No. They will be both on-site and available on whatever server we come up with. They will, however, be restricted to fourth generation play and will not translate over to the fifth generation "CAP Tier". Of course, this is all speaking in the future tense, because none of this is possible right now without a server.Lady Salamence said:When we start doing CAPs for gen 5, will we simply forget all the previous CAPs?
tennisace said:the easiest way to knock the slate down to a more managable level is to do a Bold vote (i.e. vote for at least x but not more than x, where x is a mid sized number, say 5-10). The top x in the poll (about half the slate) move onto the IRV stage, where people only have to rank maybe 10 tops. Then, the top two move on to a head to head vote.
Rising Dusk said:IRV is something that has my support, although I definitely like the idea posted later in this thread of picking the top two and having a normal poll between those at the end. I think this is really important because it keeps to the spirit of the competition of CAP and allows people to rally behind one or another, etc. Basically, it just makes it a lot more fun with no cost to the process or the mods. I think we should do it.
In the case where there are too many entrants and IRV becomes slightly cumbersome (say N > M, where N is the number of entries and M is some threshold we choose), then we can do a bold vote to narrow it down to the top M entries and do an IRV amongst those. In this vein, we need only 3 types of voting for all of the CAP process:
- IRV
- Unweighted Bold Vote
- Standard 1v1 Thread Poll
I was working with Deck Knight on IRC about it, and he reviewed the content and said it was good. He asked me to expedite the process so that it wouldn't hold up the CAP process.smallvizier said:On a related note, it seems a little weird that after the update was posted for 'review,' the thread was closed within an hour when no-one else had had a chance to post there...
In general, if you want to see a project happen, then you'll need to be prepared to run it yourself (though later, some people may volunteer to help you).Is there a possibility to make a Little cup cap project?
Sorry. I should have made it clear we were trying to play Singles, not Doubles. As far as we can tell, we are using the right modes/tier. 5th Gen > CAP is the one we almost got working (as I described before.)
I challenged a few other people on the server (made sure it was the same tier of course) with the same results:
(16:32:36) @HAL9000: To fight in doubles, enable doubles in the challenge window!
That's the message I get every time I challenged someone no matter what tier. We even got the message when we changed our challenge settings to Doubles. Again, I tried this with multiple people and they say they're having the same problem.
Sorry if this is the wrong place to talk about this, but it's the only place that seems right.
It has not, and will not ever happen. The mods considered all circumstances and decided it was unnecessarily limiting on both the style and spirit of CAP.kaonohiokala said:Whatever happened to that CAP Evo project where we were going to evolve an existing Pokemon for the next CAP?
Maybe I just missed it when I looked through the rule CAP rules, and in that case I'm sorry, BUT, my question is in means of art.
To submit an art design for a CAP pokemon I do have to wait until everything up until that point has been selected?Obviously stats typing and movepool will effect how it looks, but I'm just wondering a bit about the art. Do I have to register to submit art as well? Any info on the artistic aspect is much oblidged!