B&W Research Thread

Ugh, skill swap chains.

Anyhow, just tested it with normalize skitty relayed to skill swap reuniclus relayed to a volcarona with will-o-wisp, against a wild drifblim in double grass. It burned drifblim, yes. And to be sure I did it right, I used bug buzz from the same volcarona on drifblim the turn after, where it gave the "It didn't affect Drifblim" message.

So yeah, will-o-wisp is akin to, say, hypnosis on dark types, where the typing of the move in itself makes no difference on what it can and cannot affect.
 
If Keldeo learns Secret Sword in BW, and then is transferred to B2W2, will it change to resolution form or not?
 
Okay, there's something I want to ask about Ditto. When an Imposter Ditto transforms into a Pokemon with different formes that alter with items (ie Arceus and Giratina), does it transform into that forme as well, even when it doesn't carry the item it's supposed to carry? For example, if I switch Choice Scarf Imposter Ditto into an opponent's Rock Arceus, does Ditto transform into Rock Arceus even without Stone Plate, or does it transform into Normal Arceus? If I switch it into Giratina-O, does it transform into Giratina-O or Giratina-A, knowing that I do not carry Griseus Orb?
 
Confirmed Substitute synopsis:(Jaxx, Ayeeelin)
After you
Bestow
Block
Captivate
Charm
Confuse Ray
Cotton Spore
Dark Void
Entrainment
Fake Tears
FeatherDance
Flash
Flatter
Gastro Acid
Glare
GrassWhistle
Growl
Guard Split
Heal Pulse
Hypnosis
Kinesis
Leech Seed
Leer
Lock-On
Lovely Kiss
Mean Look
Metal Sound
Mind Reader
Nightmare
Pain Split
Poison Gas
PoisonPowder
Power Split
Psycho Shift
Quash
Sand-Attack
Scary Face
Screech
Simple Beam
Sing
Sky Drop
Sleep Powder
SmokeScreen
Soak
Spider Web
Spore
String Shot
Stun Spore
Supersonic
Swagger
Sweet Kiss
Sweet Scent
Switcheroo
Tail Whip
Teeter Dance
Telekinesis
Thunder Wave
Tickle
Toxic
Transform
Trick
Will-O-Wisp
Worry Seed
Yawn
Absorb
Acid Armor
Acrobatics
Acupressure
Aerial Ace
Aeroblast
Agility
Air Cutter
Ally Switch
Amnesia
AncientPower
Aqua Jet
Aqua Ring
Aqua Tail
Arm Thrust
Aromatherapy
Assist
Assurance
Attack Order
Attract
Aura Sphere
Automize
Avalanche
Barrage
Barrier
Baton Pass
Beat Up
Belly Drum
Bide
Blast Burn
Bonemerang
Bone Rush
Brave Bird
Brick Break
Brine
Bulk Up
Bullet Punch
Bullet Seed
Calm Mind
Camouflage
Charge
Charge Beam
Chip Away
Close Combat
Coil
Counter
Comet Punch
Conversion
Conversion 2
Copycat
Cosmic Power
Cotton Guard
Crabhammer
Cross Chop
Crush Grip
Curse
Cut
Defend Order
Defense Curl
Destiny Bond
Detect
Dig
Disable
Dive
Doom Desire
Double-Edge
Double Hit
Double Kick
DoubleSlap
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Drain Punch
Dream Eater
Drill Peck
Drill Run
Duel Chop
Earthquake
Echoed Voice
Egg Bomb
Electro Ball
Embargo
Encore
Endeavor
Endure
Eruption
Explosion
ExtremeSpeed
Facade
Faint Attack
False Swipe
Feint
Fiery Dance
Final Gambit
Fire Pledge
Flail
Flame Burst
Flame Charge
Fly
Focus Energy
Focus Punch
Follow Me
