Pet Mod Alternatium EX - PMPL

What slate for Alternatium EX do you want to see next?


  • Total voters
    16
  • Poll closed .
:Squawkabilly: - BreloomBuddy, abismal, Giyu
:Squawkabilly-Blue: - Turtlek, Maylee (SV), anaconja
:Squawkabilly-White: - Samtendo, Maylee (SV), abismal
:Squawkabilly-Yellow: - Maylee (SV), anaconja, abismal
 
:sv/squawkabilly:
New Pokémon Name: Squawkabilly
Stat Changes: 82 / 96 / 91 / 45 / 71 / 122 | 507
Typing Changes: Dark / Flying
Ability Changes: Intimidate / Flock (Flying-type Swarm) | Hustle
Movepool Changes (from Squawkabilly):
+ Dark Pulse, Nasty Plot, Beat Up, Hone Claws, Knock Off, Dual Wingbeat, Defog, Haze, Payback
What Separates it from Other Forms: Hustle or Intimidate Dark / Flying Pokémon, with U-Turn serving it as offensive pivot.

:sv/squawkabilly-white:
New Pokémon Name: Squawkalone
Stat Changes: 92 / 55 / 81 / 96 / 81 / 102 | 507
Typing Changes: Fighting / Flying
Ability Changes: Big Pecks / No Guard | Oblivious
Movepool Changes (from Squawkabilly):
+ Defog, Haze, Hone Claws, Hyper Voice, Body Slam, Focus Blast, Aura Sphere, Vacuum Wave, Calm Mind
What Separates it from Other Forms: Specially oriented No Guard / Sheer Force Pokémon. Hurricane and Focus Blast through No Guard makes for great coverage in general, though Focus Blast can also become a nuke, although highly inconsistent, through Sheer Force.
Sensibility? Sensibilly??!


squawkabilly-blue.gif.m.1668741134

New Pokémon Name: Squawkabiluck
Stat Changes: 80 / 110 / 60 / 120 / 55 / 105 [BST: 530]
Typing Changes:
Water.png
Rock.png

Ability Changes: Super Luck | No Guard (HA)
Movepool Changes (If Any):
Physical.png
Accelerock, Aqua Cutter, Aqua Jet, Dive, Flip Turn, Liquidation, Rock Blast, Rock Slide, Rock Tomb, Stone Edge, Triple Dive, Waterfall, Wave Crash
Special.png
Blizzard, Brine, Bubble Beam, Hydro Pump, Ice Beam, Icy Wind, Scald, Surf
Status.png
Aqua Ring, Hone Claws, Rain Dance, Sandstorm, Stealth Rock, Work Up
squawkabilly-yellow.png

New Pokémon Name: Squawkabilly-Yellow
Stat Changes: 65 / 52 / 84 / 106 / 92 / 101 | 500
Typing Changes: Normal / Electric
Ability Changes: Wind Power / Costar (On switch-in, this Pokemon copies the opponent's speed boosts.) / Punk Rock
Movepool Changes (from Squawkabilly):
+ Wild Charge, Spark, Thunder, Thunderbolt, Overdrive, Discharge, Rising Voltage, Volt Switch, Parabolic Charge, Shock Wave, Charge Beam, Thunder Shock, Charge, Electric Terrain, Magnet Rise, Thunder Wave, Snarl, Sparkling Aria, Dual Wingbeat, Defog
What Separates it from Other Forms: costar revenge killer or punk rock wallbreaker.

Congrats to all winners, sorry for the delays!
 
:wishiwashi::Palafin: Slate 24: Ocean Man :palafin-hero::wishiwashi-school:

:ss/wishiwashi::ss/wishiwashi-school::ss/Palafin::ss/palafin-hero:

If I had a nickel for everytime Gamefreak created a pure Water type with terrible stats that can transform into a much more powerful variant of itself, I'd have two nickels. Very cool. Anyways, please shape all four of these Pokemon into useful additions to our tier, bear in mind how prolific Water types currently are in our metagame, take a peak into our spreadsheet to find out more. Good luck!

 
746-png.102292

New Pokémon Name: Wishiwashi-Bass
True Name: Brittle Bass (just for fun)
Stat Changes: 119 / 53 / 117 / 53 / 119 / 107 [BST: 570]
Typing Changes:
Water.png
Normal.png

Ability Changes: Protosynthesis | Tinted Lens
Physical.png
Body Slam, Flail
Special.png
Echoed Voice, Hyper Voice, Spit Up, Tri Attack, Weather Ball
Status.png
Encore, Simple Beam, Stockpile, Sunny Day, Swallow, Tail Glow, Wish
What Separates it from Other Forms: Water type Wish Passer or Tail Glow sweeper. Brittle Bass uses its high speed and bulk to pash wishes and Toxic of the like. It has pivoting options in both U-Turn and Flip Turn and can burn opponents with Scald, so therefore it needs no other form of damage. While Tail Glow may seem scary on this at first, in order for it to really sweep teams, it first needs to be at +6, which it cannot surpass, and its special attack is low enough to keep it in check at this range.
Wish Cleric
Brittle Bass @ Heavy-Duty Boots
Ability: Tinted Lens
EVs: 248 HP / 4 Def / 4 SpD / 252 Spe
Jolly Nature
- Wish
- Protect
- Flip Turn
- Scald

Tail Glow
Brittle Bass @ Heavy-Duty Boots / Booster Energy
Ability: Tinted Lens / Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Hyper Voice
- Scald
- Ice Beam

746_2s-png.114001

New Pokémon Name: Wishiwashi-Armada
True Name: Iron Armada (just for fun)
Stat Changes: 118 / 80 / 114 / 110 / 58 / 60 [BST: 550]
Typing Changes:
Water.png
Steel.png

Ability Changes: Quark Drive | Storm Drain
Movepool Changes (If Any):
Physical.png
Body Press, Heavy Slam, Iron Head
Special.png
Flash Cannon, Techno Blast
Status.png
Electric Terrain, Iron Defense, Shift Gear
What Separates it from Other Forms: Electric Terrain cleaner with Weakness Policy or just Shift Gear. Can also work effectively on its own with Booster Energy. It's use of various drives gives it wide coverage.
*This pokemon is compatible with Drives.
*Drives cannot be knocked off.
*Upon entry, its held drive is announced (possibly with a volatile)
Additionally; User recovers 25% of the damage dealt.
Techno Blast
Iron Armada @ Shock Drive
Ability: Quark Drive
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Shift Gear
- Techno Blast
- Hydro Pump
- Flash Cannon

Weakness Policy
Iron Armada @ Weakness Policy
Ability: Storm Drain
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Shift Gear
- Hydro Pump
- Flash Cannon
- Ice Beam

:sv/palafin:
New Pokémon Name: Palkyrie
Stat Changes: 53 / 50 / 102 / 103 / 102 / 115 [BST: 515]
Typing Changes:
Water.png
Fairy.png

Ability Changes: Technician | Soul-Heart
Physical.png
Play Rough
Special.png
Dazzling Gleam, Draining Kiss, Hidden Power
Status.png
Charm, Misty Terrain
What Separates it from Other Forms: Can use Technician to power up its moves in the long-run or Soul-Heart to body opposing teams in the short-run.
Technician
Palkyrie @ Life Orb
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draining Kiss
- Hidden Power [Electric]
- Flip Turn
- Water Pulse

