AAA Almost Any Ability

now that dlc has been released, it is time to talk about returning mons that were viable in aaa
:smeargle: uhhhh so he's back......idk bout this
:excadrill: b4 this guy had a regen set on the dex but ehh it might not be as good
:skarmory: corv stocks going down slightly
:porygon2: trick room setter?
:blastoise: i have no idea if this is better or worse manaphy, but it gets hazard removal
:swampert: ok so now this thing gets KNOCK OFF AND KEEPS FLIP TURN. manaphy is gonna be kina old now ngl
:incineroar: i mean...it was on the smogdex but ehhh
:primarina: yaaay big water breaker
 
:sv/terrakion:
Choice Band (Terrakion) @ Choice Band
Ability: Sword of Ruin / Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Stone Edge
- Earthquake
- idk what forth move it gets

He’s back, and with some notable buffs. Sword of Ruin buffs Earthquake, Stone Edge bypasses Fluffy, Scrappy is notably better thanks to no Dauntless Shield and Ghold existing. Reminder that Close Combat 2HKOes Intimidate Corviknight.

Flip Turn Swampert is a lot of fun but competes heavily with Manaphy. Give me back Genesect and Teleport on Blissey and I can rebuild The Flagship…
 
I am proxy posting for Isaiah cause he has a girlfriend (you wouldn't understand), but the expected new day zero bans are:

New Bans: Dawn Wings, Deoxys-Attack, Deoxys-Base, Dusk Mane, Ho-Oh, Kyurem-Base, Kyurem-Black, Kyurem-White, Lugia, Lunala, Regigigas, Reshiram, Solgaleo, Zekrom
Unbans: Zoroark-Hisui

Some key returning mons that leaves free:

:sv/Keldeo:
Keldeo @ Choice Specs
Ability: Tinted Lens / Primordial Sea / Hadron Engine
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Surf
- Vacuum Wave

Keldeo @ Leftovers
Ability: Primordial Sea / Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Surf
- Serect Sword
Keldeo is back! And your RegenVester can't save you now! Effective mixed coverage, great STAB combinations, now featuring priority too...hard to see why this was freed. But glhf.

:sv/deoxys-defense:
Deoxys-Defense @ Leftovers
Ability: Fluffy / Intimidate / Unaware
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 0 Atk
- Recover
- Teleport
- Spikes / Thunder Wave
- Future Sight / Psychic
It's Mew! Recovery, Teleport, a thousand and one utility moves that I am too lazy to check if they're all legal, good Speed for a defensive mon, this seems fun.

:sv/deoxys-Speed:
Deoxys-Speed @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Expanding Force
- Ice Beam
- Focus Blast
- Thunderbolt

Deoxys-Speed @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Focus Blast
- Thunderbolt / Shadow Ball / Dark Pulse

Deoxys-Speed @ Focus Sash
Ability: Prankster???
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Taunt
- Psycho Boost
Deoxys Speed is back! Modest outspeeds everyone else relevant (Regieleki does not count) at +0, while of course it can run Timid to get everyone up to Scarf Azelf. It will have a bevy of sets and attacking options, can run hazards lead, the whole nine yards.

:sv/latios:
Latios (M) @ Choice Specs
Ability: Tinted Lens / Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Flip Turn
- Dragon Pulse

Latios (M) @ Soul Dew
Ability: Tinted Lens / Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Calm Mind
- Recover
Okay so we got lots of new Psychic types with new toys, and this is a pivot now??? Okay.

:sv/Swampert:
Swampert @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Flip Turn
- Earthquake
- Knock Off
- Stone Edge

Swampert @ Leftovers / Rock Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Flip Turn
- Earthquake
- Knock Off
- Stealth Rock
Good news, you can now run offensive Manaphy and a bulky water RegenVest! Real talk, while it does compete heavily with Manaphy, it does more directly pressure DesoMons, doesn't fold to Electric attackers, and is an even slower pivot.

:sv/Skarmory:
Skarmory @ Leftovers / Rock Helmet
Ability: Intimidate / Well-Baked Body / Fluffy
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 0 Spe
- Brave Bird / Body Press
- Spikes
- Roost
- Whirlwind / Stealth Rock / Iron Defense
If you wanted a Corv that set hazards and could phaze, but can't pivot or Defog. Also slightly more phyiscally bulky, but notably less specially bulky.

:sv/excadrill:
Excadrill @ Leftovers / Assault Vest
Ability: Regnerator / Well-Baked Body / Levitate
EVs: 248 HP / 8 Atk / 252 Def or 248 HP / 8 Atk / 252 SpD
Impish Nature
IVs: 0 Spe
- Rapid Spin
- Earthquake
- Iron Head
- Stealth Rock / Rock Slide
We have a new spinner! Heavy compitition with Treads, but a new spinner! It can probably do some offensive stuff too, but a new spinner!

:sv/Terrakion:
Covered above, but so excited for him.

Of course there are new mons as well, but I know nothing about them, so glhf figuring out what that's all about.

See anything missing from the banlist? Have you figured out what the new mons do? Any other fun returning mons I didn't cover? Post away!
 
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:sv/latios:

Latios (M) @ Choice Scarf
Ability: Hadron Engine
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
  • Thunderbolt
  • Psychic/Psyshock
  • Flip Turn/Aura Sphere
  • Draco Meteor
I was thinking about this set on Latios, but i think Raging Bolt is gonna be the most insane abuser of hadron
 
Some of my Thoughts on the Pokemon in the Dlc
:sv/smeargle:

this thing does seem to be a little bit annoying with prankster since now it can run moves like Ceasless Edge or Stone Axe to not be Completely blocked by Taunt. it can just almost run anything and be super hard to deal with make offensive smeargle real
u can like run anything almost
Smeargle @ Focus Sash
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Parting Shot / Thunder Wave
- Ceaseless Edge / Sticky Web / Toxic Spikes
- Stone Axe / Destiny Bond (for the memes)
- Taunt / Burning Bulwark (primarily to annoy pivots)
unnamed.png
(where is emoji smh)
after some talking with Giagantic yea this thing is insane, it has insane Bulk paired with nasty plot for set up and recovery with recover, and even pivoting with parting shot yea this thing will be broken and probably qb'ed
Pecharunt @ Leftovers
Ability: Earth Eater
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Nasty Plot / Parting Shot
- Sludge Wave
- Recover
or
Pecharunt @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Nasty Plot
- Sludge Wave
- Recover
:sv/swampert:
pretty much what UT said above another good regenvester
Swampert @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Flip Turn
- Earthquake
- Knock Off
- Stone Edge

Swampert @ Leftovers / Rock Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Flip Turn
- Earthquake
- Knock Off
- Stealth Rock
 
you thought our only regen waters were manaphy and ground type manaphy?

