Where can I find teams for Gen-NEXT OU?
But why were they banned in UU? This doesn't answer my question.They were both banned by UU in ORAS, and thus the bans extend all the way down to RU, NU, and PU.
I've never heard of one, so I doubt it. Gens 4 and 5 didn't get as drastic changes because you could migrate Pokémon in-game, meaning all pokemon were accessible from the startGeneration 3 had 200 Metagame, and generations 6 and 7 had Pre-bank OU. Do Generations 4 and 5 have anything like that?
Generation 3 had 200 Metagame, and generations 6 and 7 had Pre-bank OU. Do Generations 4 and 5 have anything like that?
DP had a few differences from Plat + HG/SS. Hypnosis had 70% accuracy. Blizzard and Thunder could break through Protect / Detect when used in hail and rain, respectively. There were also no Rotom formes, which is pretty huge. Platinum's move tutors and movepool changes were arguably bigger, though. That's how we got stuff like Scizor with Bullet Punch and Superpower.I've never heard of one, so I doubt it. Gens 4 and 5 didn't get as drastic changes because you could migrate Pokémon in-game, meaning all pokemon were accessible from the start
Are there any guides for playing with these differences (or for playing without national Pokedex Pokemon)?DP had a few differences from Plat + HG/SS. Hypnosis had 70% accuracy. Blizzard and Thunder could break through Protect / Detect when used in hail and rain, respectively. There were also no Rotom formes, which is pretty huge. Platinum's move tutors and movepool changes were arguably bigger, though. That's how we got stuff like Scizor with Bullet Punch and Superpower.
BW1 vs BW2 is mostly just a difference in which Dream World abilities were released, though that's pretty notable. You can see how different DW abilities became available here. The shard move tutors also expanded movepools (especially for BW mons that didn't have access to DPP's).
Not really. Neither have ever been featured on the sim after the later games of the gens came out, and it's not something that peeps really play. Your best bet would be searching through The Smog Archives, Gen 4 Competitive Discussion, BW OU, and The RMT Archive for DP / BW1 era content.Are there any guides for playing with these differences (or for playing without national Pokedex Pokemon)?
What's the "standard team" in GSC OU?
if youve ever seen borats team this will look familiar. the most standard gsc team is an offense consisting of zapdos, cloyster, exeggutor, steelix, snorlax, last (most commonly machamp, then vaporeon, then gengar, then nidoking, then raikou, others are usable but not nearly common enough to be mentioned). zap is just about always thunder hpice restalk, cloyster has spikes/explosion and then surf/toxic, surf/hp elec, or ice beam/hp elec (dont really see much clamp/screech stuff these days), exeggutor has explosion/psychic and then 2 of sleep/stun/giga/hp fire/thief (leech seed is really rare), steelix is nearly always curse/eq/roar/explosion (sometimes replaced for body slam or rock slide), snorlax can be anything but generally assume a curser of some kind for defensive stability (forces the opponent to stall it which can help you regain momentum if youve fallen a little behind). machamp would be curse 3 attacks (cc/rs/hpbug generally but earthquake is good too), vaporeon is growth/surf/rest/acid armor or sleep talk, gengar is whatever but generally ice punch/tbolt/dpunch/boom (throw in shit you like such as hypnosis and dbond), nido is lovely kiss/eq/ib/thunder (fb is reaaaally rare, sometimes thief is used over lk), raikou should be thunder/hp water/roar/rest imo (and it allows for a more aggressive lax i think)What's the "standard team" in GSC OU?
There you go http://www.smogon.com/stats/Is there a ladder usage chart of each mon for each gen and tier? If so where would it be located?
What is ruin of alphs and if there is a threat I am missing that explains it please link, and thank you.
Ruins of Alph
Competitive discussion for Generations 1-6. Join the Ruins of Alph room on PS! for live discussion.
Pardon me if this isn't the right place to ask (I have no idea where else I could go to ask this):
Are there any learnset differences (level-up moves, TMs, HMs) between the original Japanese Red/Green, the original Japanese Blue, and the worldwide Red/Blue release? I know Yellow changed up some sets (Pikachu, Eevee, etc.) from the worldwide Red/Blue, but as you can imagine it's hard to find information on the Japanese RGB releases.
- Staryu can't learn Rapid Spin because it's incompatible with another move.
- Staryu can't learn Recover because it's incompatible with another move.
- Staryu must be at least level 50 because it has a move only available from an event.