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Metagame Almost Any Ability

https://pokepast.es/3c2ba0f16d9c168d

Hello I'm testing out this AAA team and haven't lost with it yet after about 10 games, but I also don't know the tier very well. So can people who know the tier more intimately please point out any major holes in the team? Or cool mons and abilities that might fit certain roles better? The main goal is to double to chien as much as possible on wall breakers trying to take advantage of the otherwise sedentary team. I specifically wanted to use CB chien pao cause I remember having a lot of fun with it before it was banned in OU haha. The alternative play style is to gas the opponents team out to the point where nothing comes in on chien anymore. Either way he is the main focus

I know I can use slow u-turn on corv, but it is more fun for me to double switch, and also requires me to use my brain more, and it also lets me run idef on corv which feels safer. The main thing I've noticed is that pex needs to be careful around knock or it can't heal anymore, so if there are any more reliable heal ability methods you know of for staying in and 1v1ing another mon, please let me know

Moon is there for opposing fat passive chip teams to punish all that crap with magic guard and then force progress with knock and taunt. Heatran is cool so far as well, since it can find many opportunities to fish with plume or just up rocks and help chien get calcs (such as 2hko fluffy corv after rocks with crash). And rest allows me to bring it in more aggressively during longer games

Here is the team again if you read to the bottom. Any feedback is good feedback x
https://pokepast.es/3c2ba0f16d9c168d
 
Here is the team again if you read to the bottom. Any feedback is good feedback x
https://pokepast.es/3c2ba0f16d9c168d
Respectfully, this team gets its shit pushed in by any half-decent Zamazenta, Scream Tail, Latios, Offensive Gholdengo, Zapdos team. If you want to build around Chien-Pao's breaking power, you need a team designed to bring the leopard's frail ass in constantly as relying on doubling to get Chien-Pao in is pure prediction and terrible. The team is also ridiculously passive outside of your primary breakers: if you see a RegenVest pivot like Swampert or Manaphy, you are forfeiting free turns to them because passive damage doesn't punish them from brainlessly clicking Flip-turn or U-turn.

Doubling is unreliable and is not an excuse for forgoing pivot moves, especially when both Moon and Pao benefit greatly from them. Imo, consider dropping your more passive walls like Heatran and Toxapex for more immediately threatening pivots like an Assault Vest Hadron Engine Iron Crown, Fluffy Gliscor/Landorus, Moltres or Primarina. Corviknight isn't actually all that great at keeping hazards off long term, which is why the passivity of the team needs to be lessened because less passivity means your opponent is punished more for giving up a turn to click Rocks or Spikes.
 
Respectfully, this team gets its shit pushed in by any half-decent Zamazenta, Scream Tail, Latios, Offensive Gholdengo, Zapdos team. If you want to build around Chien-Pao's breaking power, you need a team designed to bring the leopard's frail ass in constantly as relying on doubling to get Chien-Pao in is pure prediction and terrible. The team is also ridiculously passive outside of your primary breakers: if you see a RegenVest pivot like Swampert or Manaphy, you are forfeiting free turns to them because passive damage doesn't punish them from brainlessly clicking Flip-turn or U-turn.

Doubling is unreliable and is not an excuse for forgoing pivot moves, especially when both Moon and Pao benefit greatly from them. Imo, consider dropping your more passive walls like Heatran and Toxapex for more immediately threatening pivots like an Assault Vest Hadron Engine Iron Crown, Fluffy Gliscor/Landorus, Moltres or Primarina. Corviknight isn't actually all that great at keeping hazards off long term, which is why the passivity of the team needs to be lessened because less passivity means your opponent is punished more for giving up a turn to click Rocks or Spikes.
Ty this is very useful. I didn't realise regen vest Lu was apparently so frail haha. I'm going to school now but you're right about the passivity thing. I'll amend it in my free time and post again after testing some more with some better offensive pivots! Also, do you have any other suggestions if corv isn't good long term? He has been really instrumental thus far for coming in on the majority of physical guys, so I'm struggling to think of anyone who could do a similar compression rn
 
https://pokepast.es/3c2ba0f16d9c168d

Hello I'm testing out this AAA team and haven't lost with it yet after about 10 games, but I also don't know the tier very well. So can people who know the tier more intimately please point out any major holes in the team? Or cool mons and abilities that might fit certain roles better? The main goal is to double to chien as much as possible on wall breakers trying to take advantage of the otherwise sedentary team. I specifically wanted to use CB chien pao cause I remember having a lot of fun with it before it was banned in OU haha. The alternative play style is to gas the opponents team out to the point where nothing comes in on chien anymore. Either way he is the main focus

