Skeledirge with unaware dumps all over Annihilape. Tera fairy to lose the ghost weakness while still resisting drain punch (stops Annihilape from healing).
Sort of. After 2 hits 0 attack Rage Fist (150 BP) 3HKOs and Skeledirge can get Taunted while even Fairy Tera Blast only 3-4HKOs back. I feel like it only works in perfect scenarios where Skele is already Tera'd and at full HP and Ape hasn't taken a U-turn or something. If Ape takes a hit once or twice prior to the battle it's just going to overwhelm Skele with 150+ BP fists. Ape can also Tera into water and just shred Skele.
I run Fairy Skeledirge and still get my cheeks clapped half the time. It's probably the best defensive check around I guess but it only works in the absolute best case scenarios.










