Project Anything Goes Next Best Thing! (Closed)

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congrats to Zenithial for winning this round!



Its Unecro Time!

standard SD (includes 4th move stone edge/rock blast/x scissor/outrage)
standard CM (includes moongeist beam/power gem sets)
SD + sub/cm+sub
ok to promote creativity, from now on im also blacklisting any set containing an evasion or OHKO move. :)

only 3 blacklisted sets this week, hf!​
 
Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Photon Geyser
- Dragon Pulse
- Heat Wave

I am entering rocks special necro

Basically the idea of this set is it is supposed to be a stealth rocker that can threaten steel types such as skarmory and ferrothorn with heat Wave, giratina with dragon Pulse and arceus forms and pdon with light that burns the sky
 
Necrozma-Ultra @ Ultranecrozium Z
Ability: Neuroforce
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Autotomize
- Swords Dance
- Earthquake
- Photon Geyser

I saw Autotomize in Necrozma's movepool and realized I could make a set work out of it. This is similar to Necrozma-DM's double dance set except...it's Ultra Necrozma, instead of Solganium Z. At +2, Ultra Necrozma outspeeds the entire tier, which is why it is rather unnecessary to run a Jolly nature, so Adamant is ran. Also, Adamant offers a much bigger damage output behind mainly its Photon Geyser and Light that Burns the Sky, especially after a Swords Dance! This allows it to especially break defensive teams. (Obviously, careful play is needed to bring out this set's full potential.)

+2 252+ Atk Necrozma-Ultra Photon Geyser vs. 252 HP / 204+ Def Ho-Oh: 348-411 (83.6 - 98.7%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Necrozma-Ultra Light That Burns the Sky vs. 248 HP / 252+ Def Celesteela: 305-359 (76.8 - 90.4%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Necrozma-Ultra Photon Geyser vs. 252 HP / 64 Def Arceus-Water: 349-412 (78.6 - 92.7%) -- guaranteed 2HKO
+2 252+ Atk Necrozma-Ultra Light That Burns the Sky vs. 252 HP / 4 Def Ferrothorn: 341-402 (96.8 - 114.2%) -- 81.3% chance to OHKO after Leftovers recovery
+2 252+ Atk Necrozma-Ultra Earthquake vs. 252 HP / 4 Def Ferrothorn: 228-269 (64.7 - 76.4%) -- guaranteed 2HKO after Leftovers recovery (yeah, Earthquake can do a hefty chunk at +2)
+2 252+ Atk Necrozma-Ultra Photon Geyser vs. 248 HP / 236+ Def Kyogre-Primal: 339-399 (84.1 - 99%) -- guaranteed 2HKO
+2 252+ Atk Necrozma-Ultra Light That Burns the Sky vs. 252 HP / 252+ Def Zygarde-Complete: 544-642 (85.5 - 100.9%) -- 6.3% chance to OHKO after Leftovers recovery (and this one surprises me!)
 
Necrozma-Ultra @ Ultranecrozium Z
Ability: Neuroforce
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Photon Geyser
- Outrage

The idea of this set is that it is an Ultra Stealth Rock set that is capable of bypassing Mega Sableye. Outrage at +2 has a very good roll to OHKO Mega Sableye (calcs below). It also is able to take out Defog Darkceus with some chip, as well as destroying Defog Fairy at +2 with LTBTS. Lack of Earthquake isn't the end of the world; Pdon also drops to +2 LTBTS, and Dusk Mane is 2hkod by Outrage at +2. Ferrothorn is also obliterated by LTBTS after multiple Swords Dances. A niche set that sacrifices coverage for a rocker capable of beating Mega Sableye.

+2 252 Atk Necrozma-Ultra Outrage vs. 252 HP / 252+ Def Sableye-Mega: 291-343 (95.7 - 112.8%) -- 75% chance to OHKO
+2 252 Atk Necrozma-Ultra Outrage vs. 252 HP / 160 Def Arceus-Dark: 354-417 (79.7 - 93.9%) -- guaranteed 2HKO
+2 252 Atk Necrozma-Ultra Outrage vs. 248 HP / 244+ Def Arceus-Dark: 301-355 (67.9 - 80.1%) -- guaranteed 2HKO
+2 252 Atk Necrozma-Ultra Outrage vs. 0 HP / 4 Def Necrozma-Dusk-Mane: 191-225 (57 - 67.1%) -- guaranteed 2HKO
+4 252 Atk Necrozma-Ultra Light That Burns the Sky vs. 252 HP / 4 Def Ferrothorn: 465-548 (132.1 - 155.6%) -- guaranteed OHKO after Leftovers recovery
+2 252 Atk Necrozma-Ultra Light That Burns the Sky vs. 252 HP / 56+ Def Groudon-Primal: 457-538 (113.1 - 133.1%) -- guaranteed OHKO
+2 252 Atk Necrozma-Ultra Light That Burns the Sky vs. 248 HP / 244+ Def Arceus-Fairy: 502-592 (113.3 - 133.6%) -- guaranteed OHKO
 