:primarina:
Primarina @ Assault Vest
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Moonblast / Alluring Voice(?)
- Flip Turn
- Ice Beam
- Surf / Psychic Noise?
do you guys like my tapu fini

:suicune:
Suicune @ Leftovers
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Ice Beam
- Roar
if this had flip turn it'd be amazing but this is a fine early game disruptor turned late game sweeper

:kingdra:
Kingdra @ Assault Vest
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Flip Turn
- Draco Meteor
- Ice Beam
this isn't good but it's also really funny
 
I am proxy posting for Isaiah cause he has a girlfriend (you wouldn't understand), but the expected new day zero bans are:

New Bans: Dawn Wings, Deoxys-Attack, Deoxys-Base, Dusk Mane, Ho-Oh, Kyurem-Base, Kyurem-Black, Kyurem-White, Lugia, Lunala, Regigigas, Reshiram, Solgaleo, Zekrom
Unbans: Zoroark-Hisui

Some key returning mons that leaves free:

:sv/Keldeo:
Keldeo @ Choice Specs
Ability: Tinted Lens / Primordial Sea / Hadron Engine
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Surf
- Vacuum Wave

Keldeo @ Leftovers
Ability: Primordial Sea / Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Surf
- Serect Sword
Keldeo is back! And your RegenVester can't save you now! Effective mixed coverage, great STAB combinations, now featuring priority too...hard to see why this was freed. But glhf.

:sv/deoxys-defense:
Deoxys-Defense @ Leftovers
Ability: Fluffy / Intimidate / Unaware
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 0 Atk
- Recover
- Teleport
- Spikes / Thunder Wave
- Future Sight / Psychic
It's Mew! Recovery, Teleport, a thousand and one utility moves that I am too lazy to check if they're all legal, good Speed for a defensive mon, this seems fun.

:sv/deoxys-Speed:
Deoxys-Speed @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Expanding Force
- Ice Beam
- Focus Blast
- Thunderbolt

Deoxys-Speed @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Focus Blast
- Thunderbolt / Shadow Ball / Dark Pulse

Deoxys-Speed @ Focus Sash
Ability: Prankster???
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Taunt
- Psycho Boost
Deoxys Speed is back! Modest outspeeds everyone else relevant (Regieleki does not count) at +0, while of course it can run Timid to get everyone up to Scarf Azelf. It will have a bevy of sets and attacking options, can run hazards lead, the whole nine yards.

:sv/latios:
Latios (M) @ Choice Specs
Ability: Tinted Lens / Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Flip Turn
- Dragon Pulse

Latios (M) @ Soul Dew
Ability: Tinted Lens / Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Calm Mind
- Recover
Okay so we got lots of new Psychic types with new toys, and this is a pivot now??? Okay.

:sv/Swampert:
Swampert @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Flip Turn
- Earthquake
- Knock Off
- Stone Edge

Swampert @ Leftovers / Rock Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Flip Turn
- Earthquake
- Knock Off
- Stealth Rock
Good news, you can now run offensive Manaphy and a bulky water RegenVest! Real talk, while it does compete heavily with Manaphy, it does more directly pressure DesoMons, doesn't fold to Electric attackers, and is an even slower pivot.

:sv/Skarmory:
Skarmory @ Leftovers / Rock Helmet
Ability: Intimidate / Well-Baked Body / Fluffy
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 0 Spe
- Brave Bird / Body Press
- Spikes
- Roost
- Whirlwind / Stealth Rock / Iron Defense
If you wanted a Corv that set hazards and could phaze, but can't pivot or Defog. Also slightly more phyiscally bulky, but notably less specially bulky.

:sv/excadrill:
Excadrill @ Leftovers / Assault Vest
Ability: Regnerator / Well-Baked Body / Levitate
EVs: 248 HP / 8 Atk / 252 Def or 248 HP / 8 Atk / 252 SpD
Impish Nature
IVs: 0 Spe
- Rapid Spin
- Earthquake
- Iron Head
- Stealth Rock / Rock Slide
We have a new spinner! Heavy compitition with Treads, but a new spinner! It can probably do some offensive stuff too, but a new spinner!

:sv/Terrakion:
Covered above, but so excited for him.

Of course there are new mons as well, but I know nothing about them, so glhf figuring out what that's all about.

See anything missing from the banlist? Have you figured out what the new mons do? Any other fun returning mons I didn't cover? Post away!
I swear I remember using Mold Breaker Deo-S somewhere (probably MnM honestly), that is a deeply annoying lead.
 
you thought our only regen waters were manaphy and ground type manaphy?

:primarina:
Primarina @ Assault Vest
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Moonblast / Alluring Voice(?)
- Flip Turn
- Ice Beam
- Surf / Psychic Noise?
do you guys like my tapu fini

:suicune:
Suicune @ Leftovers
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Ice Beam
- Roar
if this had flip turn it'd be amazing but this is a fine early game disruptor turned late game sweeper

:kingdra:
Kingdra @ Assault Vest
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Flip Turn
- Draco Meteor
- Ice Beam
this isn't good but it's also really funny

i heard my boi got flip turn and is now ready to clear your tspikes and steal your girl

1702599228333.png

Tentacruel @ Assault Vest
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Flip Turn
- Rapid Spin
- Knock Off (if it keeps this)
- Sludge Bomb
 
