• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Data ASB Feedback & Game Issues Thread (New Proposal Handling System in OP)

Status
Not open for further replies.
Supporting the proposal because my Sun team will be Singles =D

The proposal has almost no use in singles -.-

I think I preffer the 12/8 actions duration for the weather moves, it would make them slightly better when using mid-round weather inducing moves, altough to be fair I didn0t know this existed as a rule, this seems fair
 
So maybe I'll get the item list complete this time. I'm trying to avoid too much effect duplication. Making Evolutionary Stones boosting items. Here are the proposed effects:

Bag_Dawn_Stone_Sprite.png

Dawn Stone: Increases the Attack of affected Female Pokemon by one (1) Rank an the Special Attack of affected Male Pokemon by one (1) Rank. Increases the Base Attack Power of Fighting-type and Ghost-type attacks by two (2).

Cost: 8 | Affected Pokemon: Snorunt, Kirlia, Froslass, Gallade

Bag_Dusk_Stone_Sprite.png

Dusk Stone: Increases the Base Attack Power of Dark-type and Ghost-type moves by two (2). Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Cost: 8 | Affected Pokemon: Murkrow, Misdreavus, Honchkrow, Mismagius, Lampent, Chandelure.

Bag_Fire_Stone_Sprite.png

Fire Stone: The affected Pokemon enters battle with Flash Fire and / or Blaze activated. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Cost: 8 | Affected Pokemon: Vulpix, Ninetales, Growlithe, Arcanine, Eevee, Flareon, Pansear, Simisear.

Bag_Leaf_Stone_Sprite.png

Leaf Stone: The affected Pokemon enters battle with Overgrow activated. Enhances Chlorophyll to triple (3x) the affected Pokemon's Speed when activated. Increases the Base Attack Power of all attacks with "Leaf" in their name by two (2). Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Cost: 8 | Affected Pokemon: Gloom, Vileplume, Weepinbell, Victreebel, Exeggcute, Exeggutor, Nuzleaf, Shiftry, Pansage, Simisage.

Bag_Moon_Stone_Sprite.png

Moon Stone: Increases the Base Attack Power of Normal and Psychic-type moves by two (2), and prevents damage from recoil on all moves. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Cost: 8 | Affected Pokemon: Nidorina, Nidoqueen, Nidorino, Nidoking, Jigglypuff, Wigglytuff, Clefairy, Clefable, Skitty, Delcatty, Munna, Musharna.

Bag_Thunderstone_Sprite.png

Thunderstone: Increases the Base Attack Power of Electric-type recoil moves by two (2). Enhances Lightningrod to raise Special Attack by two (2) stages when activated. Continuously activates Volt Absorb, granting two (2) HP per action. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Cost: 8 | Affected Pokemon: Pikachu, Raichu, Eevee, Jolteon, Eelektrik, Eelektross.

Bag_Shiny_Stone_Sprite.png

Shiny Stone: Increases the Base Accuracy of all moves used by the affected Pokemon by five (5). Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Cost: 8 | Affected Pokemon: Togetic, Togekiss, Roselia, Roserade, Minccino, Cinccino.

Bag_Sun_Stone_Sprite.png

Sun Stone: The affected Pokemon enters battle with Chlorophyll, Solar Power, and Leaf Guard activated, regardless of weather. Solar Power does not damage the Pokemon unless Sunny weather is on the field. Leaf Guard does not prevent sleep from Rest unless Sunny weather is on the field. Solarbeam has no charge and its full power in all weathers. Morning Sun, Synthesis, and Moonlight are at their full power, regardless of weather. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Cost: 8 | Affected Pokemon: Gloom, Bellossom, Sunkern, Sunflora, Cottonee, Whimsicott, Petilil, Lilligant.

Bag_Water_Stone_Sprite.png

Water Stone: The affected Pokemon enters battle with Torrent activated. Hydration, and / or Swift Swim are also activated, regardless of weather. Continuously activates Rain Dish and Water Absorb regardless of weather, granting one (1) HP per action [In Rain, Rain Dish will increase to its normal 2 HP/action). Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Cost: 8 | Affected Pokemon: Poliwhirl, Poliwrath, Shellder, Cloyster, Staryu, Starmie, Eevee, Vaporeon, Lombre, Ludicolo, Panpour, Simipour.
 