Necrozma-Ultra @ Ultranecrozium Z
Ability: Neuroforce
EVs: 252 SpA / 64 SpD / 192 Spe
Timid Nature
IVs: 0 Atk
- Morning Sun
- Photon Geyser
- Calm Mind
- Dragon Pulse

- Pretty simple, setup on an Arc and win
- 192 Speed reaches 376 to outspeed any Arcs and Naganadel. Even though this set is slower than marsh, no Marsh would S-Thief, sneak would be the play for obvious reasons
- MGar also can't revenge kill this very easily, since it's CM, doh

0 SpA Dread Plate Arceus-Dark Judgment vs. +2 0 HP / 64 SpD Necrozma-Ultra: 146-174 (43.5 - 51.9%)
0 SpA Dread Plate Arceus-Dark Judgment vs. +3 0 HP / 64 SpD Necrozma-Ultra: 116-140 (34.6 - 41.7%)
 
Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dragon Pulse
- Sunsteel Strike
- Photon Geyser
- Power Gem

it is special ultra necro with both Dragon pulse AND power gem. the idea is beat (and lure) easily ho-oh and zygarde.
Sunsteel strike is here to hit hard (and check in base forme) Fairy. aslo it helps to lure zyg-c.
indeed, seeing Sunsteel strike your opponent will assume that it is classic dusk-mane, and will send more easily Zyg-c and ho-oh who are the targets of this set.
as this set is wall by steel type and need another check fairy, Pdon is good partner, necro can lure the groudon check pretty well too.
 
^^^Agreeing with SM^^^

Ultra-Necrozma, as everyone knows, is an S--ranked offensive threat. It virtually necessitates specific Scarfers (like Bisharp!), Mega Gengar, or a Mewtwo on BO and Balance builds to prevent getting swept. Even then most of those lose to CM Ultra. There's very minimal defensive counterplay the checks every single option Ultra-Necro can run. The best option to beat Ultra-Necro is typically to get chip damage off, sack a Mon, then try to revenge. Enter Gravity Ultra-Necrozma:

Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Gravity
- Outrage / Earthquake
- Photon Geyser
- Swords Dance

Gravity is a lesser-used playstyle typically utilizing glass-cannons to put mons to sleep, setup, and sweep. The issue with the playstyle is that no sleep-inducing glass-cannons, like Darkrai and Mega Gengar, get Gravity. Vivillon is like it's own thing, so that won't be mentioned here. The Gravity setters in the playstyle, like Deo-S, Deo-A, and Sableye, are forced to use passive ways to get themselves out, like Eject Button. Otherwise Gravity is fairly easy to maneuver around as you just don't kill the setter until the last turn. This set is essentially taking a play out of the Gravity Xern playbook. Thimo's Xurkitree Gravity Webs utilizes a Geo Gravity Xern. Geo forces the opponent to kill Xern asap rocky, for fear of being swept. No dancing around it without multiple sacks. The forced kill allows the Z-Hypnosis Xurk to come in with Gravity up, sleep something, setup, and ideally end the game. Ultra-Necro's about to do the same thing. SD is Ultra's Geomancy and turns it into a mon that can no longer be danced around. Unfortunately, Ultra-Necro itself isn't really able to take advantage of the Gravity with inaccurate moves.

Instead of posting calcs (since this Ultra isn't about sweeping), I'll instead post a dual-Z team that I built utilizing Ultra-Necro to set Gravity for Z-Darkrai. The team is flat out 6-0'd by AG-savior Z-Koko, but that's beside the point. Ultra-Necro's job is to force the opponent to KO, meaning that Darkrai is able to come in with Gravity still up and attempt to end the game. It's a tactic that requires at least two mons to work effectively, but one of those mons is the most forgotten sweeper this gen capable of 6-0'ing unprepared opponents.
 
Necrozma-Ultra @ Ultranecrozium Z
Ability: Neuroforce
EVs: 192 Atk / 92 SpD / 224 Spe
Jolly Nature
IVs: 0 Atk
- Stealth rock
- Photon Geyser
- Bulldoze
- Rock Blast

The idea of this set is to act as an anti-lead--attempting to set rocks and beat other leads, while having somewhat of an offfensive presence. Photon is your primary stab and is necessary to nuke things with light that burns the sky. Rock blast is used to cut through those smeargle leads, kill ho-oh and hit yvletal. Bulldoze hits steel types, beat excadrill leads and gives your team speed control. 92 spD evs are to assure you live a judgment from support dark and fairy arceus and 224 speed evs is just enough to outspeed marsh. The rest is dumped into attack to give ultra necrozma maximum damage output.

