Ask a Simple Question, Get a Simple Answer (CAP V. 3.0 READ THE OP!)

is there any particular reason why so many CAPs have such high BSTs?

More to the point, CAPs have to compete with OU mons, who have gotten better and better every gen. So, we can either decide that every new CAP is a legend or near enough (which adds a bunch of extra baggage like exact BSTs, locking our ability, etc.), or we can just make a regular-ish Pokemon and not really worry about our BST looking "off".
 
Could I get some clarification on what, exactly, the part in bold means? Because I'd like to include some CAP mons in my game but a lot of them seem like they wouldn't be very balanced in game based on the more in-game relevant information like Protowatt evolving 5 levels earlier thatn Magikarp despite A) being actually usable in battle and B) Krillowatt having the same BST as the Tapu and Ultra Beasts, even if it's mostly in HP and speed, so I would like to up its evolution level in the game to about 25 or so. Would that be allowed?

If you want to use CAP pokemon in your game, they need to be the CAP Pokemon — not MoonlightRose’s interpretation of what CAP should have done. We made the CAP Pokemon, and if you want to use our pokemon, you need to use them as we created them. If you don’t like what we made, then don’t use them. You don’t get to pick and choose what you like and don’t like. I’m not saying CAP pokemon are perfect, and we all have different opinions about what is right or wrong or good or bad about CAP creations. But CAP pokemon are the collective result of a long detailed community creation process and it’s an all-or-nothing deal if you want to use CAP Pokemon in your fan game or fan project.
 
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