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Ask a simple question, get a simple answer - mark 17

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Can someone point me in the direction of the site's Gravity team guide? I swear I read one somewhere but I can't find it :S
 
I am a little confused about how one applies as a suspect voter/battler. Can somebody explain it to me? *Wants to join in the test for Manaphy*
 
I am a little confused about how one applies as a suspect voter/battler. Can somebody explain it to me? *Wants to join in the test for Manaphy*

When the test for Manaphy starts, you go on the smogon server and battle on the suspect ladder. To be a voter you need to reach a certain rating. There is no requirement for actually battling on the ladder.
 
For Uber players, just wondering if Abomasnow would make a decent counter to Kyogre since it 1)resists Surf/Water Spout and weakens its power by changing weather, 2)resists Thunder, 3)is neutral to Ice Beam 4)can deal heavy damage to Kyogre with its STAB Grass moves? I was thinking, its defenses aren't too horrible either.
 
Even the most specially defensive abomasnow is 2k0'd by specs water spout 100% of the time with stealth rock so i don't think so
 
Here's the Damage Calculation, if you're wondering.

657 Atk vs 295 Def & 384 HP (150 Base Power): 179 - 211 (46.61% - 54.95%)

It's generally not a good idea to be using it in Ubers anyway. The only UU/BL Pokemon who can really counter Kyogre are Shedinja, Ludicolo, and Parasect.
 
What are the pros of running Jolly Mamoswine over Adamant ?

From the analysis:

Some notable Speed benchmarks for Mamoswine are 244 (192 EVs, Adamant) for Jolly Tyranitar, 254 (232 EVs, Adamant) for Modest Heatran, 270 (200 EVs, Jolly nature) for Adamant Heracross or 280 (236 EVs, Jolly nature) for Adamant / Modest Lucario. Any remaining EVs should go in HP.


If you use Protect, what are the chances of Endure succeeding the next turn?

Endure and Protect/Detect run off the same counter, so it would be the same as using Protect twice. I believe it goes from 100% > 50% > 25% but could be wrong ^^
 
Endure and Protect/Detect run off the same counter, so it would be the same as using Protect twice. I believe it goes from 100% > 50% > 25% but could be wrong

You're partly right, but in the research thread, they said that it was 100% > 50% > 50% > 50% and so on.
 
What are the pros of running Jolly Mamoswine over Adamant ?

The biggest advantage is beating the unsuspecting Lucario (though it was stated above, felt I should emphasize).

You're partly right, but in the research thread, they said that it was 100% > 50% > 50% > 50% and so on.

I believe that it is programmed on Shoddy to be around 20% success rate. This could have been fixed though.
 
Does Razor Fang increase the chances of Air Slash for the opponent to flinch? If so, what is the flinch rate of Air Slash on a Serene Grace Togekiss holding a Razor Fang?

Thanks!
 
Does Razor Fang increase the chances of Air Slash for the opponent to flinch? If so, what is the flinch rate of Air Slash on a Serene Grace Togekiss holding a Razor Fang?

Thanks!

No, it doesn't. Moves that have already a flinch rate (as an added effect) are not affected by king's rock\razor fang.
 
Got it. What's the flinch rate for Razor Fang, btw? I tried googling, but all it says is that it raises the chance for flinch, with no definite percentage. Also, for the same Togekiss, will Serene Grace double this flinch rate? Lastly, will Razor Fang give Body Slam a flinch rate on top of the 60% paralysis chance?

Thanks a lot!
 
Got it. What's the flinch rate for Razor Fang, btw? I tried googling, but all it says is that it raises the chance for flinch, with no definite percentage. Also, for the same Togekiss, will Serene Grace double this flinch rate? Lastly, will Razor Fang give Body Slam a flinch rate on top of the 60% paralysis chance?

Thanks a lot!

Ok, razor fang's flinch rate is 10%. About Togekiss: no, serene grace only doubles the chances of added effects of certain moves. About body slam: no, it's not affected by king's rock\razor fang, so you only have a 60% chance of paralysis.
 
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