I know I can use slow u-turn on corv, but it is more fun for me to double switch, and also requires me to use my brain more, and it also lets me run idef on corv which feels safer. The main thing I've noticed is that pex needs to be careful around knock or it can't heal anymore, so if there are any more reliable heal ability methods you know of for staying in and 1v1ing another mon, please let me know

Moon is there for opposing fat passive chip teams to punish all that crap with magic guard and then force progress with knock and taunt. Heatran is cool so far as well, since it can find many opportunities to fish with plume or just up rocks and help chien get calcs (such as 2hko fluffy corv after rocks with crash). And rest allows me to bring it in more aggressively during longer games

Here is the team again if you read to the bottom. Any feedback is good feedback x
https://pokepast.es/3c2ba0f16d9c168d
I think you get cooked by Primarina. Both RegenVest and Specs Primordial Sea.
I'm not sure how to fix that though. because all my teams get cooked by Prim too
 
Ty this is very useful. I didn't realise regen vest Lu was apparently so frail haha. I'm going to school now but you're right about the passivity thing. I'll amend it in my free time and post again after testing some more with some better offensive pivots! Also, do you have any other suggestions if corv isn't good long term? He has been really instrumental thus far for coming in on the majority of physical guys, so I'm struggling to think of anyone who could do a similar compression rn
The issue isn't necessarily that Ting-Lu does not check them short term or even long (because he does, easily lol), but its more of the fact that your initial team had no way to pressure the special breakers and/or RegenPivot that every other passive wall on your team lets in, forcing you to go in on Ting-Lu every time these mons free entry, or pivots into breakers free of charge. Latios, Ghold, and even Weather Ball Zapdos don't 2-hit KO Ting-Lu, but if Ting-Lu is your only reliable answer for these threats that can keep coming in on your passive mons, you will lose to them in the long-run.

Banded Pao needs a team that can remove Rocks consistently, but also on a team that does not let Rocks go up easily. Chien-Pao is great at pressuring Rocks setters by itself, its just that the rest of the members need some way to keep up the pressure. Pao's biggest headaches are bulky Waters, like Prim and Manaphy who can stuff your Icicle Crashes and force you to guess between hitting them with contact moves or Crashing the Fluffy Mon, and Zamazenta, who outspeeds and murks you + doesn't take shit from Ice Shard.

Some recommendations for the Zama and Bulky Water problems include Desolate Land users that stuff Flip-Turn (Moltres is my favorite here), secondary breakers that can also pressure said Waters (a fun option here is SFLO Moth), and Scarfers that outspeed Zama (I like Scarf Ghold, Latios and PrimSea Zapdos here because they are Scarfers that scare the shit out of common Rockers).
 
The issue isn't necessarily that Ting-Lu does not check them short term or even long (because he does, easily lol), but its more of the fact that your initial team had no way to pressure the special breakers and/or RegenPivot that every other passive wall on your team lets in, forcing you to go in on Ting-Lu every time these mons free entry, or pivots into breakers free of charge. Latios, Ghold, and even Weather Ball Zapdos don't 2-hit KO Ting-Lu, but if Ting-Lu is your only reliable answer for these threats that can keep coming in on your passive mons, you will lose to them in the long-run.

Banded Pao needs a team that can remove Rocks consistently, but also on a team that does not let Rocks go up easily. Chien-Pao is great at pressuring Rocks setters by itself, its just that the rest of the members need some way to keep up the pressure. Pao's biggest headaches are bulky Waters, like Prim and Manaphy who can stuff your Icicle Crashes and force you to guess between hitting them with contact moves or Crashing the Fluffy Mon, and Zamazenta, who outspeeds and murks you + doesn't take shit from Ice Shard.