I like all the items! It gives some mons an alternate item to hold other than a standard life orb or expert belt!

(now glaceon and leafeon feel left out though)
 
Just to check, when it says that a pokemon will have an ability active, that's only if the pokemon already has the ability in question, right?
 
I know it's niche, but i think the Water/Volt Absorb parts are OP, it's twice as good as lefties, and gives a rank bonus?
I also think that Moon stone lookes underpowered for the Nidos.
 
I also think that Moon stone lookes underpowered for the Nidos.
Initially, Moon Stone applied to all moves, & it, to put things simply put, helped the Nido's more than Wigglytuff, Delcatty, & Musharna, which the Moon Stone was designed to buff. Besides, no one wants to put up with a 14 BP 6 EN Sludge Wave...Or a 14 BP 7 EN Bolt/Beam/Thrower... x_x
 
I think what we need is for it to be comparable, or slightly better than standard items for it's users, and at the moment, it isn't.
What you said is definitely OP, how about boosting STAB bonus by 1?
 
That's not the intended effect, they're ment to help some mons, but you can't help them ALL, Clefable gets the boost in SpD, Ninetales gets the same, Roserade is better with Rose incense, etc... why should the Nidos get special treatment?, and either way it's likely Expert Belt will help them more than this, if we make an item that boost them more than that, well... we might be crossing something
 
While we're suggesting items...

Bag_Everstone_Sprite.png

Everstone: Increases the Attack and Special Attack of the Pokemon by one (1) rank if the Pokemon is not fully evolved.

Cost: 10

Thoughts?

EDIT: Changed, under IRC advisement.
 
Thoughts: no, I don't like the idea of that.

It's just an inferior Expert Belt/typing item, honestly. We don't need more of that.
 
While we're suggesting items...

Bag_Everstone_Sprite.png

Everstone: Increases the Attack and Special Attack of the Pokemon by half of its current ranks if the Pokemon is not fully evolved, rounded up.

Cost: 20

Thoughts?

EDIT: Changed, under IRC advisement.

some mons totally destroy this item, such as electabuzz (100/5/2/5/2/121 no thanks) or Gurdurr (base 8 atk sheer force guts iron fist wtf) and i think it would be much more balanced if you only gave a 1/1 boost - and not at all inferior, because it's a muscle band / wise glasses at the same time and then some. Ebelt only works on SE moves, LO subtracts HP, Typing Items only work with one type, but Everstone has no drawback. a 1.5 dmg boost is perfectly justified and reasonable.

EDIT: after thinking about it, i'd first prefer to see it with the eviolite-style boost but if this proves to be too overpowered, we could reduce it to a 1/1 boost
 
Everstone: Increases the Attack and Special Attack of the Pokemon by half of its current ranks if the Pokemon is not fully evolved, rounded up.
No, just no. As it stands, it is pretty much too overpowered. You do not even need to trial it to see how bad it is for the game, that is, "Everyone watch on in horror as I destroy everything with my +Attack Gurrdurr with Rank 8 Attack, Sheer Force, & Iron Fist". The major problem with this, is that it virtually screams Power Creep, which is, basically, unhealthy for this game, as well as the fact that it is a "generic" booster for NFE's.

In my opinion, if we are looking to create a generic items for NFE's, I would stray away from making it boost ranks; We already have Eviolite for that. Think about something different.

EDIT: Just to reinforce the brokeness of this proposed Everstone as it stands, some examples...

