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Ask a simple question, get a simple answer - mark 23 (READ THE OP)

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got a question about how transform works

Does statchanges still affect the transform using pokemon after it used transform, like would a +6 atk ditto that transforms into gyarados still have the boost after transforming?

And if i transform into a pokemon with boosted stats would i also receive the stat boost?
Transform copies the stat changes of the target, eliminating any already existing on the user.

So a +6 Atk Ditto transforming into a not-at-all-boosted Gyarados would have no boosts. On the other hand, if the Gyarados was at +6 Atk and Speed from Dragon Dance, then Ditto would have those boosts as that Gyarados.

In short: Transform is like Psych Up in regards to boosts.
 
No I don't... where can I learn about [the Masuda method]?
The Masuda method of breeding for shinies was named after him because he was the one that revealed that it's there. Basically, if two pokemon from different real-world nations (like America and Japan, or UK and Australia, etc.) are bred together, the offspring are four times more likely to be shiny. The way it works is the game generate's the offspring's personality ID (which, when compared with your Trainer ID and Secret ID, determines shininess). Then it checks to see if the pokemon, when hatched will be shiny. If not, it moves on to the next personality ID. If that one is also not shiny, it moves on to the THIRD personality ID. If that one's not shiny, it moves on to the FOURTH personality ID. If that one's not shiny, the game goes "Ahhh, screw it."

How do accuracy calculations work?
The game picks a random number. If the number is equal to or less than the accuracy, then the move hits. If not, it misses.

For accuracy/evasion adjustments, it's simple multiplication. Accuracy and Evasion start at 3/3, with improvements in accuracy or drops in evasion raising the numerator, and drops in accuracy or improvements in evasion raising the denominator. This means that maxed accuracy (9/3) triples normal accuracy, whereas minimized accuracy cuts it down to a third (3/9). Maximized accuracy and minimized evasion would mean accuracy is increased nine-fold.

I'm going off an old post on this one, so please correct me if I'm wrong.
 
The Masuda method of breeding for shinies was named after him because he was the one that revealed that it's there. Basically, if two pokemon from different real-world nations (like America and Japan, or UK and Australia, etc.) are bred together, the offspring are four times more likely to be shiny. The way it works is the game generate's the offspring's personality ID (which, when compared with your Trainer ID and Secret ID, determines shininess). Then it checks to see if the pokemon, when hatched will be shiny. If not, it moves on to the next personality ID. If that one is also not shiny, it moves on to the THIRD personality ID. If that one's not shiny, it moves on to the FOURTH personality ID. If that one's not shiny, the game goes "Ahhh, screw it."
It's only with different language Pokemon. So a UK Pokemon breeding with an Australian Pokemon wouldn't work.

On a related note, if more people paid attention to a post I made, WE could have been the ones to discover the Masuda method.
 
How does this custom spread look for a Bulky Water Milotic in OU?
252 HP/ 244 Defense/4 Special Attack/8 Speed
MovesetL Surf, Ice Beam, Hidden Power Electric, Recover
It gives her 394 HP to maximize her defenses and decent defense of 280 and special defense of 286. She receives maximum coverage to kill Dragons and other bulky waters... the four evs in special attack guarantee the OHKO on Salamence (HP Electric reduces her Special Attack by one), and the 8 speed puts her at the decent 200 to get past all the mediocre attackers.

How can I fix it?
 
SalTheThief said:
What is bullet punch's base power when factoring in technician and STAB?

Bullet Punch has a base power of 40. STAB gives a 1.5x boost.
40 X 1.5 = 60
Technician gives a 1.5x boost to the move because it's still base 60 or lower.
60 X 1.5 = 90 base power after Technician and STAB
 
Ford:

As for accuracy, That's incorrect. When an attack is used, the attacker's Accuracy stat stage is reduced by the opponent's evasiveness stat stage. As an example, assume the opponent uses Double Team three times. Now its evasiveness stat stage is 3, while the attacker's Accuracy stat stage is 0. Thus, when it's time to calculate an attack's accuracy, the attacker's Accuracy (0) is reduced by the opponent's evasiveness (3), thus making the real Accuracy equal to -3, or 3/6 accuracy.

SalTheThief:

In that case, Bullet Punch's power would be 90 (because of Technician), and its effectiveness (or damage) would be doubled because of Same Type Attack Bonus.
 