Some recommendations for the Zama and Bulky Water problems include Desolate Land users that stuff Flip-Turn (Moltres is my favorite here), secondary breakers that can also pressure said Waters (a fun option here is SFLO Moth), and Scarfers that outspeed Zama (I like Scarf Ghold, Latios and PrimSea Zapdos here because they are Scarfers that scare the shit out of common Rockers).
https://pokepast.es/24812f92877cba00

This is what I've been testing today I'm glad I came to the same conclusion about molt haha. You were right about adding more pivots. It's really easy to get in chien over and over again now! And Zama is usually handled by corv quite well. But you're right I could use a scarf special guy to threaten him more. I'm just not sure who to add, and who to add them for. Cause every mon here feels necessary for certain matchups. Alternatively I just go bb on corvi?
 
I don't play AAA that much, but I'm just curious if this super cheesy cloyster would work

Cloyster @ Loaded Dice
Ability: Stench
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Liquidation
 
Oh boy do I have some good news for you.

1763789526347.png
 
This gen; previous generations of AAA had 2 Ability Clause, limiting you to two of the same ability per team, while this gen we tried out Single Ability Clause and freed a few previously-banned ability likes Fur Coat, Ice Scales, Stakeout, and Fluffy to see if they’d be balanced by the change.

Turns out Stakeout was really fucking broken, and FurScales got banned in a very close suspect vote, but Fluffy has remained free.
 
Every other speed doubling ability is banned.
Swift Swim, Chlorophyll, Sand Rush, and Slush Rush are all legal. They are just bad.

Surge Surfer is definitely a good ability, but it's kept in check due to only lasting 5 turns unless you nerf your Hadron Engine Pokemon with a Terrain Extender rather than a boosting item, Choice Scarf, boots, etc. Most Hadron users would far prefer to run one of these items over a Terrain Extender, even if the latter could theoretically enable threats like Gholdengo, Iron Hands, and Great Tusk to clean up teams pretty easily. So in practice, you're usually only getting 3-4 turns of boosted Speed, compared to the banned Speed Boost and Unburden which last as long as you're on the field.

There's also the opportunity cost: running Surge Surfer means you aren't running a boosting ability like Sword of Ruin, Hadron Engine, Adaptability, etc. meaning your Surge Surfer mon often just isn't hitting all that hard. Even something like Specs Gholdengo or Band Tusk with Surge Surfer, while certainly not weak, are quite reasonable to check defensively without a power boost. This makes Surge Surfer a pretty great anti-offense tool in the right hands, but these inherent drawbacks make it more than manageable and often a bit of a noob trap.
 
Council Applications are open for Almost Any Ability!

Want to help keep the tier alive and healthy? Or, perhaps you want to help keep our many resources up-to-date and accurate? Now's your chance to join both the Tiering Council and the Resource Council. This form has no impact on existing council members, who have retained their position. Please make sure to read and answer all questions to the best of your ability!

<< SIGNUP FORM >>

Also, Ivar57 has stepped down from tiering council. Thank you for everything you've done! :heart:
 
New Team Idea in Progress:

Furret @ Life Orb
Ability: Magic Guard
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tidy Up
- Double-Edge
- Knock Off
- Seed Bomb

Samurott-Hisui @ Focus Sash
Ability: Prankster
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Copycat
- Encore
- Ceaseless Edge
- Soak
 
Council Applications are open for Almost Any Ability!

Want to help keep the tier alive and healthy? Or, perhaps you want to help keep our many resources up-to-date and accurate? Now's your chance to join both the Tiering Council and the Resource Council. This form has no impact on existing council members, who have retained their position. Please make sure to read and answer all questions to the best of your ability!

<< SIGNUP FORM >>

Also, Ivar57 has stepped down from tiering council. Thank you for everything you've done! :heart:
Thanks to all that applied and showed interest in helping the tier! Now, following these recent council applications, please welcome Glory, Greybaum, and Kinetic to the tiering council and GlalieGoesBoom, matte and Gambit to the resource council!
 
content warning: disgustingly high amounts of Zamazenta. not posting teams I consider to not be up to my standard, which is a solid 40% or so. also I just forgot some. not ordered properly because idr when each team was used and I moved them around in my builder so idk which came first.

from the top:
:corviknight: :ursaluna-bloodmoon: :zamazenta: :kingambit: :moltres: :pecharunt:
Really fun and very good though it struggles a lot with EE Ghosts cucking Blursa. Best Regenless structure I've made in a while, still holds up now despite being built for Week 1 of OMPL. Pecha and Blursa cover everything on the physical end besides Pao and Meow which have to deal with Zama and Gambit. Molt and Corv are a good spdef pair, again with Gambit backing it up against Ghold and a few other guys. Zama because it does Zama things and does wonders for creating room to outplay in nearly any matchup. I'm not going to be mentioning it again unless it's a weird set.

