An idea to make Ubers fair(er) play in OU

I actually thought this idea up a while ago but never posted it. However, all these recent topics about Ubers encouraged me to do so. What if there was a simple and effective way to nerf some Ubers, so that they would become eligible for Standard play? Consider the many recent detrimental items introduced this generation such as Iron Ball, Lagging Tail, Burn Orb, Toxic Orb, etc. Now what if we were to allow say Ho-oh into OU, under the condition that it has Iron Ball for a hold item? Suddenly it doesn't seem so broken with an EQ weakness, around 45 base speed, not to mention taking 50% from Stealth Rock.

Other possibilities include:
- Toxic Orb Lugia
- Flame Orb Groudon
- Iron Orb/Lagging Tail Mewtwo, Deoxys-A, Darkrai

Before opening the topic up for discussion of the above nerfs or any others you might have thought of, I ask you to please consider what I have to say below on the advantages, limitations, and possibilities which such an arrangement could offer.

First of all, I envisage that the community would decide together which Ubers and with which hold items are allowed into OU (in the same way that the tiers were decided upon). A list would then be posted so that the nerfs become common knowledge to the community. This is to prevent people from coming up with their own nerfs and thereby unbalancing the new metagame (sort of like someone using Scizor in UU, thus unbalancing that metagame). It would also add a sense of formality to the whole thing.

You might be wondering why to stop at items? Why not make movepool limitations, or force Groudon to carry a –Atk nature with 0 Attack IVs for instance? Items are simply a lot easier to regulate, considering you’ll know by the end of the turn whether or not your opponent really gave Groudon a Flame Orb. All the other detrimental items’ presence will also be evident by the end of the turn. It’s a lot harder to regulate IVs EVs and natures for obvious reasons. Limitations on movepool take a way from the Pokemon’s diversity, and let’s face it: it’s a lot easier to remember the one item an Uber is supposed to carry rather than memorize the 4-5 moves each Uber isn’t allowed to use. It will also be a lot harder to reach a consensus on which moves to ban as opposed to which item to enforce, considering how many more moves there are to take into account. There’s also the obvious fact that giving a Flame Orb to Groudon will nerf it a lot more than giving it as low an Attack stat as possible. This is just one of many examples of how item nerfs are the most effective, and therefore the most likely way to make certain Ubers fair play in Standard. Ultimately, nerfing Ubers through items is easy to regulate, is (relatively) easy to reach a consensus on, and is the most effective method available yet.

I’d also like to make a point that by enforcing an item on certain Pokemon, you’re also limiting their versatility (which in turn nerfs them still further). Take Deoxys-A for example: not only will it be extremely slow, the opponent won’t have to wonder whether it has a CB, CS, or LO. In this sense, the item enforcement acts as a double-nerf.

I realize that this item enforcement won’t be enough to nerf some Ubers enough to make them viable enough for Standard play. As of yet I can’t think of any item to nerf Kyogre enough. I invite you all to think of ways to nerf the likes of Palkia, Kyogre, Dialga, and Arceus, but it may simply not be possible.

What I really don’t want to come out of this is an even more over-centralized OU metagame; it’s bad enough as it is. God forbid OU should turn into a “mini-Ubers” of sorts. One solution might be to only introduce 2-3 Ubers. However, I think the ideal solution would be to nerf the Ubers, wherever possible, to the extent that they become BL/ low OU level Pokemon. But good luck with making Groudon BL-worthy. Something like Deoxys-A with a Lagging Tail however I could easily see as BL, only able to come in on something like Umbreon (a bit of exaggeration here of course). Maybe we should only enforce Iron Orb to make it actually usable…

I realize that at this point, this idea needs a lot of work and development to effectively implement. There are many things I have only briefly considered which could completely throw off the balance of this item enforcement; for instance, switching Deoxys-A into a CSpecs Tricking Zam = gg. More common would be the problem of say Lugia switching into a T-Wave before Toxic Orb can activate. There are ways around these issues of course, but such situations will have to be considered and a protocol established to deal with them.

All in all, I’d like this to serve as a way to freshen up the OU metagame by adding some new, balanced Pokemon to it. Sunny Day teams could finally become a reality, and who’s to say Rain Dance teams won’t? This generation has finally given us an easy and effective way to regulate the use of Ubers in Standard play. I’m not asking you to embrace it, just to consider it.
 
