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Ask a simple question, get a simple answer (CAP Edition) - Mark II (READ THE OP)

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Lady Salamence said:
When we start doing CAPs for gen 5, will we simply forget all the previous CAPs?
No. They will be both on-site and available on whatever server we come up with. They will, however, be restricted to fourth generation play and will not translate over to the fifth generation "CAP Tier". Of course, this is all speaking in the future tense, because none of this is possible right now without a server.
 
Is there any chance that the classic Gen 4 CAPs could be used in the Gen 5 CAP metagame, even if they end up generally inferior in the new metagame? I mean, everything has niche uses.

I ask specifically because of changes in attacks and abilities, such as Lightningrod boosting SpAtk, which would finally give Voodoom a reasonable way to boost his special attack.
 
Once fully programmed, you will be unable to use DPP CAPs on the CAP ladder. You can still use them in your personal matches with friends if you so desire.
 
Is the new Process Rules Update correct? In the Policy Review thread, we said the following:

tennisace said:
the easiest way to knock the slate down to a more managable level is to do a Bold vote (i.e. vote for at least x but not more than x, where x is a mid sized number, say 5-10). The top x in the poll (about half the slate) move onto the IRV stage, where people only have to rank maybe 10 tops. Then, the top two move on to a head to head vote.

Rising Dusk said:
IRV is something that has my support, although I definitely like the idea posted later in this thread of picking the top two and having a normal poll between those at the end. I think this is really important because it keeps to the spirit of the competition of CAP and allows people to rally behind one or another, etc. Basically, it just makes it a lot more fun with no cost to the process or the mods. I think we should do it.

In the case where there are too many entrants and IRV becomes slightly cumbersome (say N > M, where N is the number of entries and M is some threshold we choose), then we can do a bold vote to narrow it down to the top M entries and do an IRV amongst those. In this vein, we need only 3 types of voting for all of the CAP process:

  • IRV
  • Unweighted Bold Vote
  • Standard 1v1 Thread Poll
Both of these argued for

  • Bold vote for huge slates (like the first art poll)
  • IRV for medium slates (say, 3-8 entrants)
  • Click poll for the final two.
Now in the update, we have a bold vote for the final two (which just seems silly), and an IRV vote for art threads - which means trying to decide whether a certain submission is your 14th or 15th favourite...

So, are the new rules correct? No more click polls? And bold votes for when there are three entrants (which is when IRV is strongest)?

On a related note, it seems a little weird that after the update was posted for 'review,' the thread was closed within an hour when no-one else had had a chance to post there...
 
You should look at the conclusion for the PR thread, not the OP.
smallvizier said:
On a related note, it seems a little weird that after the update was posted for 'review,' the thread was closed within an hour when no-one else had had a chance to post there...
I was working with Deck Knight on IRC about it, and he reviewed the content and said it was good. He asked me to expedite the process so that it wouldn't hold up the CAP process.
 
Can we have a just for fun ladder (ratings off?) with both gen4 and gen5 CAPs? Hopefully we won't have people asking for mixed CAP battles in the main chat if we do something like this?
 
Is there a possibility to make a Little cup cap project?
In general, if you want to see a project happen, then you'll need to be prepared to run it yourself (though later, some people may volunteer to help you).

You should think hard (and over several days) about how you want your project to work, and what you want it to do. Be focused - don't bite off more than you can chew.

Then you would write it all up in a professional manner so that anyone could see what you were planning, and hopefully get excited to join in.

At this point, you should really get in touch with Deck Knight or one of the other mods, and seek their approval (show them the write-up, too). If you can convince them that
- you have planned properly
- your project has a place in CaP
- you are willing to commit to the project and get it running,
then they will probably give you the go-ahead. Then you can make your post, and get going with your project.

It is worth noting that other projects - the ASB forum, the sprite revamp, Battle CAPacity - have been led by recognised and experienced CaP posters. This makes it easier for them to attract helpers and collaborators... you would be at a disadvantage in comparison, so definitely try to keep your goals modest and remember you need to earn the right to run a project by convincing the mods (Deck Knight in particular) that you will do a good job.

If your aim is to explore little cup strategies, organise battles on a server and maybe run an annual tournament, then I would regard that as eminently achieveable - but then, I'm not one of the people you need to convince.

Anyway, good luck. I can't claim to know the exact rules for the process, but if you follow what I said above then I think that's more-or-less it.
 