Foresight
Foul Play
Frenzy Plant
Frost Breath
Frustration
Fury Attack
Fury Cutter
Fury Swipes
Fusion Bolt
Fusion Flare
Future Sight
Gear Grind
Giga Drain
Giga Impact
Grass Knot
Grass Pledge
Gravity
Growth
Grudge
Guard Swap
Gust
Gyro Ball
Hail
Hammer Arm
Harden
Haze
Head Charge
Head Smash
Heal Block
Heal Bell
Healing Wish
Heal Order
Heart Swap
Heat Crash
Heavy Slam
Helping Hand
Hex
Hidden Power
Hi Jump Kick
Hone Claws
Horn Attack
Horn Leech
Howl
Hydro Cannon
Hydro Pump
Hyper Beam
Hyper Voice
Ice Ball
Ice Shard
Icicle Spear
Imprison
Ingrain
Iron Defense
Judgement
Jump Kick
Karate Chop
Last Resort
Leaf Blade
Leaf Storm
Leech Life
Light Screen
Low Kick
Lucky Chant
Lunar Dance
Mach Punch
Magical Leaf
Mirror Coat
Magic Room
Magnet Bomb
Magnet Rise
Magnitude
Meditate
Me First
Mega Drain
Megahorn
Mega Kick
Mega Punch
Metal Burst
Metal Claw
Meteor Mash
Metronome
Milk Drink
Mimic
Minimize
Miracle Eye
Mirror Coat
Mirror Move
Mist
Moonlight
Morning Sun
Mud Sport
Nasty Plot
Natural Gift
Nature Power
Night Shade
Night Slash
Odor Sleuth
Ominous Wind
Outrage
Overheat
Payback
Pay Day
Peck
Perish Song
Petal Dance
Pin Missile
Pound
Power Gem
Power Swap
Power Trick
Power Whip
Present
Protect
Psych Up
Psycho Boost
Psycho Cut
Psyshock
Psystrike
Psywave
Punishment
Pursuit
Quick Attack
Quick Guard
Quiver Dance
Rage
Rage Powder
Rain Dance
Rapid Spin
Razor Leaf
Razor Wind
Recover
Recycle
Reflect
Reflect Type
Refresh
Rest
Retaliate
Return
Revenge
Reversal
Roar
Roar of Time
Rock Blast
Rock Polish
Rock Throw
Rock Wrecker
Role Play
Rollout
Roost
Round
Sacred Sword
Safeguard
Sandstorm
Scratch
Secret Sword
Seed Bomb
Seismic Toss
Selfdestruct
Shadow Claw
Shadow Force
Shadow Punch
Shadow Sneak
Sharpen
Shell Smash
Shift Gear
Shock Wave
Silver Wind
Sketch
Skill Swap
Skull Bash
Sky Uppercut
Slack Off
Slam
Slash
Sleep Talk
Snatch
Snore
Softboiled
SolarBeam
SonicBoom
Spacial Rend
Spike Cannon
Spikes
Spite
Spit Up
Splash
Stealth Rock
Steel Wing
Stockpile
Stone Edge
Stored Power
Storm Throw
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Surf
Swallow
Swift
Swords Dance
Synchronoise
Synthesis
Tackle
Tail Glow
Tail Slap
Tailwind
Take Down
Taunt
Techno Blast
Teleport
Thrash
Torment
Toxic Spikes
Trick Room
Triple Kick
Trump Card
Uproar
U-turn
Vacuum Wave
V-create
Venoshock
ViceGrip
Vine Whip
Vital Throw
Volt Switch
Water Gun
Water Pledge
Water Sport
Water Spout
Weather Ball
Whirlwind
Wide Guard
Wild Charge
Wing Attack
Wish
Withdraw
Wonder Room
Wood Hammer
Work Up
Wring Out
X-Scissor

I have tested in-game and found two moves that are incorrect.

1) Embargo is blocked by Subsitute
2) Heal Block is blocked by Substitute
 
Just encountered something seriously odd on Random Wifi, was wondering if anyone could think how this happened:

Battle video is 61-27878-07548, turn 8 I think

Choice scarf Chandelure Vs. rocky helmet Ferrothorn, Ferrothorn uses Shadow Claw, nothing happens, and it gives the "But it failed!" message. Shadow Claw works fine afterwards though.