:kingambit: :zamazenta: :primarina: :zapdos: :excadrill: :scream tail:
I chickened out and changed Exca to Treads when I passed this to feen. Exca is def something I overhyped but Treads is also complete shit so it's less Exca's fault and more the fact that the role it fills is fucking useless. Exca does work better than Treads on this team though I think, gives a bit more offense. Can change from Bulletproof to Wabs or WBB or even EE (great at fucking up some people prone to Lando or Glisc shit.) Rest of the team is pretty self-explanatory. You won't be seeing Zappy again.

:great tusk: :primarina: :kingambit: :moltres: :zamazenta: :zoroark-hisui:
I don't really feel the need to explain the hizo set. It works just play better if you aren't getting value. Focus Blast could technically work but I'm not a fucking coward who's afraid to click Focus Punch. Other guys are just generic mons that do things. Side note: I really need to revisit hizo this mon has some serious potential, but my builds trended away from the stuff it fits on so I didn't bring it any more.

:ting-lu: :iron crown: :moltres: :great tusk: :gholdengo: :zamazenta:
Yeah this one is fucking ass but I think it's cool and wanted to share it anyways. Don't seriously load it though.

:samurott-hisui: :garchomp: :manaphy: :smeargle: :zamazenta: :iron moth:
Built with cat . It's webs. Still inconsistent but whatever. Inconsistent style is inconsistent. Big shocker. No ghost because everything but Zama scares off Tusk anyway. Don't face an annoying immunity Treads and you should be fine as long as you don't suck too hard. We really wanted to do like Teapot over Zama but then the team is actually 6-0ed by Gambit so we begrudgingly put Zama.

:great tusk: :roaring moon: :moltres: :mew: :kingambit: :scream tail:
Also built with sapphire, I actually deleted it from my builder at one point so I had to get it again from her. It also sucks ass. We were complaining literally the entire time about not having Zamazenta but we managed to stick it out. Mew is actually really cool as role compression and the team has the darks and Molt for Ghold so it's fine. Mew over Hands cuz too weak to fairies otherwise.

:tinkaton: :zamazenta: :iron moth: :corviknight: :ting-lu: :pecharunt:
I think this is when I built this chronologically? I literally cannot remember. Really fun balance that I liked building a lot. Kinda owned by Sands Molt, hence lefties Ting-Lu to slightly alleviate the matchup. Tinkaton balance (even bulky offense) is still cool now, sick defensive mon with a ton of unique traits and skill expression in how you use it. Underrated af.

:deoxys-speed: :gholdengo: :kingambit: :iron moth: :zamazenta: :garchomp:
Yeah, you already know this team. Doesn't hold up quite as well anymore but is still pretty decent. The sample version is unusable because of Pecha over Ghold getting completely fucked by Psysurge Deo so just run Ghold. Payapa Berry Zama and Chople Gambit is what I loaded against maybca and both of them came in clutch lmao. Try 'em out, they're good. Deo suddenly not being able to kill healthy Zama can be incredibly broken if you play it right.

my builds kinda massively shifted towards Ghold and Corv and Deo stuff going into AAAPL so thats going to be noticeably different in the following builds

:primarina: :landorus: :corviknight: :deoxys-speed: :gholdengo: :zamazenta:
If I could somehow slot Gambit over Lando or Corv then I'd have all of the top 5 mons in the meta (maybe WBB Gambit and Tusk over Lando and Corv?) but alas. This one is maybe the best but idk. Just some generic stuff. I hate WBB Lando but felt it was necessary here. Specs Ghold matchup sucks but scarf is fine because of Calm Primarina (I don't think I saw anybody running this before this but maybe I'm wrong.) Calm Prim is good, Iron Defense Zama helps outplay physical mons since there's not really a true physdef guy.

