Houndoom ♂ -
Ambrocious
Nature: Hasty (Spe +15, Accuracy +14%, Def: -1)
Type: Dark / Fire
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Early Bird - (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Flash Fire - (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
(DW) Unnerve - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+)
Height Class: 3
Weight Class: 3
BRT: 18
EC: 6 / 6
MC: 0
DC: 5 / 5
23 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Beat Up, Bite, Counter, Thief, Thunder Fang, Reversal, Sucker Punch
Special Moves - Ember, Fire Blast, Flamethrower, Heat Wave, Smog, SolarBeam
Status Moves - Endure, Howl, Leer, Magic Coat, Odor Sleuth, Roar, Sunny Day, Swagger, Taunt, Will-O-Wisp
Quick to action without forethought, Ambrocious instictually acts as a pack alpha, regardless of whether or not others listen. Percieved threats to his "pack" are dealt with as such, and he battles with an animalistic bent that lends him nigh-primal reflexes.