Specs Wallbreaker
Palkyrie @ Choice Specs
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Hydro Pump
- Ice Beam
- Focus Blast

:sv/palafin-hero:
New Pokémon Name: Palafist
Stat Changes: 100 / 125 / 97 / 61 / 67 / 100 [BST: 550]
Typing Changes:
Ice.png
Fighting.png

Ability Changes: Freeze Over | Dauntless Shield
Physical.png
Avalanche, Body Press, Brave Crash, Ice Hammer
Special.png
Freeze Dry, Scald
Status.png
Topsy-Turvy, Toxic
What Separates it from Other Forms: Freeze Over provides a resistance to Water type moves whilst turning its own into STAB. Moves like Jet Punch or Liquidation still hit hard, but its coverage is limited.
All Water type moves become Ice type while this Pokemon is active.
"All Water moves became frozen!"
24 --> 8 PP
Banded Wallbreaker
Palafist @ Choice Band
Ability: Freeze Over
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Jet Punch
- Flip Turn
- Liquidation

Bulk Up
Palafist @ Leftovers
Ability: Freeze Over
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Drain Punch
- Jet Punch
- Waterfall
 
Last edited:
wishiwashi.png

New Pokémon Name: Wishiwashi
Stat Changes: 45 / 70 / 125 / 70 / 125 / 80 | 515
Typing Changes: Bug / Flying
Ability Changes: Wimp Out / Water Bubble / Schooling (When this Pokemon is at 3/4 max HP or higher, its Atk, SpA, and Spe is 1.5x.)
Movepool Changes (from Wishiwashi):
+ Lunge, Leech Life, Skitter Smack, Pounce, Signal Beam, Silver Wind, Infestation, Tail Glow, Heal Order, Sky Attack, Fly, Bounce, Aerial Ace, Acrobatics, Hurricane, Air Slash, Air Cutter, Gust, Fillet Away
- all Water moves besides Aqua Tail, Liquidation, Flip Turn, Hydro Pump, Surf, and Soak
What Separates it from Other Forms: water bubble or schooling wallbreaker.

wishiwashi-school.png

New Pokémon Name: Wishiwashi-Swarm
Stat Changes: 145 / 100 / 75 / 100 / 75 / 35 | 530
Typing Changes: Normal / Psychic
Ability Changes: Symbiosis / Water Absorb / Hivemind (This Pokemon's Psychic-type status moves heal it for 1/4 HP.)
Movepool Changes (from Wishiwashi):
+ Body Slam, Boomburst, Hyper Voice, Copycat, Court Change, Psychic Fangs, Zen Headbutt, Future Sight, Psychic, Expanding Force, Psyshock, Psybeam, Psywave, Gravity, Heal Block, Heart Swap, Light Screen, Magic Room, Miracle Eye, Psychic Terrain, Psycho Shift, Reflect, Speed Swap, Teleport, Trick, Trick Room, Wonder Room
- all Water moves besides Aqua Tail, Liquidation, Flip Turn, Hydro Pump, Surf, and Soak
What Separates it from Other Forms: useful utility.

palafin.png

New Pokémon Name: Palafin
Stat Changes: 90 / 76 / 112 / 80 / 72 / 70 | 500
Typing Changes: Psychic / Fairy
Ability Changes: Zero to Hero (If this Pokemon is Palafin, it has its non-volatile status condition cured when it switches out. Immune to volatile status.)
Movepool Changes (from Palafin):
+ Psyshield Bash | Psychic | 80 BP | 100% Acc | 10 PP | Contact | Uses user's Def stat as Atk in damage calculation.
+ Future Sight, Psychic, Expanding Force, Psyshock, Psybeam, Barrier, Take Heart, Reflect, Trick Room, Healing Wish, Play Rough, Moonblast, Dazzling Gleam, Sweet Kiss, Wish
- all Water moves besides Chilling Water, Flip Turn, Liquidation, and Surf; all Fighting-type moves
What Separates it from Other Forms: defensive pivot or setup mon.

palafin-hero.png

New Pokémon Name: Palafin-Hero
Stat Changes: 90 / 120 / 107 / 76 / 77 / 100 | 570
Typing Changes: Water / Fighting
Ability Changes: Iron Fist / Armor Tail / Mold Breaker
Movepool Changes (from Palafin):
Jet Punch | Water | 50 BP | 100% Acc | 10 PP | Contact, Punch | +2 Priority | First turn out only. 100% chance to lower the target's Atk and Def by 1.
What Separates it from Other Forms: physical wallbreaker. mold breaker ignores lurantis's bug ability which is pretty annoying otherwise.
 
:ss/wishiwashi:
New Pokémon Name: Wishiwashi
Stat Changes: 90/80/80/100/100/80 (530)
Typing Changes:
Water.png
Normal.png

Ability Changes: Schooling
Physical.png
Aqua Cutter, Wave Crash, Body Slam, Drain Punch, Rapid Spin
Special.png
Hyper Voice, Boomburst
Status.png
Bulk Up, Recover
Schooling: Each turn, this Pokemon gains an ally to help it out. An ally provides a 0.1x power boost to a move. Caps at 10 allies.
Note: This is not a forme change, but a volatile condition.
Bulk Up Sweeper
Wishiwashi @ Leftovers
Ability: Schooling
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Wave Crash
- Return
- Earthquake
- Bulk Up

Hazard Removal
Wishiwashi @ Leftovers
Ability: Schooling
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Return
- Flip Turn
- Rapid Spin
- Recover

Special Attacker
Wishiwashi @ Choice Specs
Ability: Schooling
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Boomburst
- Scald
- Ice Beam
- Flip Turn

Intended Roles: Sweeper, Hazard Removal, Special Attacker
What Separates it from Other Forms: The idea with this Pokemon is to let it stay on the field for a long time. Its ability is kinda like Supreme Overlord, except it isn't depended on your teams state. The issue is that this Pokemon has to stay on the field for a longer time, thus it is not immediately threatening and its low speed and meh bulk allows one to force it out.


:ss/wishiwashi-school:
New Pokémon Name: Winardin
Stat Changes: 135/130/120/130/125/30 (670)
Typing Changes:
Water.png

Ability Changes: Over the Head
Physical.png
Wave Crash
Special.png
Water Spout
Status.png
Wish
Over the Head: When above 1/4 of the max HP, this Pokemon's stats are multiplied by 0.8x.
Physical Substitute Attacker
Winardin @ Liechi Berry
Ability: Over the Head
EVs: 252 Atk / 252 Atk / 4 SpD
Adamant Nature
- Wave Crash
- Double-Edge
- Earthquake
- Substitute

Special Substitute Attacker
Winardin @ Petaya Berry
Ability: Over the Head
EVs: 252 Def / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Hidden Power [Grass]
- Substitute

Wish Passer
Winardin @ Petaya Berry
Ability: Over the Head
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Scald
- U-turn
- Wish
- Protect

Intended Roles: Wallbreaker, Wall, Wish Passer
What Separates it from Other Forms: Yes, this Pokemon has insane stats but thanks to its ability it will struggle to use them effectively. I tried to do a Slaking/Regigigas Pokemon while making it viable and not broken. It is slower and it is theoretically possible to prevent its ability from deactivating. However, it can get out of its ability by using its bulk to tank hits and by running Substitute, Double-Edge or Life Orb, to really make sure you get low.


