Approved by The Immortal and Articblast
First, AlphaMod has two purposes;
There are many changes in this metagame, allowing various new strategies, movesets, and more!
At the moment, I have comprised most of the ability, item, mechanic and base stat changes here:
http://pastebin.com/PQeVTG10
And Pokemon Types and Movepool Changes here;
http://pastebin.com/fBM3bATv
With Pokemon's ability changes here (This part is heavily WIP):
http://pastebin.com/RhZiGW2P
Venusaur has Grass Pelt (Raises Def when hit by Grass move) and Flower Gift as second and hidden abilities respectively.
Charmeleon is Fire/Dragon
Charizard is Fire/Dragon, along with Mega Charizard Y. This is because Charizard is now naturally immune to Ground type moves.
Charizard also thus learns Draco Meteor, as well as having Intimidate as a second ability.
Wartortle is Water/Rock.
Blastoise normally is Water/Rock, and is Water/Steel as a mega.
Blastoise also gets Shell Smash, Rock Tomb, Ancient Power and Stored Power as moves, and Shell Armor (which now reduces damage by 1/8) as a second ability.
Butterfree is Bug/Psychic (Butterfree is now also naturally immune to Ground) and gets Psyshock, Dazzling Gleam, Cosmic Power and Aura Sphere.
Weedle and Kakuna are pure Bug because...
Beedrill is Bug/Steel (also Ground-Immune), and gets Bullet Punch, Steel Wing, Metal Sound and Megahorn.
Sandslash is Ground/Fairy, and gets Play Rough and Drill Run.
Machamp finally gets Mach Punch.
Farfetch'd is Fighting/Flying, gets Close Combat, Psycho Cut, Submission, Arm Thrust and Bone Rush, and gets Huge Power as a first ability, Defiant as a second, and Aerilate as a hidden ability.
Hitmonchan gets Shadow Punch (as it now deals 75 damage, with a 20% flinch chance)
Mew gets a whole lot more moves, including Moonblast, Draco Meteor and Frenzy Plant, is Psychic/Fairy, and has Imposter as a hidden ability.
Meganium is Grass/Psychic, and learns moves such as Psychic, Flower Shield (which is a defense-raising King's shield now) and Zen Headbutt, as well as having Regenerator as a second ability.
Typlosion is Fire/Ground, learns Earth Power and Searing Shot, as well as having Quick Feet for a second ability.
Feraligatr is Water/Fighting, learns moves such as Close Combat, Bullet Punch and Fire Fang, as well as having Strong Jaw as a second ability.
Unown naturally levitates, so has Magic Guard, Magic Bounce and Forewarn all as abilities, and a handful of moves like (finally) Psychic, Reflect and Light Screen.
The Almighty Dunsparce is now... Bug/Ground, and learns many moves such as Steel Wing, Bug Bite (which deals 65 damage now, 20% flinch), Crunch, the Elemental Fangs, and Poison Tail.
Donphan can learn Flame Wheel.
Grabull is Fairy/Fighting, and learns moves such as Close Combat, Poison Fang and Aqua Tail.
Delibird gets a variety of move such as Hyper Voice, Icy Wind and Air Slash (Present, it's signature move, is also now special and has no chance to heal an opponent), gets Pure Power as a first ability (which now doubles Sp.Atk), Insomnia for second, and Aerilate for third.
Delibird also has 52 HP, 90 Speed, 58 Attack, 62 Defense, and 55 Sp.Defense.
Celebi is now Fairy/Grass, learns Dazzling Gleam, and has Tinted Lens as an ability.
Sceptile is Grass/Dark, gets Dark Pulse, and has Tough Claws for a second ability. (Note: Mega Sceptile will still be the same as it normally is)
Blaziken gets Rolling Kick (
), has No Guard for a second ability, and Rock Head for both a Hidden and Mega Ability (Mega Blaziken is no longer banned)
Swampert gets Filter as a second ability. (Note: Mega Swampert will probably be the same as well)
Masquerain is now Bug/Water, is immune to Ground naturally, and gets Surf and Water Pulse.
Volbeat and Illumise are both Bug/Electric, and learn Spark.
Trapinch is Bug/Ground, because...
Both Vibrava and Flygon are Bug/Dragon, and learn both Stealth Rock and Dragon Dance.
Swablu is Fairy/Flying, while Altaria is Fairy/Dragon. Both get Disarming Voice (which is now a priority special fairy move). Swablu also has 65 Sp.Attack, while Altaria has 95 Sp.Attack. (Note: Changes to Mega Altaria's BST will be added when I have time)
All the Regis get Recover (apart from Regigigas)
Jirachi gets Super Luck as a hidden ability.