Latios has a pretty crazy movepool, like pivoting, infinite coverage, buffed 95 BP luster purge, and of course, screens + memento for setup sweeps, looks like most people are going to be running hadron engine
Iron boulder and Gouging fire look pretty mid, I can sort of imagine iron crown as a hadron engine user but it doesn't genuinely threaten teams
I really like swampert as a regenvester, having a ground type and rocks
Galvantula is an interesting web option, it loses in speed to prankster imprison ribombee but has a paralysis move that notably affects ogerpon (but can't affect ground types ofc), and can threaten corv and do lots of damage to tusk. With latios and raging bolt running around though, I think ribombee's moonblasts will be worth more
Idk if registeel is going to be any good but I think bulletproof could be good on it
Registeel @ Power Herb
Ability: No Guard
Tera Type: Steel
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Zap Cannon
- Meteor Beam
- Focus Blast
- Flash Cannon
The swords of justice are also gonna be something to watch out for, I'm thinking terrakion could use poison jab for its 4th move or maybe just slap rocks on it ¯\_(ツ)_/¯
Entei is like a mix of Iron moth and typhlosion
 
The fox is finally back! What's better than 3 immunities? 4. Just wanted to wall ceru/hard check ace since these were the more common fires before dlc, and w ceru gaining triage I saw it more often when I played tn. Does it help against the new fires? No. Does it help against heatran, moth, oger, etc. from before dlc? No. Is mglo/sflo/BoR/whatever else it runs the actual way? Yes, but it's day 1 of the new meta so anything for the next week is not real and I'm just gonna throw out this set while I can.

:sv/zoroark hisui:
Zoroark-Hisui @ Heavy-Duty Boots
Ability: Primordial Sea
Shiny: Yes
Tera Type: Normal
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Knock Off
- U-turn
- Shadow Ball
- Will-O-Wisp

Had fun with the games I played, just been spamming hadron latios + surfer raging bolt and it's ridiculous how much damage output they do.
 
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Download (2).jpeg
Iron Boulder @ Choice Band
Ability: Sharpness
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mighty Cleave
- Psycho Cut
- Sacred Sword
- Earthquake/ X-Scizzor/ Wild Charge/ Anything really

This thing is so god damn broken bruh
It's kinda like USUM Terrakion in the sense that there are just so few safe switchins

Also I've decided to share some calcs with yall just to prove how stupid this mon is:
(Ignore that there stands Terrakion and Sacred Sword I adjusted the stats to be like Iron Boulder and Mighty Cleave)

-1 252 Atk Choice Band Sharpness Terrakion Sacred Sword vs. 252 HP / 252+ Def Corviknight: 153-181 (38.2 - 45.2%) -- guaranteed 3HKO after Leftovers recovery

252 Atk Choice Band Sharpness Terrakion Psycho Cut vs. 252 HP / 236+ Def Kommo-o: 306-360 (86.4 - 101.6%) -- 12.5% chance to OHKO

252 Atk Choice Band Sharpness Terrakion Psycho Cut vs. 252 HP / 252+ Def Great Tusk: 288-342 (66.3 - 78.8%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Choice Band Sharpness Terrakion Psycho Cut vs. 248 HP / 252+ Def Swampert: 187-222 (46.4 - 55%) -- 66.8% chance to 2HKO
 
The fox is finally back! What's better than 3 immunities? 4. Just wanted to wall ceru/hard check ace since these were the more common fires before dlc, and w ceru gaining triage I saw it more often when I played tn. Does it help against the new fires? No. Does it help against heatran, moth, oger, etc. from before dlc? No. Is mglo/sflo/BoR/whatever else it runs the actual way? Yes, but it's day 1 of the new meta so anything for the next week is not real and I'm just gonna throw out this set while I can.

:sv/zoroark hisui:
Zoroark-Hisui @ Heavy-Duty Boots
Ability: Primordial Sea
Shiny: Yes
Tera Type: Normal
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Knock Off
- U-turn
- Shadow Ball
- Will-O-Wisp

Had fun with the games I played, just been spamming hadron latios + surfer raging bolt and it's ridiculous how much damage output they do.

if triage ledge is gonna be its most common set, than dazzling scarf hizo with trick might be fun too!
 
My thoughts on the relevant new stuff

The amount of switchins is small (Swampert, Hoodra, VA Corv/Ghold, some regens like Deo-d get to scout it). LordBox will also tell you about Sub Earth Eater Calm Mind which beats some of its counterplay.

Raging Bolt @ Choice Specs
Ability: Hadron Engine
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rising Voltage
- Draco Meteor
- Thunderclap
- Volt Switch
Could be very central if Raging Bolt stays. Knock Off makes it even better. Physically defensive is also an option but I don't see it being nearly as consistent.

Swampert @ Assault Vest
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Earthquake
- Flip Turn
- Knock Off
- Ice Punch / Stone Edge / Mirror Coat / Whirlpool
Regen Mew but it's a bit bulkier and slow pivots. Looks to deal with a lot of annoying stuff quite conveniently. Scarf Trick could also work.

Deoxys-Defense @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Psychic
EVs: 252 HP / 4 Def / 252 SpD (or max Def)
Sassy Nature
IVs: 0 Atk
- Stealth Rock / Spikes
- Teleport
- 2 of : Night Shade / Psycho Boost / Knock Off / Thunder Wave / Recover / Pain Split / Mirror Coat
That's an interesting one. Obviously a great Screens/Hazards lead, but its offensive capabilities are promising. Specs Psychic Surge is probably not as good as Scarf Azelf but still worth considering. Nasty Plot sets could be scary given its infinite coverage and decent bulk. Might be too weak to be consistent.

Deoxys-Speed @ Choice Specs (a psycho like Isaiah would probably consider Scarf)
Ability: Psychic Surge
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Focus Blast
- Spikes
- Trick

Deoxys-Speed @ Life Orb
Ability: Psychic Surge / Sheer Force / Beads of Ruin
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force / Psychic / Psychock / Can also run no Psychic stab
- Nasty Plot
- 2 of : Focus Blast / Energy Ball / Ice Beam / Shadow Ball / Psyshock / Thunderbolt / Knock Off
Hard to switch into. If your regen can't scout it you might need to go out of your way to find some counterplay.
Keldeo @ Choice Specs
Ability: Tinted Lens / Adaptability
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Surf
- Focus Blast
Pretty scary sweeper considering its bulk. MGLO with Morning Sun is also quite cool. The latter's viability might depend on the defensive utility it offers. I'm not a firm believer of its signature move.

