunt Mew streamroll this team. Of course, good players with offensive VoltTurn cores can also do well against this team; however, it either requires some strong hazards removal or multiple MG/HDB mons with U-turn, and even then, between the double removal and Knock on Mew, I feel the team has enough counterplay for them. I truly hope this absolutely iconic team is considered as a sample team.
maybe it was you, and it was possibly before the current iteration of my team, my rune and zap were weak and both died to avalanche or something like that, then body press did more than half to umbreon, even unaware, my set had less defense then, basically a cteam, and yes I would agree it is legendary to an extent
seems kind of weak to gapdos now that I'm looking at it closer, seeing as it's on basically 90 percent of ahem high ladder teams that's a big problem, basically every team without physdef zapdos is weak to it, I made a dauntless koko stall but it has never made it to the battlefield, opened too many holes to lose defensive zapdos
overall though I would say this team is a great example of what aaa is about, making mons viable, that normally wouldn't be used, being creative, etc
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