:sv/palafin:
New Pokémon Name: Palafin
Stat Changes: 110/40/52/43/52/103 (400)
Typing Changes:
Water.png
Fairy.png

Ability Changes: Zero to Hero
Physical.png
Rapid Spin, Play Rough
Special.png
Moonblast, Dazzling Gleam, Stored Power
Status.png
Stealth Rock
Zero to Zero: When at 1 HP: Fully heals & +2 in Atk, Def, SpA, SpD. (Activates once per switch in)
Stealth Rock Lead
Palafin @ Focus Sash
Ability: Zero to Hero
EVs: 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Close Combat
- Ice Punch
- Stealth Rock

Taunt Lead
Palafin @ Focus Sash
Ability: Zero to Hero
EVs: 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Close Combat
- Ice Punch / Rapid Spin
- Taunt

Substitute Abuser
Palafin @ Splash Plate
Ability: Zero to Hero
EVs: 176 HP / 80 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Grass Knot / Stored Power
- Substitute

Special Endure
Palafin @ Leftovers
Ability: Zero to Hero
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Grass Knot / Stored Power
- Endure

Physical Endure
Palafin @ Leftovers
Ability: Zero to Hero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Drain Punch
- Bulk Up
- Endure

Intended Roles: Attacking Lead, Sweeper
What Separates it from Other Forms: Essentially the reverse of Winardin. Bad Pokemon but good ability. It can activates its ability via Endure, Focus Sash or to an lesser extend Substitute, since hazards or any other chip damage can ruin it. It works best as a Lead or as a Set-Up Sweeper with Bulk Up. Its stats are low so that a +2 boost only makes it strong when it was significant EV investment.


:sv/palafin-hero:
New Pokémon Name: Hercuphin
Stat Changes: 80/110/72/91/92/80 (550)
Typing Changes:
Water.png
Fighting.png

Ability Changes: Iron Fist / Water Veil / Swift Swim (HA)
Physical.png
Mach Punch, Fire Punch, Thunder Punch
Move: Jet Punch
Basepower: 80
Accuracy: 100%
PP: 10/16
Type:
Water.png

Category:
Physical.png

Priority: 0
Flags: Contact, Mirror, Fist
Effect: If the target is faster than the user: 1/2 power and +1 priority.
Choice Scarf
Hercuphin @ Choice Scarf
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Jet Punch
- Close Combat
- Ice Punch
- Flip Turn

Bulk Up Sweeper
Hercuphin @ Leftovers
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Jet Punch
- Drain Punch
- Taunt
- Bulk Up

Intended Roles: Physical Wallbreaker, Bulk Up Sweeper
What Separates it from Other Forms: A more well-rounded sub. This Pokemon has decent stats and decent abilities, but also a good movepool. Jet Punch got altered so that is basically a Waterfall against slower Pokemon but an Aqua Jet against faster Pokemon, which makes it stick out a bit. It can also become a more threatening Bulk Up Sweeper with this move.



for my future subs
Code:
:ss/pokemon:
[B]New Pokémon Name[/B]:
[B]Stat Changes[/B]:
[B]Typing Changes[/B]: [IMG]https://play.pokemonshowdown.com/sprites/types/type.png[/IMG][IMG]https://play.pokemonshowdown.com/sprites/types/type.png[/IMG]
[B]Ability Changes[/B]:
[SPOILER=Movepool Changes]
[SPOILER=Additions]
[IMG]https://play.pokemonshowdown.com/sprites/categories/Physical.png[/IMG]
[IMG]https://play.pokemonshowdown.com/sprites/categories/Special.png[/IMG]
[IMG]https://play.pokemonshowdown.com/sprites/categories/Status.png[/IMG]
[/SPOILER]
[SPOILER=Removed]
[IMG]https://play.pokemonshowdown.com/sprites/categories/Physical.png[/IMG]
[IMG]https://play.pokemonshowdown.com/sprites/categories/Special.png[/IMG]
[IMG]https://play.pokemonshowdown.com/sprites/categories/Status.png[/IMG]
[/SPOILER]
[/SPOILER]
[SPOILER=Changed Elements]

[/SPOILER]
[SPOILER=Custom Elements]

[/SPOILER]
[SPOILER=Sample Sets]

[/SPOILER]

[B]Intended Roles[/B]:
[B]What Separates it from Other Forms[/B]:
 
Last edited:
Time to review

Brawliwashi (school form)
Water-Fighting
Scrappy, Defiant, Mold Breaker
95
120
85
91
85
79
BST: 555
+Brick Break, Hammer Arm, Superpower, Circle Thorw, Low Kick, Bulk Up, Taunt, Ice Punch, Thunder Punch
-Flip Turn
A wall breaker, slower than most of offensive mons.

Cutiewashi
Water-Fairy
Cute Look, Cute Charm, Pastel Veil
(Special intimidate, trigger against scrappy, rattled, inner focus. do not activate adrenaline orb. Do nor trigger against cute charm, moxie, merciless)
95
91
120
75
115
59
BST: 555
+Knock Off, Thunder Wave, Calm Mind, Moonblast, Play Rough, Play Nice, Charm, Baby-Doll Eyes, Tearful Look, Psyshock, Psychic, Dragon Tail
A very bulky wall, with no recovery, able to phaze.


Palafinal
Fighting, Flying
Moxie
79
111
67
106
67
119
549
-All water moves
+Laser Shoot, Close Combat, Drain Punch, Miracle Eye, Sky Attack, Fly, Air Cutter, Aura Sphere, Vacuum Wave, Aerial Ace
Laser Shoot: 60 BP, Fighting, Special, +1 Priority
A special sweeper, no set-up so should be Specs'd. Lacks a strong flying-type move




Also, not subbing it, but please do something called Galpalafin

Firstly, these all need to be formatted better. In their current state they are hard to read and decipher. The post immediately above me has a perfect layout in code that you can easily copy and paste. Regardless of subs, if they aren't formatted properly, they will be vetoed.

:Palafin: One of the defenses on this should be lowered, I think it's otherwise too efficient of a wall. Wish Passing is pretty great on fat in this metagame, so recovery is most likely not too harsh an issue.

:Palafin-hero: Not broken, but we just got a kinda fast special leaning Flying Fighting type Pokemon that won. I suggest going fully physical and try differing stat biases in either bulk or speed to differentiate from Squawkalone (Squawkabilly-White), or just a different typing altogether.

