Ask a simple question, get a simple answer - mark 23 (READ THE OP)

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I'm pretty sure that the PID is independent of the parents; you can trivially test this by RNGing for it. The PID that comes up from a given RNG seed is the same no matter which parents you used (so long as you don't use an Everstone, or international parents). There's still a possibility that there's some item that makes a parent more likely to pass down its ability, though.
There's another thing to consider. Darkblader mentioned seeing a trend on his Shroomishes with Effect Spore versus Poison Heal based on the parent being bred. I'm not sure what parents he was using or their items. As for me, I was using an Inner Focus Alakazam and breeding it with a Timid Ditto @ Everstone. Of the four offspring, I got two timid Abras, and two Synchronize Abras. Only one of the two Synchronize Abras was timid.

I don't remember clearly, but I don't believe any of the Abras inherited the father's nature. I'm pretty sure if they did, though, it would be entirely by random chance, as I haven't seen any mention of offspring inheriting natures by any means other than holding an Everstone.

As for RNGing...I don't really have the patience for that. Sorry.
 
You're sending out Aggron, you're opponent sends out Typhlosion. You're opponent switches to Breloom, you have Aggron use Substitute. Breloom uses Seed Bomb on Substitute (idk if it will break, but let's say it doesn't just in this case), you have Aggron use Avalanche on Breloom. Since Breloom attacked Aggron's Substitute, will Aggron's Avalanche have double the power or no?
 
Does Gravity increase the accuracy of OHKO moves and if so by how much?

It's for in game btw I know they're banned.

Okay, thanks >.< I figured if all the opponent's OHKO moves hit me in Battle Tower I'd try to find a way to hit them back but oh well..
 
Does Gravity increase the accuracy of OHKO moves and if so by how much?

It's for in game btw I know they're banned.

No, it doesn't. That would make the game boring; OHKO every turn? And if it did, it'd only raise the accuracy by 1.67%, making all OHKO moves have an accuracy of 50.1%, not very safe.
 
What would be a good doubles team for a flat battle? Rules are 2 ubers allowed per team (Latias included), Soul dew is the only item that is banned, and 4v4 (enter 6 in tournament decide which to enter every battle).
 
What would be a good doubles team for a flat battle? Rules are 2 ubers allowed per team (Latias included), Soul dew is the only item that is banned, and 4v4 (enter 6 in tournament decide which to enter every battle).

You are talking about VGC. Just say so.
There are a variety of different things you can try, ranging from Sun Abuse, Rain Abuse, Trick Room abuse or general Explosion Offense.
 
Ummm, no. Ubers on a team make it an ubers team. Period. Sorry, but omitting two spaces on your team and using ubers is not allowed.
 
What would be a good doubles team for a flat battle? Rules are 2 ubers allowed per team (Latias included), Soul dew is the only item that is banned, and 4v4 (enter 6 in tournament decide which to enter every battle).
As mentioned, this is "VGC rules", pretty much (do you have Item Clause too, like VGC rules do?) You might want to check out some teams other people use for that ruleset; there's a whole VGC forum here on Smogon (look at the warstories; many people posted their teams in them); or there'll be some teams you can look at in the non-OU RMT forum (look for teams with "VGC" in the title). Common strategies involve weather (most competent VGCers dedicate several team slots to screwing up enemy weather strategies because it's just that strong in VGC if the opponent doesn't prepare for it), pretty much any other field effect you could name (Trick Room being the strongest non-weather effect), and hyperoffensive teams. Gimmicks are also a lot more viable under VGC rules than they are in regular play, by the way; people have done well with such weird things as Parasect and Skill Swap Blissey (not on the same team, though!), and there's a decent chance you'll come up against a Shedinja.
 
then it's 558. It's not that hard to calculate it, agility just doubles the actual Speed stat of the user.

Alright, thx. I wasn't sure b/c I last ran a Tailwind Team, and several Pokemon have different speeds between Tailwind and Agility boosts.
 
Alright, thx. I wasn't sure b/c I last ran a Tailwind Team, and several Pokemon have different speeds between Tailwind and Agility boosts.

Don't forget about IVs...

And for:
Cynthia's Pokemon have 31 all over the board.
I put the exact stats and nature into the calculator, it hadn't any experience and it was the same level it was 'caught' at....they came up as 30 (in an IV battle), maybe D/P could have 30s and PT have 31s? I did read somewhere (I'm sure it was an official source) that the PT Elite Four was stronger than the D/P ones.



Another question;
I bred about 15 Feebas, got one with 28 31 30 31 31 27, Mild nature, after I EV it it will have 348 HP and 213 Defense, Is it better to have an odd amount of HP and an even amount of defense? Because of how to game rounds down and stuff?
 
I guess my next question is what is going on with the abilities section of smogon? I get an unhandled exception error attempting to access any of them. Is there anyway to access the info at all?
 
Magic Leftovers

Why do people use the magic Leftovers number instead of full Special Defense and Defense? I do understand its for other stat investment, but is 1 extra point really worth it?
 
If you want hard counters to Mence, Cresselia with Ice Beam hard-counters all the standard sets; Porygon2 or Gardevoir with Sitrus Berry are also almost hard counters (they can withstand any two moves from standard Mences except Fire Blast and Draco Meteor in that order, and can OHKO back). On the other hand, the issue with counters that hard is that they generally don't do anything else... (At least this isn't as bad with the situation with Garchomp, which needed ridiculous things like Choice Scarf Cresselia or Cloyster to counter...)

Thanks for correcting me. I had swampert confused with cresselia xD.
 
I guess my next question is what is going on with the abilities section of smogon? I get an unhandled exception error attempting to access any of them. Is there anyway to access the info at all?

Not right now, sorry. chaos should be on to deal with it as soon as he can. As an interim measure, try Bulbapedia?
 
Hey, I was just wondering, even though latias is uber now are we still able to see the strategydex section that covers latias in OU?? I still use latias in OU with some of my friends and I'd like to take a look at the old strategydex entries for OU. Is it like deleted forever, or can we still see it?
 
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