:zamazenta: :swampert: :hydreigon: :gholdengo: :corviknight: :iron moth:
This team is cool. Hydreigon has some really nice role compression that justifies it over Specs Latios or whatever else. Other than the Hydreigon and the Protect Zamazenta everything is quite standard but it's fun to play and I like it :D

:cresselia: :kingambit: :gardevoir: :latias: :primarina: :garchomp:
Stored Power spam Screens. Incredibly gimmicky and inconsistent but is pretty ridiculous against teams without the tools for it. The Latias is a neat lure to try to get rid of some particularly annoying matchups for Cress and Primarina. Gambit holds the team down for some matchups while Chomp is a great self-sufficient sweeper. I've personally found the most success with it by keeping Gardevoir around to Healing Wish in midgames. If you can avoid leading Garde, I'd recommend it in order to find better chances to get both screens without dying. Latias does suck though so I would probably change it to like Mold Breaker Lando or Zama or some other mon.

:deoxys-speed: :zamazenta: :cinderace: :gholdengo: :zarude: :swampert:
Far from my best work, and even farther from my typical style of team. I still find it to be quite fun to play though it can be very frustrating in some matchups. AV Zama instead of boots or whatever because the team needs a bit more bulk and it can potentially lure problem matchups.

:tornadus-therian: :zamazenta: :iron crown: :great tusk: :kingambit: :landorus-therian:
Actually really happy with how this one turned out, nothing is more comfortable to me than an offense that forces my opponent to play on their toes just as much as I have to. The defensive backbone is minimal as with some of my best teams I've ever made, but it's just substantial enough as long as you don't face physical fires. Torn really impressed me once I started playing with it, it's able to get consistent value in pretty much every game assuming you position properly and hit your Bleakwinds. This is probably my favorite team of the bunch though it's close.

:deoxys-speed: :moltres: :kingambit: :zamazenta: :landorus-therian: :great tusk:
I think I built this for April in AAAPL semis? Though Ghold was used over Deo in the game. Good team.

:zamazenta: :slowking: :roaring moon: :pecharunt: :corviknight: :ursaluna-bloodmoon:
This team is incredibly schizophrenic. Future Sight is really powerful if you can get it off and Slowking is good at doing exactly that. Almost a reuse of the core from the first Blursa team with Slowking over Moltres, which has a very similar defensive profile all things considered. Roaring Moon is chosen instead of a good mon like Kingambit because I really wanted to have something extra for fire types since Slowking doesn't really beat them, it just clicks Thunder Wave and pivots out rather than winning the 1v1.

:primarina: :scream tail: :sinistcha: :deoxys-speed: :zamazenta: :corviknight:
The second team I built for feen to use against atha, in case the first was too out-there for him. Similar to the other Deo Prim team it uses Iron Defense Zama to make up for the lack of a true physical wall, since it instead relies on type matchups to beat the physical attackers, which can get overwhelmed more easily in some matchups. VA Corv covers the Deo matchup pretty well, which feen was quite paranoid of. Psychic Surge Deo doesn't struggle with Kingambit preventing it from using it as an entry point and alleviating some pressure on Zamazenta, while unlike Hadron Engine it can fit Spikes without giving up an important move, allowing for some nice synergy with Sinistcha to spinblock. The Gholdengo matchup does leave a lot to be desired though so I'm not the biggest fan of this team overall, but Calm Primarina does give some breathing room against it, especially with Shadow Ball (WBB Sinistcha handles Desolanders generally.)

:deoxys-speed: :manaphy: :cloyster: :zamazenta: :thundurus-therian: :pecharunt:
Very matchup fishy HO but it's fun and does have some room to play in worse matchups. Cloyster is very finnicky mon but if you can weaken its checks—or use it to weaken other teammates' checks—it can be incredibly dangerous. Thundy is chosen over Iron Moth as the Agility guy because it immediately threatens kills on non-Swampert waters, while the rest of the team threatens Swampert. Payapa for Deo because you're kinda fucked otherwise (still are if they don't suck lmao.) Deo set can be Taunt with Spikes but I prefer being able to threaten KOes if the opponent is too slow to respond. AV Crown matchup is fucking horrendous do your best not to face that guy.

s/o Swas for suffering through managing aaapl with me. neither of us really wanted to manage, and it showed, but it was for 50k react score, how could I say no?
 
content warning: disgustingly high amounts of Zamazenta. not posting teams I consider to not be up to my standard, which is a solid 40% or so. also I just forgot some. not ordered properly because idr when each team was used and I moved them around in my builder so idk which came first.

from the top:
:corviknight: :ursaluna-bloodmoon: :zamazenta: :kingambit: :moltres: :pecharunt:
Really fun and very good though it struggles a lot with EE Ghosts cucking Blursa. Best Regenless structure I've made in a while, still holds up now despite being built for Week 1 of OMPL. Pecha and Blursa cover everything on the physical end besides Pao and Meow which have to deal with Zama and Gambit. Molt and Corv are a good spdef pair, again with Gambit backing it up against Ghold and a few other guys. Zama because it does Zama things and does wonders for creating room to outplay in nearly any matchup. I'm not going to be mentioning it again unless it's a weird set.