746-png.102292

New Pokémon Name: Wishiwashi-Bass
True Name: Brittle Bass (just for fun)
Stat Changes: 119 / 53 / 117 / 53 / 119 / 107 [BST: 570]
Typing Changes:
Water.png
Bug.png

Ability Changes: Protosynthesis | Tinted Lens
Physical.png
Attack Order, First Impression
Special.png
Bug Buzz, Infestation, Signal Beam, Weather Ball
Status.png
Defend Order, Encore, Silk Trap, Sunny Day, Tail Glow, Wish
What Separates it from Other Forms: Water type Wish Passer or Tail Glow sweeper. Brittle Bass uses its high speed and bulk to pash wishes and Toxic of the like. It has pivoting options in both U-Turn and Flip Turn and can burn opponents with Scald, so therefore it needs no other form of damage. Silk Trap is good for forcing switches and Infestation can be ran on trapping sets. While Tail Glow may seem scary on this at first, in order for it to really sweep teams, it first needs to be at +6, which it cannot surpass, and its special attack is low enough to keep it in check at this range.
Wish Cleric
Brittle Bass @ Heavy-Duty Boots
Ability: Tinted Lens
EVs: 248 HP / 4 Def / 4 SpD / 252 Spe
Jolly Nature
- Wish
- Protect
- U-turn
- Scald

Tail Glow
Brittle Bass @ Heavy-Duty Boots / Booster Energy
Ability: Tinted Lens / Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Bug Buzz
- Scald
- Ice Beam

746_2s-png.114001

New Pokémon Name: Wishiwashi-Armada
True Name: Iron Armada (just for fun)
Stat Changes: 138 / 70 / 124 / 120 / 58 / 60 [BST: 570]
Typing Changes:
Water.png
Steel.png

Ability Changes: Quark Drive | Storm Drain
Movepool Changes (If Any):
Physical.png
Body Press, Heavy Slam, Iron Head
Special.png
Flash Cannon, Techno Blast
Status.png
Electric Terrain, Iron Defense, Shift Gear
What Separates it from Other Forms: Electric Terrain cleaner with Weakness Policy or just Shift Gear. Can also work effectively on its own with Booster Energy. It's use of various drives gives it wide coverage.
*This pokemon is compatible with Drives.
*Drives cannot be knocked off.
*Upon entry, its held drive is announced (possibly with a volatile)
Additionally; User recovers 25% of the damage dealt.
Techno Blast
Iron Armada @ Shock Drive
Ability: Quark Drive
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Shift Gear
- Techno Blast
- Hydro Pump
- Flash Cannon

Weakness Policy
Iron Armada @ Weakness Policy
Ability: Storm Drain
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Shift Gear
- Hydro Pump
- Flash Cannon
- Ice Beam

:sv/palafin:
New Pokémon Name: Palkyrie
Stat Changes: 53 / 50 / 102 / 103 / 102 / 115 [BST: 515]
Typing Changes:
Water.png
Fairy.png

Ability Changes: Technician | Soul-Heart
Physical.png
Play Rough
Special.png
Dazzling Gleam, Draining Kiss, Hidden Power
Status.png
Charm, Misty Terrain
What Separates it from Other Forms: Can use Technician to power up its moves in the long-run or Soul-Heart to body opposing teams in the short-run.
Technician
Palkyrie @ Life Orb
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draining Kiss
- Hidden Power [Electric]
- Flip Turn
- Water Pulse

Specs Wallbreaker
Palkyrie @ Choice Specs
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Hydro Pump
- Ice Beam
- Focus Blast

:sv/palafin-hero:
New Pokémon Name: Palafist
Stat Changes: 100 / 125 / 97 / 61 / 67 / 100 [BST: 550]
Typing Changes:
Ice.png
Fighting.png

Ability Changes: Freeze Over | Dauntless Shield
Physical.png
Avalanche, Body Press, Brave Crash, Ice Hammer
Special.png
Freeze Dry, Scald
Status.png
Topsy-Turvy, Toxic
What Separates it from Other Forms: Freeze Over provides a resistance to Water type moves whilst turning its own into STAB. Moves like Jet Punch or Brave Crash still hit hard, but its coverage is limited.
All Water type moves become Ice type while this Pokemon is active.
"All Water moves became frozen!"
24 --> 8 PP
Water | Physical | 16 PP | 120 BP | 100% Acc | Has 33% Recoil.
Banded Wallbreaker
Palafist @ Choice Band
Ability: Freeze Over
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Jet Punch
- Flip Turn
- Brave Crash

Bulk Up
Palafist @ Leftovers
Ability: Freeze Over
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Drain Punch
- Jet Punch
- Waterfall

:Wishiwashi: I would like this to change typing, whether it's Bug or Water type. I think it competes too much with existing Pokémon Araquanid, who has similar stat distributions (but better in most aspects) and similar Movepools. It just makes sense for to distinguish itself from an already existing top threat without being in danger of either being worse or better.

:Wishiwashi-school: This Pokémon is plain too good imo. Needs a stat nerf, possibly a type change, but I believe stats is more pressing. It is a very powerful wallbreaker with alot of defensive utility off stats alone, both are exacerbated by not only it's ability which is easy to trigger with a viable Electric Terrain setter while beating all of the other setters on the switchin (or just run Booster Energy) but it's incredible defensive typing. Bulk in particular should get a sizable scale down, but other options might be subject to adjustment upon further looking.

:Palafin-hero: Brave Crash pushes it over the edge, lacking coverage is barely an issue when you have 120 BP Dual STAB with near perfect neutral coverage between them. In general I don't think Ice moves should be that strong, without a really good drawback.

:SV/wishiwashi:
New Pokemon Name: Crawwish / Wishiwashi-Answered
Stat Changes: 90/70/90/110/90/95
Typing Changes: Water/Fairy
Abillity Changes: Serene Grace
Movepool Changes: +Moonblast, Scald, Dazzling Gleam, Charge Beam
What Separates It From Other Forms: Serene Grace scald abuser, and can use Charge Beam for boosts consistently.

Serene Grace on this is a no no. Mon is really spectacular as is and things like Moonblast, Charge Beam and especially Scald make it very hard to punish or swap into tbh.

:ss/wishiwashi:
New Pokémon Name: Wishiwashi
Stat Changes: 90/80/80/100/100/80 (530)
Typing Changes:
Water.png
Normal.png

Ability Changes: Schooling
Physical.png
Aqua Cutter, Wave Crash, Body Slam, Drain Punch, Rapid Spin
Special.png
Hyper Voice, Boomburst
Status.png
Bulk Up, Recover
Schooling: Each turn, this Pokemon gains an ally to help it out. An ally attacks at 0.1x power of the move used. Caps at 10 allies.
Note: This is not a forme change, but a volatile condition.
Bulk Up Sweeper
Wishiwashi @ Leftovers
Ability: Schooling
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Wave Crash
- Return
- Earthquake
- Bulk Up

Hazard Removal
Wishiwashi @ Leftovers
Ability: Schooling
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Return
- Flip Turn
- Rapid Spin
- Recover

Special Attacker
Wishiwashi @ Choice Specs
Ability: Schooling
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Boomburst
- Scald
- Ice Beam
- Flip Turn

Intended Roles: Sweeper, Hazard Removal, Special Attacker
What Separates it from Other Forms: The idea with this Pokemon is to let it stay on the field for a long time. Its ability is essentially Parental Bond that can hit up to 10 times thus not only giving you powerful moves but extra chances to inflict secondary effects. The issue is that this Pokemon has to stay on the field for a longer time, thus it is not immediately threatening and its low speed and meh bulk allows one to force it out.


