Overview
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- Water STAB is ok, not that good
- Very good typing for a support set
- Defog
- Can run a mono-CM set
- Checks like Ferrothorn have decreased in usage, but Zekrom is still a problem
Support
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name: Support
move 1: Judgment
move 2: Defog
move 3: Recover
move 4: Will-O-Wisp
ability: Multitype
item: Splash Plate
evs: 252 HP / 144 SDef / 112 Spe
nature: Timid
Moves
========
- Judgment is a somewhat strong STAB that allows Arceus to deal the most damage to common threats like Ho-Oh, always 2HKOing after Rocks, and always breaking any of its Substitutes. It also helps to wear down Groudon (who also hates taking WoW)
- Defog is a great tool for Arceus to support its team by removing all hazards on the field, giving teammates that are prone to a lot of switching or just plain weak to SR a better chance at sweeping
- Recover is a great tool for any support Pokemon that allows it to take a hit, switch out, and come back in later to take another
- Will-O-Wisp allows you to cripple and stall almost any physical attacker, especially those without recovery like Groudon
- Toxic allows Arceus to stall out most walls, or simply weaken them as checks to teammates aiming to sweep
- Roar allows you to phaze out any sweeper that you can live a hit from, such as any CM Arceus that isn't Electric or Grass, or Xerneas lacking Thunder
Set Details
========
- EVs give the most amount of special bulk possible while outspeeding Palkia, Xerneas, and Yveltal without a Choice Scarf.
- An alternate EV spread of 252 HP / 72 SDef / 184 Speed Timid beats Thundurus and Gengar before it mega evolves
- Special Defense EVs can be moved to Defense to take hits from Groudon and Ho-Oh better, but you lose the ability to check special attackers to some extent
- Running max Speed allows you to tie with any Arceus that is also running max Speed, including any CM or even Jolly Extremekiller
Usage Tips
========
- If you have SR on your side, only Defog when you are given a clear opporotunity. Dying just to get a Defog off is pointless if they can set up hazards again. Defog when you are able to live any hit and be able to come back in later only
- Judgment is not that strong without investment, don't try sweeping, use it to stop Pokemon from setting up Substitutes or scare out something weak to it
- Your choice of status move decides what you are able to check easier, don't stay in on, for example, Extremekiller without Will-O unless you are completely sure a teammate can handle it (like any Normal resist that dies to a coverage move)
- Do not expect this to check every special attacker ever. This Arceus is used for support first, you will easily lose to a Xerneas, for example, especially without TWave.
- You are complete setup bait to most special attackers like Xerneas if you do not run Roar, don't expect Judgment to do that much to the point where nothing can set up on you
- If you see a Zekrom in team preview, try not to reveal your Arceus type until it is either sufficiently weakened, or you can confirm it isn't Scarfed, as even a Choice scarf Bolt Strike will do a ton
Team Options
========
- Groudon + Ho-Oh + Arc Water make a really good core
- Yveltal
- Genesect
- Scizor
- Landorus-T
- Gliscor
- Mega Aggron
- Heatran
- Sylveon or Xerneas, as both of them can act as a cleric, and Arceus-Water can take Steel type attacks for them. (though watch out for Aegislash carrying Toxic)
Calm Mind
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name: Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Refresh
move 4: Judgment
ability: Multitype
item: Splash Plate
evs: 252 HP / 4 SAtk / 252 Spd
nature: Timid
Moves
========
- Calm Mind allows it to boost its Special Attack and Special Defense reliably so it slowly gets strong enough to sweep the opponent while also being very hard to take down
- Recover allows it to continue boosting and slowly gain enough power to sweep the opponents team
- Refresh is used to get rid of status that could potentially stop you from sweeping, and is used over Substitute because Refresh allows you to remove any status move your opponent used on the switch as well
- Judgment is the sole attacking move, being STAB and having no immunities outside of the mostly irrelevant Gastrodon. Water isn't the best attacking type in Ubers though.