:kingambit: :zamazenta: :primarina: :zapdos: :excadrill: :scream tail:
I chickened out and changed Exca to Treads when I passed this to feen. Exca is def something I overhyped but Treads is also complete shit so it's less Exca's fault and more the fact that the role it fills is fucking useless. Exca does work better than Treads on this team though I think, gives a bit more offense. Can change from Bulletproof to Wabs or WBB or even EE (great at fucking up some people prone to Lando or Glisc shit.) Rest of the team is pretty self-explanatory. You won't be seeing Zappy again.

:great tusk: :primarina: :kingambit: :moltres: :zamazenta: :zoroark-hisui:
I don't really feel the need to explain the hizo set. It works just play better if you aren't getting value. Focus Blast could technically work but I'm not a fucking coward who's afraid to click Focus Punch. Other guys are just generic mons that do things. Side note: I really need to revisit hizo this mon has some serious potential, but my builds trended away from the stuff it fits on so I didn't bring it any more.

:ting-lu: :iron crown: :moltres: :great tusk: :gholdengo: :zamazenta:
Yeah this one is fucking ass but I think it's cool and wanted to share it anyways. Don't seriously load it though.

:samurott-hisui: :garchomp: :manaphy: :smeargle: :zamazenta: :iron moth:
Built with cat . It's webs. Still inconsistent but whatever. Inconsistent style is inconsistent. Big shocker. No ghost because everything but Zama scares off Tusk anyway. Don't face an annoying immunity Treads and you should be fine as long as you don't suck too hard. We really wanted to do like Teapot over Zama but then the team is actually 6-0ed by Gambit so we begrudgingly put Zama.

:great tusk: :roaring moon: :moltres: :mew: :kingambit: :scream tail:
Also built with sapphire, I actually deleted it from my builder at one point so I had to get it again from her. It also sucks ass. We were complaining literally the entire time about not having Zamazenta but we managed to stick it out. Mew is actually really cool as role compression and the team has the darks and Molt for Ghold so it's fine. Mew over Hands cuz too weak to fairies otherwise.

:tinkaton: :zamazenta: :iron moth: :corviknight: :ting-lu: :pecharunt:
I think this is when I built this chronologically? I literally cannot remember. Really fun balance that I liked building a lot. Kinda owned by Sands Molt, hence lefties Ting-Lu to slightly alleviate the matchup. Tinkaton balance (even bulky offense) is still cool now, sick defensive mon with a ton of unique traits and skill expression in how you use it. Underrated af.

:deoxys-speed: :gholdengo: :kingambit: :iron moth: :zamazenta: :garchomp:
Yeah, you already know this team. Doesn't hold up quite as well anymore but is still pretty decent. The sample version is unusable because of Pecha over Ghold getting completely fucked by Psysurge Deo so just run Ghold. Payapa Berry Zama and Chople Gambit is what I loaded against maybca and both of them came in clutch lmao. Try 'em out, they're good. Deo suddenly not being able to kill healthy Zama can be incredibly broken if you play it right.

my builds kinda massively shifted towards Ghold and Corv and Deo stuff going into AAAPL so thats going to be noticeably different in the following builds

:primarina: :landorus: :corviknight: :deoxys-speed: :gholdengo: :zamazenta:
If I could somehow slot Gambit over Lando or Corv then I'd have all of the top 5 mons in the meta (maybe WBB Gambit and Tusk over Lando and Corv?) but alas. This one is maybe the best but idk. Just some generic stuff. I hate WBB Lando but felt it was necessary here. Specs Ghold matchup sucks but scarf is fine because of Calm Primarina (I don't think I saw anybody running this before this but maybe I'm wrong.) Calm Prim is good, Iron Defense Zama helps outplay physical mons since there's not really a true physdef guy.