We do plan to finish the CaP pre-evos and add them to the server, establishing a process is on the to do list. They would then be legal in LC CAP. It is a fairly low priority with CaP's revival underway though.
 
War stories are located in this forum. You'd have to do a search for them, there are usually a couple for every playtest period. Usually, the best few battlers in each playtest metagame will document the metagame by posting war stories, so expect a few when CAP1 finishes!
 
Try the ASB forum itself. Its a subforum of the cap. Check the data audit thread, or just read some of the battles and you'll get an idea of how it goes.
 
A friend and I were trying to play on the CAP server with CAPs and 5th Gen Pokemon (Not the ladder) and everytime we challenged each other, we'd get a message that went something like 'If you want to play doubles, choose the doubles tier.'

We both tried every tier in 5th Gen and 'Other', making sure we were both in the same tier of course, and it always gave use the same message. The only time we even got the battle box to open was when we chose 'Find Battle' and the client froze right after our Pokemon were sent out. Due to the mechanics of the ladder, we couldn't try again since it prevents 2 players from battling twice in a row.

So have friendlies (personal matches) not been implemented yet or is the server experiencing some sort of problem?
If so, there a rough estimate of when it will be ready/fixed?
 
The script makes sure you have the right modes enabled even if you are not playing on ladder, change to the correct ladder and it should be fine. If you have selected a non-doubles tier and it's still giving that message then RD will have to look at the scripts.
 
Sorry. I should have made it clear we were trying to play Singles, not Doubles. As far as we can tell, we are using the right modes/tier. 5th Gen > CAP is the one we almost got working (as I described before.)
I challenged a few other people on the server (made sure it was the same tier of course) with the same results:

(16:32:36) @HAL9000: To fight in doubles, enable doubles in the challenge window!

That's the message I get every time I challenged someone no matter what tier. We even got the message when we changed our challenge settings to Doubles. Again, I tried this with multiple people and they say they're having the same problem.

Sorry if this is the wrong place to talk about this, but it's the only place that seems right.
 
Sorry. I should have made it clear we were trying to play Singles, not Doubles. As far as we can tell, we are using the right modes/tier. 5th Gen > CAP is the one we almost got working (as I described before.)
I challenged a few other people on the server (made sure it was the same tier of course) with the same results:

(16:32:36) @HAL9000: To fight in doubles, enable doubles in the challenge window!

That's the message I get every time I challenged someone no matter what tier. We even got the message when we changed our challenge settings to Doubles. Again, I tried this with multiple people and they say they're having the same problem.

Sorry if this is the wrong place to talk about this, but it's the only place that seems right.

No, we get what you're saying. It's been happening to a bunch of us, including myself. We think that Rising_Dusk just needs to change some scripts on the server, and everything should be back to normal. Check again either later tonight or tomorrow to see if things are fixed.
 
Did I really break something? If so, I'm sorry. I will be home in an hour and try to fix it then. Sorry for any inconvenience, and thank you for bringing it to my attention.
 
I was trying to teambuild around a Stratagem and apparently it doesn't learn Paleo Wave. The only thing I did besides download the PO Client was to follow the Mac instructions located here. Apparently Kitsunoh doesn't learn ShadowStrike either. Is there a seperate update for custom moves or have they not been implemented yet? Thanks.

e: just re-read all the stickies. The implementation of custom moves has not started, correct?
 
kaonohiokala said:
Whatever happened to that CAP Evo project where we were going to evolve an existing Pokemon for the next CAP?
It has not, and will not ever happen. The mods considered all circumstances and decided it was unnecessarily limiting on both the style and spirit of CAP.
 
Maybe I just missed it when I looked through the rule CAP rules, and in that case I'm sorry, BUT, my question is in means of art.

To submit an art design for a CAP pokemon I do have to wait until everything up until that point has been selected?Obviously stats typing and movepool will effect how it looks, but I'm just wondering a bit about the art. Do I have to register to submit art as well? Any info on the artistic aspect is much oblidged!
 
Maybe I just missed it when I looked through the rule CAP rules, and in that case I'm sorry, BUT, my question is in means of art.

To submit an art design for a CAP pokemon I do have to wait until everything up until that point has been selected?Obviously stats typing and movepool will effect how it looks, but I'm just wondering a bit about the art. Do I have to register to submit art as well? Any info on the artistic aspect is much oblidged!

you don't have to register to submit art. you can't submit art until the art submission stage of the process (though you can start designing whenever you want)
 
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