The problem with this is that it's completely arbitrary, and you addressed this in your post. I don't support this at all regardless. We can enforce whatever we want on simulators and this method doesn't stand out from any other one.
 
ubers should just stay in thier own little tier to be honest this thread is pointless as no one will ever use a darkrai with a lagging tail or iron ball in OU because it would suck severe ass.... alot like this thread :justin:
 
An uber at say L70-80 range would be completely balanced against those in the metagame. The idea of arbitrary assigning items which can be Knocked Off, Trick/Switcherood or even not used isn't so appealing

EDIT: Posting to also add the weather changers Kyogre/Groudon/Rayquaza would have some significant impact on the metagame, the lessened level easily outweighed by the free Rain/Sun.
 
I see this being something interresting for a tournament. Home rules sometimes make them interresting.

But it isnt a very good idea overall for the simple reason that putting an astericks on ubers and allow them only if they carry a certain item complicates the whole thing for no reason. For this same reason I would also disagree with a rule that would allow them if they were at a certain level, or any other restriction you can think of.

I think as much as possible, rules should remain simple and close to something that will seem acceptable to the masses.
 
The level thing would also be a good way IMO to implement some Ubers.

I don't really see the problem with the system being arbitrary. My purpose is to add some more diversity and fun to the OU metagame by nerfing some Ubers. Using items to do this is just a means to an end. If a majority of people can agree that a Flame Orb Groudon or a Lvl. 70 Arceus is fair play, then wouldn't it be fun to at least try a metagame with them?

EDIT: Vineon, I understand your point about this being too complicated for regular play, where you're playing with a range of people accustomed to different rules. This would be something a lot harder to implement than something like sleep clause.
 
sure it could, I just dont think it would be practical to try to make that metagame mainstream.
 
Well, this discussion seems pretty much over to me, but I'd hate to have written that whole thing out for nothing. How many of you would be interested in forming a tournament or a group in which we would discuss nerfing some Ubers for Standard play? Just wanna gauge the interest level...
 
Posting to also add the weather changers Kyogre/Groudon/Rayquaza would have some significant impact on the metagame, the lessened level easily outweighed by the free Rain/Sun.

Seconded. Back in the time of 3rd generation, people were talking about making Lv. 1 Groudon and Kyogre legal on NetBattle. Everlasting sun and rain are too influential on the metagame.
 
Seconded. Back in the time of 3rd generation, people were talking about making Lv. 1 Groudon and Kyogre legal on NetBattle. Everlasting sun and rain are too influential on the metagame.

If this idea ever follows through in some way, and if a majority of people are of that opinion, then we'll leave Groudon and Kyogre out of the metagame (I see no reason to exclude Rayquaza).
 
Sunny Day teams could finally become a reality, and who’s to say Rain Dance teams won’t? This generation has finally given us an easy and effective way to regulate the use of Ubers in Standard play. I’m not asking you to embrace it, just to consider it.


Sunny day and rain dance teams are a reality.
 
flame orb groudon would kick so much freaking ass....well i guess it wouldnt kick ass with an att stat of 219 but that would totally give new life to weather effects. i cant see to many ubers working out in OU thought even with certain items
 
It's an interesting concept, but there are some problems...

Even if the Uber has an item, what's to stop them from getting rid of it? Would there also be another rule that says that the uber cannot use Fling or Trick? And what if that team also has a Blissey on it or another pokemon that has Aromatherapy? Once the healing begins, Groudon no longer has flame status. But if the rest of your team needs healing, they suffer because you can't heal due to having Groudon on your team.

As for Kyogre and Groudon, I think if Gamefreak just gave us some more pokemon with automatic Rain Dance/Sunny Day, that we would be happy. I mean, we have 2 that have automatic sandstorm and 1 that has automatic hail, so why not one more for rain and sun? As for Rayquaza's weather nullifying abilities, a lot of people forget that we also have Golduck. Golduck may not be what everybody wants, but that should be a reason to use it more, for it's ability.
 
Just to point out, Rain teams with everlasting rain are going to be fucking broken and will basically force everyone to pack an Auto-weatherchanger...
 
Just to point out, Rain teams with everlasting rain are going to be fucking broken and will basically force everyone to pack an Auto-weatherchanger...

How would they be broken? Are sandstorm teams broken? Are hail teams broken?

The only two types that would benefit from rain are water types primarly and electric types secondary. Unless said water type has swift swim or is part ground, 9 times out of 10, an electric type will thunder it to death (Electric types are overall the fastest type in the game). A couple of electric types (such as Raichu or Plusle/Minun) are faster then water/grounds and can carry grass knot. Swift swim will basically be Ludicolo and Kingdra (and the occasional Mantine). There are ways to dealing with the extra speed such as Salac berries, agilities, or Choice Scarfs. Blissey (who is still the #1 whore on teams anyway) shuts down Mantine's special attacks. Same thing with Ludicolo unless Ludicolo has leech seed (Empoleon can also do the same thing). Kingdra doesn't really have a lot of movepool options.