Notable Calcs:
0 SpA Dread Plate Arceus-Dark Judgment vs. 0 HP / 92 SpD Necrozma-Ultra: 282-332 (84.1 - 99.1%) -- guaranteed 2HKO
192 Atk Neuroforce Necrozma-Ultra Rock Blast (3 hits) vs. 252 HP / 204+ Def Ho-Oh: 396-468 (95.1 - 112.5%) -- approx. 81.3% chance to OHKO after
 
vote
Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Photon Geyser
- Dragon Pulse
- Heat Wave
Necrozma-Ultra @ Ultranecrozium Z
Ability: Neuroforce
EVs: 192 Atk / 92 SpD / 224 Spe
Jolly Nature
IVs: 0 Atk
- Stealth rock
- Photon Geyser
- Bulldoze
- Rock Blast
Necrozma-Ultra @ Ultranecrozium Z
Ability: Neuroforce
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Autotomize
- Swords Dance
- Earthquake
- Photon Geyser
Necrozma-Ultra @ Ultranecrozium Z
Ability: Neuroforce
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Photon Geyser
- Outrage
Necrozma-Ultra @ Ultranecrozium Z
Ability: Neuroforce
EVs: 252 SpA / 64 SpD / 192 Spe
Timid Nature
IVs: 0 Atk
- Morning Sun
- Photon Geyser
- Calm Mind
- Dragon Pulse
Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dragon Pulse
- Sunsteel Strike
- Photon Geyser
- Power Gem
Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Gravity
- Outrage / Earthquake
- Photon Geyser
- Swords Dance
deadline friday or something hf
 
congrats Zenithial !


anything with ohko/evasion moves
sub + lefties or z electric + hone claws

my set :

Zekrom @ Leftovers
Ability: Teravolt
EVs: 252 HP / 212 Def / 44 Spe
Impish Nature
- Roost
- Bolt Strike
- Defog / Dragon Claw
- Toxic​

this checks ho-oh, defensive dusk mane, band ray / dd lo without eq, some pogre sets. defog + roost is pretty cool as well. bolt strike does decent damage to most things so its rlly not a set up fodder. dragon claw can be used over defog if you already have good hazard control.
 
reserving Zekrom LO Tailwind

Zekrom @ Life Orb
Ability: Teravolt
EVs: 188 Atk / 96 SpA / 224 Spe
Naughty Nature
- Tailwind
- Bolt Strike
- Draco Meteor
- Focus Blast

The idea is simple, you set-up tailwind and you spam your moves.
The EV ensure that you outspeed Scarf MegaRay after Tailwind, that you 2HKO Ferrothorn with focus blast assuming no miss. the rest is put in atk for increase Bolt Strike damage. You can 2HKO support-arceus most of time too

96 SpA Life Orb Zekrom Focus Blast vs. 252 HP / 252+ SpD Ferrothorn: 187-221 (53.1 - 62.7%) -- guaranteed 2HKO after Leftovers recovery
188+ Atk Life Orb Zekrom Bolt Strike vs. 252 HP / 240+ Def Arceus-Fairy: 208-246 (46.8 - 55.4%) -- 68.8% chance to 2HKO
96 SpA Life Orb Zekrom Draco Meteor over 2 turns vs. 252 HP / 200 SpD Groudon-Primal: 310-365 (76.7 - 90.3%) -- 81.3% chance to 2HKO after Stealth Rock
188+ Atk Life Orb Zekrom Bolt Strike vs. 0 HP / 4 Def Necrozma-Dusk-Mane: 263-309 (78.5 - 92.2%) -- guaranteed 2HKO after Stealth Rock
188+ Atk Life Orb Zekrom Bolt Strike vs. 0 HP / 108 Def Xerneas: 302-356 (76.8 - 90.5%) -- 25% chance to OHKO after Stealth Rock
188+ Atk Life Orb Zekrom Bolt Strike vs. 0 HP / 4 Def Marshadow: 387-458 (120.5 - 142.6%) -- guaranteed OHKO
188+ Atk Life Orb Zekrom Bolt Strike vs. 252 HP / 204+ Def Ho-Oh: 523-616 (125.7 - 148%) -- guaranteed OHKO
188+ Atk Life Orb Zekrom Bolt Strike vs. 0 HP / 4 Def Kyogre-Primal: 704-829 (206.4 - 243.1%) -- guaranteed OHKO
96 SpA Life Orb Zekrom Draco Meteor vs. 0 HP / 4 SpD Rayquaza-Mega: 463-546 (131.9 - 155.5%) -- guaranteed OHKO
 
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