:zamazenta: :swampert: :hydreigon: :gholdengo: :corviknight: :iron moth:
This team is cool. Hydreigon has some really nice role compression that justifies it over Specs Latios or whatever else. Other than the Hydreigon and the Protect Zamazenta everything is quite standard but it's fun to play and I like it :D

:cresselia: :kingambit: :gardevoir: :latias: :primarina: :garchomp:
Stored Power spam Screens. Incredibly gimmicky and inconsistent but is pretty ridiculous against teams without the tools for it. The Latias is a neat lure to try to get rid of some particularly annoying matchups for Cress and Primarina. Gambit holds the team down for some matchups while Chomp is a great self-sufficient sweeper. I've personally found the most success with it by keeping Gardevoir around to Healing Wish in midgames. If you can avoid leading Garde, I'd recommend it in order to find better chances to get both screens without dying. Latias does suck though so I would probably change it to like Mold Breaker Lando or Zama or some other mon.

:deoxys-speed: :zamazenta: :cinderace: :gholdengo: :zarude: :swampert:
Far from my best work, and even farther from my typical style of team. I still find it to be quite fun to play though it can be very frustrating in some matchups. AV Zama instead of boots or whatever because the team needs a bit more bulk and it can potentially lure problem matchups.

:tornadus-therian: :zamazenta: :iron crown: :great tusk: :kingambit: :landorus-therian:
Actually really happy with how this one turned out, nothing is more comfortable to me than an offense that forces my opponent to play on their toes just as much as I have to. The defensive backbone is minimal as with some of my best teams I've ever made, but it's just substantial enough as long as you don't face physical fires. Torn really impressed me once I started playing with it, it's able to get consistent value in pretty much every game assuming you position properly and hit your Bleakwinds. This is probably my favorite team of the bunch though it's close.

:deoxys-speed: :moltres: :kingambit: :zamazenta: :landorus-therian: :great tusk:
I think I built this for April in AAAPL semis? Though Ghold was used over Deo in the game. Good team.

:zamazenta: :slowking: :roaring moon: :pecharunt: :corviknight: :ursaluna-bloodmoon:
This team is incredibly schizophrenic. Future Sight is really powerful if you can get it off and Slowking is good at doing exactly that. Almost a reuse of the core from the first Blursa team with Slowking over Moltres, which has a very similar defensive profile all things considered. Roaring Moon is chosen instead of a good mon like Kingambit because I really wanted to have something extra for fire types since Slowking doesn't really beat them, it just clicks Thunder Wave and pivots out rather than winning the 1v1.

:primarina: :scream tail: :sinistcha: :deoxys-speed: :zamazenta: :corviknight:
The second team I built for feen to use against atha, in case the first was too out-there for him. Similar to the other Deo Prim team it uses Iron Defense Zama to make up for the lack of a true physical wall, since it instead relies on type matchups to beat the physical attackers, which can get overwhelmed more easily in some matchups. VA Corv covers the Deo matchup pretty well, which feen was quite paranoid of. Psychic Surge Deo doesn't struggle with Kingambit preventing it from using it as an entry point and alleviating some pressure on Zamazenta, while unlike Hadron Engine it can fit Spikes without giving up an important move, allowing for some nice synergy with Sinistcha to spinblock. The Gholdengo matchup does leave a lot to be desired though so I'm not the biggest fan of this team overall, but Calm Primarina does give some breathing room against it, especially with Shadow Ball (WBB Sinistcha handles Desolanders generally.)

:deoxys-speed: :manaphy: :cloyster: :zamazenta: :thundurus-therian: :pecharunt:
Very matchup fishy HO but it's fun and does have some room to play in worse matchups. Cloyster is very finnicky mon but if you can weaken its checks—or use it to weaken other teammates' checks—it can be incredibly dangerous. Thundy is chosen over Iron Moth as the Agility guy because it immediately threatens kills on non-Swampert waters, while the rest of the team threatens Swampert. Payapa for Deo because you're kinda fucked otherwise (still are if they don't suck lmao.) Deo set can be Taunt with Spikes but I prefer being able to threaten KOes if the opponent is too slow to respond. AV Crown matchup is fucking horrendous do your best not to face that guy.

s/o Swas for suffering through managing aaapl with me. neither of us really wanted to manage, and it showed, but it was for 50k react score, how could I say no?
No.





Calls Scream Tail fraud, yet has teams with it... FRAUD, coincidence that it is a word related to your old name, me thinks not!
 
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