Adamant Gurrdurr: 100/8/3/2/2/40
Brave Duosion: 100/5/2/7/2/26
Brave Dusclops: 90/6/5/3/5/21
Brave Porygon2: 100/6/3/6/3/52
Brave Munchlax: 120/6/2/3/3/4
Brave Togetic: 90/5/3/5/4/34
Brave Zweilous: 100/6/3/5/3/50
Hasty Murkrow: 90/5/1/5/2/105
Jolly Gligar: 100/5/4/2/3/98
Naive Murkrow: 90/5/2/5/1/105
Quiet Duosion: 100/3/2/9/2/26
Quiet Dusclops: 90/5/5/5/5/21
Quiet Munchlax: 120/5/2/5/3/4
Quiet Porygon2: 100/5/3/8/3/52
Quiet Togetic: 90/3/3/6/4/34
Quiet Zweilous: 100/5/3/6/3/50

This, as one could probably see, clearly shows how bad this is for ASB, unless it gets changed. Porygon2 & Dusclops, both designed as defensive Pokemon, become massive wrecking balls, especially Porygon2, which allows it to potentially outclass Porygon-Z. Murkrow, in particular, can outclass its evolved form, with identical offences, AND Prankster. Zweilous is basically a slower Hydreigon with smaller coverage, but a lot of power on the physical side with Hustle. Togetic becomes a slower, mixed Togekiss. Munchlax is an offensive Snorlax (Though it could be argued Full Incense could be better). Gurrdurr is the big one here, given Sheer Force & Iron Fist, Gurrdurr hits like a TRUCK with this.

So tl;dr, Everstone as it is == Power Creep. Power Creep == Bad.
 
what if it increased attack stats by 1.33x (rounding 1/3rd down, 2/3rds up). These are still powerful, but certainly not out of line with their FE versions. This certainly wouldnt be more powerful than eviolite in a lot of cases.
going with IAR's examples:
Code:
Adamant Gurrdurr: 100/7/3/1/2/40 everstone, 100/5/5/1/3/40 eviolite
Brave Duosion: 100/4/2/7/2/26 everstone, 100/3/3/5/3/26 eviolite
Brave Dusclops: 90/5/5/3/5/21 everstone, 90/4/8/2/8/21 eviolite
Brave Porygon2: 100/5/3/5/3/52 everstone, 100/4/5/4/5/52 eviolite
Brave Munchlax: 120/5/2/3/3/4 everstone, 120/4/3/2/5/4 eviolite
Brave Togetic: 90/4/3/4/4/34 everstone, 90/3/5/3/6/34 eviolite
Brave Zweilous: 100/5/3/4/3/50 everstone, 100/4/5/3/5/50 eviolite
Hasty Murkrow: 90/4/1/4/2/105 everstone, 90/3/2/3/3/105 eviolite
Jolly Gligar: 100/4/4/1/3/98 everstone, 100/3/6/1/5/98 eviolite
Naive Murkrow: 90/4/2/4/1/105 everstone, 90/3/3/3/2/105 eviolite
Quiet Duosion: 100/3/2/8/2/26 everstone, 100/2/3/6/3/26 eviolite
Quiet Dusclops: 90/4/5/4/5/21 everstone, 90/3/8/3/8/21 eviolite
Quiet Munchlax: 120/4/2/4/3/4 everstone, 120/3/3/3/5/4 eviolite
Quiet Porygon2: 100/4/3/7/3/52 everstone, 100/3/5/5/5/52 eviolite
Quiet Togetic: 90/3/3/5/4/34 everstone, 90/2/5/4/6/34 eviolite
Quiet Zweilous: 100/4/3/5/3/50 everstone, 100/3/5/4/5/50 eviolite
As you can see, this would make everstone better on offensive mons, eviolite better on defensive mons, which seems a reasonable balance
 
Deck Knight said:
Bag_Water_Stone_Sprite.png

Water Stone: The affected Pokemon enters battle with Torrent activated. Hydration, Rain Dish, and / or Swift Swim are also activated, regardless of weather. Continuously activates Water Absorb, granting two (2) HP per action. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Cost: 8 | Affected Pokemon: Poliwhirl, Poliwrath, Shellder, Cloyster, Staryu, Starmie, Eevee, Vaporeon, Lombre, Ludicolo, Panpour, Simipour.

No.

