Porgyon2 became Rock type!
and then the description says: "Can change into a type that resists the last attack used by the opponent."
..as far as i can tell thats the same as it was before..
Edit: beaten to the punch
Conversion2 isn't exactly the same. Before, Porygon2 had no choice but to transform into a type that resisted the last attack that hit it. Now, it can choose to resist the attack of anybody on the field, even a Pokemon that didn't attack it.
I thought Daruma mode was a normal in game ability?
"The user rushes towards the enemy engulfed in flames. It will hurt itself afterwards. It will burn the enemy sometimes."炎をまとって突進する。自分もかなりダメージを受ける。やけど状態にすることがある。
http://stuff.veekun.com/bw-moves.html
Go to column "Flags"
Check the 5th number from the left.
If it's a "1", the flag is active, and I suspect this flag means "Can hit while grabbed by Freefall"
If this can be tested, it would be brilliant.
Please note that Thunder *doesn't* have this flag, so it's not generic "hits aerial opponent"
Every post i have seen in regard to testing aiming mark/bull's eye seems to imply it does not allow normal to hit ghost (and so on), but have people tested attacking in succession? On serebii (i'm aware of possible translation error) it says "If a move failed because of the opposing Pokemon's type, this bull's eye will make the move hit". That reads to me as, if you attack with rapid spin and the target is immune, it allows your next use of rapid spin to hit.
Maverick Hunter asked me to report this on his behalf:
Female Daruma Mode + Male Daruma Mode = Inner Focus Darumakka (DW ability)
Female Daruma Mode + male non-DW = Hustle (non-DW ability)
Male Daruma Mode + Female non-DW = Non-DW ability
Male Daruma Mode + Ditto = Non-DW ability
As of now, breeding for DW seems to be useful only to get good IVs/Nature.
By the way, we still need to test two pokémon of different species having Dream World abilities.
I'm quite sure this is not the case.
Test battle vs. wild Minezumi:
Meguroko used Mud Slap
Minezumi used Tackle
Meguroko used Torment
Minezumi used Tackle
Meguroko used Mud Slap
Minezumi used Leer.
It was able to reuse Tackle on the turn I used Torment.
But we know (or atleast think we know) that Miscievous Heart doesn't give priority to Trick Room. If Miscievous Heart doesn't effect Confuse Ray, Sleep Powder, or Perish Song (which all fall into the same effect category as Trick Room), then I'm probably right.
Not true. In Gen 4, it worked exactly the way you just described.If Torment is used by a Slower Pokemon in Turn 1, the Faster Pokemon cannot select the move it used in Turn 1, for Turn 2. In Gen 4, I'm pretty sure the Faster Pokemon could still select the move it used in Turn 1.
I have tested this against Reparudasu, who happens to know Torment, and is slower than my Pokemon.
I think my first explanation is clear enough, but to further demonstrate how it works:
Turn 1
Scizor used False Swipe
Reparudasu used Torment
Turn 2
My Scizor could not use False Swipe (unselectable). In Gen 4, it would still let me use False Swipe in this Turn.
Not true. In Gen 4, it worked exactly the way you just described.
Hi all,
Friend and I were having a battle earlier via Wi-Fi to test out a few of the new "threats" available to us with the generation. I basically led with Hippowdon, and he led with Metagross. He decided to use Explosion as the first move (since apparently his team had trouble with Hippowdon) only to find that the move did between 50-60% damage.
The reason this is important is because, by DP calculations, the move should have done close to 100% (because I don't have a defensive nature on my Hippowdon...sadly). This suggests that Explosion no longer halves enemy defense upon use.
I'm basically posting this to see if other people can try and replicate this effect. My friend later battled another, and claims to have the same effect. If other people can try using Explosion in 5th generation and compare the results to DP damage calculation, that would be great. It is obviously important that we determine just how significant the changes were to such a game-changing move.
Maverick Hunter asked me to report this on his behalf:
Female Daruma Mode + Male Daruma Mode = Inner Focus Darumakka (DW ability)
Female Daruma Mode + male non-DW = Hustle (non-DW ability)
Male Daruma Mode + Female non-DW = Non-DW ability
Male Daruma Mode + Ditto = Non-DW ability
As of now, breeding for DW seems to be useful only to get good IVs/Nature.
By the way, we still need to test two pokémon of different species having Dream World abilities.
Rotation Battles: No. You will only Intimidate the opponent's single Active Pokemon. Rotation is merely 1 v 1 with "instant" switching by rotation.
I could use some clarification here. Does Telepathy protect all Pokemon on the same side of the field, or just the Telepathy Pokemon? Does it protect against opponents' attacks, or just an ally's collateral damage?
A good idea would be to test mischievous heart with weathers (rain dance etc.) and moves like softboiled/recover/refresh/aromatherapy/substitute to see if the condition of activation depends on the targets or not.Mischievous Heart: Moves that do not deal direct damage (i.e. not classified as physical or special), including Leech Seed, get speed priority over other +0 priority moves, but is not given +1 speed priority.