Torterra gets Shell Smash, and has Solid Rock for a second ability, and Battle Armor for a hidden ability.
Infernape gets Guts as a second ability. (Oh God)
Empoleon gets Swift Swim as a second ability, and Competitive for a hidden ability. (Because the Penguin with Giant Steel Wings is more of a Special Attacker)
Luxray is finally Electric/Dark, and gets moves such as Pursuit, Night Slash and Snarl.
Rampardos now has Sheer Force for a second ability, and Speed Boost for a hidden ability.
Bastiodon now has Soundproof for a second ability, and Bulletproof for a hidden ability.
Toxicroak gets Mat Block and Water Shuriken. (Because Toxicroak was a ninja frog before it was cool)
Electivire is Electric/Fighting, gets moves such as Mach Punch and Sucker Punch, as well as having Motor Drive, Iron Fist (which boosts punching moves by 1.5x now) and Teravolt as his abilities.
Magmortar is Fire/Fighting, gets moves such as Aura Sphere and Earth Power, as well as having Flash Fire (which now raises Sp.Atk when hit by a fire type move), Mega Launcher and Turboblaze as his abilities.
Yanmega is Bug/Dragon, as it is immune to Ground types regardless of ability, and so gets Quiver Dance and Draco Meteor.
Victini is Fairy/Fire, gets Moonblast and Dazzling Gleam, and has Pixilate for a hidden ability.
Serperior is Grass/Dragon, gets Earth Power, Draco Meteor and Dragon Pulse, and has Serene Grace for a second ability.
Emboar is Fire/Dark, gets moves like Crunch, Fire Punch and Night Slash, as well as having Reckless for a second ability with Toxic Boost for a hidden ability.
Samurott is Water/Fighting, gets moves such as Close Combat and Leaf Blade, has Infiltrator (which now ignores Substitute, Protect etc.) for a second ability and Technician for a hidden ability.
Watchog is Normal/Electric and gets Poison Tail and Spark.
Basculin gets Knock Off.
Cofagrigus is Ghost/Steel and gets Flash Cannon, Hypnosis and Metal Sound.
Gothitelle is Psychic/Dark, and gets Aura Sphere.
Reuniclus is Psychic/Electric, and gets Thunderbolt, Discharge and Aura Sphere.
Accelgor is Bug/Dark, and gets loads of moves including Torment, Taunt, Dark Pulse and Parting Shot.
Chesnaught gets Rough Skin for a second ability. (Chesnaught = UU Ferrothorn)
Delphox gets Magic Guard for a second ability. (Magician also now swaps the user's item with the opponent's upon switching out)
Greninja gets Sniper for a second ability.
Vivillon is Bug/Fairy, is naturally immune to ground, and gets Moonblast, Dazzling Gleam and Air Slash.
Florges is obviously a Fairy/Grass type.
Spritzee is Fairy/Flying while Aromatisse is Fairy/Psychic. They also both get Air Slash, Gust (which now has +1 priority along with Fairy Wind), Air Cutter and Tailwind.
Bergmite is Bug/Ice while Avalugg is Rock/Ice. They get Bug Bite, Silver Wind (now +1 priority), U-Turn, Bite, Thunder Fang, Head Smash and Ice Shard.
Diancie is immune to ground, and gets Sturdy for a Hidden Ability. Diamond Storm also now deals 110 damage.
Hoopa is Ghost/Fairy, is naturally ground-immune and gets Moonblast, Play Rough and Disarming Voice. Hyperspace Hole is also now Ghost type, ignores immunities, lasts one turn, and deals 110 damage.
Volcanion gets Hydro Cannon, Dark Pulse, Aura Sphere and Dragon Pulse, as well as Water Absorb, Flash Fire and Mega Launcher for abilities.