Just... Absolutely not.

Super Leftovers + Status immunity on Vaporeon while boosting its special attack?
Ludicolo gets Rain Dish + Swift Swim active 24/7?


I suggest changing the +2 HP/action on these items to +1 (as is standard Leftovers) and remove Hydration from the list of "always active" abilities. It still creates an item for these Pokemon that they would rather use over something else (for a lot of them it's a rank booster + Leftovers.) There isn't a reason for them to have such a large HP gain though.
 
Bag_Dawn_Stone_Sprite.png

Dawn Stone: Increases the Attack of affected Female Pokemon by two (2) Ranks an the Special Attack of affected Male Pokemon by two (2) Ranks.

Cost: 8 | Affected Pokemon: Snorunt, Kirlia, Froslass, Gallade

It's ok I think. Gallade is very strong, but I don't see how +2 or +2.5 damage would get it over the top (especially where its strength lies not much in its firepower but rather in its massive support movepool). Froslass is not overwhelming atm, and I doubt even this item will make it actually strong.

Bag_Dusk_Stone_Sprite.png

Dusk Stone: Increases the Base Attack Power of Dark-type and Ghost-type moves by two (2). Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Cost: 8 | Affected Pokemon: Murkrow, Misdreavus, Honchkrow, Mismagius, Lampent, Chandelure.
A welcome and, IMO, fine addition. Honchkrow would get a decent power boost and, given his massive HP, it's not that much of an upgrade over Life Orb (especially considering it doesn't boost Heat Wave). Mismagius really needed something to differentiate herself from Gengar, and with Timid 90/1/2/5/5/121 stats it has more than enough to compete. Chandelure I was initially a bit worried with, but in the end it's just the same of a Life Orb boost on Ghost-type moves, without the recoil. Considering that Life Orb also boosted the significantly stronger Fire-type attacks, it seems completely balanced to me.

Bag_Fire_Stone_Sprite.png

Fire Stone: The affected Pokemon enters battle with Flash Fire and / or Blaze activated. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Cost: 8 | Affected Pokemon: Vulpix, Ninetales, Growlithe, Arcanine, Eevee, Flareon, Pansear, Simisear.
Another good one, Simisear and Flareon really needed this in a long time. Ninetales and Arcanine were already good, but they won't become overwhelming with this. And Ninetales may still prefer Heat Rock sometimes.

Bag_Leaf_Stone_Sprite.png

Leaf Stone: The affected Pokemon enters battle with Overgrow activated. Enhances Chlorophyll to triple (3x) the affected Pokemon's Speed when activated. Increases the Base Attack Power of all attacks with "Leaf" in their name by two (2). Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Cost: 8 | Affected Pokemon: Gloom, Vileplume, Weepinbell, Victreebel, Exeggcute, Exeggutor, Nuzleaf, Shiftry, Pansage, Simisage.
Considering that it doesn't boost Power Whip, Solarbeam, Grass Knot, and Giga Drain (who cares about Leaf Storm), this is all but overpowering. Heck, you could say it's slightly underwhelming, compared to other items. Given that none of the Pokemon on the list is any good at the moment (Exeggutor has the potential but Bug-type moves are EVERYWHERE), I'd even advocate for extending that buff to all Grass-type moves.

Bag_Moon_Stone_Sprite.png

Moon Stone: Increases the Base Attack Power of Normal and Psychic-type moves by two (2), and prevents damage from recoil on all moves. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Cost: 8 | Affected Pokemon: Nidorina, Nidoqueen, Nidorino, Nidoking, Jigglypuff, Wigglytuff, Clefairy, Clefable, Skitty, Delcatty, Munna, Musharna.
Again, a good one. As other said, Nidoqueen and Nidoking don't exactly need a boost, as Expert Belt is almost made for them anyway.