Gouging Fire @ Life Orb
Ability: Sheer Force / Sword of Ruin / Magic Guard
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz / Raging Fury
- Dragon Rush / Outrage
- Earthquake
- Dragon Dance

Gouging Fire @ Life Orb
Ability: Magic Guard
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Outrage / Dragon Tail / Dragon Claw / Dragon Rush
- Earthquake
- Morning Sun
It's good old Terrakion. Good physical breaker. Adapt may be annoying to use it Gholdengo meta but Scrappy looks alright, however it threatens less ohkoes.

Terrakion @ Choice Band
Ability: Adaptability / Scrappy
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Earthquake
- Stealth Rock
Similar to Terrak, should be a good physical breaker but Gholdengo is annoying. The Psychic stab might be a bit lacking. The speed is great though. You can definitely use Swords Dance LO.

Iron Boulder @ Choice Band
Ability: Sharpness
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mighty Cleave
- Psycho Cut
- Sacred Sword
- Earthquake
Corv but with hazards over U-Turn.
Triage Ceru will be good in offense. I doubt it'll be banworthy at any point but we'll see.
Decent choice user but it might not find a place in the meta considering it's competing with Azelf and Walking Wake (and Raging Bolt kind of). CM sets are like ok but kind of whatever.
Sure cool mon. Maybe Adapt sets with Poltergeist could work ? Otherwise sflo will be competing with Gengar and mglo is ok.
Iron Crown feels like it has some potential but you can probably find better mons for everything it wants to do. Choice Psychic Surge is Azelf but with solid defensive utility (checking Raging Bolt), but slower and no Trick and Volt Switch which is probably worse than U-Turn. MGLO looks decent, Psyshock lets it hit some Regenvesters, replacing Cobalion's Close Combat.

Iron Crown @ Choice Scarf / Choice Specs
Ability: Psychic Surge
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Tachyon Cutter / Focus Blast
- Psyshock / Focus Blast
- Volt Switch

Iron Crown @ Life Orb
Ability: Magic Guard
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Steel Beam
- Psyshock
- Focus Blast
- Volt Switch
Archaludon might have a small niche cause it's bulky and hard to switch into, so probably a consistent rocker. We're spoiled with Draco spammers and Steel Beam users though. With too high of a Swampert usage it probably won't exist unless you wanna toy with Power Herb Solar Beam + Electro Shot.

Archaludon @ Life Orb
Ability: Magic Guard
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Steel Beam
- Draco Meteor
- Thunderbolt
- Stealth Rock
 
Dlc is out (wooo!), did some testing and have some thoughts on new mons.

:sv/ceruledge:

Triage works with him now! This mon was already pretty busted if it ever got onto the field safely, with its biggest issue being its mediocre speed, and now it doesn't have to worry about that. Ceruledge was pretty broken during my initial ladder experiences both playing with it and also going against it, maybe there'll be some counterplay against it that develops during this initial period but just like the other broken triages it might see itself getting the axe (ban triage please).

1702740036281.png

Raging Bolt is interesting, on paper with both hadron and rising voltage in addition to a special electric sucker punch it would be pretty oppressive to both offensive teams and also fatter teams. If you're not running Hisuian Goodra (or maybe regen Deo-d???) it'll be pretty hard to check defensively barring some volt absorb shenanigans but frankly on the hyper offensive team I ran it wasn't really an issue (maybe screens are that broken wow!). That being said, my goodness is rising voltage + hadron engine not fun to switch into, though on the plus side its also made me see zero manaphies in my ladder experience so far so maybe its not all bad...


:sv/keldeo:

Pretty funny mon, was accidentally running sacred sword instead of scecret sword at the start but I was still ohkoing stuff with pump because its keldeo. Not much to be said here, pretty good into all things but quad resists + water absorb which is pretty broken I'd say I think.


:sv/Terrakion:

Just strap on a band and either scrappy or sword of ruin and don't think more about it. With scrappy this thing is so strong with very little that can consistently switch in over a battle and the best case is to just try and win 50-50s, also scrappy 2HKOs corv and OHKOs Ghold. I've been using rocks with it as a 4th move since it lost toxic but frankly a couple of other things could work like poison jab/Iron Head for scream tail. To me its roughly on par with Ogerpon-C, though this trades oger-c's better sweeping capabilities for more immediate damage and potential support with rocks.

:sv/Latios:

The luster purge buff which might seem minor at first glance is actually pretty significant in my experience, as it greatly increases its breaking abilities on both specs sets but also calm mind variants too. Flip turn is very fun when paired with other breakers like terrain to get them in safely too. Has some good utility in calm mind and having a pretty good item to use in soul dew for set up sets (as well as being in the 110 speed tier). It did a lot of milage regardless of what set it ran, and I can see it being up there for best special breakers in the tier, or perhaps a side-grade to wake.

:sv/deoxys-defense:

Haven't tried regen sets yet, but this thing is pretty nasty as a screen setter with its great bulk and decently fast base speed. Teleport is nice being able to switch into things for free too. I can see this thing being pretty good but who knows, will just have to wait and see.
 
Greetings everybody, now that the indigo disk is out and with the new mons+returning dexits AAA's insufferable staleness has finally been shaken up at least temporarily, i wanted to give my 2 cents about the new meta based on the few games i played so far:

:raging bolt: this is the first problematic thing to stand out as it was featured in every single team i encountered so far (mine included oc) and for a very good reason, the giraffe is stupid broken thanks to an ability i already knew was bound to be problematic at some point, and now that miraidon's little brother stood up to claim it, it has undeniably found its (2nd) best abuser ever.

The rising voltage+hadron combo is as ridicolous as it sounds, not to metion how tinder standards meeting raikou gets an electric special sucker punch to take even more advantage of the ability while also fixing the circumstantial problem of its crappy speed, mandating a specific answer on every single team that doesnt want to autolose to it (a simple ground type isnt enough as no tusk and not even ting-lu below 85 wants to take an hadron draco meteor), that being narrowed down to a fairy/steel+electric immunity ability pretty much.

If all of these werent solid enough grounds for a qb, think about how like its neck suggests, this thing is flexible as well and has more, equally broken, viable sets on top of its insane raw power (choice scarf is the most obvious one but specs is also very much legit mainly thanks to tclap mindgames, also sub calm mind makes you hope your vabsorb corv isnt flying above anybody's car roof while u-turning), so it would be reasonable to conclude he's the one that needs to go here BUT, hear me out, again i think the real problem lies in hadron engine being legal rather than its potential abusers.