:ss/wishiwashi-school:
New Pokémon Name: Winardin
Stat Changes: 135/130/120/130/125/30 (670)
Typing Changes:
Water.png

Ability Changes: Over the Head
Physical.png
Wave Crash
Special.png
Water Spout
Status.png
Wish
Over the Head: When above 1/4 of the max HP, this Pokemon's stats are multiplied by 0.67x.
Physical Substitute Attacker
Winardin @ Liechi Berry
Ability: Over the Head
EVs: 252 Atk / 252 Def / 4 SpD
Adamant Nature
- Wave Crash
- Double-Edge
- Earthquake
- Substitute

Special Substitute Attacker
Winardin @ Petaya Berry
Ability: Over the Head
EVs: 252 Def / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Hidden Power [Grass]
- Substitute

Wish Passer
Winardin @ Petaya Berry
Ability: Over the Head
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Scald
- U-turn
- Wish
- Protect

Intended Roles: Wallbreaker, Wall, Wish Passer
What Separates it from Other Forms: Yes, this Pokemon has insane stats but thanks to its ability it will struggle to use them effectively. I tried to do a Slaking/Regigigas Pokemon while making it viable and not broken. It is slower and it is theoretically possible to prevent its ability from deactivating. However, it can get out of its ability by using its bulk to tank hits and by running Substitute, Double-Edge or Life Orb, to really make sure you get low.


:sv/palafin:
New Pokémon Name: Palafin
Stat Changes: 110/40/52/43/52/103 (400)
Typing Changes:
Water.png
Fairy.png

Ability Changes: Zero to Hero
Physical.png
Rapid Spin, Play Rough
Special.png
Moonblast, Dazzling Gleam
Status.png
Stealth Rock
Physical.png
Jet Punch
Zero to Zero: When at 1 HP: Fully heals & +2 in Atk, Def, SpA, SpD. (Activates once per switch in)
Stealth Rock Lead
Palafin @ Focus Sash
Ability: Zero to Hero
EVs: 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Close Combat
- Ice Punch
- Stealth Rock

Taunt Lead
Palafin @ Focus Sash
Ability: Zero to Hero
EVs: 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Close Combat
- Ice Punch / Rapid Spin
- Taunt

Substitute Abuser
Palafin @ Splash Plate
Ability: Zero to Hero
EVs: 176 HP / 80 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Grass Knot
- Substitute

Special Endure
Palafin @ Leftovers
Ability: Zero to Hero
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Grass Knot
- Endure

Physical Endure
Palafin @ Leftovers
Ability: Zero to Hero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Drain Punch
- Bulk Up
- Endure

Intended Roles: Attacking Lead, Sweeper
What Separates it from Other Forms: Essentially the reverse of Winardin. Bad Pokemon but good ability. It can activates its ability via Endure, Focus Sash or to an lesser extend Substitute, since hazards or any other chip damage can ruin it. It works best as a Lead or as a Set-Up Sweeper with Bulk Up. Its stats are low so that a +2 boost only makes it strong when it was significant EV investment.


:sv/palafin-hero:
New Pokémon Name: Hercuphin
Stat Changes: 80/110/72/91/92/80 (550)
Typing Changes:
Water.png
Fighting.png

Ability Changes: Iron Fist / Water Veil / Swift Swim (HA)
Physical.png
Mach Punch, Fire Punch, Thunder Punch
Move: Jet Punch
Basepower: 80
Accuracy: 100%
PP: 10/16
Type:
Water.png

Category:
Physical.png

Priority: 0
Flags: Contact, Mirror, Fist
Effect: If the target is faster than the user: 1/2 power and +1 priority.
Choice Scarf
Hercuphin @ Choice Scarf
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Jet Punch
- Close Combat
- Ice Punch
- Flip Turn

Bulk Up Sweeper
Hercuphin @ Leftovers
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Jet Punch
- Drain Punch
- Taunt
- Bulk Up

Intended Roles: Physical Wallbreaker, Bulk Up Sweeper
What Separates it from Other Forms: A more well-rounded sub. This Pokemon has decent stats and decent abilities, but also a good movepool. Jet Punch got altered so that is basically a Waterfall against slower Pokemon but an Aqua Jet against faster Pokemon, which makes it stick out a bit. It can also become a more threatening Bulk Up Sweeper with this move.



for my future subs
Code:
:ss/pokemon:
[B]New Pokémon Name[/B]:
[B]Stat Changes[/B]:
[B]Typing Changes[/B]: [IMG]https://play.pokemonshowdown.com/sprites/types/type.png[/IMG][IMG]https://play.pokemonshowdown.com/sprites/types/type.png[/IMG]
[B]Ability Changes[/B]:
[SPOILER=Movepool Changes]
[SPOILER=Additions]
[IMG]https://play.pokemonshowdown.com/sprites/categories/Physical.png[/IMG]
[IMG]https://play.pokemonshowdown.com/sprites/categories/Special.png[/IMG]
[IMG]https://play.pokemonshowdown.com/sprites/categories/Status.png[/IMG]
[/SPOILER]
[SPOILER=Removed]
[IMG]https://play.pokemonshowdown.com/sprites/categories/Physical.png[/IMG]
[IMG]https://play.pokemonshowdown.com/sprites/categories/Special.png[/IMG]
[IMG]https://play.pokemonshowdown.com/sprites/categories/Status.png[/IMG]
[/SPOILER]
[/SPOILER]
[SPOILER=Changed Elements]

[/SPOILER]
[SPOILER=Custom Elements]

[/SPOILER]
[SPOILER=Sample Sets]

[/SPOILER]

[B]Intended Roles[/B]:
[B]What Separates it from Other Forms[/B]:

:Wishiwashi: Can this be reworked to instead of using the move multiple times, it just boosts the power of the move directly. It looks very unassuming, but those secondary effects truly start to stack - after only 1 turn on the field, Rapid Spin is a damage dealing Agility. Get a Bulk Up or two and one Rapid Spin let's you outspeed the entire metagame in an instant. Not to be trifled with. Ofc this doesn't mention aspects like Liquidation, Scald, Body Slam or Ice Beam, alot of these being truly a pain to deal with after only a single turn out. Not sure on Boomburst yet with the stackables either but that's not the most pressing issue here.

:Palafin: I don't think removal of Jet Punch is necessary here, especially with how prevalent Unaware is and it's lack of any form of additional boosting. I think even Stored Power might be a useful tool to make this Pokémon much more consistent of a sweeper given poor stats.


Ok those are my thoughts, giving 48 Hours to fix these submissions or for you to add new ones.