Electivire @ Expert Belt
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Punch
- Ice Punch
- Mach Punch
- Earthquake
By Mczatar :
Blastoise @ Blastoisinite
Ability: Shell Armor
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Shell Smash
- Water Pulse
- Flash Cannon
- Dragon Pulse
By DoomTrustlaw :
Chesnaught @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Leech Seed
- Synthesis (/ Drain Punch)
- Spiky Shield
- Hammer Arm
By DoomTrustlaw :
Gourgeist-Super @ Leftovers
Ability: Pickup
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Will-O-Wisp
- Leech Seed
- Shadow Sneak
- Bullet Seed / Protect
By Abird :
Feraligator @ Life Orb
Ability: Strong Jaw
EVs: 4 HP (252 if Adamant Nature) / 252 Atk / 252 Spe (4 if Adamant)
Adamant / Jolly Nature
- Mach Punch
- Poison Fang
- Fire Fang
- Ice Fang / Waterfall
By BoxedOccaBerrys :
Torterra @ Leftovers
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Wood Hammer
- Earthquake
- Crunch
Samurott @ Life Orb
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Swords Dance
- Close Combat
- Leaf Blade
Luxray @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge (/ Volt Tackle)
- Night Slash
- Pursuit
- Superpower
Unown @ Light Clay
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Reflect
- Light Screen
- Hidden Power [Fire]
- Psychic
By Sparkl3y :
Blastoise @ Blastoisinite
Ability: Shell Armor
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shell Smash
- Ice Beam
- Aura Sphere / Dark Pulse
- Scald / Hydro Pump
Victini @ Life Orb
Ability: Pixilate
EVs: 216 Atk / 40 SpA / 252 Spe
Naive Nature
- Return
- V-Create
- Bolt Strike
- Glaciate
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 Def / 252 Spe
IVs: 0 Atk
Timid Nature
- Leaf Storm
- Draco Meteor
- Giga Drain
- Hidden Power [Fire]
Suggest new sets by commenting!
Also, this is a new mod!
Everything is WIP, and many changes many happen in the future!
RULES:
At the moment this is partially playable with Hackmons/Custom Game/Balanced Hackmons but not all new Item and Ability effects (etc.) will be implemented.
Also, I am quite noobish at javascript, and I can code a few things in this mod, but not all of them , so if someone could help me code this I would be happily appreciated. :)
And lastly, I hope you enjoy this new Pet Mod!
ALPHAMOD
(WIP)
AlphaMod is an idea I have had for a long time, and now thanks to The Immortal and Articblast, it can become a reality!(WIP)
First, AlphaMod has two purposes;
- To make almost everything viable in the metagame (Moves, abilities etc.)
- To make things that should happen, happen
There are many changes in this metagame, allowing various new strategies, movesets, and more!
At the moment, I have comprised most of the ability, item, mechanic and base stat changes here:
http://pastebin.com/PQeVTG10
And Pokemon Types and Movepool Changes here;
http://pastebin.com/fBM3bATv
With Pokemon's ability changes here (This part is heavily WIP):
http://pastebin.com/RhZiGW2P
Electivire @ Expert Belt
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Punch
- Ice Punch
- Mach Punch
- Earthquake
By Mczatar :
Blastoise @ Blastoisinite
Ability: Shell Armor
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Shell Smash
- Water Pulse
- Flash Cannon
- Dragon Pulse
By DoomTrustlaw :
Chesnaught @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Leech Seed
- Synthesis (/ Drain Punch)
- Spiky Shield
- Hammer Arm
By DoomTrustlaw :
Gourgeist-Super @ Leftovers
Ability: Pickup
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Will-O-Wisp
- Leech Seed
- Shadow Sneak
- Bullet Seed / Protect
By Abird :
Feraligat
Ability: Strong Jaw
EVs: 4 HP (252 if Adamant Nature) / 252 Atk / 252 Spe (4 if Adamant)
Adamant / Jolly Nature
- Mach Punch
- Poison Fang
- Fire Fang
- Ice Fang / Waterfall
By BoxedOccaBerrys :
Torterra @ Leftovers
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Wood Hammer
- Earthquake
- Crunch
Samurott @ Life Orb
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Swords Dance
- Close Combat
- Leaf Blade
Luxray @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge (/ Volt Tackle)
- Night Slash
- Pursuit
- Superpower
Unown @ Light Clay
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Reflect
- Light Screen
- Hidden Power [Fire]
- Psychic
By Sparkl3y :
Blastoise @ Blastoisinite
Ability: Shell Armor
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shell Smash
- Ice Beam
- Aura Sphere / Dark Pulse
- Scald / Hydro Pump
Victini @ Life Orb
Ability: Pixilate
EVs: 216 Atk / 40 SpA / 252 Spe
Naive Nature
- Return
- V-Create
- Bolt Strike
- Glaciate
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 Def / 252 Spe
IVs: 0 Atk
Timid Nature
- Leaf Storm
- Draco Meteor
- Giga Drain
- Hidden Power [Fire]
Suggest new sets by commenting!
Also, this is a new mod!
Everything is WIP, and many changes many happen in the future!
0.1.6
(Thanks to Ghoul King for pointing out problems)
Added more information to Infiltrator and Defeatist.
Hustle's effect is now back to normal.
Pumpkaboo and Gourgeist have Flame Body has hidden abilities due to changes to the grass type and sleep.
0.1.5
(Thanks to SeveralWorms for ideas)
Grass resists Rock, and is no longer weak to Ice.
Bugs are no longer resisted by Steel, Fairy and Ghost.
The Porygon family no longer have Boomburst, but Hyper Voice instead.