Yes i said, abusers plural cause while rb is obviously the best abuser by a long long shot, hadron engine, just like o-pulse with fires (though to a slightly lesser extent), can technically push almost any electric type over the edge and can enable cheap matchup fish situations in which if the opponent doesnt have a ground type (and even then yea sure u can switch ur regenvest swampert into h-voltorb, just know if they win the rock-paper-scissors and click energy ball/leaf storm you may as well forfeit) or electric immunity, you autowin solely thanks to the insane breaking potential an electric offensive mon with that ability can provide you. For example say youre facing an hadron jolteon without a ground type or immunity, well 252 SpA Choice Specs Hadron Engine Jolteon Rising Voltage (140 BP) vs. 252 HP / 252+ SpD Assault Vest Meloetta in Electric Terrain: 213-252 (52.7 - 62.3%) -- guaranteed 2HKO so yea no regenvester or resist is gonna save you even from an NU mon with that ability.

Now i know that "if you dont have a single ground type in your team your doing something wrong" and all that stuff and i agree that a good ground mon is very handy to have and should be a part of every team, but it definetly shouldnt be ABSOLUTELY MANDATORY less u wanna autolose in preview to an RU/NU hadron engine mon. So i think now we have rising voltage tm, the time has come for h-engine to put some sunscreen and join its counterpart, but thats not the only issue the meta has rn, for example :gholdengo: freeing this absolutely doesnt increase the competitiveness of this meta in any way whatsoever, quite the opposite in fact, as it can run any immunity imaginable to great effect while you cant possibly know which one it is beforehand, and a single scounting gone wrong can autolose you the game as it snowballs with nasty plot (he singlehandedly won me 3 games this way), yea so if like me you dont like mu fish get rid of this asap, also :dragonite: same thing why is this shit legal again???

Somebody must really like slot machine games ig cause if this has the right coverage you lose and theres nothing u can do about it (i swear to god if any mf mentions unaware scream tail, but am pretty sure somebody will so friendly reminder that 252+ Atk Life Orb Aerilate Dragonite Extreme Speed vs. 252 HP / 252+ Def Scream Tail: 165-196 (38 - 45.1%) -- guaranteed 3HKO after Leftovers recovery so u better never let this get below 85 or alternatively, is it fair that every single team should run this or azelf/psychic terrain/2 separate specific checks as the only way to nullify the odds of autolosing to a dnite with the right coverage? So yea these i think are the most pressing issues this meta has rn, that aside sflo latios may be broken(?) dunno i havent got to test it yet but i know luster purge is now psychic type moonblast so
 
Ok DLC2 is out a few first impressions so far.

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Raging Bolt @ Choice Specs / Life Orb / Leftovers
Ability: Hadron Engine / Surge Surfer / Earth Eater
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe (HP investment can be used as well)
Modest Nature
IVs: 0 Atk
- Rising Voltage / Calm Mind
- Thunderclap
- Draco Meteor
- Dragon Pulse / Substitute

Pretty broken, or at the least cancer to account for in the builder. Pretty mandates random immunity stuff or RegenVest Hoodra/Swampert for balance/fat. Even the RegenVests aren't entirely secure, and I think Earth Eater Sub CM is legit because it completely flips and takes advantages of matchups like RegenVest Swampert while making it harder to revenge-kill. It doesn't lack the power even when EE Leftovers, and talking about power, Specs sets absolutely demolish many structures when it gets in given its raw power. Sub Hadron CM sets can take advantage of those trying to juggle RegenVest and a Ground and Surge Surfer can troll those who rely on offensive pressure. Even if this thing is slow, it's not THAT slow and it can reasonably bypass this through Thunderclap or utilising its immense bulk, combined with its stupid breaking power means I think it should go soon.

:sv/keldeo:

Keldeo @ Choice Specs / Leftovers
Ability: Tinted Lens / Primordial Sea
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump / Substitute
- Secret Sword
- Flip Turn / Calm Mind
- Surf / Vacuum Wave / Focus Blast

Once again, pretty dumb. Demolishes most of everything with its ability to hit both sides of the spectrum with its powerful STABs and mandates dual immunities or immunity + quad resist which is obviously unhealthy as hell. Specs sets can be played around but then Keldeo reveals Sub and clicks CM gg. I think PrimSea sucks ass personally but some people use it so I slashed the ability here anyway.

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Iron Boulder @ Life Orb / Choice Band
Ability: Sword of Ruin / Rocky Payload (or Sharpness for once lol?)
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance / Close Combat / Earthquake / Throat Chop / X-Scissor
- Mighty Cleave
- Zen Headbutt / Psycho Cut
- Close Combat / Earthquake / Throat Chop / X-Scissor

Been seeing it spammed a bit and some complain though I don't entirely see it as that bad (to deal witha). Treated it like Ogerpon-C where it can chunk Corv for your teammates or break it after some help but a bit faster which makes it a bit more annoying. In terms of checks EE Gholdengo, Intim Corv and Deo-D stand fairly strong. EE Gholdengo actually kills it while Corv and Deo-D can come in and pivot out. Also because people hate Stone Edge so much it also means Fluffy sets can also pretty handily check it but if it becomes popular and cplay you can always gamble a bit so lol.

:sv/ceruledge:

Ceruledge @ Life Orb
Ability: Triage
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bitter Blade
- Poltergeist
- Close Combat

There are other sets for Ceruledge but I'll only highlight Triage here since that's the actual addition it gained from DLC (it working on Bitter Blade). Pretty powerful mon, while it retains fairly similar defensive answers like Itemless Gholdengo and some fat Mandi's and due to a lack of a boost means even softer defensive checks like RMoon/Physdef Garg can more confidently take it on, it has the special benefit of bypassing a very common way of beating it, which is out-offensing it. While Ceruledge used to serve only as a get in, break, get out, now it can force a sweep with less offensive cplay which makes teams have to put more effort into accounting for it. Pretty much like all Triage mons it's a pain in the ass in the builder and I really hope Triage gets banned.