The only thing I can come up with is, maybe Shadow Claw's bugged in some way like RBY's 1/252 misses or 1/65536 masterball failure. Either way it's weird, lol. But since it's not a common move and I've never seen this with any other moves, it's probably a specific bug.
 
When an Imposter Ditto transforms into a Pokemon with different formes that alter with items (ie Arceus and Giratina), does it transform into that forme as well, even when it doesn't carry the item it's supposed to carry?

This should answer your question: Transform and Imposter mechanics

Just encountered something seriously odd on Random Wifi, was wondering if anyone could think how this happened:

Battle video is 61-27878-07548, turn 8 I think

Choice scarf Chandelure Vs. rocky helmet Ferrothorn, Ferrothorn uses Shadow Claw, nothing happens, and it gives the "But it failed!" message. Shadow Claw works fine afterwards though.

The only thing I can come up with is, maybe Shadow Claw's bugged in some way like RBY's 1/252 misses or 1/65536 masterball failure. Either way it's weird, lol. But since it's not a common move and I've never seen this with any other moves, it's probably a specific bug.

The only explanation for Shadow Claw failing in that situation is that the player with Ferrothorn accidentally targeted its ally's position with Shadow Claw the first time. Since there was no target at the time, it fails.
 
The only explanation for Shadow Claw failing in that situation is that the player with Ferrothorn accidentally targeted its ally's position with Shadow Claw the first time. Since there was no target at the time, it fails.

Yeah, I thought of that, but at the time it uses shadow claw there isn't actually another target. I'm pretty sure that trying to hit a non-existant partner doesn't work, too.
 
Yeah, I thought of that, but at the time it uses shadow claw there isn't actually another target. I'm pretty sure that trying to hit a non-existant partner doesn't work, too.

You are always allowed to select your partner's position, and any adjacent position really, with single-target attacks, even if there is no Pokemon at that position.

Go in a wild double battle with two Pokemon on hand and get one of your own Pokemon knocked out, then try to attack the empty space and see what happens.
 
Can anyone confirm if this still happens in the sequels?

It does indeed still happen; both a Skarmory and a Jumpluff holding Iron Ball took neutral damage from Mud Shot when used on them.

On a somewhat related note, I haven't seen it mentioned in this thread but the Sky Drop glitch still exists in B2W2, as well as Sheer Force boosted moves negating Life Orb recoil, among other things. I'd wager that Game Freak didn't fix/change any battle mechanics just to preserve Wi-Fi compatibility between the prequels and sequels. I wouldn't mind if I'm wrong about this though.
 
Did some testing regarding what is needed to rename Pokémon by the name rater in White. Here are my findings:

Only SID is different - no go
Only game version is different - no go (this means all previous gen Pokémon cannot be renamed)
Only OT gender is different - no go
Wondercard Pokémon with the same OT and game version - yes
Wondercard Pokémon with the same OT and different game version - no go

Edit: For Wondercard Pokémon that can be obtained on any 5th gen game the Pokémon uses the game version of the save it was obtained on. Meaning one can RNG for a TID/SID combo for an upcoming event that they plan on getting on their game card.
 
I have a few questions about Flash Fire, but I'm not sure if they've already been answered (I couldn't find anything on them, but I might've just missed it >.>)

I know Flash Fire boosts the power of Fire-type moves by 50%. Will being hit by multiple Fire-type attacks boost it further? More importantly, if yes, does it boost by 50% each time, or does it work similar to a stat boost, doing 1.5 for one, 2 for two, etc.? Is there a max (such as 6 for regular stats)?

Also, can Flash Fire boosts be Baton Passed?

If Imposter Ditto switches into something with a Flash Fire boost, does it obtain that boost the way it would obtain a normal stat boost?

If a Flash Fire Pokemon receives a Flash Fire boost, but then loses Flash Fire as its ability, does it lose the Flash Fire boost along with it?

I read that HP Electric doesn't boost Motordrive (iirc) because it's technically a Normal-type attack. Does HP Fire activate Flash Fire, and does a Flash Fire boost increase the power of HP Fire?
 
Flash Fire boosts don't stack

No they can't

I'm unsure

If the ability goes, then the boost goes.