More personal note, kinda disappointing how little strayed from the Water typing this slate. Especially considering how saturated Water types are in our metagame, I'd hope greater creativity would be done to explore options outside of the typing. I've heard the excuses, I don't really by them, considering even the last slate just added another Water type using a Pokemon that has nothing to do with the typing. Multiple slates have done it before, I just wished it was more diverse. Carry on ig.
 
wishiwashi.png

Pokémon Name: Wishiwashi-Lonesome
Stats: 85 HP / 70 Atk / 70 Def / 85 SpA / 72 SpD / 123 Spe / 505 BST
Typing:
Ghost.png
Steel.png

Abilities: Run Away / Rattled | Supreme Overlord
Movepool Changes:
+ Confuse Ray, Curse, Flash Cannon, Hex, Iron Head, Iron Defense, Metal Sound, Mystical Fire, Night Shade, Shadow Ball, Shock Wave, Spite, Steel Beam, Thunder, Thunderbolt, Will-O-Wisp
- Aqua Ring, Flip Turn, Hail, Mist, Soak, Water Gun, Whirlpool
What Separates it from Other Forms: Fast guy that gets brazy late-game thanks to Supreme Overlord. Either does Specs or WispHex.

wishiwashi-school.png

Pokémon Name: Wishiwashi-Leviathan
Stats: 55 HP / 80 Atk / 130 Def / 85 SpA / 135 SpD / 30 Spe / 515 BST
Typing:
Poison.png

Abilities: Friend Guard / Telepathy | Pressure
Movepool Changes:
+ Body Press, Clear Smog, Corrosive Gas, Gunk Shot, Haze, Recover, Sludge, Sludge Bomb, Sludge Wave, Toxic Spikes, Venom Drench, Venoshock
- Aqua Ring, Flip Turn, Hail, Mist, Soak, Water Gun, Whirlpool
What Separates it from Other Forms: Just a wall/defensive pivot with a nice typing.

palafin.png

Pokémon Name: Palafin-Rider
Stats: 90 HP / 50 Atk / 82 Def / 113 SpA / 72 SpD / 85 Spe / 492 BST
Typing:
Bug.png

Abilities: Swarm | Punk Rock
Movepool Changes:
+ Bug Bite, Bug Buzz, Leech Life, Lunge, Nasty Plot, Pounce, Skitter Smack, Sparkling Aria, Struggle Bug, U-Turn
- Aqua Jet, Bulk Up, Close Combat, Dive, Drain Punch, Fling, Flip Turn, Focus Punch, Ice Punch, Jet Punch, Wave Crash
What Separates it from Other Forms: Nasty Plot breaker, with Punk Rock letting it deal heavy damage with Boomburst and Bug Buzz. Has Focus Blast to hit Steels. Sparkling Aria can be used to hit Ghosts for neutral while also hitting Steels for at least neutral.

palafin-hero.png

Pokémon Name: Palafin-Darknight
Stats: 100 HP / 130 Atk / 97 Def / 66 SpA / 77 SpD / 60 Spe / 530 BST
Typing:
Dark.png
Fairy.png

Abilities: Steadfast | Justified
Movepool Changes:
+ Assurance, Dark Pulse, Dazzling Gleam, Fling, Knock Off, Misty Terrain, Moonblast, Nasty Plot, Play Rough, Sucker Punch, Superpower, Thief, Torment
- All Water-type moves, All Ice-type moves, Close Combat
Type:
Fairy.png

Category:
Physical.png

Base Power: 80
Accuracy: 100
PP: 15
Effect: If the user is hit by a contact move this turn before it can execute this move, lowers the attacker's Defense by 1 stage (uses Beak Blast’s proc).
Priority: 0
Flags: Punch, Contact, Protect, Mirror
What Separates it from Other Forms: Tank with an incredible offensive-typing. Can pull off Band or BU+Taunt. Reworked Jet Punch synergizes with its good physical bulk and defense boosting via BU.
 
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:wishiwashi: ViZar, Bloopyghost, abismal
:wishiwashi-school: ViZar, abismal, Bloopyghost
:palafin: abismal, ViZar, anaconja
:palafin-hero: ViZar, abismal Bloopyghost
 
Last edited:
:wishiwashi: Bloopyghost, anaconja, ViZar
:Wishiwashi-School: ViZar, Bloopyghost, anaconja
:Palafin: anaconja, abismal, Bloopyghost
:Palafin-hero: ViZar, abismal, anaconja

Bloopyghost anaconja ViZar can we get some votes please? It's been 4 days.

:wishiwashi: ViZar, abismal, Bloopyghost
:wishiwashi-school: ViZar, abismal, Bloopyghost
:palafin: abismal, ViZar, anaconja
:palafin-hero: abismal, ViZar, Bloopyghost

You broke the self vote point limit. You can only have a maximum of 8 points but you have seemed to have made 10 points to yourself.
 
:wishiwashi: anaconja, bloopyghost, vizar
:Wishiwashi-School: abismal, bloopyghost, vizar
:Palafin: anaconja, bloopyghost, vizar
:Palafin-hero: abismal, bloopyghost, vizar
 
my wifi died :skull:
:wishiwashi: Bloopyghost (SV), anaconja, ViZar
:wishiwashi-school: ViZar, Bloopyghost (SV), anaconja
:palafin: anaconja, Bloopyghost (SV), ViZar
:palafin-hero: ViZar, abismal, Bloopyghost (SV)
 
Winners

wishiwashi.png

Pokémon Name: Wishiwashi-Lonesome
Stats: 85 HP / 70 Atk / 70 Def / 85 SpA / 72 SpD / 123 Spe / 505 BST
Typing:
Ghost.png
Steel.png

Abilities: Run Away / Rattled | Supreme Overlord
Movepool Changes:
+ Confuse Ray, Curse, Flash Cannon, Hex, Iron Head, Iron Defense, Metal Sound, Mystical Fire, Night Shade, Shadow Ball, Shock Wave, Spite, Steel Beam, Thunder, Thunderbolt, Will-O-Wisp
- Aqua Ring, Flip Turn, Hail, Mist, Soak, Water Gun, Whirlpool
What Separates it from Other Forms: Fast guy that gets brazy late-game thanks to Supreme Overlord. Either does Specs or WispHex.
:ss/wishiwashi-school:
New Pokémon Name: Winardin
Stat Changes: 135/130/120/130/125/30 (670)
Typing Changes:
Water.png

Ability Changes: Over the Head
Physical.png
Wave Crash
Special.png
Water Spout
Status.png
Wish
Over the Head: When above 1/4 of the max HP, this Pokemon's stats are multiplied by 0.8x.
Physical Substitute Attacker
Winardin @ Liechi Berry
Ability: Over the Head
EVs: 252 Atk / 252 Atk / 4 SpD
Adamant Nature
- Wave Crash
- Double-Edge
- Earthquake
- Substitute

Special Substitute Attacker
Winardin @ Petaya Berry
Ability: Over the Head
EVs: 252 Def / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Hidden Power [Grass]
- Substitute

Wish Passer
Winardin @ Petaya Berry
Ability: Over the Head
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Scald
- U-turn
- Wish
- Protect

Intended Roles: Wallbreaker, Wall, Wish Passer
What Separates it from Other Forms: Yes, this Pokemon has insane stats but thanks to its ability it will struggle to use them effectively. I tried to do a Slaking/Regigigas Pokemon while making it viable and not broken. It is slower and it is theoretically possible to prevent its ability from deactivating. However, it can get out of its ability by using its bulk to tank hits and by running Substitute, Double-Edge or Life Orb, to really make sure you get low.