Rapidash is Fire/Fairy, while Ninetales is Fire/Psychic.
Torterra has Battle Armor for a hidden ability, Emboar has Toxic Boost, while Samurott has Technician. Empoleon's Moxie/Defiant has been replaced with Swift Swim/Competitive.
0.1.3
Removed changes to Flare Boost and Toxic Boost, Guts and Quick Feet.
Removed Nasty Plot from Haunter and Gengar, and gave Aura Sphere to Gengar and Haunter.
0.1.1
Made a few unimportant changes
0.1
Released
(Thanks to Ghoul King for pointing out problems)
Added more information to Infiltrator and Defeatist.
Hustle's effect is now back to normal.
Pumpkaboo and Gourgeist have Flame Body has hidden abilities due to changes to the grass type and sleep.
0.1.5
(Thanks to SeveralWorms for ideas)
Grass resists Rock, and is no longer weak to Ice.
Bugs are no longer resisted by Steel, Fairy and Ghost.
The Porygon family no longer have Boomburst, but Hyper Voice instead.
Rapidash is Fire/Fairy, while Ninetales is Fire/Psychic.
Torterra has Battle Armor for a hidden ability, Emboar has Toxic Boost, while Samurott has Technician. Empoleon's Moxie/Defiant has been replaced with Swift Swim/Competitive.
0.1.3
Removed changes to Flare Boost and Toxic Boost, Guts and Quick Feet.
Removed Nasty Plot from Haunter and Gengar, and gave Aura Sphere to Gengar and Haunter.
0.1.1
Made a few unimportant changes
0.1
Released
-Why did you change the effects of Legendary-Only abilities?
Abilities like Air Lock and Parental Bond will be given to other Pokemon in the future.
-Can I suggest something to put into AlphaMod?
Sure! Just comment, and I will put it into consideration.
-Why does ... do ... ?
I will explain everything, just comment your question and I will reply.
-YOU COPIED FROM NEXT/DUSK-MOD HUYGYTDTRCYTHJUBN!
Alphamod is heavily inspired from NEXT and Dusk-Mod, and it may have features similar to them. However, any complete copy is unintentional.
-When will this be actually made into a playable metagame?
I do need a coder to help, but I do know the basics of javascript, and I have coded a few of the features in the pastebin. However, I have no idea how to make it into a playable metagame... so... "Please understand." -Nintendo
-There's a problem with ...
Sure, tell me about it and hopefully I can fix it.
-Why is this outdated?
For some reason this has gained popluarity again, but I'm busy with other stuff atm. If I can update this Pet Mod, I will. I'll see how things go.
-Why are you changing Ubers Pokemon?
I have some kind of plan for this, don't worry.
Abilities like Air Lock and Parental Bond will be given to other Pokemon in the future.
-Can I suggest something to put into AlphaMod?
Sure! Just comment, and I will put it into consideration.
-Why does ... do ... ?
I will explain everything, just comment your question and I will reply.
-YOU COPIED FROM NEXT/DUSK-MOD HUYGYTDTRCYTHJUBN!
Alphamod is heavily inspired from NEXT and Dusk-Mod, and it may have features similar to them. However, any complete copy is unintentional.
-When will this be actually made into a playable metagame?
-There's a problem with ...
Sure, tell me about it and hopefully I can fix it.
-Why is this outdated?
For some reason this has gained popluarity again, but I'm busy with other stuff atm. If I can update this Pet Mod, I will. I'll see how things go.
-Why are you changing Ubers Pokemon?
I have some kind of plan for this, don't worry.
RULES:
- Kyurem-Black is Ubers (Blaziken and Shaymin-S, on the other hand, are not)
- All other standard OU Clauses and Bans are in effect, for now.
- That's about it.
At the moment this is partially playable with Hackmons/Custom Game/Balanced Hackmons but not all new Item and Ability effects (etc.) will be implemented.
Also, I am quite noobish at javascript, and I can code a few things in this mod, but not all of them , so if someone could help me code this I would be happily appreciated. :)
UPDATE: Last time I updated this OP was December 7th o_o. Anyway, I am in the middle of a big update to AlphaMod, and I'm trying to code it too when I have time. I still need a little help with said coding, but it's fine for now.
I just polished the thread up a bit, addedanew sets, and that's about it.
As for Parental Bond suggestions, I'll sort it out after the big update, Sorry for the massive delay!
Meanwhile, here's a replay me and someone I know had using AlphaMod in custom game. No mechanic changes unfortunately, but it was good fun with him using a PU team with AlphaMod changes, and myself using a full Rotom team. Can you spot the new changes coming soon? ;)
http://replay.pokemonshowdown.com/customgame-207211949
And lastly, I hope you enjoy this new Pet Mod!
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