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There was some discussion about Perish Song on IRC a little while ago concerning whether or not the effect would still take place if the last Pokemon of one team was KOed the round it would have otherwise taken effect. My idea was that since the match ends as soon as the last Pokemon is KOed, it wouldn't take effect, but other people have said that since the round ends when the Pokemon is KOed and end of round effects still apply the counter would hit 0 and KO the other Pokemon as well. Which is it?
 
I would say the first, since even if he was supposed to faint due to Perish Song, Perish Song itself had nothing to do with the pokemon actually fainting, it's just like if the pokemon was burned, it would have been killed by it's burn eventually, but it wasn't really, burn's effect could be at least compared with a normal attack (since after 3 rounds it would do about 18 damage), not the main reason it was defeated
 
Flamestrike said:
My idea was that since the match ends as soon as the last Pokemon is KOed, it wouldn't take effect, but other people have said that since the round ends when the Pokemon is KOed and end of round effects still apply the counter would hit 0 and KO the other Pokemon as well.
When the last Pokemon on a team is KOed, the match does not end immediately. The action ends, and then the round ends, and then the match ends. This means Pokemon A on Team 1 KOing the last Pokemon on Team 2 can still faint due to effects like poison, burn, bad weather, energy exhaustion, and yes, Perish Song.
 
Found it in the Referee Training Grounds:

Hyper Beam/Giga Impact type move and being sluggish: While a Pokemon doesn't have to take an action to recharge after these attacks like in-game, they will have reduced effectiveness if they try and use another move with 10 or more Base Attack Power immediately afterward, either through damage or accuracy depending on the battle.
 
Actually, that's outdated. In the data audit thread it says this:

A Pokemon being sluggish means that it cannot use a move with 10 or greater Base Attack Power, including the cumulative Base Attack Power of multi-hit moves. This is factored before ability adjustments or other Base Attack Power boosts with the exceptions of Technican and Skill Link, as they adjust the cumulative Base Attack Power of multi-hit moves. Moves that make Pokemon sluggish only make them sluggish for the next action.
 
Is there anyway to hit a pokemon staying underground when I don't have a ground move of my own (my Dragonite doesn't have EQ)? I'm getting tox stalled so badly.
 
Yeah, but I'm staying underground!

Anyway, are there any hard fast rules on rounding damage? does it always round one way or the other? Do you keep track of deciamls, and take them into account? Do you just round normally? (.49 = round down, .5 = round up)
 
Arcanite, some people just use normal rounding rules, while some alternate .5 between going up and down (so the first .5 rounds up, the second one rounds down, the third one rounds up, etc.). Personally, I don't round the damage. I will display a rounded HP in the summary but in the raw data I give the unrounded total damage.
 
BTW, in Switch=KO, can I switch out a Pokemon, effectively "KOing" them, to bring another one in?

i.e. Can I switch out mon A, KOing them in effect, so fresh mon B can finish off the mon in question?
 
According to the Battle Tower, you are allowed to switch, but you KO your own Pokemon. Doing this intentionally to feed an opponent counters and end a battle quickly will, however, be considered abuse and moderated.
 
According to the Battle Tower, you are allowed to switch, but you KO your own Pokemon. Doing this intentionally to feed an opponent counters and end a battle quickly will, however, be considered abuse and moderated.

Alright. The battle in question would likely have been over in one round anyway (barring Blizzard misses), so I wouldn't consider it abuse.
 
If a Pokemon uses Counter on one action in a double battle, will it absorb both attacks directed towards it or just the one attack that is specified?
 
It will absorb both attacks and target the specified Pokemon. Bide is actually different in that it targets the last Pokemon to hit it (ie it's not targetable), but not Counter.
 
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