
Charizard @ Charizardite X
Ability: Blaze
Nature: Adamant
-Dragon Dance
-Flare Blitz
-Dragon Claw
-Earthquake/ Brick Break/ Roost
EVs: (252 Atk / 252 Spd / 4 Hp)
The inspiration and mega of the team. Charizard boasts huge rewards after a DD but has several weaknesses that prevent him from being an effective late game sweeper. Charizard hates Stealth Rocks before mega evolution, hates priority, and is worn down overtime by the use of Flare Blitz. I am having a difficult time deciding on Charizard's last slot. If Charizard runs Roost he will last longer but be unable to hit Steel types (notably Heatran and Aegislash). Brick Break forces me to play the guessing game with Aegislash but 1HKOs Tyranitar and breaks screens. Earthquake is the basic option but is somewhat predictable.
Charizard needs protection from hazards and possibly a cleric to function properly. I have also contemplated running jolly on him since he lies in that awkward 100 speed category, but with a jolly nature he cannot attain certain 1HKOs. I often find my enemies in less than 20% when i play with a jolly Charizard.

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 4 SAtk / 252 Def
Bold Nature
IVs: 0 Atk
- Wish
- MoonBlast
- Protect
- Aromatherapy

Skarmory (M) @ Rocky Helmet
Ability: Keen Eye
EVs: 232 Def / 252 HP / 24 Spd
Bold Nature
- Stealth Rock
- Defog
- Roar
- Roost
Latias is the second dragon type on the team. Latias resists the ground type that both of the above hate. Latias is also covered by Klefki in it's dark, bug, ice, and dragon weaknesses and can then lay down some status. Latios hopes to take a predicted super-effective move and whilst using Calm Mind then returning fire. Latias also serves as a defogger who isn't weak to rocks and hopes to out-speed it's enemies with Klefki's help. But you would never leave Latias in on a counter like that anyway. This has also been my way of dealing with Conkeldurr.

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 248 HP / 8 SDef
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower

Gengar @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 252 Spd / 6 HP
Timid Nature
-Shadow Ball
-Sludge Bomg
-Counter
-Dazzling Gleam
Gengar hopes to revenge kill by ending a damaged poke or a switch in, taking moves like Aegislash's shadow sneak or Greninjas Dark Pulse and replying with supereffective hits. Gengar also helps deal with Rotom-W and Clefairy, while he doesn't counter either of them he can deal respectable damage. Counter isn't expected from opponents and takes out pokemon Gengar couldn't normally do much damage too, like Sucker-Punchers and Tyranitar.

Excadrill (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
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