:sv/palafin-hero:
New Pokémon Name: Hercuphin
Stat Changes: 80/110/72/91/92/80 (550)
Typing Changes:
Water.png
Fighting.png

Ability Changes: Iron Fist / Water Veil / Swift Swim (HA)
Physical.png
Mach Punch, Fire Punch, Thunder Punch
Move: Jet Punch
Basepower: 80
Accuracy: 100%
PP: 10/16
Type:
Water.png

Category:
Physical.png

Priority: 0
Flags: Contact, Mirror, Fist
Effect: If the target is faster than the user: 1/2 power and +1 priority.
Choice Scarf
Hercuphin @ Choice Scarf
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Jet Punch
- Close Combat
- Ice Punch
- Flip Turn

Bulk Up Sweeper
Hercuphin @ Leftovers
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Jet Punch
- Drain Punch
- Taunt
- Bulk Up

Intended Roles: Physical Wallbreaker, Bulk Up Sweeper
What Separates it from Other Forms: A more well-rounded sub. This Pokemon has decent stats and decent abilities, but also a good movepool. Jet Punch got altered so that is basically a Waterfall against slower Pokemon but an Aqua Jet against faster Pokemon, which makes it stick out a bit. It can also become a more threatening Bulk Up Sweeper with this move.

for my future subs
Code:
:ss/pokemon:
[B]New Pokémon Name[/B]:
[B]Stat Changes[/B]:
[B]Typing Changes[/B]: [IMG]https://play.pokemonshowdown.com/sprites/types/type.png[/IMG][IMG]https://play.pokemonshowdown.com/sprites/types/type.png[/IMG]
[B]Ability Changes[/B]:
[SPOILER=Movepool Changes]
[SPOILER=Additions]
[IMG]https://play.pokemonshowdown.com/sprites/categories/Physical.png[/IMG]
[IMG]https://play.pokemonshowdown.com/sprites/categories/Special.png[/IMG]
[IMG]https://play.pokemonshowdown.com/sprites/categories/Status.png[/IMG]
[/SPOILER]
[SPOILER=Removed]
[IMG]https://play.pokemonshowdown.com/sprites/categories/Physical.png[/IMG]
[IMG]https://play.pokemonshowdown.com/sprites/categories/Special.png[/IMG]
[IMG]https://play.pokemonshowdown.com/sprites/categories/Status.png[/IMG]
[/SPOILER]
[/SPOILER]
[SPOILER=Changed Elements]

[/SPOILER]
[SPOILER=Custom Elements]

[/SPOILER]
[SPOILER=Sample Sets]

[/SPOILER]

[B]Intended Roles[/B]:
[B]What Separates it from Other Forms[/B]:
palafin.png

New Pokémon Name: Palafin
Stat Changes: 90 / 76 / 112 / 80 / 72 / 70 | 500
Typing Changes: Psychic / Fairy
Ability Changes: Zero to Hero (If this Pokemon is Palafin, it has its non-volatile status condition cured when it switches out. Immune to volatile status.)
Movepool Changes (from Palafin):
+ Psyshield Bash | Psychic | 80 BP | 100% Acc | 10 PP | Contact | Uses user's Def stat as Atk in damage calculation.
+ Future Sight, Psychic, Expanding Force, Psyshock, Psybeam, Barrier, Take Heart, Reflect, Trick Room, Healing Wish, Play Rough, Moonblast, Dazzling Gleam, Sweet Kiss, Wish
- all Water moves besides Chilling Water, Flip Turn, Liquidation, and Surf; all Fighting-type moves
What Separates it from Other Forms: defensive pivot or setup mon.

:Gumshoos::togedemaru:Slate 25: Totem Trials Part 3:Togedemaru::Gumshoos:

:ss/Gumshoos::ss/gumshoos-totem::ss/togedemaru::ss/togedemaru-totem:

Final Totems we do for this mod (Raticate and Mimikyu get fucked). Normals can be as versatile or changable as ever, but I am actually actively encouraging experimentation on Togedemaru, since we have two Electric/Steel types that probably will do Togedemaru better anyways. Good luck!​
 
gumshoos.png

New Pokémon Name: Gumshoos
Stat Changes: 90 / 110 / 70 / 55 / 100 / 90 | 515
Typing Changes: Normal / Poison
Ability Changes: Stakeout / Strong Jaw / Corrosion
Movepool Changes (from Gumshoos):
+ Double-Edge, Fake Out, Gunk Shot, Poison Jab, Sludge Bomb, Sludge Wave, Toxic Spikes, Superpower, Knock Off, Switcheroo
What Separates it from Other Forms: stakeout mon. has good special bulk and typing to switch into ghosts/fairies as an entry point, balanced by an abysmal offensive typing.

gumshoos.png

New Pokémon Name: Gumshoos-Totem
Stat Changes: 130 / 80 / 80 / 80 / 80 / 80 | 530
Typing Changes: Dark / Rock
Ability Changes: Battle-Scarred / Opportunist / Moody (This Pokemon raises its lowest stat and lowers its highest stat at the end of each turn.)
Movepool Changes (from Gumshoos):
+ Darkest Lariat, Foul Play, Lash Out, Sucker Punch, Knock Off, Power Trip, Dark Pulse, Snarl, Obstruct, Parting Shot, Snatch, Embargo, Stone Edge, Rock Slide, Smack Down, Rock Blast, Power Gem, Stealth Rock
- all Fire, Ice, and Electric moves
What Separates it from Other Forms: snowballer with a less than fortunate defensive typing.

togedemaru.png

New Pokémon Name: Togedemaru
Stat Changes: 75 / 118 / 73 / 70 / 73 / 106 | 515
Typing Changes: Electric / Poison
Ability Changes: Poison Touch / Motor Drive / Armor Tail
Movepool Changes (from Togedemaru):
+ Poison Fang, Sludge Bomb, Sludge Wave, Toxic Spikes, Corrosive Gas, Power Whip, Zen Headbutt, Play Rough, Fire Fang, Ice Fang, Swords Dance
- all Steel moves besides Iron Head
What Separates it from Other Forms: sd mon with coverage (albeit weak and/or not completely effective) for most switchins.

togedemaru.png

New Pokémon Name: Togedemaru-Totem
Stat Changes: 115 / 68 / 83 / 125 / 83 / 56 | 530
Typing Changes: Grass / Steel
Ability Changes: Iron Barbs / Grass Pelt (This Pokemon's Special Attack is 1.25x in Grassy Terrain.) / Bulletproof
Movepool Changes (from Togedemaru):
+ Power Whip, Seed Bomb, Trailblaze, Bullet Seed, Leaf Storm, Energy Ball, Giga Drain, Mega Drain, Absorb, Ingrain, Stun Spore, Worry Seed, Body Press, Aura Sphere, Shadow Ball, Sludge Bomb, Spikes
- all Electric moves besides Nuzzle and Thunderbolt, Wish
What Separates it from Other Forms: ferrothorn but not really.
 