Bag_Thunderstone_Sprite.png

Thunderstone: Increases the Base Attack Power of Electric-type recoil moves by two (2). Enhances Lightningrod to raise Special Attack by two (2) stages when activated. Continuously activates Volt Absorb, granting two (2) HP per action. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Cost: 8 | Affected Pokemon: Pikachu, Raichu, Eevee, Jolteon, Eelektrik, Eelektross.
Initially I was a bit skeptical on this one, but if we look closer... Raichu gets improved Lightningrod, 90/4/2/4/3/100 base stats, and 16 BP Volt Tackle, which may look powerful but is nowhere near as strong as Snorlax STAB moves or similar attacks. Jolteon get a nice HP regenerator and 100/3/2/5/3/130 stats. Good, nothing to write home about with that shallow movepool. Eelektross gets 100/4/3/5/3/40 stats, and a slightly better Wild Charge.

All in all, nothing of this seems gamebreaking to me.

Bag_Shiny_Stone_Sprite.png

Shiny Stone: Increases the Base Accuracy of all moves used by the affected Pokemon by ten (10). Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Cost: 8 | Affected Pokemon: Togetic, Togekiss, Roselia, Roserade, Minccino, Cinccino.
This is where I got a bit more suspicious. The boosts seem on par with the other items at first sight. However, the problem is that the Pokemon aren't. Unlike the likes of Raichu, Froslass, and Vileplume, Togekiss and Cinccino are already very strong (I'm not considering Roserade because Rose Incense is better).

Togekiss would get incredible mixed power. With this item and a Naughty nature, he'd have 100/3/3/5/3/80, with 17 BP (20 with STAB), 80% accuracy Sky Attack, 100% accurate Heat Wave, Air Slash, and Hyper Beam, 95% accurate Fire Blast, 88% accurate 11 BP (14 with STAB) Extremespeed... There's more than enough to my eyes to be EXTREMELY suspicious about this.

And this is not even touching on Cinccino. If it goes Naughty, it gets 5 Atk, perfectly accurate Rock Blast and Aqua Tail, and 95% accurate Tail Slap. If it goes Naive, it gets still 4 Atk, full accurate Tail Slap, Thunder, Gunk Shot, and almost fully accurate Sing. All of this from 133 Speed.

I really hope you reconsider this item. I'm not saying to scratch it, but to significantly lower its power. Signature items are mainly meant to boost underpowered mons to the point of being good or usable. But when such boosts are being given out to Pokemon which are already top-tier in their own right, this thing doesn't hold true anymore. If you don't get what I mean with "nerf", just compare Link Cable Gengar to what would be an hypotetic Dusk Stone Gengar.

Bag_Sun_Stone_Sprite.png

Sun Stone: The affected Pokemon enters battle with Chlorophyll, Solar Power, and Leaf Guard activated, regardless of weather. Solar Power does not damage the Pokemon unless Sunny weather is on the field. Leaf Guard does not prevent sleep from Rest unless Sunny weather is on the field. Solarbeam has no charge and its full power in all weathers. Morning Sun, Synthesis, and Moonlight are at their full power, regardless of weather. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Cost: 8 | Affected Pokemon: Gloom, Bellossom, Sunkern, Sunflora, Cottonee, Whimsicott, Petilil, Lilligant.
This is a good item for Pokemon who desperately needed a boost, so no questions here.

Bag_Water_Stone_Sprite.png

Water Stone: The affected Pokemon enters battle with Torrent activated. Hydration, Rain Dish, and / or Swift Swim are also activated, regardless of weather. Continuously activates Water Absorb, granting two (2) HP per action. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.

Cost: 8 | Affected Pokemon: Poliwhirl, Poliwrath, Shellder, Cloyster, Staryu, Starmie, Eevee, Vaporeon, Lombre, Ludicolo, Panpour, Simipour.
Again, here there's a problem of who gets what. The boosts Water Stone gives are comparable to other signature moves... but the eligible holders aren't. 2 HP recovery on Jolteon is one thing. 2 HP recovery on Vaporeon, Poliwrath, and Politoed, on the other hand, is much more suspect. And I'm not even touching on the fact Vaporeon would get a natural 5 SpA, Politoed would get a natural 4 SpD, or Poliwrath would get a natural 4 Def. Aside from this, the other holders seem fine in my eyes.