HP Fire does activiate Flash Fire(But I'm being told that HP Electric does activate Motordrive!).
 
Front page covers and links to an instance where a type-based ability activates off of hidden power (in fact, it was the motor drive example.)

Seconding that yes, hidden power fire activates flash fire. Tested it on my Black version and everything. I also did the same with Sap Sipper (since I found a grass hidden power user) and that activated on hidden power grass as well.

Honestly, this post is more of an extra confirmation thing.
 
My description for Flash Fire:

"Whenever a Fire-type attack by another Pokémon targets bearer (even non-damaging ones, even if bearer is frozen, and even if the attack is otherwise ineffective against it), that attack is ineffective against bearer, and Attack and Special Attack for Fire-type attacks by bearer is multiplied by 1.5 (effect is not cumulative) until bearer isn't active or bearer doesn't have this Ability."

Accordingly:

1. The effect of Flash Fire is not cumulative: "Attack and Special Attack for Fire-type attacks by bearer is multiplied by 1.5 (effect is not cumulative)..."
2. The effect is not a stat stage change, confusion, or the effect of a move, so it can't be passed with Baton Pass.
3. Imposter's effect changes the Pokemon's Ability, so it has the same effect of Flash Fire: "When bearer becomes active, its ... Ability ... [becomes that] of the Pokémon it's facing ..."
4. Yes: "Attack and Special Attack for Fire-type attacks by bearer is multiplied by 1.5 ... until ... bearer doesn't have this Ability."


Motor Drive affects types of attacks, rather than types of moves, so effects that change an attack's type to Electric, such as Hidden Power, are affected by Motor Drive: "Whenever an Electric-type attack ... by another Pokémon targets bearer [etc.]". (The type of the move Hidden Power is Normal, but the attack's type
can vary.)
 
Because this wasn't listed in Justified's description, or on any highly-cited Pokémon resource (i.e. Veekun, Smogon, or Bulbapedia), I had to test to see if Justified activated if the Dark-type move hit a Substitute. (It doesn't.)

Also tested to see if Oblivious had received a secret boost like Mental Herb had, blocking Taunt\Disable\etc. Doesn't do that either.
 
This just in: Storm Drain and Lightningrod do, in fact, redirect Hidden Power in 5th Gen, contrary to Smogon's description.
<Marty> for those interested, here's Hidden Power Electric and Water being drawn by Lightningrod and Storm Drain, respectively: 92-08552-99074

User: V4 pointed out that Serene Grace doesn't seem to boost Secret Power's chance of effect. xfr just confirmed this.

<xfr> seems that secret power isn't boosted by serene grace after all
<xfr> it has its own trigger at 21E11FC
<xfr> which uses a hard coded rand(30)
<xfr> that's a feature not a bug
 
Smogon's description of Mist in B/W incorrectly states that it "Does not prevent stats from being lowered by the side-effects of attacking moves, such as Seed Flare." I just tested this on my Black, twice to be sure; both times, Icy Wind hit and dealt damage but did not lower Speed when Mist was in effect.

If anyone cares, I was using a Cryogonal and battling a wild Vanillite; it should not affect the results, since their abilities don't have anything to do with stat stages or effect chances.
 
I tested both scenarios and it looks like Dragonfree is right; Mist does prevent stats from being lowered by side-effects.
same is true for Electroweb
 
I know this is really minor but for the sake of thoroughness...

Air Balloon isn't popped when hit by the "bursting flame" side-damage from Flame Burst.

Found this out (on accident) on my Black card in the doubles subway, with Tyranitar as the balloon holder and Excadrill as the main target of flame burst. The balloon was still shown in the pokémon menu, and to be extra thorough Excadrill used an earthquake afterwards that "didn't affect" Tyranitar.
 
I saw this scenario on PS happen earlier today, and it feels... wrong. Would someone test this in-game?

Porygon 2 switched in on Heatran. Got Flash Fire. Rotom-W switches into Porygon. It goes for the WoW, but Porygon used Magic Coat.

In PS, Porygon 2 simply absorbed the WoW with Flash Fire rather than reflecting it back at Rotom-W, can anyone confirm if this is how it works in-game as well?
 
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