:sv/latios:


Latios (M) @ Choice Specs / Life Orb / Soul Dew
Ability: Hadron Engine / Adaptability / Tinted Lens
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock / Luster Purge
- Thunderbolt / Shadow Ball / Mystical Fire / Calm Mind
- Flip Turn / Shadow Ball / Mystical Fire / Roost

Pretty threatening breaker from my lands of theory. I haven't played too much with it but I have seen a few times of it clicking buttons with Draco on low-mid ladder. Very strong, Draco is one thing but can play like a Keldeo and threaten to smash your RegenVests on the other side of spectrum with a very powerful Psyshock. Not as bad cause Psychic is just a worse typing than Fighting offensively, with stuff like Hoodra and Meloetta being annoying, and also making it easier and more affordable to juggle a Regenvest and resist comparably. You can abandon the Specs and also try CM to abuse those trying to juggle as well and play around with Tinted Lens to annoy aforementioned RegenVest checks but obviously it's all a tradeoff. Could see it being problematic down the line but we'll see. Luster Purge is kind of funny for PURE POWER and RNG but I'd almost always prefer Psyshock imo but its better spammability when RegenVests get chipped so you cant get juggled is a decent upside I will admit.

:sv/deoxys-defense:

Deoxys-Defense @ Heavy-Duty Boots / Leftovers
Ability: Intimidate / Fluffy / Regenerator / ???
Tera Type: Psychic
EVs: 252 HP / 252 Def
Impish Nature
IVs: 0 Atk
- Spikes
- Recover
- Taunt / Knock Off
- Teleport / Knock Off

Funny defensive mon that helps us stretch a bit against the addition of new offensive monsters. Can handle the Fighters somewhat ok but it's a bit sketch with hazards up and no lefties doesn't help either but it's good enough™. Intim is for Terrak/Ogerpon while Fluffy can secure stuff like Gapdos and Iron Boulder (cause it doesn't like to run Edge) more handily. Regen also helps offset being annoyed by constant chip though no RegenVest is very sad. Decent defensive utility is helped by a bunch of utility moves like Spikes/Knock/Taunt that can be very annoying to deal with, especially when paired with a competent spinblocker. Can even TrickScarf if real... should be decent when the meta settles. A- around I reckon.

:sv/deoxys-speed:

Deoxys-Speed @ Focus Sash / Light Clay
Ability: Aroma Veil
Tera Type: Psychic
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes / Reflect
- Stealth Rock / Light Screen
- Taunt
- Teleport

Ngl I'm too lazy to list all the sets for this thing lol. Specs EForce sounds ok but I'd prefer Knock on it to more abuse RegenVests which can fairly comfortably switch in. SFLO is all theory and I've never seen it work but you could even use mixed to bait like Hoodra if you were funny. Otherwise this thing gets infinite coverage + Knock so there's that but you never feel like you have enough coverage lol. Only set I've seen used to some proper success are lead Aroma Veil sets who can pretty reliably get up two layers of hazards and potentially even more or dual screens before pivoting out or dying while denying the opponents decently. Who knows maybe we'll see Deo-S lead off wars again and stuff like TrickScarf Deo-S appears again lol. Is it banworthy? Probably not idk lol.

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Gouging Fire @ Life Orb / Heavy-Duty Bots
Ability: Sword of Ruin / Magic Guard / Desolate Land
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance / Morning Sun
- Dragon Claw / Scale Shot
- Flare Blitz
- Earthquake

AoA sets are pretty annoying to manage in theory as it gets tons of coverage to hit all of the Fire checks in the tier. EQ smacks WBB Gholdengo while STAB Dragon Moves can smack around Zapdos. Has decent bulk to get going and a respectable attack stat, checked by stuff like Unaware Stail, Physdef Garg and random Fire immunities (or bulky neutrals who can do something back cause it's not that strong idk im being kinda lazy doing this it's late lol). You can also opt to abuse its bulk more and run MSun though I wouldn't run DDance on MSun sets as you want all yor coverage to not be a super fish. Maybe this will be broken probably not but maybeeeee?

:sv/zoroark-hisui:

Zoroark-Hisui @ Life Orb
Ability: Adaptability
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Poltergeist
- Body Slam
- Shadow Sneak

Ok lol, SFLO and MGLO are definitely better and way more consistent broken breakers on their own right but this set is funny and I was too lazy to add the others set you should know the generic sets anyway. This set is HEAT (inconsistent) and will troll cocky RegenVests who switch into you towards their mortal doom as you SD and force them to sack their RegenVest or Corv or smth idk lol. You just need to get the perfect scenario and then gamble so easy tbh. (This is serious, fear for your RegenVest switch-ins NOW)

:sv/iron-bundle:

Ok Iron Bundle isn't actually free but what we should do is free it NOW because i'm salty we didn't get to vote on it because we were oppressed by the community. (It is checked by various DesoLand + various RegenVest like Mana, Melo, Hoodra + Empoleon)

https://pokepast.es/4b194aed99782dba
Cool team I made very quickly for the DLC2 AAA roomtour that I won in case anyone was curious. So far it has been doing pretty well in tests (and obviously, the tour), despite all the batshit threats flying around, balance isn't doing so hot so Stall can do pretty decent. I was initially running Pecharunt but I was oppressed by having to follow game mechanics (wtf!!!). How it exactly functions should be pretty obvious, I'm too lazy and tired to explain it any further. There's some other cool defensive stuff returning but I dont think they're that worth talking about tbh.

Greetings everybody, now that the indigo disk is out and with the new mons+returning dexits AAA's insufferable staleness has finally been shaken up at least temporarily, i wanted to give my 2 cents about the new meta based on the few games i played so far:

:raging bolt: this is the first problematic thing to stand out as it was featured in every single team i encountered so far (mine included oc) and for a very good reason, the giraffe is stupid broken thanks to an ability i already knew was bound to be problematic at some point, and now that miraidon's little brother stood up to claim it, it has undeniably found its (2nd) best abuser ever.

The rising voltage+hadron combo is as ridicolous as it sounds, not to metion how tinder standards meeting raikou gets an electric special sucker punch to take even more advantage of the ability while also fixing the circumstantial problem of its crappy speed, mandating a specific answer on every single team that doesnt want to autolose to it (a simple ground type isnt enough as no tusk and not even ting-lu below 85 wants to take an hadron draco meteor), that being narrowed down to a fairy/steel+electric immunity ability pretty much.