This is all for now. Agreeing with the majority about Eviolite.

EDIT: Actually, after some extra talk with the people on ASB... I think Water Stone may be fine in the end. Dawn Stone Gallade, on the contrary... I think I may have underestimated it quite a bit. It is really on par with Togekiss and Cinccino as far as suspect status goes.
 
On Everstone: What if it boosted non-evolved pokemon to the stats of their evolved form? It would give most NFE's a notable boost without shooting them right past their evolved forms.
edit: except maybe HP, due to item loss and whatnot.
 
I think there are a few abilities that could use some help:

DAT said:
Shed Skin:

Type: Innate

This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a each action.

Pokemon with this ability: Metapod, Kakuna, Ekans, Arbok, Dratini, Dragonair, Pupitar, Silcoon, Cascoon, Seviper, Kricketot, Burmy, Scraggy, Scrafty, Karrablast, Revenankh, Protowatt.

Healer:

Type: Innate

This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of a each action, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Pokemon with this ability: Chansey, Bellossom, Blissey, Audino, Alomomola

I was really... surprised to find out that one of the best abilities in-game really sucks in ASB, being able to remove your status most of the time would be awesome, but when you have to wait (likely) 3 actions (and even in the "best" situtation 2) for a chance to get your status cured is really lame, more considering that stuff like leftovers that should recover health after each round in-game does it after each action, they both have the same "time" so it's logic that shed skin can activate after the end of every action, the same applies to Healer, it would be great i it wasn't limited for a 30% chance per round, that really kills it chances of being useul agains stuff like paralysis, sleep and freeze most of the time

DAT said:
Plus:

Type: Trait

This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Minus:

Type: Trait

This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Pokemon with this ability: Electrike, Manectric, Minun, Klink, Klang, Klinklang.

Two abilities that are incredibly poor normally, but are at least usable, with them being changed to traits at least gets them a use since neither of them would be used if any other ability was present, at least this lets the pokemon that have this abilities to have another one to fall back in case their partner goes down, and since you need a partner anyway to use this it doesn't become overpowered, even more since the description of a Trait, a natural part of the Pokemon, fits the pokemon that have it, their energy is such a part of them that you can't get rid of it, it's who you are

DAT said:
Stench:

Type: Trait

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Pokemon with this ability: Gloom, Grimer, Muk, Stunky, Skuntank, Trubbish, Garbodor.

Stench, another ability that fits the whole "natural part of the pokemon" thing, and really, all of the pokemon that have stench are known for having a really bad smell, I can't see any Garbodor nor any Muk that jut doesn't stinks, it's in their nature to be gross, and considering their other abilities, it's hardly overpowered in what gets it

DAT said:
Klutz:

Type: Can be Disabled

The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 20% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

Pokemon with this ability: Buneary, Lopunny, Woobat, Swoobat, Golett, Golurk, Audino, Privatyke.

This is another ability that seems like it could see a bit more use, altough to be fair the text of it seems to imply an increase in evasion more than in accuracy, either one of them should at least be increased to 20% in order to compete with already usable items (such as Wide Lens and BrightPowder) that the mon could be using by disabling this ability (and since both lose their power if the item is removed there's really no difference between the two of them), or some even better ones (like Soothe Bell on Lopunny).

Another change could be that Klutz allows the pokemon with the ability to ignore the bad side effects of items such as the Power Braces (Speed reduccion), Flame & Toxic Orb (the burn and poison respectively), Black Sludge (the hp reduccion), etc... but letting them keep the good ones, making the job of trick/switcheroo easier and letting them use Fling with them
 
I entirely agree Klutz should be changed, but am unsure exactly how.
Wide Lens literally already does practically the same thing, and you can use a useful ability as well.
Golurk and Golett also receive No Guard, making the ability next to worthless.

In No Items battles, the ability can't even be used, as an item is required simply to activate it...
 
