i think we should ban toxic debris, or at least suspect it after omwc ends
this is mainly because of the strength of moon hazard stack builds. i said it better in the discord so i'll just paste what i said below (ignore the first line, idt moon should be banned anymore)
View attachment 570380
View attachment 570382
View attachment 570383
the base idea is that hazard stack is too strong now that it has a stronger knocker than ever before (moon), but i also think the meta shifts have made it harder and harder to actually run debris counterplay without feeling constrained in builder, so you just end up coping with tusk or corvid that lose to moon long term, and the only solution to this is to win faster via your own tdebris mon. i think that the interactions and playstyles tdebris enables are unhealthy for the tier, as it's very hard to deviate from the standard defensive cores like tusk + corvid + tspikes absorber + ghold/zappy without actively putting yourself at a disadvantage, or just full-on committing to the fat hazard stack build. apologies if this sounds incomprehensible, i just think this is something you need to play against to understand it.
anyone else have thoughts on tdebris? i think it's possible ape being suspected is making these builds stronger than they would usually be but at the same time i can see these builds becoming an nusiance in omwc (even though there are like 3 games left unfortunately but whatever) and post omwc as well.
imo i think tdebris should be banned/suspected as well
tdebris is very restricting in terms of both the builder and how it makes you play. it forces most teams to run a poison type or deal with getting poisoned, as defog/rapid spin typically is not enough to keep them off long-term.
as for tdebris users, we have

the most common tdebris user. can easily get them up against corv, moon, and kommo-o and has other utility like hazard removal (though it hates getting poisoned) and being a potential wincon. can beat some corv sets, loses to physdef mandibuzz, iron moth and gengar can OHKO

physdef chomp can get them up against corv, ceruledge, the ogerpons, and cinderace while also setting up rocks/spikes. beats corv and moth, loses to tusk and mandibuzz

a more fringe option, but it can get them up against garchomp, corv, and regenvest moon. it also beats hazard removers such as corv, tusk (it lives a CC and can OHKO back), and mandibuzz lacking toxic (most don't run toxic and defog on the same set), as well as iron moth

pretty fringe as well, spdef garg can get them up against corv, zapdos, and moth trying to pivot out of it while beating corv, mandibuzz, and moth and doing garg things with salt cure (there are barely any magic guard users which helps)
as for poison types to absorb tspikes, we have

decent mon with offensive pressure and defensive utility, can be hard to fit sometimes but the ability to absorb tspikes and threaten to OHKO offensive tusk (the most common debris user) really helps it

good offensive mon, has basically 0 defensive utility though and can only really safely absorb tspikes when being slow pivoted in. it would probably be only slightly worse if tdebris was banned

you might be wondering what a C rank mon is doing here, but it's surprisingly good as a triage wincon that can also switch into threats like roaring moon, meow, zama-c, oger-c, etc. it's helped a lot by being able to absorb tspikes, but it loses to most tdebris mons unfortunately
as for defoggers/spinners, we have

immune to tspikes, but it's very exploitable as it's a corv, and certain corv sets just lose to tdebris tusk. also gets bodied by more fringe tdebris users like garg, chomp, and ursaluna-b.

hates being poisoned + most tusks can easily be spinblocked by ee ghold. it can't really beat ursaluna-b since it can just live a CC from tusk and OHKO back, but it can beat garg and chomp

less exploitable than corv, physdef sets can beat tusk and chomp. sadly you can't really fit defog and toxic on the same set so you lose to garg and ursaluna-b
tdebris also forces you to play a certain way. first you have to scout for it, not unlike any other immunity ability for example, but if you trigger it, then you have to do one of several things
1. go to a flying type to avoid tspikes and defog (or go to ur defogger later)
2. go to a poison type and threaten to kill the tdebris mon in front of you or switch out if you can't
3. accept your mon is going to get poisoned and deal with it (usually not the best play unless you're in the late-game)
it also makes you wary of clicking u-turn (similarly to annihilape, which nearly everyone who got reqs and posted an opinion in the thread wants banned), since they could switch to their tdebris mon on a predicted u-turn from you and take advantage of one of the above sequences happening
in addition to what hera said, all of this makes tdebris a worthy candidate of a suspect or a quickban later on imo.