If all of these werent solid enough grounds for a qb, think about how like its neck suggests, this thing is flexible as well and has more, equally broken, viable sets on top of its insane raw power (choice scarf is the most obvious one but specs is also very much legit mainly thanks to tclap mindgames, also sub calm mind makes you hope your vabsorb corv isnt flying above anybody's car roof while u-turning), so it would be reasonable to conclude he's the one that needs to go here BUT, hear me out, again i think the real problem lies in hadron engine being legal rather than its potential abusers.

Yes i said, abusers plural cause while rb is obviously the best abuser by a long long shot, hadron engine, just like o-pulse with fires (though to a slightly lesser extent), can technically push almost any electric type over the edge and can enable cheap matchup fish situations in which if the opponent doesnt have a ground type (and even then yea sure u can switch ur regenvest swampert into h-voltorb, just know if they win the rock-paper-scissors and click energy ball/leaf storm you may as well forfeit) or electric immunity, you autowin solely thanks to the insane breaking potential an electric offensive mon with that ability can provide you. For example say youre facing an hadron jolteon without a ground type or immunity, well 252 SpA Choice Specs Hadron Engine Jolteon Rising Voltage (140 BP) vs. 252 HP / 252+ SpD Assault Vest Meloetta in Electric Terrain: 213-252 (52.7 - 62.3%) -- guaranteed 2HKO so yea no regenvester or resist is gonna save you even from an NU mon with that ability.

Now i know that "if you dont have a single ground type in your team your doing something wrong" and all that stuff and i agree that a good ground mon is very handy to have and should be a part of every team, but it definetly shouldnt be ABSOLUTELY MANDATORY less u wanna autolose in preview to an RU/NU hadron engine mon. So i think now we have rising voltage tm, the time has come for h-engine to put some sunscreen and join its counterpart, but thats not the only issue the meta has rn, for example :gholdengo: freeing this absolutely doesnt increase the competitiveness of this meta in any way whatsoever, quite the opposite in fact, as it can run any immunity imaginable to great effect while you cant possibly know which one it is beforehand, and a single scounting gone wrong can autolose you the game as it snowballs with nasty plot (he singlehandedly won me 3 games this way), yea so if like me you dont like mu fish get rid of this asap, also :dragonite: same thing why is this shit legal again???

Somebody must really like slot machine games ig cause if this has the right coverage you lose and theres nothing u can do about it (i swear to god if any mf mentions unaware scream tail, but am pretty sure somebody will so friendly reminder that 252+ Atk Life Orb Aerilate Dragonite Extreme Speed vs. 252 HP / 252+ Def Scream Tail: 165-196 (38 - 45.1%) -- guaranteed 3HKO after Leftovers recovery so u better never let this get below 85 or alternatively, is it fair that every single team should run this or azelf/psychic terrain/2 separate specific checks as the only way to nullify the odds of autolosing to a dnite with the right coverage? So yea these i think are the most pressing issues this meta has rn, that aside sflo latios may be broken(?) dunno i havent got to test it yet but i know luster purge is now psychic type moonblast so
You are mistaken, only Raging Bolt gets Rising Voltage currently.
 
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a new meta, a new webs team!

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Smeargle (M) @ Focus Sash
Ability: Prankster
Shiny: Yes
Tera Type: Normal
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Destiny Bond
- Sticky Web
- Taunt
- Stone Axe

this guy is kinda dumb. slow stone axe allows counterplay to taunt and also allows smeargle to act like mega banette alongside prankster dbond, where the opponent has to pay the price of fainting for preventing smeargle for getting rocks.
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Great Tusk @ Heavy-Duty Boots
Ability: Scrappy
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Taunt
- Close Combat
- Headlong Rush

old reliable, spins and helps wear down corv for boulder.

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Gouging Fire @ Life Orb
Ability: Magic Guard
Tera Type: Fire
EVs: 248 HP / 40 Atk / 160 Def / 60 Spe
Jolly Nature
- Dragon Dance
- Morning Sun
- Dragon Claw
- Flare Blitz

prob my favorite new mon. EV's allow you to avoid the 2HKO from defensive pert EQ, allowing you to set up on it in certain situations. you could also run max attack max speed ofc, but I like taking advantage of the added bulk.
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Ceruledge @ Air Balloon
Ability: Triage
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Poltergeist
- Bitter Blade

works well with edible arrangement entei to overwhelm physical fire checks, and provides priority. LO could definitely replace balloon, but balloon can be nice against non scrappy tusk trying to predict the spinblock with EQ.

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Iron Boulder @ Life Orb
Ability: Sharpness
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Agility
- Sacred Sword
- Psycho Cut
- Mighty Cleave

SD might seem to make more sense than agility on a webs team, but adamant LO usually brings enough power, especially with the meta being so offensive rn.


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Primarina @ Leftovers
Ability: Motor Drive
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Energy Ball
- Moonblast
- Hydro Pump

silly set meant to turn the tables on raging bolt, but surprisingly effective even when bolt isn't there. energy ball pressures pert.

unrelated but I hope that when the meta settles and corv/pert cores start to pop up, :electrode-hisui: stonks will rise from the ashes. happy holidays!
 
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:deoxys-defense::garganacl::goodra-hisui::scream-tail::roaring-moon::gholdengo:v1
:deoxys-defense::garganacl::goodra-hisui::scream-tail::roaring-moon::gholdengo:v2

Peaked with stall. Just a slightly modified version of the team I posted before but I will elaborate a bit more this time. If it wasn't obvious this team is a fat team that relies mainly on stacking hazards to wear down your opponents, with a fat spinblocker and Taunt to deny Defog. Lots of teams right now are on the tad bit more offensive side thankfully and even if you end up having to sack mons due to pressure you can often still pull out a win as their team crumples to the chip quickly enough as hazard removal is pretty atrocious. Balances with decent longevity are hard to achieve due to the pressure of so many brokens being in the tier at once so go stall or offense/HO.