As for electric types, they get to use thunder over thunderbolt, but that's it.

How can a rain team be broken unless it's actually been tested out first?
 
There is very little benefit to Sand Stream for the user beyond the weather itself. You only get the SpDef boost on Rocks, and Rock isn't exactly a special defensive powerhouse. Hail is even worse. Swift-Accurate Blizzard instead of 100% accurate Ice Beam.

Compare this to, say, LO Kingdra. Water is an excellent attacking type thanks to the split. Blissey is going to be 2HKOed by Waterfall, and physical walls fall to Rain Dance boosted LO STAB Surf. Carry HP Electric for Gyarados and other Waters and you're set! Alternately, just use guys like Zapdos to Thunder them.

Perhaps you want to face Specs Heatran in the Sun, or perhaps a perm-boosted Exeggutor (who can carry non-Solarbeam Grass moves for Tyranitar and Hippowdon).

Also, as mentioned, Groudon used Fling, Blissey used Aromatherapy. You end up with a Burned guy, I have a normal Groudon ready to have fun (although it essentially has 3 moves and no item, but you don't really need much outside of EQ, Swords Dance, Stone Edge, maybe with an Overheat / Fire Punch in there somewhere).

In other words, you can't really compare SS and Hail to Rain Dance and Sunny Day.
 
True, I'll give you that. Rain Dance and Sunny day are different compared to SS and Hail. And when I go back to think about it, Kingdra really does benefit from rain. But aside from Kingdra and Ludicolo, who else would really benefit (water types anyway)? I'm not trying to be a smartass, I'm just really curious.

Electric types could switch HP ice for HP water, while Raichu, Lanturn, and Starmie become staples of rain teams (Ok, those three would greatly benefit).

My point though, is that while rain dance would help a lot, it wouldn't make rain teams broken.

And now I want to breed for a Kingdra that awesome...
 
Why can't I use Mew in OU when my Mew has 3 moves of the same type? Explosion, Protect, Transform.

I think Mew should be legal in this manner, if 3 moves are the same type. Because then he's not THAT scary.

Same thing with manaphy. If I want to run a Manaphy with no rest and no rain dance, why not? Why can't I have a water-type special sweeper with tail glow & good coverage? WHY?
 
Alright, so maybe there's a reason after all that Nintendo never made an auto Rain Dance/Sunny Day Pokemon aside from Kyogre and Groudon, if you get what I mean.

Fling can easily be dealt with by simply not allowing it. Aromatherapy without Fling isn't a problem. No Uber can learn Trick, so that's out too. There's the minor problem with your Uber switching into an opponent's Trick, but this highly unlikely, even more so the chance that you'd actually get a useful item.

Like I said in my first post, the only problem I see with Toxic/Burn Orb usage is that your Uber might get hit with another status before these can activate. And I really don't see a way around this.
 
Why can't I use Mew in OU when my Mew has 3 moves of the same type? Explosion, Protect, Transform.

I think Mew should be legal in this manner, if 3 moves are the same type. Because then he's not THAT scary.

Same thing with manaphy. If I want to run a Manaphy with no rest and no rain dance, why not? Why can't I have a water-type special sweeper with tail glow & good coverage? WHY?

Because, again, it overcomplicates the game. Banning specific things until a ruleset is several pages long doesn't work. There's a banned Pokemon list, banned moves list, that is all. I even disagree with DT + BP being a ban at times. It should be just a DT ban or allow it.
 
There could be two different styles of metagame. I will try to explain it:
-The first one will be the metagame with Groudon and Kiogre there, but with the right restrictions (you are discussing it).
-The second one will be with NO weather pokemons. Tyranitar, Abomasnow, Snover, Hippowdon and Hippopotas will be banned. Obviusly, it will be with the rest of OU (no ubers).

What do you think about it?
 
It really doesn't matter, as Pokemon such as Kyogre and Groudon would be banned anyway. Drizzle and Drought are just way too broken for the OU metagame, as there are just too many Pokemon with stuff like Swift Swim and Chlorophyll.
 
If you look the actual metagame, Chlorophyll and Swift Swim are rather ignored, because there isn't an auto sunny day or rain dance in OU. Consecuently, there are other habilities, like Snow Cloak and Sand Veil (do you really like Bright Powder + Sub + Sandstream Garchomp??) which are winning popularity. I think that Vileplume, Exeggutor, Victribell, Relicanth, Ludicolo, Kingdra... deserve a chance in OU... or not?. If Kiogre and Groudon were only alowed with a level 70, they wouldn't unbalance the metagame themselves, and their team mates wouldn't be so broken as you think.
 
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