No... :PMake Raichu SE against Donphan, because pokedex!
Seismitoad will get Waterfall :]We forgot to give Seismitoad Waterfall! (seriously it doesn't get it)
Also, why does Kyogre get Brave Bird? o.O
According to your paste, Gogoat doesn't get Grass Terrain yet...
Electivire is still kind of suckish because Thunder Punch still isn't very strong.
I am okay with Avalugg being Rock/Ice, but Steel/Ice sounds pretty good to me too. This may sound a little ludicrous, but Avalugg might even be a Grass/Ice because it's based on Project Habbakuk.
Rampardos's abilities are currently pretty good flavour-wise, but Rock Head is also feasible, because it LITERALLY HAS A ROCK HEAD.
I'll probably be adding stuff to this post over time, so watch this space.
Kyogre gets Brave Bird since Groudon gets Flare Blitz. What else would I give to Kyogre? It also has 'wing-like' features, I guess. I really can't remember why else.
Both are quite OP moves, so I'm not sure about that unfortunately. If anything, I'll raise their accuracy. I'm planning on giving Head Smash to every Rock Head user, after all.Could you make Head Smash and Light of Ruin have 25% recoil, so they have less recoil and more use?
I think I've planned to remove Wild Charge's recoil completely. As for the elemental punches, I'm not so sure, as Iron Fist is buffed already.I was pretty much suggesting a Thunder Punch/Wild Charge buff (and perhaps a elemental punches buff in general) so could you put that into consideration....?
You can at least make both 120 power so that they feel in place like the other recoil moves. Also, give Light of Ruin to more Fairy types.Both are quite OP moves, so I'm not sure about that unfortunately. If anything, I'll raise their accuracy. I'm planning on giving Head Smash to every Rock Head user, after all.
I think I've planned to remove Wild Charge's recoil completely. As for the elemental punches, I'm not so sure, as Iron Fist is buffed already.
mhm, I'll think about it. Not sure about Light of Ruin due to its flavor, but we'll see.You can at least make both 120 power so that they feel in place like the other recoil moves. Also, give Light of Ruin to more Fairy types.
IIRC, Fake Out's main purposes are to 1)get free mevo 2) break sashes or sturdySome Of the example sets are still relying on the old abilities. Like Blastoise using Water Pulse, Dragon Pulse, etc when it can easily use things like Hydro Pump, Scald, Ice Beam, Fake Out, Aqua Jet, and even more. Here's what it SHOULD be in my opinion. No offense.
Blastoise @ Blastoisinite
Ability: Shell Armor
EVs: 4 HP / 252 SpA / 252 Spe
Naive Nature
- Shell Smash
- Ice Beam
- Fake Out / Aqua Jet
- Scald / Hydro Pump
Victini should get Sheer Force imo :c, but here's an example set.
Victini @ Life Orb
Ability: Pixilate
EVs: 216 Atk / 40 SpA / 252 Spe
Naive Nature
- Return
- V-Create
- Bolt Strike
- Glaciate
Also, donno why, but nobody is noticing how MONSTROUS Serperior is now. It gets STAB Draco and Leaf Storm, and I don't understand why nobody is mentioning it. :x
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 Def / 252 Spe
IVs: 0 Atk
Timid Nature
- Leaf Storm
- Draco Meteor
- Giga Drain
- HP Fire
Gonna tag MegaGallade here just so he sees this since it is rather important.
It's good for breaking sturdy and or sash since you are running more of a sweeping Shell Smash set with this. Just in case your are against something with Priority.IIRC, Fake Out's main purposes are to 1)get free mevo 2) break sashes or sturdy
The little chip dmg you'll be doing doesn't really make a difference outside of that, so it doesn't make sense to increase it.
I don't really see why you are running Aqua Jet. Redundant with Fake Out outside of Ghosts, which outside of Gengar will be taking very little damage anyway e.g. Mega Sab Unless there's a buff I am unaware of, you still shouldn't run Aqua Jet.
yes that is it's purpose I said that in my postIt's good for breaking sturdy and or sash since you are running more of a sweeping Shell Smash set with this. Just in case your are against something with Priority.
I'll add those sets to the OP soon :] Too bad that Blastoise set lacks Steel-type STAB... Thanks for the sets! :]Some Of the example sets are still relying on the old abilities. Like Blastoise using Water Pulse, Dragon Pulse, etc when it can easily use things like Hydro Pump, Scald, Ice Beam, Fake Out, Aqua Jet, and even more. Here's what it SHOULD be in my opinion. No offense.
Blastoise @ Blastoisinite
Ability: Shell Armor
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shell Smash
- Ice Beam
- Aura Sphere / Dark Pulse
- Scald / Hydro Pump
Victini should get Sheer Force imo :c, but here's an example set.
Victini @ Life Orb
Ability: Pixilate
EVs: 216 Atk / 40 SpA / 252 Spe
Naive Nature
- Return
- V-Create
- Bolt Strike
- Glaciate
Also, donno why, but nobody is noticing how MONSTROUS Serperior is now. It gets STAB Draco and Leaf Storm, and I don't understand why nobody is mentioning it. :x
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 Def / 252 Spe
IVs: 0 Atk
Timid Nature
- Leaf Storm
- Draco Meteor
- Giga Drain
- HP Fire
Gonna tag MegaGallade here just so he sees this since it is rather important.
Great idea! I had it on my mind for a while, but I'll be sure to add it soon. :]I didn't see this anywhere in your changes, so I had an idea for Poison. since being burned lowers your attack, why not make poison do the same with Special Attack? It would only be for regular poison and not toxic, so this way there will be a reason to poison a pokemon other than to just wear its health down