FACT: STAT MODIFIERS SUCK
Seriously. Stat changes make an almost negligible difference, and with their rates of decay they're rarely beneficial, and not to any significant degree.
If you use Swords Dance on action 2 (the optimum) you get 4 actions at +2 atk (+3.5 Damage per action) and 3 at +1 (+1.75 DPA). That nets you 19.25 Damage if you successfully land a physical attack on every single one of those actions. Not bad.
But this of course means that every time you flinch/sleep/freeze/fully paralyse/hurt yourself in confusion/miss/faint or use a support move/special attack or the opponent uses dig/dive/etc/evasive agility/protect/detect that number lessens. Say they use Fake Out 2 actions later, and Protect 3 after that, suddenly its dropping down to 14.
Chances are you'll do a similar amount of damage by just attacking upfront, if not more. How often do you deal 14 damage or more in one attack? A fair bit right?
+1 and +1/+1 boosters deal out smaller numbers, naturally.
So TL;DR stat boosters aren't really worth it. Which explains why nobody uses them.

My solution?
Get rid of the decay rates. Make them "permanent". This might not make them great but it might at least make them worthwhile. It might also boost the viability of other moves such as Baton Pass, Psych Up, Haze (Transform? iirc it copies stat boosts, but I'm uncertain of this)

And if you're worried it'll break them, there are some things you've gotta remember.
a) They really do suck
b) The are more than enough ways to overcome them. A pre-emptive taunt, a phasing move (Roar, Dragon Tail etc), Haze/Clear Smog or even your own modifiers (everyone has them), Psych Up. Also, keeping the boosts requires you to not switch, or use U-Turn/Volt Switch
c) How long does a mon really last in battle anyway?

Potential Issues:
Swoobat
Speed Modifiers aka The Only Good Ones currently may be boosted unecessarily (I'd advocate returning speed stages to in game increments personally, but that's a separate issue I guess)

Also, although it's not a Stat Booster I'd also like to see Focus Energy made permanent, since as it stands it has even less of an impact than stat boosters. Even if you score nothing but crits after using it it will (usually) only do an extra 18 damage over 6 actions, and logically only half of these will be due to Focus Energy itself.
 
RE: Stat Boosters

Woobat & Swoobat say hi. Just saying, if the decay rate is removed, those two have the potential to become horribly overpowered. Even with the decay rate, those two can still deal a lot with Calm Mind + Simple + Stored Power shenanigans. Just some food for thought.
 
That is a concern. But consider this:
"Even with the decay rate"
Swoobat is already a bit suspect, and probably needs tweaking anyway; it could probably be remedied just by making Stored Power work off the actual stage boosts instead of the effective (simple) boosts.
Also:
b) The are more than enough ways to overcome them. A pre-emptive taunt, a phasing move or even your own modifiers (everyone has them)
c) How long does a mon really last in battle anyway?
I also forgot to mention Haze in my last post.
 
b) The are more than enough ways to overcome them. A pre-emptive taunt, a phasing move or even your own modifiers (everyone has them)

Using Woobat & Swoobat as an example, they do have access to Taunt & Magic Coat to ward off such things from happening to them. A Stored Power nerf may be needed, but do not fix something that is not broken. Other Pokemon with Calm Mind & Stored Power can do the same thing with a Macho Brace - Swoobat does not need a Macho Brace as it already has Simple.

c) How long does a mon really last in battle anyway?


On average, about 3-4 rounds, which is generally more than enough time for Swoobat & friends to get off various Calm Minds before blasting the opponent into oblivion with Multiple Stored Powers. If you are really that paranoid about them, run a Dark Type or something, or even Clear Smog.

That said, Stat Boosters can be seen as opportunistic moves; Taking advantage of someone abusing Protect to raise your speed or something. A well timed Agility/Rock Polish can put you in a good position, but generally, Woobat/Swoobat/Agility aside, no one really uses Stat Boosters, since they are generally underwhelming, but the problem with buffing them by removing the decay rate can potentially break some Pokemon. The question is, how do you buff Stat-Boosting moves in a way that it does not break anything?
 
Status
Not open for further replies.
Back
Top