





Hi, there. I've been experimenting with this team on the suspect ladder, and it fares decently, 8-2. I originally designed it to be an offensive team with a Porygon2 anti-lead, but that didn't work as well as this, balanced team.
The main strategy is to cripple as many opponents as possible with Porygon2, and then follow up with a sweep. Mixed sweepers and mixed walls provide better coverage than just straight up attackers.
Anyhow, this team works well in Platinum, judging by the testing, so I figured it was worthy enough to be a full-time OU team, for Wifi. And, an awesome HP Ice 70 Mixape is just lying around. So...to the the team itself.

Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/120 Def/40 SpA/96 SpD
Nature: Bold (+Def, -Atk)
- Ice Beam
- Discharge
- Magic Coat
- Recover
This brilliant Anti-Lead set is just amazing. Ice Beam and Discharge are for great coverage, and the fact they OHKO Gyarados and Mence. Magic Coat reflects Hypnosis back to Yanmega and Bronzong, and I Recover any lost damage to come back later in the match. The only bad thing is that Azelf can get up his Rocks, and I'm almost helpless against Weavile leads. The EVs are designed so that this can take a Salamence's Draco Meteor, and all of Gyarados, Bronzong, and Yanmega's attacks.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/176 Def/40 SpA/36 Spe
Nature: Bold (+Def, -Att)
- Light Screen
- Thunder Wave
- Grass Knot
- Recover
Celebi is my physical wall, and answer to Swampert and Suicune. Thunder Wave gives me some nice paralysis support, letting Tyranitar sweep easier. Light Screen gives my team a nice answer to Zapdos and Infernape, and Recover is just there for letting me give more switch-ins, and support more. This is also a nice check on bulky grounds, and fast sweepers.

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP/42 Att/28 Spe/188 SpA
Nature: Quiet (+SpA, -Spe)
- Substitute
- Focus Punch
- Ice Beam
- Dark Pulse
The first Mixed Attacker is TyraniBoah. Sub-Punch to hit Blissey and Snorlax, and Dark Pulse to hit Cresselia and other Psychic friends. Ice Beam covers Gliscor. I originally had Thunderbolt over Dark Pulse, but the STAB and ability to hit Cress trumped coverage. Dark Pulse is way more viable over Crunch because it hits Cress harder with these EVs, and looks cooler on Wifi. :P

Infernape @ Life Orb
Ability: Blaze
EVs: 26 Att/232 Spe/252 SpA
Nature: Naive (+Spe, -SpD)
- Close Combat
- Flamethrower
- Grass Knot
- Hidden Power Ice
Mixape. The number one wall breaker in D/P, is back for another round in Platinum. This guy forces switches, and can land hits on almost everything. Close Combat for Blissey, Tyranitar, Snorlax and others. The other 3 moves provide solid coverage, except against opposing Gyarados, which I have Porygon2 for.

Gyarados @ Leftovers
Ability: Intimidate
EVs: 156 HP/108 Att/102 Def/ 144 Spe
Nature: Adamant (+Att, -SpA)
- Dragon Dance
- Waterfall
- Earthquake
- Taunt
Bulky Gyarados gives my team another sweeper, and a tank. Intimidate, Defensive EVs, and a typing that has only one physical weakness allows Gyara to live through a ton of onslaught. Dragon Dance up, and sweep. Taunt slower PHazers like Swampert, to prevent the Roar. Counters Heatran very well, but wouldn't Suicune do this, but better? : /

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/86 Att/80 Def/92 SpD
Nature: Sassy (+SpD, -Spe)
- Stealth Rock
- Hypnosis
- Gyro Ball
- Earthquake
The last Pokemon on my team happens to be Bronzong. I'm still using Hypnosis because Bronzong has enough defense to take a few hits if Hypnosis misses. Not much to say here except that it sets up my Stealth Rock, and is a good switch in almost every time. 0 Speed IV for Gyro Ball.
Threat List:
Zapdos: Even with my Light Screen up, I still can't deal with this well.
Kingdra: A pain to deal with, luckily it isn't seen much.