Set Details
========
- Maximum Speed and bulk allow Arceus to take more hits while setting up and to tie with other Arceus
- 252 HP / 252 Defense allows you to set up easier against physical attackers
Usage Tips
========
- As with any sweeper, never set up until your checks are weakened to the point you can beat them without taking too much damage
- If your opponent is doing more then 50% consistently, switch out, you won't come out of it with enough health to sweep later
- Use psuedo-"immunities" (more like scaring your opponent) to your advantage. Showing the opponent Refresh discourages the use of status against you, and if the opponent can not directly threaten you, keep any possible switch in mind, and try to continue threatening Pokemon out until you weaken your own checks
- Usually is only able to set up late game, many Pokemon can check it
Team Options
========
- Landorus-T
- Yveltal
- Tyranitar or Mega Scizor to help Pursuit trap Mega Gengar
- Genesect
- Scizor
- Gliscor
- Mega Aggron
- Heatran
Other Options
########
-TWave
- SR > Defog on Support
- Fire Blast
- Grass Knot
- Ice Beam
- Any possible SD set suffers from weak attacks
Checks & Counters
########
- Zekrom
- Arceus-Grass
- Arceus-Electric
- Offensive Dialga if they run Thunder
- Ferro
- Palkia
- Shaymin-S
- Mewtwo/MMY
- Mega Gengar
- Gastrodon
########
- Water STAB is ok, not that good
- Very good typing for a support set
- Defog
- Can run a mono-CM set
- Checks like Ferrothorn have decreased in usage, but Zekrom is still a problem
Support
########
name: Support
move 1: Judgment
move 2: Defog
move 3: Recover
move 4: Will-O-Wisp
ability: Multitype
item: Splash Plate
evs: 252 HP / 144 SDef / 112 Spe
nature: Timid
Moves
========
- Judgment is a somewhat strong STAB that allows Arceus to deal the most damage to common threats like Ho-Oh, always 2HKOing after Rocks, and always breaking any of its Substitutes. It also helps to wear down Groudon (who also hates taking WoW)
- Defog is a great tool for Arceus to support its team by removing all hazards on the field, giving teammates that are prone to a lot of switching or just plain weak to SR a better chance at sweeping
- Recover is a great tool for any support Pokemon that allows it to take a hit, switch out, and come back in later to take another
- Will-O-Wisp allows you to cripple and stall almost any physical attacker, especially those without recovery like Groudon
- Toxic allows Arceus to stall out most walls, or simply weaken them as checks to teammates aiming to sweep
- Roar allows you to phaze out any sweeper that you can live a hit from, such as any CM Arceus that isn't Electric or Grass, or Xerneas lacking Thunder
Set Details
========
- EVs give the most amount of special bulk possible while outspeeding Palkia, Xerneas, and Yveltal without a Choice Scarf.
- An alternate EV spread of 252 HP / 72 SDef / 184 Speed Timid beats Thundurus and Gengar before it mega evolves
- Special Defense EVs can be moved to Defense to take hits from Groudon and Ho-Oh better, but you lose the ability to check special attackers to some extent
- Running max Speed allows you to tie with any Arceus that is also running max Speed, including any CM or even Jolly Extremekiller
Usage Tips
========
- If you have SR on your side, only Defog when you are given a clear opporotunity. Dying just to get a Defog off is pointless if they can set up hazards again. Defog when you are able to live any hit and be able to come back in later only
- Judgment is not that strong without investment, don't try sweeping, use it to stop Pokemon from setting up Substitutes or scare out something weak to it
- Your choice of status move decides what you are able to check easier, don't stay in on, for example, Extremekiller without Will-O unless you are completely sure a teammate can handle it (like any Normal resist that dies to a coverage move)
- Do not expect this to check every special attacker ever. This Arceus is used for support first, you will easily lose to a Xerneas, for example, especially without TWave.
- You are complete setup bait to most special attackers like Xerneas if you do not run Roar, don't expect Judgment to do that much to the point where nothing can set up on you
- If you see a Zekrom in team preview, try not to reveal your Arceus type until it is either sufficiently weakened, or you can confirm it isn't Scarfed, as even a Choice scarf Bolt Strike will do a ton
Team Options
========
- Groudon + Ho-Oh + Arc Water make a really good core
- Yveltal
- Genesect
- Scizor
- Landorus-T
- Gliscor
- Mega Aggron
- Heatran
- Sylveon or Xerneas, as both of them can act as a cleric, and Arceus-Water can take Steel type attacks for them. (though watch out for Aegislash carrying Toxic)
Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Refresh
move 4: Judgment
ability: Multitype
item: Splash Plate
evs: 252 HP / 4 SAtk / 252 Spd
nature: Timid
Moves
========
- Calm Mind allows it to boost its Special Attack and Special Defense reliably so it slowly gets strong enough to sweep the opponent while also being very hard to take down
- Recover allows it to continue boosting and slowly gain enough power to sweep the opponents team
- Refresh is used to get rid of status that could potentially stop you from sweeping, and is used over Substitute because Refresh allows you to remove any status move your opponent used on the switch as well
- Judgment is the sole attacking move, being STAB and having no immunities outside of the mostly irrelevant Gastrodon. Water isn't the best attacking type in Ubers though.
Set Details
========
- Maximum Speed and bulk allow Arceus to take more hits while setting up and to tie with other Arceus
- 252 HP / 252 Defense allows you to set up easier against physical attackers
Usage Tips
========
- As with any sweeper, never set up until your checks are weakened to the point you can beat them without taking too much damage
- If your opponent is doing more then 50% consistently, switch out, you won't come out of it with enough health to sweep later
- Use psuedo-"immunities" (more like scaring your opponent) to your advantage. Showing the opponent Refresh discourages the use of status against you, and if the opponent can not directly threaten you, keep any possible switch in mind, and try to continue threatening Pokemon out until you weaken your own checks
- Usually is only able to set up late game, many Pokemon can check it
Team Options
========
- Landorus-T
- Yveltal
- Tyranitar or Mega Scizor to help Pursuit trap Mega Gengar
- Genesect
- Scizor
- Gliscor
- Mega Aggron
- Heatran
Other Options
########
-TWave
- SR > Defog on Support
- Fire Blast
- Grass Knot
- Ice Beam
- Any possible SD set suffers from weak attacks
Checks & Counters
########
- Zekrom
- Arceus-Grass
- Arceus-Electric
- Offensive Dialga if they run Thunder
- Ferro
- Palkia
- Shaymin-S
- Mewtwo/MMY
- Mega Gengar
- Gastrodon
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