• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!
  • The leaders of this section are Hiro' and Rage. The leader of the Old Generation Councils is Star.
  • Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.

Ask a simple question, get a simple answer. (RoA Version + resource links)

Status
Not open for further replies.
if i find out the IVs of as an example eevee for hidden power will they be the same IVs if it evolves so if it has hidden power ice will it always have hidden power ice
 
Hey dudes, are the elemental punches worth considering for Alakazam?
It depends. If you're going to use them towards GSC battling, than I haven't a clue. Plus, you wouldn't ask that question here if you were going to use it for GSC battles, so, clearly you're going to use/think they may work in RBY. Alakazam being classed as a "mini-Chansey" (no one argue about me saying that, seriously, we're not having this discussion yet again) in RBY does mean something. Due to its very high base Special (135) it can be quite the offensive Pokemon as well. It reaches a max Special stat of 368, and if you have the right moves on Alakazam, they sure can put the hurt on anything that gets switched in unprepared.

But anyway, all this jabbering of mine has a point. The elemental punches on Alakazam sounds like a great idea, but in the end, if you know your RBY battling, you'll realize that his STAB Psychic does a fair amount to almost everything in RBY and whatever resists Psychic gets a Seismic Toss to the face... well, Seismic Tosses.

I have played RBY with GSC tradebacks, mainly because when I first started playing RBY I thought having such moves on Alakazam would be cool, which they are, but you also wonder "hm, what punches should I put on 'kazam?". Ice Punch seems like a great choice and a logical one at that mainly because it can put the hurt on things that like to switch into it, such as Golem/Rhydon (only if your opponent predicts a Thunder Wave) and Exeggutor (many more things like to come in on it, like Chansey, Tauros, etc., but you get the gist of my point), but what people don't see is that STAB Psychic does just as much to those mentioned Pokemon as Ice Punch. Well, STAB Psychic does just a bit more damage to Golem/Rhydon, but in the end it's still going to be a 2HKO unless you score a crit., which in Alakazam's case, happens quite a bit (and Ice Punch is a 3HKO on Exeggutor, so IMO I'd rather just stay in one more turn and kill it off with a 4th Seismic Toss, unless I've been Paralyzed and predict an Explosion, but I rarely go toe to toe against Eggy with a 'kazam anyway).

The best use of an elemental punch on Alakazam would have to be (and IMO) Thunderpunch. I say this because Psychic 2HKO's (1HKO Crit.) Golem/Rhydon; Seismic Toss keeps Exeggutor and other things that resist Psychic/Amnesia users somewhat at bay; and Thunderpunch can put a hurt on things like Starmie/Slowbro/Lapras (non-CH 3HKO's all three).

In the end, they're really not satisfying results, so even though it sounds awesome for Alakazam to have the elemental punches, they just don't do enough sufficient damage. It's really not worth removing a precious move slot from Alakazam for the elemental punches. If you wanted to make it a surprise to your opponent, much like how Counter/Sing Chansey is, than you can always put Thunderpunch (or Fire/Ice Punch) on it in the 4th moveslot that everyone argues to themselves about what to put on Alakazam. That decision to put Reflect, Kinesis, and Seismic Toss (or Thunder Wave, to some people, as they like like to think Seismic Toss is more important on 'kazam than Thunder Wave) on it.

So there you go -- it wasn't a real "simple answer", but I like to give more information to pack more of a "punch". It's best if you just use traditional Alakazam, with his mighty Special stat and Speed stat to be a speedy paralysis spammer and somewhat decent special wall when need be (and at times a late game sweeper when Chansey, Starmie, Slowbro, and Exeggutor are no longer and if you're not paralyzed).

Edit:
they are tradebacks so it depends under what rules you are playing
It depends.

~ Aether Nexus
 
I've never been a competitive battler myself, but I have messed about with a tradeback Ice Punch Alakazam on Stadium, and I have to say that it worked really well in that game. Of course, Thunder Punch may work equally as good, as Aether Nexus said. I recall that Ie Punch 'Kazam was heavily used in G/S/C a few years ago. Fire Punch doesn't cover enough types to justify it, so keep clear of that one.

If Tradebacks are allowed, go for Ice or Thunder punch, but not both. Otherwise, it's a no-go.
 
Alright guys, thanks a lot. I'm was leaning more towards Ice Punch, but Aether Nexus really swayed me toward Thunderpunch. Thanks again everyone!
 
So I just bought Emerald because I want to get lati@s onto my Plat/SS, and In game, the colors are different when I'm moving as supposed to when I'm standing still, and it seems like the wild pokemon encounters, like when the pokemon goes from left to right before the battle starts goes REALLY slow. I wonder if this could be a glitch of some sort because its possible that the cartridge was ARed to hell before I bought it used at gamestop, but if not is it just broken?
 
Does the Kill a pokemon and beat the E4 trick work in emerld for Latias? How about for Kyogre in Saphire?
 
What Pokemon should I use as HM Slaves in Emerald? I can have 1 or two. Are there two pokemon that, together, can learn all the hms except Fly?
 
No, thats wrong. Rock slide is TM 80, which isn't there in gen 3. Both are move tutors.

wait, one sec, let me verify gen 2.

both are egg moves, and they aren't move tutors or TM
 
I'm trying to get the battle tower ribbons (lvl 50 and open lvl) on a Belly Drum Charizard. Any suggestions for team members?
 
I don't know much about advance, but I was wondering; seeing as Latias was deemed not to be Uber "technically," in DP, is it possible that it could be the same in RSE?
 
Has anyone ever figured out the catch rate formula or the damage formula for these games? I only saw the CH rate on the site.

EDIT: I've found the damage formula, but still no catch rate.
 
When I go to the move deleters house in emerald, and ask him to erase surf on my swampert, he says that "swampert is unwilling to forget the move". I need to migrate him so does anybody know whats going on?
 
Status
Not open for further replies.
Back
Top