Last edited:
togedemaru.gif

New Pokémon Name: Togedemaru
Stat Changes: 90 HP / 30 Attack / 90 Defense / 105 Special Attack / 90 Special Defense / 110 Speed / BST: 515
Typing Changes: Electric/Fairy
Ability Changes: Cute Charm, Iron Barbs, HA: Lightning Rod
Movepool Changes (If Any): - All Steel Type moves, + Dazzling Gleam, Baby-Doll Eyes, Play Rough, Charm, Explosion, Misty Explosion, Spikes, Rapid Spin
What Separates it from Other Forms: Pretty fast special sweeper with decent bulk, could also set Spikes and explode.

togedemaru-totem.gif

New Pokémon Name: Togedemaru-Inferno
Stat Changes: 70 HP / 120 Attack / 110 Defense / 60 Special Attack / 110 Special Defense / 60 Speed / BST: 530
Typing Changes: Steel/Fire
Ability Changes: Flame Body, Iron Barbs, HA: Flash Fire
Movepool Changes (If Any): - Grass Knot, + Flame Charge, Flare Blitz, Ember, Flamethrower, Burn Up, Will-O-Wisp, Spikes, Inferno, Burning Barrage
Burning Barrage - Steel-type, 25 BP, Physical, hits 2-5 times, 10% chance to burn the opponent
What Separates it from Other Forms: Bulky physical attacker with a huge weakness to ground.

gumshoos.gif

New Pokémon Name: Gumshoos
Stat Changes: 70 HP / 75 Attack / 70 Defense / 120 Special Attack / 80 Special Defense / 90 Speed / BST: 505
Typing Changes: Ice/Ghost
Ability Changes: Chilling Echo
Chilling Echo - Liquid Voice clone that turns sound moves into Ice-type moves
Movepool Changes (If Any):
All Fire-type moves, all biting moves, Earthquake, all punching moves, Grass-type moves
Echoed Voice, Hyper Voice, Howl, Perish Song, Roar, Round, Uproar, Sing, Screech, Ice Beam, Blizzard, Snowscape, Icy Wind, Sheer Cold, Shadow Ball, Phantom Force, Curse, Hex, Grudge, Destiny Bond, Confuse Ray, Ominous Wind, Night Shade, Spite
What Separates it from Other Forms: Special sweeper with decent speed.

gumshoos-totem.gif

New Pokémon Name: Stickyshoos
Stat Changes: 110 HP / 80 Attack / 75 Defense / 50 Special Attack / 75 Special Defense / 130 Speed / BST: 520
Typing Changes: Bug/Normal
Ability Changes: Rocky Payload
Movepool Changes (If Any): + Sticky Web, Spikes, Stealth Rock, Rock Slide, Explosive Cocoon, Rock Throw, Leech Life, String Shot, Silk Trap
Explosive Cocoon - Bug-type, 170 BP, Physical, user faints, Sticky Web is set on the opponent's side, target's speed is lowered by one stage
What Separates it from Other Forms: Suicide lead with a signature move that rolls Sticky Web, String Shot, and Explosion all into one.
 
Last edited:
1676171784497.png

New Pokémon Name: Gumshoos-Insectoid
Stat Changes: 90 / 110 / 130 / 50 / 60 / 75 [BST: 515]
Typing Changes:
Psychic.png
Bug.png

Ability Changes: Stakeout | Strong Jaw
Physical.png
Fell Stinger, Fire Fang, First Impression, Ghost Bite, Ice Fang, Leech Life, Psychic Fangs, Psyshield Bash, Thunder Fang
Special.png
Bug Buzz, Confusion, Psybeam, Psychic
Status.png
Ally Switch, Morning Sun, Trick, Trick Room
Physical.png
Body Slam, Bide, Bulldoze, Dual Chop, Earthquake, Endeavor, Fire Punch, Ice Punch Iron Head, Last Resort, Pursuit, Seed Bomb, Thrash, Trailblaze, Thunder Punch
Special.png
Echoed Voice
Status.png
Block, Odor Sleuth
What Separates it from Other Forms: Using its high physical bulk, it baits U-Turns to revenge switch-in's with very powerful STAB moves thanks to stakeout or other coverage moves. Moves like First Impression and U-Turn synergize with switches and naturally punish them. If Gumshoos wanted to, it can go for Strong Jaw to just be a really strong wallbreaker with Psychic Fangs and Ghost Bite, as well as packing the elemental fangs for added coverage.

1676171784497.png

New Pokémon Name: Gumshoos-Totem
Stat Changes: 90 / 100 / 110 / 100 / 110 / 45 [BST: 555]
Typing Changes:
Ice.png

Ability Changes: Hustle | Unaware
Physical.png
Avalanche, Circle Throw, Drain Punch, Icicle Crash, Ice Fang, Ice Shard
Special.png
Blizzard, Cruel Chill, Ice Beam
Status.png
Coil, Hail, Spikes, Thunder Wave
Ice | 16 PP | 75 | 100% | Special | Drains 75% of the damage dealt; 100% if the target is statused.
What Separates it from Other Forms: Offensive Unaware tank with utility at its disposal or a pretty decent sweeper with Hustle.

1676502113976.png

New Pokémon Name: Togedemaru
Stat Changes: 70 / 90 / 156 / 44 / 70 / 100 [BST: 530]
Typing Changes:
Rock.png
Steel.png

Ability Changes: Spiky and Round
Iron Barbs + The damage of this Pokémon's STAB moves used on consecutive turns is increased (by 10%) up to a maximum of 1.5x after 5 turns.
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Bullet Punch, Body Press, Rapid Spin, Rock Blast, Rock Slide, Spin Out, Stone Edge
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Aura Sphere, Energy Ball
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Bulk Up, Stealth Rock, Swords Dance
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Spark, Wild Charge
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Charge Beam, Discharge, Electro Ball, Electroweb, Rising Voltage, Shock, Thunder, Thunderbolt, Thunder Shock, Volt Switch
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Electric Terrain
What Separates it from Other Forms: A very funky setup sweeper that effectively has three items at once. It can be used as a support pokemon with Wish, its ability is very versatile on setup sets. The combination of Rock Slide and Bullet Punch as a finisher, or Dual Flinch attacks. Spin Out + Gyro Ball or Bullet Punch is a funny combination, probably not very effective. The strongest combination is simply spamming Rollout. However, Togedemaru lacks coverage. it can run Zing Zap, Zen Headbutt or Body Press on BU sets just to hit pokemon it may not deal with very well, but its ability also accounts for just racking up damage anyway.

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New Pokémon Name: Totemaru
Stat Changes: 90 / 127 / 70 / 65 / 73 / 90 [BST: 515]
Typing Changes:
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Ability Changes: Roll Romp | Blaze
Raises Speed when hit by a Ground move; Immunity to Ground
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Flare Blitz, Pyro Ball, Rapid Spin
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Fire Blast Flamethrower, Overheat
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Belly Drum, Spikes, Will-o-Wisp
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Nuzzle, Spark, Wild Charge
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Charge Beam, Discharge, Electro Ball, Electroweb, Rising Voltage, Shock, Thunder, Thunderbolt, Thunder Shock, Volt Switch
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Electric Terrain, Thunder Wave
What Separates it from Other Forms: Offensive Pivot with a ground immunity. Can turn into a threatening sweeper with Belly Drum.
 
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:sm/togedemaru:
Name: Togedemaru-Totem
Type: Electric / Fighting
Ability: Iron Barbs / Volt Absorb | Stamina
Stats: HP-80 Atk-120 Def-125 SpA-70 SpD-85 Spe-65 BST: 545
Movepool Changes: + Close Combat, Spikes, Rapid Spin, Drain Punch, Magic Coat, Bulk Up, Swords Dance
Description: Basically Iron Hands with a defensive role. It can spread chip damage with Spikes and Iron Barbs, clear hazards with Rapid Spin, do a Stamina wall thing, pivot with Volt Switch, set up and sweep with Rapid Spin and Swords Dance, or maybe even do a Choice item attacker set.
 
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