In terms of threats you have to be wary of, the list is decently long though most threats aren't super game ending (except like Thundy) as this team honestly isn't optimised much but ladder isn't really hard just cteam all the threats you actually see used lol:
  • Thundurus formes both suck ass to deal with and you have to be wary around SFLO Zoro-H and Gengar as well but they're possible to outplay with Roaring Moon.

  • Banded Roaring Moon + Meowscarada both are annoying mons, similarly Kingambit. Fluffy Garganacl makes the matchup against Banded RMoon/Kingambit easier though RMoon is still risky. Meowscarada is outplayable with fat Garg and GoodraH/RoaringMoon. Fluffy Deoxys-D finds this MU harder but still out playable as Fluffy Deo-D is ultra fat and Garg can still barely two take two Banded Knocks surprisingly even without Fluffy.

  • Opposing hazard stack is actually a massive pain since your defensive mons can crumple with added pressure against some mons they would usually check. You need to be careful with maintaining your boots but it is usually out playable as well.

  • Gouging Fire is a massive pain with v1 though it was a slightly older version of it. TWave Deo-D into Roaring Moon to Knock its LO might make it playable though, though I just decided to revise the team in v2 with EE EQ Garg just to say gg to the MU.
In terms of potential changes, my main one would probably be replacing STail/Roaring Moon for a potential better supporting cast for Hoodra (stuff that checks Gengar/Zoro/Thundy/Keldeo). Roaring Moon has been pretty nice though as a kind of speed control and complete immunity to hazards (inspired by Atha's old team). Instead of another defensive cast you could also run some kind of better speed control over RMoon, maybe like MGLO HElectrode lol. Dropping Taunt on Deo-D for Night Shade is also an idea, I wanted to keep Taunt to deny hazard removal though but some phys threats might force you to (like Goug on v1). Honestly, you could remove everything and rework it all except Deo-D with spikes and EE Ghold and you'd probably be fine lol, main idea is just stack and block in the first place and from there do whatever you want lol this team definitely isn't perfect by any means. If Keldeo goes you could be less awkward with the STail slot at least.

Extra opinions on some stuff in meta I've made since I've played a decent bit more now.
  • Gouging Fire is lowkey broken as DDance is really a massie pain in the ass for traditional structures. If using EE Garg (on a team with a Levitate Ghold already...) and me considering using WBB Corv for the first time isn't enough to show how annoying it is then idk what is lol. Its bulk is pretty decent, it gets tons of coverage and complemented with DDance it can be really frustating to answer.

  • Thoughts on RBolt and Keld are basically the same from before, cancerous on the builder even if I haven't had much trouble by loading good matchups specifically for them.

  • Iron Boulder is pretty strong tbh, pretty much acts as a faster Ogerpon-C with little hard defensive counterplay, with decent play being able to even break through its little defensive checks. Corv/Deo-D can take some hits and pivot out, Unaware isn't good into it though unless you're TWave cause it can just keep burning away at your Recovers and with any chip it's over. Dunno if it's ban worthy, it's kinda like CPao (and Ogerpon, obviously) where defensive cplay is limited but just common enough that we kinda can live with it + offensive cplay. Might not be a good thing to live with this mentality much longer but we'll see.

  • Once (or if) brokens are banned I could genuinely see hazard stack becoming a real issue because my lord hazard removal is atrocious in this tier, but I guess it isn't probably wont get as bad as OU cause no GaG and if it really is that bad we can resort to like Scrappy Spin. Deoxys-Defense is a great addition for hazard stack as a setter and in general as a mon with large utility and decently valuable defensive traits. Unaware, Intim, Fluffy are the main sets I've been trying around, Unaware has felt somewhat the best on stall cause ladder is lmao and it helps mitigate you being a bit passive on the field that can be prone to setup as well.
Ok that's it for now. Team will probably become outdated or maybe ass cause I revealed it lol or maybe it was always ass from the beginning idk I didn't put too much time into refining it and honestly it probably could be made better if I reworked it from its core again, being Deoxys-Defense with Spikes and EE Ghold to spinblock, pretty broken core tbh though dedicating to fat may not be your thing or even the thing rn with some things in the meta rn but idk it worked out for me lol.
 
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Raging Bolt is now banned ! Its combination of STABS with Hadron Engine makes it a slower but even stronger Miraidon which turned out troublesome to switch into. Despite its low speed, Raging Bolt's solid bulk grants it more than enough space to click multiple times per game, each click being potentially a kill. The only pokemons that can survive a hit from the Specs variant are more or less Goodra-hisui and specially defensive Electric immune Dragon resists (Volt Absorb Corviknight, Lightning Rod Primarina, ...). Even an appealing check like specially defensive Swampert is ohkoed by Draco Meteor if knocked off. Calm Mind variants are also very dangerous, beating some of its counterplay and utilizing Raging Bolt's priority Thunderclap which makes up for its lack of speed.
252+ SpA Choice Specs Hadron Engine Raging Bolt Draco Meteor vs. 252 HP / 252+ SpD Swampert: 373-441 (92.3 - 109.1%) -- 87.5% chance to OHKO after Stealth Rock
252+ SpA Choice Specs Hadron Engine Raging Bolt Rising Voltage (140 BP) vs. 252 HP / 252+ SpD Deoxys-Defense in Electric Terrain: 348-411 (114.4 - 135.1%) -- guaranteed OHKO
252+ SpA Choice Specs Hadron Engine Raging Bolt Rising Voltage (140 BP) vs. 252 HP / 252+ SpD Assault Vest Meloetta in Electric Terrain: 274-324 (67.8 - 80.1%) -- guaranteed 2HKO
252+ SpA Choice Specs Hadron Engine Miraidon Rising Voltage (140 BP) vs. 4 HP / 252+ SpD Blissey in Electric Terrain: 396-466 (60.7 - 71.4%) -- guaranteed 2HKO

:sv/iron-bundle:
Iron Bundle is unbanned ! With a brand-new metagame and a wide range of fresh counterplay, we've decided to give it a second chance. Have fun !
IsaiahTranquilityLordBoxQuantum TesseractDeepFriedMagikarpIvar57Atha
Raging BoltDNBBANBANBANDNBAbstainBAN
Iron BundleKeep bannedUnbanUnbanKeep bannedUnbanAbstainUnban
Kris :3
 
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