In shoddy battle no matter how many times I try for some reason, my pokemon's move pool won't appear on the screen
I cant switch either, the little shaded box always stay blank.
this has been going on for a while, can anyone please help?
And I've already tried signing off and downloading shoddy battle again
I do have all of the moves set for every pokemon
 
Does Celebi really need those extra EV's in Speed? I mean, it's not going to do any good against TTar anyway...
Would investing them in Defense just be better?
(Defensive Celebi)
 
does any one know when they will finish with salamance in suspect and make a verdict. also is there a chance stealth rocks (or too atleast cap it by 25 %) will be next?
 
How can I RNG the Wonder Card Jirachi without journal entries and such? If this has been answered in a guide or another thread, please link there!

EDIT: Also, er.. what does redis and cmt mean? I think they mean re-distributable and comment, but it doesn't feel quite right.
 
Does the first-in-the-party Synchronize pokemon technique can transmit the pokemon's nature in an event pokemon? Like when I go pickup Jirachi, if i put an Impish Synchronize Ralts first in my party, will the Jirachi's be more likely to be impish?
 
Does the first-in-the-party Synchronize pokemon technique can transmit the pokemon's nature in an event pokemon? Like when I go pickup Jirachi, if i put an Impish Synchronize Ralts first in my party, will the Jirachi's be more likely to be impish?
No, passing natures with Synchronize only works if you actually encounter the Pokémon in-game, such as Oak's Letter for Shaymin, or Azure Flute for Arceus

does any one know when they will finish with salamance in suspect and make a verdict. also is there a chance stealth rocks (or too atleast cap it by 25 %) will be next?

I had heard the Salamence tiering was done, but apparently it isn't. And don't count on Stealth Rocks ever being banned, that would alter the metagame way too much
 
I'm not sure if this is the proper place to ask this, but I was thinking of making myself a new Gyarados.

Basically, I need a water type on my team, and I also want something that can kill dragons like dragonite and salamence. Since I can't really seem to fit a proper ice type on my team, is Gyarados with Ice Fang a viable way of taking them out? Most damage calcs seem to make it out as if he should be able to take them out fairly well supposing they don't invest too much in Defense and HP.

That asked, I was wondering which move I should take preference over: Stone Edge or Bounce?
 
Ford:

As for accuracy, That's incorrect. When an attack is used, the attacker's Accuracy stat stage is reduced by the opponent's evasiveness stat stage. As an example, assume the opponent uses Double Team three times. Now its evasiveness stat stage is 3, while the attacker's Accuracy stat stage is 0. Thus, when it's time to calculate an attack's accuracy, the attacker's Accuracy (0) is reduced by the opponent's evasiveness (3), thus making the real Accuracy equal to -3, or 3/6 accuracy.
The above scenario produces identical results regardless of the method used. So I'm gonna use a situation with 3 +acc Acupressure vs. 5 Double Teams (+6 acc vs. +5 evasion). By multiplication, +6 acc vs. +5 acc is a final accuracy of 112.5%. By adding/subtracting stages, that's a +1, or 133%.

So the correct result is 133%? And would that also mean that in a scenario of 6 Double Teams + 6 Sand Attacks = accuracy of 3/15? Or does it cap at 3/9? Also, can you direct me to your source, please? I was looking for this earlier and all I was able to find was an old post, which struck me as being a questionable source (hence why I requested verification, and by the way THANK YOU for setting me straight).

Thank you for your help on this matter. I really appreciate it.
 
Does Celebi really need those extra EV's in Speed? I mean, it's not going to do any good against TTar anyway...
Would investing them in Defense just be better?
(Defensive Celebi)
It allows Celebi to outspeed Jolly Tyranitar in order to either get off a last minute Thunder Wave or Grass Knot vs it (Grass Knot 2HKOes Ttar).
Hippowdon
Skarmory
Forretress
Milotic

What would work best in the last two slots of this stall team? Would I be better off with a Roserade lead and a Tyranitar?
Blissey and Rotom-A/Dusknoir.
does any one know when they will finish with salamance in suspect and make a verdict. also is there a chance stealth rocks (or too atleast cap it by 25 %) will be next?
Once they pick the 9 members of the counsel, they will vote. SR will never be considered and they won't cap it either because that would be tinkering with game mechanics.
I'm not sure if this is the proper place to ask this, but I was thinking of making myself a new Gyarados.

Basically, I need a water type on my team, and I also want something that can kill dragons like dragonite and salamence. Since I can't really seem to fit a proper ice type on my team, is Gyarados with Ice Fang a viable way of taking them out? Most damage calcs seem to make it out as if he should be able to take them out fairly well supposing they don't invest too much in Defense and HP.

That asked, I was wondering which move I should take preference over: Stone Edge or Bounce?
Gyarados can't really take a hit and outspeed, so instead I'd recommend Suicune since it can take a hit.
 
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