get on my level
Hi, this looks like a good analysis! I have a few suggestions though:All right, here's a Darkrai analysis (approved by Joshz). Go nuts.
In a metagame where Sleep Clause does not exist, Darkrai finds itself in a position to succeed. Its signature move, Dark Void, has decent accuracy for a sleep inducing move and, unlike Spore, no type is immune to it. Along with its signature ability, Bad Dreams, it can whittle down opposing Pokemon while they are unable to do anything. Darkrai is no slouch offensively either, sporting excellent Special Attack and Speed stats, as well as Nasty Plot to boost its STAB Dark Pulse. Unfortunately, Darkrai, being a Dark-type, struggles against common Fairy-types such as Xerneas, Klefki, and Fairy Arceus. It's also frail, and as a result, fairly prone to being revenge killed. Still, there's no denying Darkrai has a major impact on the Anything Goes metagame.
name: Dark Void + Nasty Plot
move 1: Dark Void
move 2: Nasty Plot
move 3: Dark Pulse
move 4: Focus Blast / Sludge Bomb / Thunder
item: Life Orb
ability: Bad Dreams
evs: 4 Def / 252 SpA / 252 Spe
Dark Void and Nasty Plot are crucial to Darkrai's success. Dark Pulse is a reliable STAB move that comes off Darkrai's base 135 Special Attack, and hits things like Mewtwo, Gengar, the Giratina forms, and Lugia. The fourth slot is up to your team's need. Focus Blast lets Darkrai do some respectable damage to Klefki and other Darkrai, Sludge Bomb gives it a chance against other Fairy-types such as Xerneas, and Thunder allows it to strike down Kyogre and Ho-Oh.
Maximum Special Attack and Speed investment are mandatory, as those are Darkrai's most effective stats. A Timid nature is preferred over Modest so Darkrai can outspeed Arceus, Mega Rayquaza, and others. Life Orb is the better item, complementing Darkrai's offensive prowess quite nicely.
Don't be shy about using Dark Void early and often, since Sleep Clause does not exist. Nasty Plot should be used a bit more conservatively, however, as setting up is rather pointless if something that can easily KO Darkrai back is waiting in the wings. Make sure what you're setting up on can't hurt Darkrai back, or is asleep.
Since most Pokemon enjoy having their checks and counters put to sleep, Darkrai can aid nearly any sweeper. Its ability to defeat the likes of Giratina and Lugia can also make things easier for Extreme Killer Arceus, for example, as it enjoys having those two Pokemon gone. If Darkrai is your main win condition, having ways to deal with specially defensive threats and Fairy-types is essential, making Pokemon such as Rock Arceus, Mega Rayquaza, and Steel Arceus good teammates as well.
move 1: Dark Void
move 2: Substitute
move 3: Dark Pulse
move 4: Nasty Plot / Focus Blast / Sludge Bomb / Thunder
item: Life Orb / Leftovers
ability: Bad Dreams
evs: 8 HP / 248 SpA / 252 Spe
Substitute helps Darkrai against status move spammers, particularly Klefki. Dark Void and Dark Pulse are musts on any Darkrai set. Unfortunately, Darkrai cannot run both Nasty Plot and coverage on this set, so it has to choose.
As always, maximum Special Attack and Speed investment are mandatory, as those are Darkrai's most effective stats. A Timid nature is preferred over Modest so Darkrai can outspeed Arceus, Mega Rayquaza, and others. 8 HP gives an HP number that is a multiple of 4 minus 1, for ease in making Substitutes. Life Orb is still usable, but Leftovers allows for a little HP restoration, which works quite nicely with Substitute.
Substitute is best used when predicting a switch, especially if the opponent is bringing in Klefki. Darkrai can then set up, use Dark Void, or attack safely.
Most of the comments on the first set apply to this one as well. Since most Pokemon enjoy having their checks and counters put to sleep, Darkrai can aid nearly any sweeper. Its ability to defeat the likes of Giratina and Lugia can also make things easier for Extreme Killer Arceus, for example, as it enjoys having those two Pokemon gone. If Darkrai is your main win condition, having ways to deal with specially defensive threats and Fairy-types is essential, making Pokemon such as Rock Arceus, Mega Rayquaza, and Steel Arceus good teammates as well.
It may be tempting to use a physical attack such as Knock Off to lure in a would-be counter. However, it doesn't hit very hard coming off Darkrai's base 90 Attack, which is rather low in this metagame. Dream Eater and Nightmare have also seen some use alongside Dark Void, but they are generally outclassed by Darkrai's other moves, not to mention that they do absolutely nothing if the opposing Pokemon is not asleep. And please don't use Roar of Time.
Checks and Counters
**Klefki**: Arguably the hardest counter Darkrai has, Klefki can get Substitute up to block Dark Void, paralyze it, and annoy it with Swagger, all while resisting Dark Pulse, being immune to Sludge Bomb, and only really fearing Focus Blast.
**Revenge Killers**: Darkrai is outsped and can be revenge killed by Mega Gengar, Shaymin-Sky, Deoxys-Attack, and the Mewtwo forms. Mega Rayquaza and Extreme Killer Arceus are able to use Extreme Speed to revenge it as well, and Lum Berry variants of the above can even set up on Darkrai. Blaziken can use Protect to get a free Speed increase and KO Darkrai with High Jump Kick.
**Special Walls**: Primal Kyogre and Ho-Oh can comfortably take multiple unboosted attacks bar Thunder and retaliate with powerful attacks of their own, but they dislike Dark Void.
**Fairy-types**: In addition to the aforementioned Klefki, Xerneas and Fairy Arceus can give Darkrai issues with their bulk and typing. Darkrai can actually beat Xerneas 1-on-1 if it has Sludge Bomb, but if Xerneas has gotten a Geomancy boost, Darkrai will not be able to prevail. Mega Diancie can also beat Darkrai, thanks to Magic Bounce reflecting Dark Void.
- I think the sets should be combined to something like Dark Void / Dark Pulse / [Nasty Plot / Focus Blast] / [Sludge Bomb / Thunder / Substitute] to make it a little shorter (and they really aren't that different, it's Void, Pulse, 2 filler basically). This might be just me though.
- I'd add a mention of Primal Groudon in Team Options (especially of the first set if you decide not to combine them), as it can check Xerneas, counter 2-3 Klefki (most of the time), and set Stealth Rock to break sashes on Pokemon like Smeargle.
- Mention HP Steel in OO, it's neat to lure and kill Mega Diancie, but doesn't deserve a slash.
- Add Double Team to OO as well because you can in AG and it's annoying if not terrific (can also let it hax past some counters, like Mega Diancie, as I found out all too well a few weeks ago >.<).
- Give a special mention to Magic Bounce users in Checks/Counters, mentioning that Mega Diancie in particular troubles it.
- Mention Choice Scarf users like Kyogre in the revenge killers section.
- Ekiller and MegaRay both can't OHKO Darkrai with Espeed (if it's above 75%ish) so mention that it has enough bulk to tank one from moderate health.
- Mention Lum Berry users in particular can defeat Darkrai, as you don't know their item and most Pokemon can generally OHKO it back.